factor/extra/images/normalization/normalization.factor

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! Copyright (C) 2009 Doug Coleman
! See http://factorcode.org/license.txt for BSD license.
USING: kernel accessors grouping sequences combinators math
byte-arrays fry images half-floats specialized-arrays ;
SPECIALIZED-ARRAY: uint
SPECIALIZED-ARRAY: ushort
SPECIALIZED-ARRAY: float
SPECIALIZED-ARRAY: half
IN: images.normalization
<PRIVATE
: add-dummy-alpha ( seq -- seq' )
3 <groups> [ 255 suffix ] map concat ;
: normalize-floats ( float-array -- byte-array )
[ 255.0 * >integer ] B{ } map-as ;
GENERIC: normalize-component-type* ( image component-type -- image )
GENERIC: normalize-component-order* ( image component-order -- image )
: normalize-component-order ( image -- image )
dup component-type>> '[ _ normalize-component-type* ] change-bitmap
dup component-order>> '[ _ normalize-component-order* ] change-bitmap ;
M: float-components normalize-component-type*
drop byte-array>float-array normalize-floats ;
M: half-components normalize-component-type*
drop byte-array>half-array normalize-floats ;
: ushorts>ubytes ( bitmap -- bitmap' )
byte-array>ushort-array [ -8 shift ] B{ } map-as ; inline
M: ushort-components normalize-component-type*
drop ushorts>ubytes ;
M: ubyte-components normalize-component-type*
drop ;
M: RGBA normalize-component-order* drop ;
: BGR>RGB ( bitmap -- pixels )
3 <sliced-groups> [ <reversed> ] map B{ } join ; inline
: BGRA>RGBA ( bitmap -- pixels )
4 <sliced-groups>
[ unclip-last-slice [ <reversed> ] dip suffix ] map concat ; inline
M: BGRA normalize-component-order*
drop BGRA>RGBA ;
M: RGB normalize-component-order*
drop add-dummy-alpha ;
M: BGR normalize-component-order*
drop BGR>RGB add-dummy-alpha ;
: ARGB>RGBA ( bitmap -- bitmap' )
4 <groups> [ unclip suffix ] map B{ } join ; inline
M: ARGB normalize-component-order*
drop ARGB>RGBA ;
M: ABGR normalize-component-order*
drop ARGB>RGBA BGRA>RGBA ;
2009-04-02 14:05:26 -04:00
: fix-XBGR ( bitmap -- bitmap' )
dup 4 <sliced-groups> [ [ 255 0 ] dip set-nth ] each ;
M: XBGR normalize-component-order*
drop fix-XBGR ABGR normalize-component-order* ;
: fix-BGRX ( bitmap -- bitmap' )
dup 4 <sliced-groups> [ [ 255 3 ] dip set-nth ] each ;
M: BGRX normalize-component-order*
drop fix-BGRX BGRA normalize-component-order* ;
: normalize-scan-line-order ( image -- image )
dup upside-down?>> [
dup dim>> first 4 * '[
_ <groups> reverse concat
] change-bitmap
f >>upside-down?
] when ;
PRIVATE>
: normalize-image ( image -- image )
[ >byte-array ] change-bitmap
normalize-component-order
normalize-scan-line-order
RGBA >>component-order ;