86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Factor
		
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Factor
		
	
	
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								USING: help.syntax help.markup ;
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								IN: opengl.gl
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								ARTICLE: "opengl-low-level" "OpenGL binding"
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								  { $subsection "opengl-specifying-vertices" }
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								  { $subsection "opengl-geometric-primitives" }
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								  { $subsection "opengl-modeling-transformations" } ;
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								ARTICLE: "opengl-specifying-vertices" "Specifying Vertices"
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								  { $subsection glVertex2d }
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								  { $subsection glVertex2f }
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								  { $subsection glVertex2i }
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								  { $subsection glVertex2s }
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								  { $subsection glVertex3d }
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								  { $subsection glVertex3f }
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								  { $subsection glVertex3i }
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								  { $subsection glVertex3s }
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								  { $subsection glVertex4d }
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								  { $subsection glVertex4f }
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								  { $subsection glVertex4i }
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								  { $subsection glVertex4s }
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								  { $subsection glVertex2dv }
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								  { $subsection glVertex2fv }
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								  { $subsection glVertex2iv }
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								  { $subsection glVertex2sv }
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								  { $subsection glVertex3dv }
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								  { $subsection glVertex3fv }
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								  { $subsection glVertex3iv }
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								  { $subsection glVertex3sv }
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								  { $subsection glVertex4dv }
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								  { $subsection glVertex4fv }
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								  { $subsection glVertex4iv }
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								  { $subsection glVertex4sv } ;
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								ARTICLE: "opengl-geometric-primitives" "OpenGL Geometric Primitives"
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								  { $table
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								      { { $link GL_POINTS         } "individual points" }
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								      { { $link GL_LINES          } { "pairs of vertices interpreted as "
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								                                      "individual line segments" } }
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								      { { $link GL_LINE_STRIP     } "series of connected line segments" }
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								      { { $link GL_LINE_LOOP      } { "same as above, with a segment added "
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								                                      "between last and first vertices" } }
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								      { { $link GL_TRIANGLES      }
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								        "triples of vertices interpreted as triangles" }
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								      { { $link GL_TRIANGLE_STRIP } "linked strip of triangles" }
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								      { { $link GL_TRIANGLE_FAN   } "linked fan of triangles" }
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								      { { $link GL_QUADS          }
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								        "quadruples of vertices interpreted as four-sided polygons" }
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								      { { $link GL_QUAD_STRIP     } "linked strip of quadrilaterals" }
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								      { { $link GL_POLYGON        } "boundary of a simple, convex polygon" } }
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								;
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								HELP: glBegin
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								  { $values { "mode"
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								              { "One of the " { $link "opengl-geometric-primitives" } } } } ;
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								HELP: glPolygonMode
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								  { $values { "face" { "One of the following:"
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								                       { $list { $link GL_FRONT }
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								                               { $link GL_BACK }
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								                               { $link GL_FRONT_AND_BACK } } } }
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								            { "mode" { "One of the following:"
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								                       { $list
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								                         { $link GL_POINT }
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								                         { $link GL_LINE }
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								                         { $link GL_FILL } } } } } ;
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								ARTICLE: "opengl-modeling-transformations" "Modeling Transformations"
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								  { $subsection glTranslatef }
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								  { $subsection glTranslated }
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								  { $subsection glRotatef }
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								  { $subsection glRotated }
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								  { $subsection glScalef }
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								  { $subsection glScaled } ;
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								{ glTranslatef glTranslated glRotatef glRotated glScalef glScaled }
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								related-words
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