120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Factor
		
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Factor
		
	
	
|  | ! Copyright (C) 2008 Joe Groff. | ||
|  | ! See http://factorcode.org/license.txt for BSD license. | ||
|  | USING: kernel opengl.gl alien.c-types continuations namespaces | ||
|  | assocs alien alien.strings libc opengl math sequences combinators | ||
|  | combinators.lib macros arrays io.encodings.ascii fry ;
 | ||
|  | IN: opengl.shaders | ||
|  | 
 | ||
|  | : with-gl-shader-source-ptr ( string quot -- )
 | ||
|  |     swap ascii malloc-string [ <void*> swap call ] keep free ; inline
 | ||
|  | 
 | ||
|  | : <gl-shader> ( source kind -- shader )
 | ||
|  |     glCreateShader dup rot
 | ||
|  |     [ 1 swap f glShaderSource ] with-gl-shader-source-ptr | ||
|  |     [ glCompileShader ] keep
 | ||
|  |     gl-error ;
 | ||
|  | 
 | ||
|  | : (gl-shader?) ( object -- ? )
 | ||
|  |     dup integer? [ glIsShader c-bool> ] [ drop f ] if ;
 | ||
|  | 
 | ||
|  | : gl-shader-get-int ( shader enum -- value )
 | ||
|  |     0 <int> [ glGetShaderiv ] keep *int ;
 | ||
|  | 
 | ||
|  | : gl-shader-ok? ( shader -- ? )
 | ||
|  |     GL_COMPILE_STATUS gl-shader-get-int c-bool> ;
 | ||
|  | 
 | ||
|  | : <vertex-shader> ( source -- vertex-shader )
 | ||
|  |     GL_VERTEX_SHADER <gl-shader> ; inline
 | ||
|  | 
 | ||
|  | : (vertex-shader?) ( object -- ? )
 | ||
|  |     dup (gl-shader?) | ||
|  |     [ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ] | ||
|  |     [ drop f ] if ;
 | ||
|  | 
 | ||
|  | : <fragment-shader> ( source -- fragment-shader )
 | ||
|  |     GL_FRAGMENT_SHADER <gl-shader> ; inline
 | ||
|  | 
 | ||
|  | : (fragment-shader?) ( object -- ? )
 | ||
|  |     dup (gl-shader?) | ||
|  |     [ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ] | ||
|  |     [ drop f ] if ;
 | ||
|  | 
 | ||
|  | : gl-shader-info-log-length ( shader -- log-length )
 | ||
|  |     GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
 | ||
|  | 
 | ||
|  | : gl-shader-info-log ( shader -- log )
 | ||
|  |     dup gl-shader-info-log-length dup [ | ||
|  |         [ 0 <int> swap glGetShaderInfoLog ] keep
 | ||
|  |         ascii alien>string | ||
|  |     ] with-malloc ;
 | ||
|  | 
 | ||
|  | : check-gl-shader ( shader -- shader )
 | ||
|  |     dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
 | ||
|  | 
 | ||
|  | : delete-gl-shader ( shader -- ) glDeleteShader ; inline
 | ||
|  | 
 | ||
|  | PREDICATE: gl-shader < integer (gl-shader?) ;
 | ||
|  | PREDICATE: vertex-shader < gl-shader (vertex-shader?) ;
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|  | PREDICATE: fragment-shader < gl-shader (fragment-shader?) ;
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|  | 
 | ||
|  | ! Programs | ||
|  | 
 | ||
|  | : <gl-program> ( shaders -- program )
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|  |     glCreateProgram swap
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|  |     [ dupd glAttachShader ] each
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|  |     [ glLinkProgram ] keep
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|  |     gl-error ;
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|  |      | ||
|  | : (gl-program?) ( object -- ? )
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|  |     dup integer? [ glIsProgram c-bool> ] [ drop f ] if ;
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|  | 
 | ||
|  | : gl-program-get-int ( program enum -- value )
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|  |     0 <int> [ glGetProgramiv ] keep *int ;
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|  | 
 | ||
|  | : gl-program-ok? ( program -- ? )
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|  |     GL_LINK_STATUS gl-program-get-int c-bool> ;
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|  | 
 | ||
|  | : gl-program-info-log-length ( program -- log-length )
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|  |     GL_INFO_LOG_LENGTH gl-program-get-int ; inline
 | ||
|  | 
 | ||
|  | : gl-program-info-log ( program -- log )
 | ||
|  |     dup gl-program-info-log-length dup [ | ||
|  |         [ 0 <int> swap glGetProgramInfoLog ] keep
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|  |         ascii alien>string | ||
|  |     ] with-malloc ;
 | ||
|  | 
 | ||
|  | : check-gl-program ( program -- program )
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|  |     dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
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|  | 
 | ||
|  | : gl-program-shaders-length ( program -- shaders-length )
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|  |     GL_ATTACHED_SHADERS gl-program-get-int ; inline
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|  | 
 | ||
|  | : gl-program-shaders ( program -- shaders )
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|  |     dup gl-program-shaders-length | ||
|  |     dup "GLuint" <c-array> | ||
|  |     0 <int> swap
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|  |     [ glGetAttachedShaders ] { 3 1 } multikeep | ||
|  |     c-uint-array> ;
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|  | 
 | ||
|  | : delete-gl-program-only ( program -- )
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|  |     glDeleteProgram ; inline
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|  | 
 | ||
|  | : detach-gl-program-shader ( program shader -- )
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|  |     glDetachShader ; inline
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|  | 
 | ||
|  | : delete-gl-program ( program -- )
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|  |     dup gl-program-shaders [ | ||
|  |         2dup detach-gl-program-shader delete-gl-shader | ||
|  |     ] each delete-gl-program-only ;
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|  | 
 | ||
|  | : with-gl-program ( program quot -- )
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|  |     over glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline
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|  | 
 | ||
|  | PREDICATE: gl-program < integer (gl-program?) ;
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|  | 
 | ||
|  | : <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
 | ||
|  |     >r <vertex-shader> check-gl-shader | ||
|  |     r> <fragment-shader> check-gl-shader | ||
|  |     2array <gl-program> check-gl-program ;
 | ||
|  | 
 |