15 lines
217 B
Plaintext
15 lines
217 B
Plaintext
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#version 110
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uniform vec2 texcoord_scale;
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attribute vec2 vertex;
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varying vec2 texcoord;
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void
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main()
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{
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texcoord = (vertex * texcoord_scale) * vec2(0.5) + vec2(0.5);
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gl_Position = vec4(vertex, 0.0, 1.0);
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}
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