16 lines
		
	
	
		
			249 B
		
	
	
	
		
			Plaintext
		
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			249 B
		
	
	
	
		
			Plaintext
		
	
	
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								#version 110
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								uniform mat4 p_matrix;
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								uniform mat4 mv_matrix;
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								attribute vec3 vertex;
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								attribute vec4 color;
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								varying vec4 frag_color;
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								void main()
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								{
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								    gl_Position = p_matrix * mv_matrix * vec4(vertex, 1.0);
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								    frag_color = color;
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								}
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