factor/extra/gpu/effects/step/step.factor

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! Copyright (C) 2010 Erik Charlebois.
! See http://factorcode.org/license.txt for BSD license.
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USING: gpu.render gpu.shaders gpu.util ;
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IN: gpu.effects.step
GLSL-SHADER: step-fragment-shader fragment-shader
const vec4 luminance = vec4(0.3, 0.59, 0.11, 0.0);
uniform sampler2D texture;
uniform sampler2D ramp;
varying vec2 texcoord;
void main()
{
vec4 col = texture2D(texture, texcoord);
float l = dot(col, luminance);
gl_FragColor = texture2D(ramp, vec2(l, 0.0));
}
;
UNIFORM-TUPLE: step-uniforms
{ "texture" texture-uniform f }
{ "ramp" texture-uniform f } ;
GLSL-PROGRAM: step-program window-vertex-shader step-fragment-shader window-vertex-format ;