factor/extra/4DNav/4DNav.factor

570 lines
17 KiB
Factor
Raw Normal View History

2009-01-30 11:55:36 -05:00
! Copyright (C) 2008 Jeff Bigot
! See http://factorcode.org/license.txt for BSD license.
USING: kernel
namespaces
accessors
2009-03-07 16:57:54 -05:00
assocs
2009-01-30 11:55:36 -05:00
make
math
math.functions
math.trig
math.parser
hashtables
sequences
combinators
continuations
colors
2009-03-07 04:20:47 -05:00
colors.constants
2009-01-30 11:55:36 -05:00
prettyprint
vars
quotations
io
io.directories
io.pathnames
help.markup
io.files
ui.gadgets.panes
ui
ui.gadgets
ui.traverse
ui.gadgets.borders
ui.gadgets.frames
ui.gadgets.tracks
ui.gadgets.labels
2009-03-07 04:20:47 -05:00
ui.gadgets.labeled
2009-01-30 11:55:36 -05:00
ui.gadgets.lists
ui.gadgets.buttons
ui.gadgets.packs
ui.gadgets.grids
ui.gadgets.corners
2009-01-30 11:55:36 -05:00
ui.gestures
ui.gadgets.scrollers
splitting
vectors
math.vectors
values
4DNav.turtle
4DNav.window3D
4DNav.deep
4DNav.space-file-decoder
models
fry
adsoda
adsoda.tools
;
2009-03-07 04:20:47 -05:00
QUALIFIED-WITH: ui.pens.solid s
2009-03-07 16:57:54 -05:00
QUALIFIED-WITH: ui.gadgets.wrappers w
2009-03-07 04:20:47 -05:00
2009-01-30 11:55:36 -05:00
IN: 4DNav
VALUE: selected-file
VALUE: translation-step
VALUE: rotation-step
3 to: translation-step
5 to: rotation-step
VAR: selected-file-model
VAR: observer3d
VAR: view1
VAR: view2
VAR: view3
VAR: view4
VAR: present-space
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2009-03-07 04:20:47 -05:00
! namespace utilities
2009-01-30 11:55:36 -05:00
: make* ( seq -- seq ) [ dup quotation? [ call ] [ ] if ] map ;
2009-03-07 04:20:47 -05:00
: closed-quot ( quot -- quot )
namestack swap '[ namestack [ _ set-namestack @ ] dip set-namestack ] ;
2009-01-30 11:55:36 -05:00
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! waiting for deep-cleave-quots
: 4D-Rxy ( angle -- Rx ) deg>rad
[ 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , dup cos , dup sin neg ,
0.0 , 0.0 , dup sin , dup cos , ] 4 make-matrix nip ;
: 4D-Rxz ( angle -- Ry ) deg>rad
[ 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , dup cos , 0.0 , dup sin neg ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , dup sin , 0.0 , dup cos , ] 4 make-matrix nip ;
: 4D-Rxw ( angle -- Rz ) deg>rad
[ 1.0 , 0.0 , 0.0 , 0.0 ,
0.0 , dup cos , dup sin neg , 0.0 ,
0.0 , dup sin , dup cos , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 , ] 4 make-matrix nip ;
: 4D-Ryz ( angle -- Rx ) deg>rad
[ dup cos , 0.0 , 0.0 , dup sin neg ,
0.0 , 1.0 , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
dup sin , 0.0 , 0.0 , dup cos , ] 4 make-matrix nip ;
: 4D-Ryw ( angle -- Ry ) deg>rad
[ dup cos , 0.0 , dup sin neg , 0.0 ,
0.0 , 1.0 , 0.0 , 0.0 ,
dup sin , 0.0 , dup cos , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 , ] 4 make-matrix nip ;
: 4D-Rzw ( angle -- Rz ) deg>rad
[ dup cos , dup sin neg , 0.0 , 0.0 ,
dup sin , dup cos , 0.0 , 0.0 ,
0.0 , 0.0 , 1.0 , 0.0 ,
0.0 , 0.0 , 0.0 , 1.0 , ] 4 make-matrix nip ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! UI
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: button* ( string quot -- button )
closed-quot <repeat-button> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: model-projection-chooser ( -- gadget )
observer3d> projection-mode>>
{ { 1 "perspective" } { 0 "orthogonal" } }
2009-03-07 04:20:47 -05:00
<radio-buttons> ;
2009-01-30 11:55:36 -05:00
: collision-detection-chooser ( -- gadget )
observer3d> collision-mode>>
2009-03-07 04:20:47 -05:00
{ { t "on" } { f "off" } } <radio-buttons> ;
2009-01-30 11:55:36 -05:00
: model-projection ( x -- space )
present-space> swap space-project ;
: update-observer-projections ( -- )
view1> relayout-1
view2> relayout-1
view3> relayout-1
view4> relayout-1 ;
: update-model-projections ( -- )
0 model-projection <model> view1> (>>model)
1 model-projection <model> view2> (>>model)
2 model-projection <model> view3> (>>model)
3 model-projection <model> view4> (>>model) ;
: camera-action ( quot -- quot )
[ drop [ ] observer3d>
with-self update-observer-projections ]
make* closed-quot ;
: win3D ( text gadget -- )
"navigateur 4D : " rot append open-window ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! 4D object manipulation
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: (mvt-4D) ( quot -- )
present-space>
swap call space-ensure-solids
>present-space
update-model-projections
update-observer-projections ; inline
2009-01-30 11:55:36 -05:00
: rotation-4D ( m -- )
'[ _ [ [ middle-of-space dup vneg ] keep
swap space-translate ] dip
space-transform
swap space-translate
] (mvt-4D) ;
: translation-4D ( v -- ) '[ _ space-translate ] (mvt-4D) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! menu
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: menu-rotations-4D ( -- gadget )
2009-03-07 04:20:47 -05:00
3 3 <frame>
{ 1 1 } >>filled-cell
2009-01-30 11:55:36 -05:00
<pile> 1 >>fill
"XY +" [ drop rotation-step 4D-Rxy rotation-4D ]
button* add-gadget
"XY -" [ drop rotation-step neg 4D-Rxy rotation-4D ]
button* add-gadget
@top-left grid-add
<pile> 1 >>fill
"XZ +" [ drop rotation-step 4D-Rxz rotation-4D ]
button* add-gadget
"XZ -" [ drop rotation-step neg 4D-Rxz rotation-4D ]
button* add-gadget
@top grid-add
<pile> 1 >>fill
"YZ +" [ drop rotation-step 4D-Ryz rotation-4D ]
button* add-gadget
"YZ -" [ drop rotation-step neg 4D-Ryz rotation-4D ]
button* add-gadget
@center grid-add
<pile> 1 >>fill
"XW +" [ drop rotation-step 4D-Rxw rotation-4D ]
button* add-gadget
"XW -" [ drop rotation-step neg 4D-Rxw rotation-4D ]
button* add-gadget
@top-right grid-add
<pile> 1 >>fill
"YW +" [ drop rotation-step 4D-Ryw rotation-4D ]
button* add-gadget
"YW -" [ drop rotation-step neg 4D-Ryw rotation-4D ]
button* add-gadget
@right grid-add
<pile> 1 >>fill
"ZW +" [ drop rotation-step 4D-Rzw rotation-4D ]
button* add-gadget
"ZW -" [ drop rotation-step neg 4D-Rzw rotation-4D ]
button* add-gadget
@bottom-right grid-add
;
: menu-translations-4D ( -- gadget )
2009-03-07 04:20:47 -05:00
3 3 <frame>
{ 1 1 } >>filled-cell
2009-01-30 11:55:36 -05:00
<pile> 1 >>fill
<shelf> 1 >>fill
"X+" [ drop { 1 0 0 0 } translation-step v*n
translation-4D ]
button* add-gadget
"X-" [ drop { -1 0 0 0 } translation-step v*n
translation-4D ]
button* add-gadget
add-gadget
"YZW" <label> add-gadget
@bottom-right grid-add
<pile> 1 >>fill
"XZW" <label> add-gadget
<shelf> 1 >>fill
"Y+" [ drop { 0 1 0 0 } translation-step v*n
translation-4D ]
button* add-gadget
"Y-" [ drop { 0 -1 0 0 } translation-step v*n
translation-4D ]
button* add-gadget
add-gadget
@top-right grid-add
<pile> 1 >>fill
"XYW" <label> add-gadget
<shelf> 1 >>fill
"Z+" [ drop { 0 0 1 0 } translation-step v*n
translation-4D ]
button* add-gadget
"Z-" [ drop { 0 0 -1 0 } translation-step v*n
translation-4D ]
button* add-gadget
add-gadget
@top-left grid-add
<pile> 1 >>fill
<shelf> 1 >>fill
"W+" [ drop { 0 0 0 1 } translation-step v*n
translation-4D ]
button* add-gadget
"W-" [ drop { 0 0 0 -1 } translation-step v*n
translation-4D ]
button* add-gadget
add-gadget
"XYZ" <label> add-gadget
@bottom-left grid-add
"X" <label> @center grid-add
;
: menu-4D ( -- gadget )
<shelf>
"rotations" <label> add-gadget
menu-rotations-4D add-gadget
"translations" <label> add-gadget
menu-translations-4D add-gadget
0.5 >>align
{ 0 10 } >>gap
;
! ------------------------------------------------------
: redraw-model ( space -- )
>present-space
update-model-projections
update-observer-projections ;
: load-model-file ( -- )
selected-file dup selected-file-model> set-model
read-model-file
redraw-model ;
: mvt-3D-X ( turn pitch -- quot )
'[ turtle-pos> norm neg reset-turtle
_ turn-left
_ pitch-up
step-turtle ] ;
: mvt-3D-1 ( -- quot ) 90 0 mvt-3D-X ; inline
: mvt-3D-2 ( -- quot ) 0 90 mvt-3D-X ; inline
: mvt-3D-3 ( -- quot ) 0 0 mvt-3D-X ; inline
: mvt-3D-4 ( -- quot ) 45 45 mvt-3D-X ; inline
: camera-button ( string quot -- button )
[ <label> ] dip camera-action <repeat-button> ;
! ----------------------------------------------------------
! file chooser
! ----------------------------------------------------------
: <run-file-button> ( file-name -- button )
dup '[ drop _ \ selected-file set-value load-model-file
]
closed-quot <roll-button> { 0 0 } >>align ;
: <list-runner> ( -- gadget )
"resource:extra/4DNav"
<pile> 1 >>fill
over dup directory-files
[ ".xml" tail? ] filter
[ append-path ] with map
[ <run-file-button> add-gadget ] each
2009-03-07 04:20:47 -05:00
swap <labeled-gadget> ;
2009-01-30 11:55:36 -05:00
! -----------------------------------------------------
: menu-rotations-3D ( -- gadget )
2009-03-07 04:20:47 -05:00
3 3 <frame>
{ 1 1 } >>filled-cell
2009-01-30 11:55:36 -05:00
"Turn\n left" [ rotation-step turn-left ]
camera-button @left grid-add
"Turn\n right" [ rotation-step turn-right ]
camera-button @right grid-add
"Pitch down" [ rotation-step pitch-down ]
camera-button @bottom grid-add
"Pitch up" [ rotation-step pitch-up ]
camera-button @top grid-add
<shelf> 1 >>fill
"Roll left\n (ctl)" [ rotation-step roll-left ]
camera-button add-gadget
"Roll right\n(ctl)" [ rotation-step roll-right ]
camera-button add-gadget
@center grid-add
;
: menu-translations-3D ( -- gadget )
2009-03-07 04:20:47 -05:00
3 3 <frame>
{ 1 1 } >>filled-cell
2009-01-30 11:55:36 -05:00
"left\n(alt)" [ translation-step strafe-left ]
camera-button @left grid-add
"right\n(alt)" [ translation-step strafe-right ]
camera-button @right grid-add
"Strafe up \n (alt)" [ translation-step strafe-up ]
camera-button @top grid-add
"Strafe down\n (alt)" [ translation-step strafe-down ]
camera-button @bottom grid-add
<pile> 1 >>fill
"Forward (ctl)" [ translation-step step-turtle ]
camera-button add-gadget
"Backward (ctl)"
[ translation-step neg step-turtle ]
camera-button add-gadget
@center grid-add
;
: menu-quick-views ( -- gadget )
<shelf>
"View 1 (1)" mvt-3D-1 camera-button add-gadget
"View 2 (2)" mvt-3D-2 camera-button add-gadget
"View 3 (3)" mvt-3D-3 camera-button add-gadget
"View 4 (4)" mvt-3D-4 camera-button add-gadget
;
: menu-3D ( -- gadget )
<pile>
<shelf>
menu-rotations-3D add-gadget
menu-translations-3D add-gadget
0.5 >>align
{ 0 10 } >>gap
add-gadget
menu-quick-views add-gadget ;
2009-03-07 16:57:54 -05:00
TUPLE: handler < w:wrapper table ;
: <handler> ( child -- handler ) handler w:new-wrapper ;
M: handler handle-gesture ( gesture gadget -- ? )
tuck table>> at dup [ call( gadget -- ) f ] [ 2drop t ] if ;
2009-01-30 11:55:36 -05:00
: add-keyboard-delegate ( obj -- obj )
<handler>
{
{ T{ key-down f f "LEFT" }
[ [ rotation-step turn-left ] camera-action ] }
{ T{ key-down f f "RIGHT" }
[ [ rotation-step turn-right ] camera-action ] }
{ T{ key-down f f "UP" }
[ [ rotation-step pitch-down ] camera-action ] }
{ T{ key-down f f "DOWN" }
[ [ rotation-step pitch-up ] camera-action ] }
{ T{ key-down f { C+ } "UP" }
[ [ translation-step step-turtle ] camera-action ] }
{ T{ key-down f { C+ } "DOWN" }
[ [ translation-step neg step-turtle ]
camera-action ] }
{ T{ key-down f { C+ } "LEFT" }
[ [ rotation-step roll-left ] camera-action ] }
{ T{ key-down f { C+ } "RIGHT" }
[ [ rotation-step roll-right ] camera-action ] }
{ T{ key-down f { A+ } "LEFT" }
[ [ translation-step strafe-left ] camera-action ] }
{ T{ key-down f { A+ } "RIGHT" }
[ [ translation-step strafe-right ] camera-action ] }
{ T{ key-down f { A+ } "UP" }
[ [ translation-step strafe-up ] camera-action ] }
{ T{ key-down f { A+ } "DOWN" }
[ [ translation-step strafe-down ] camera-action ] }
{ T{ key-down f f "1" } [ mvt-3D-1 camera-action ] }
{ T{ key-down f f "2" } [ mvt-3D-2 camera-action ] }
{ T{ key-down f f "3" } [ mvt-3D-3 camera-action ] }
{ T{ key-down f f "4" } [ mvt-3D-4 camera-action ] }
} [ make* ] map >hashtable >>table
;
! --------------------------------------------
! print elements
! --------------------------------------------
! print-content
GENERIC: adsoda-display-model ( x -- )
M: light adsoda-display-model
"\n light : " .
{
[ direction>> "direction : " pprint . ]
[ color>> "color : " pprint . ]
} cleave
;
M: face adsoda-display-model
{
[ halfspace>> "halfspace : " pprint . ]
[ touching-corners>> "touching corners : " pprint . ]
} cleave
;
M: solid adsoda-display-model
{
[ name>> "solid called : " pprint . ]
[ color>> "color : " pprint . ]
[ dimension>> "dimension : " pprint . ]
[ faces>> "composed of faces : " pprint
[ adsoda-display-model ] each ]
} cleave
;
M: space adsoda-display-model
{
[ dimension>> "dimension : " pprint . ]
[ ambient-color>> "ambient-color : " pprint . ]
[ solids>> "composed of solids : " pprint
[ adsoda-display-model ] each ]
[ lights>> "composed of lights : " pprint
[ adsoda-display-model ] each ]
} cleave
;
! ----------------------------------------------
: menu-bar ( -- gadget )
<shelf>
"reinit" [ drop load-model-file ] button* add-gadget
selected-file-model> <label-control> add-gadget
;
: controller-window* ( -- gadget )
{ 0 1 } <track>
menu-bar f track-add
<list-runner>
2009-03-07 04:20:47 -05:00
<scroller>
2009-01-30 11:55:36 -05:00
f track-add
<shelf>
"Projection mode : " <label> add-gadget
model-projection-chooser add-gadget
f track-add
<shelf>
"Collision detection (slow and buggy ) : "
<label> add-gadget
collision-detection-chooser add-gadget
f track-add
<pile>
0.5 >>align
menu-4D add-gadget
2009-03-07 04:20:47 -05:00
COLOR: purple s:<solid> >>interior
"4D movements" <labeled-gadget>
2009-01-30 11:55:36 -05:00
f track-add
<pile>
0.5 >>align
{ 2 2 } >>gap
menu-3D add-gadget
2009-03-07 04:20:47 -05:00
COLOR: purple s:<solid> >>interior
"Camera 3D" <labeled-gadget>
2009-01-30 11:55:36 -05:00
f track-add
2009-03-07 04:20:47 -05:00
COLOR: gray s:<solid> >>interior
2009-01-30 11:55:36 -05:00
;
: viewer-windows* ( -- )
"YZW" view1> win3D
"XZW" view2> win3D
"XYW" view3> win3D
"XYZ" view4> win3D
;
: navigator-window* ( -- )
controller-window*
viewer-windows*
add-keyboard-delegate
"navigateur 4D" open-window
;
: windows ( -- ) [ [ navigator-window* ] with-scope ] with-ui ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-variables ( -- )
"choose a file" <model> >selected-file-model
<observer> >observer3d
[ observer3d> >self
reset-turtle
45 turn-left
45 pitch-up
-300 step-turtle
] with-scope
;
: init-models ( -- )
0 model-projection observer3d> <window3D> >view1
1 model-projection observer3d> <window3D> >view2
2 model-projection observer3d> <window3D> >view3
3 model-projection observer3d> <window3D> >view4
;
: 4DNav ( -- )
init-variables
selected-file read-model-file >present-space
init-models
windows
;
MAIN: 4DNav