2008-11-29 13:10:06 -05:00
										 
									 
								 
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								USING: accessors arrays fry kernel math math.vectors sequences
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								       math.intervals
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								       multi-methods
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											2008-12-10 14:54:22 -05:00
										 
									 
								 
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								       combinators.short-circuit
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											2008-11-29 13:10:06 -05:00
										 
									 
								 
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								       combinators.cleave.enhanced
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								       multi-method-syntax ;
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								IN: flatland
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! Two dimensional world protocol
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								GENERIC: x ( obj -- x )
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								GENERIC: y ( obj -- y )
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								GENERIC: (x!) ( x obj -- )
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								GENERIC: (y!) ( y obj -- )
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								: x! ( obj x -- obj ) over (x!) ;
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								: y! ( obj y -- obj ) over (y!) ;
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								GENERIC: width  ( obj -- width  )
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								GENERIC: height ( obj -- height )
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								GENERIC: (width!)  ( width  obj -- )
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								GENERIC: (height!) ( height obj -- )
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								: width!  ( obj width  -- obj ) over (width!) ;
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								: height! ( obj height -- obj ) over (width!) ;
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								! Predicates on relative placement
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								GENERIC: to-the-left-of?  ( obj obj -- ? )
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								GENERIC: to-the-right-of? ( obj obj -- ? )
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								GENERIC: below? ( obj obj -- ? )
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								GENERIC: above? ( obj obj -- ? )
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								GENERIC: in-between-horizontally? ( obj obj -- ? )
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								GENERIC: horizontal-interval ( obj -- interval )
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								GENERIC: move-to ( obj obj -- )
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								GENERIC: move-by ( obj delta -- )
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								GENERIC: move-left-by  ( obj obj -- )
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								GENERIC: move-right-by ( obj obj -- )
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								GENERIC: left   ( obj -- left   )
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								GENERIC: right  ( obj -- right  )
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								GENERIC: bottom ( obj -- bottom )
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								GENERIC: top    ( obj -- top    )
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								GENERIC: distance ( a b -- c )
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! Some of the above methods work on two element sequences.
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								! A two element sequence may represent a point in space or describe
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								! width and height.
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								METHOD: x ( sequence -- x ) first  ;
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								METHOD: y ( sequence -- y ) second ;
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								METHOD: (x!) ( number sequence -- ) set-first  ;
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								METHOD: (y!) ( number sequence -- ) set-second ;
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								METHOD: width  ( sequence -- width  ) first  ;
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								METHOD: height ( sequence -- height ) second ;
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								: changed-x ( seq quot -- ) over [ [ x ] dip call ] dip (x!) ; inline
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								: changed-y ( seq quot -- ) over [ [ y ] dip call ] dip (y!) ; inline
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								METHOD: move-to ( sequence sequence -- )         [ x x! ] [ y y! ] bi drop ;
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								METHOD: move-by ( sequence sequence -- ) dupd v+ [ x x! ] [ y y! ] bi drop ;
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								METHOD: move-left-by  ( sequence number -- ) '[ _ - ] changed-x ;
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								METHOD: move-right-by ( sequence number -- ) '[ _ + ] changed-x ;
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								! METHOD: move-left-by  ( sequence number -- ) neg 0 2array move-by ;
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								! METHOD: move-right-by ( sequence number -- )     0 2array move-by ;
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								! METHOD:: move-left-by  ( SEQ:sequence X:number -- )
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								!   SEQ { X 0 } { -1 0 } v* move-by ;
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								METHOD: distance ( sequence sequence -- dist ) v- norm ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! A class for objects with a position
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								TUPLE: <pos> pos ;
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								METHOD: x ( <pos> -- x ) pos>> first  ;
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								METHOD: y ( <pos> -- y ) pos>> second ;
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								METHOD: (x!) ( number <pos> -- ) pos>> set-first  ;
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								METHOD: (y!) ( number <pos> -- ) pos>> set-second ;
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								METHOD: to-the-left-of?  ( <pos> number -- ? ) [ x ] dip < ;
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								METHOD: to-the-right-of? ( <pos> number -- ? ) [ x ] dip > ;
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								METHOD: move-left-by  ( <pos> number -- ) [ pos>> ] dip move-left-by  ;
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								METHOD: move-right-by ( <pos> number -- ) [ pos>> ] dip move-right-by ;
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								METHOD: above? ( <pos> number -- ? ) [ y ] dip > ;
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								METHOD: below? ( <pos> number -- ? ) [ y ] dip < ;
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								METHOD: move-by ( <pos> sequence -- ) '[ _ v+ ] change-pos drop ;
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								METHOD: distance ( <pos> <pos> -- dist ) [ pos>> ] bi@ distance ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! A class for objects with velocity. It inherits from <pos>. Hey, if
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								! it's moving it has a position right? Unless it's some alternate universe...
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								TUPLE: <vel> < <pos> vel ;
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								: moving-up?   ( obj -- ? ) vel>> y 0 > ;
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								: moving-down? ( obj -- ? ) vel>> y 0 < ;
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								: step-size ( vel time -- dist ) [ vel>> ] dip v*n      ;
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								: move-for  ( vel time --      ) dupd step-size move-by ;
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								: reverse-horizontal-velocity ( vel -- ) vel>> [ x neg ] [ ] bi (x!) ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! The 'pos' slot indicates the lower left hand corner of the
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								! rectangle. The 'dim' is holds the width and height.
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								TUPLE: <rectangle> < <pos> dim ;
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								METHOD: width  ( <rectangle> -- width  ) dim>> first  ;
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								METHOD: height ( <rectangle> -- height ) dim>> second ;
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								METHOD: left   ( <rectangle> -- x )    x             ;
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								METHOD: right  ( <rectangle> -- x ) \\ x width  bi + ;
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								METHOD: bottom ( <rectangle> -- y )    y             ;
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								METHOD: top    ( <rectangle> -- y ) \\ y height bi + ;
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								: bottom-left ( rectangle -- pos ) pos>> ;
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								: center-x ( rectangle -- x ) [ left   ] [ width  2 / ] bi + ;
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								: center-y ( rectangle -- y ) [ bottom ] [ height 2 / ] bi + ;
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								: center ( rectangle -- seq ) \\ center-x center-y bi 2array ;
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								METHOD: to-the-left-of?  ( <pos> <rectangle> -- ? ) \\ x left  bi* < ;
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								METHOD: to-the-right-of? ( <pos> <rectangle> -- ? ) \\ x right bi* > ;
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								METHOD: below? ( <pos> <rectangle> -- ? ) \\ y bottom bi* < ;
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								METHOD: above? ( <pos> <rectangle> -- ? ) \\ y top    bi* > ;
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								METHOD: horizontal-interval ( <rectangle> -- interval )
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								  \\ left right bi [a,b] ;
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								METHOD: in-between-horizontally? ( <pos> <rectangle> -- ? )
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								  \\ x horizontal-interval bi* interval-contains? ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								TUPLE: <extent> left right bottom top ;
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								METHOD: left   ( <extent> -- left   ) left>>   ;
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								METHOD: right  ( <extent> -- right  ) right>>  ;
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								METHOD: bottom ( <extent> -- bottom ) bottom>> ;
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								METHOD: top    ( <extent> -- top    ) top>>    ;
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								METHOD: width  ( <extent> -- width  ) \\ right>> left>>   bi - ;
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								METHOD: height ( <extent> -- height ) \\ top>>   bottom>> bi - ;
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								! METHOD: to-extent ( <rectangle> -- <extent> )
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								!   { [ left>> ] [ right>> ] [ bottom>> ] [ top>> ] } cleave <extent> boa ;
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											2008-12-01 14:15:47 -05:00
										 
									 
								 
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								METHOD: to-the-left-of?  ( sequence <rectangle> -- ? ) \\ x left  bi* < ;
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								METHOD: to-the-right-of? ( sequence <rectangle> -- ? ) \\ x right bi* > ;
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								METHOD: below? ( sequence <rectangle> -- ? ) \\ y bottom bi* < ;
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								METHOD: above? ( sequence <rectangle> -- ? ) \\ y top    bi* > ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								! Some support for the' 'rect' class from math.geometry.rect'
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								! METHOD: width  ( rect -- width  ) dim>> first  ;
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								! METHOD: height ( rect -- height ) dim>> second ;
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								! METHOD: left  ( rect -- left  ) loc>> x
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								! METHOD: right ( rect -- right ) [ loc>> x ] [ width ] bi + ;
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								! METHOD: to-the-left-of?  ( sequence rect -- ? ) [ x ] [ loc>> x ] bi* < ;
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								! METHOD: to-the-right-of? ( sequence rect -- ? ) [ x ] [ loc>> x ] bi* > ;
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								USING: locals combinators ; 
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								:: wrap ( POINT RECT -- POINT )
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								  {
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								      { [ POINT RECT to-the-left-of?  ] [ RECT right ] }
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								      { [ POINT RECT to-the-right-of? ] [ RECT left  ] }
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								      { [ t                           ] [ POINT x    ] }
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								  }
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								  cond
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								  {
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								      { [ POINT RECT below? ] [ RECT top    ] }
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								      { [ POINT RECT above? ] [ RECT bottom ] }
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								      { [ t                 ] [ POINT y     ] }
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								  }
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								  cond
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								  2array ;
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											2008-12-10 14:54:22 -05:00
										 
									 
								 
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								! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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								GENERIC: within? ( a b -- ? )
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								METHOD: within? ( <pos> <rectangle> -- ? )
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								  {
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								    [ left   to-the-right-of? ]
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								    [ right  to-the-left-of?  ]
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								    [ bottom above?           ]
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								    [ top    below?           ]
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								  }
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								  2&& ;
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