factor/extra/game/loop/loop.factor

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! (c)2009 Joe Groff bsd license
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USING: accessors timers alien.c-types calendar classes.struct
continuations destructors fry kernel math math.order memory
namespaces sequences specialized-vectors system
tools.memory ui ui.gadgets.worlds vm vocabs.loader arrays
benchmark.struct ;
IN: game.loop
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TUPLE: game-loop
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{ tick-interval-nanos integer read-only }
tick-delegate
draw-delegate
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{ last-tick integer }
{ running? boolean }
{ tick# integer }
{ frame# integer }
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timer
benchmark-data ;
STRUCT: game-loop-benchmark
{ benchmark-data-pair benchmark-data-pair }
{ tick# ulonglong }
{ frame# ulonglong } ;
SPECIALIZED-VECTOR: game-loop-benchmark
: <game-loop-benchmark> ( benchmark-data-pair tick frame -- obj )
\ game-loop-benchmark <struct>
swap >>frame#
swap >>tick#
swap >>benchmark-data-pair ; inline
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GENERIC: tick* ( delegate -- )
GENERIC: draw* ( tick-slice delegate -- )
SYMBOL: game-loop
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: since-last-tick ( loop -- nanos )
last-tick>> nano-count swap - ;
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: tick-slice ( loop -- slice )
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[ since-last-tick ] [ tick-interval-nanos>> ] bi /f 1.0 min ;
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CONSTANT: MAX-FRAMES-TO-SKIP 5
DEFER: stop-loop
TUPLE: game-loop-error game-loop error ;
: ?ui-error ( error -- )
ui-running? [ ui-error ] [ rethrow ] if ;
: game-loop-error ( game-loop error -- )
[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
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: fps ( fps -- nanos )
1,000,000,000 swap /i ; inline
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<PRIVATE
: record-benchmarking ( benchark-data-pair loop -- )
[ tick#>> ]
[ frame#>> <game-loop-benchmark> ]
[ benchmark-data>> ] tri push ;
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: redraw ( loop -- )
[ 1 + ] change-frame#
[
[ tick-slice ] [ draw-delegate>> ] bi [ draw* ] with-benchmarking
] keep record-benchmarking ;
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: tick ( loop -- )
[
[ tick-delegate>> tick* ] with-benchmarking
] keep record-benchmarking ;
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: increment-tick ( loop -- )
[ 1 + ] change-tick#
dup tick-interval-nanos>> '[ _ + ] change-last-tick
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drop ;
: ?tick ( loop count -- )
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[ nano-count >>last-tick drop ] [
over [ since-last-tick ] [ tick-interval-nanos>> ] bi >=
[ [ drop increment-tick ] [ drop tick ] [ 1 - ?tick ] 2tri ]
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[ 2drop ] if
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] if-zero ;
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PRIVATE>
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: (game-tick) ( loop -- )
dup running?>>
[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] bi ]
[ drop ] if ;
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: game-tick ( loop -- )
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dup game-loop [
[ (game-tick) ] [ game-loop-error ] recover
] with-variable ;
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: start-loop ( loop -- )
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nano-count >>last-tick
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t >>running?
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[
[ '[ _ game-tick ] f ]
[ tick-interval-nanos>> nanoseconds ] bi
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<timer>
] keep [ timer<< ] [ drop start-timer ] 2bi ;
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: stop-loop ( loop -- )
f >>running?
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timer>> stop-timer ;
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: <game-loop*> ( tick-interval-nanos tick-delegate draw-delegate -- loop )
nano-count f 0 0 f
game-loop-benchmark-vector{ } clone
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game-loop boa ;
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: <game-loop> ( tick-interval-nanos delegate -- loop )
dup <game-loop*> ; inline
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M: game-loop dispose
stop-loop ;
{ "game.loop" "prettyprint" } "game.loop.prettyprint" require-when