factor/extra/tetris/gl/gl.factor

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! Copyright (C) 2006, 2007, 2008 Alex Chapman
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors arrays combinators kernel math math.vectors
namespaces opengl opengl.gl sequences tetris.board tetris.game
tetris.piece ui.render tetris.tetromino ui.gadgets colors ;
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IN: tetris.gl
#! OpenGL rendering for tetris
: draw-block ( block -- )
{ 1 1 } gl-fill-rect ;
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: draw-piece-blocks ( piece -- )
piece-blocks [ draw-block ] each ;
: draw-piece ( piece -- )
dup tetromino>> colour>> gl-color draw-piece-blocks ;
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: draw-next-piece ( piece -- )
dup tetromino>> colour>>
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>rgba-components drop 0.2 <rgba> gl-color draw-piece-blocks ;
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! TODO: move implementation specific stuff into tetris-board
: (draw-row) ( x y row -- )
[ over ] dip nth dup
[ gl-color 2array draw-block ] [ 3drop ] if ;
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: draw-row ( y row -- )
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[ length iota swap ] keep [ (draw-row) ] 2curry each ;
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: draw-board ( board -- )
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rows>> [ length iota ] keep
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[ dupd nth draw-row ] curry each ;
: scale-board ( width height board -- )
[ width>> ] [ height>> ] bi swapd [ / ] dup 2bi* 1 glScalef ;
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: draw-tetris ( width height tetris -- )
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#! width and height are in pixels
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[
{
[ board>> scale-board ]
[ board>> draw-board ]
[ next-piece draw-next-piece ]
[ current-piece draw-piece ]
} cleave
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] do-matrix ;