factor/contrib/space-invaders/space-invaders.factor

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! Copyright (C) 2006 Chris Double.
!
! Redistribution and use in source and binary forms, with or without
! modification, are permitted provided that the following conditions are met:
!
! 1. Redistributions of source code must retain the above copyright notice,
! this list of conditions and the following disclaimer.
!
! 2. Redistributions in binary form must reproduce the above copyright notice,
! this list of conditions and the following disclaimer in the documentation
! and/or other materials provided with the distribution.
!
! THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
! INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
! FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
! DEVELOPERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
! SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
! PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
! OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
! WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
! OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
! ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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USING: alien cpu-8080 errors generic io kernel kernel-internals
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lists math namespaces sequences styles threads gadgets gadgets-layouts opengl arrays
concurrency ;
IN: space-invaders
TUPLE: space-invaders port1 port2i port2o port3o port4lo port4hi port5o bitmap ;
SYMBOL: bitmap
: dip ( x y quot -- y )
#! Showing my Joy roots...
swap >r call r> ; inline
: dipd ( x y z quot -- y z )
#! Showing my Joy roots...
-rot >r >r call r> r> ; inline
: game-width 224 ; inline
: game-height 256 ; inline
: make-opengl-bitmap ( -- array )
game-height game-width 3 * * "char" <c-array> ;
: bitmap-index ( point -- index )
#! Point is a {x y}.
first2 game-width 3 * * swap 3 * + ;
: set-bitmap-pixel ( color point array -- )
#! 'color' is a {r g b}. Point is {x y}.
[ bitmap-index ] dip ( color index array )
[ [ first ] dipd set-uchar-nth ] 3keep
[ [ second ] dipd [ 1 + ] dip set-uchar-nth ] 3keep
[ third ] dipd [ 2 + ] dip set-uchar-nth ;
: get-bitmap-pixel ( point array -- color )
#! Point is a {x y}. color is a {r g b}
[ bitmap-index ] dip
[ uint-nth ] 2keep
[ [ 1 + ] dip uchar-nth ] 2keep
[ 2 + ] dip uchar-nth 3array ;
C: space-invaders ( cpu -- cpu )
[ <cpu> swap set-delegate ] keep
[ make-opengl-bitmap swap set-space-invaders-bitmap ] keep
[ reset ] keep ;
M: space-invaders read-port ( port cpu -- byte )
#! Read a byte from the hardware port. 'port' should
#! be an 8-bit value.
{
{ [ over 1 = ] [ nip [ space-invaders-port1 dup HEX: FE bitand ] keep set-space-invaders-port1 ] }
{ [ over 2 = ] [ nip [ space-invaders-port2i HEX: 8F bitand ] keep space-invaders-port1 HEX: 70 bitand bitor ] }
{ [ over 3 = ] [ nip [ space-invaders-port4hi 8 shift ] keep [ space-invaders-port4lo bitor ] keep space-invaders-port2o shift -8 shift HEX: FF bitand ] }
{ [ t ] [ 2drop 0 ] }
} cond ;
M: space-invaders write-port ( value port cpu -- )
#! Write a byte to the hardware port, where 'port' is
#! an 8-bit value.
{
{ [ over 2 = ] [ nip set-space-invaders-port2o ] }
{ [ over 3 = ] [ nip set-space-invaders-port3o ] }
{ [ over 4 = ] [ nip [ space-invaders-port4hi ] keep [ set-space-invaders-port4lo ] keep set-space-invaders-port4hi ] }
{ [ over 5 = ] [ nip set-space-invaders-port5o ] }
{ [ over 6 = ] [ 3drop ] }
{ [ t ] [ 3drop "Invalid port write" throw ] }
} cond ;
M: space-invaders reset ( cpu -- )
[ delegate reset ] keep
[ 0 swap set-space-invaders-port1 ] keep
[ 0 swap set-space-invaders-port2i ] keep
[ 0 swap set-space-invaders-port2o ] keep
[ 0 swap set-space-invaders-port3o ] keep
[ 0 swap set-space-invaders-port4lo ] keep
[ 0 swap set-space-invaders-port4hi ] keep
0 swap set-space-invaders-port5o ;
: gui-step ( cpu -- )
! 0 sleep
[ read-instruction ] keep ( n cpu )
over get-cycles over inc-cycles
[ swap instructions dispatch ] keep
[ cpu-pc HEX: FFFF bitand ] keep
set-cpu-pc ;
: gui-frame/2 ( cpu -- )
[ gui-step ] keep
[ cpu-cycles ] keep
over 16667 < [ ( cycles cpu )
nip gui-frame/2
] [
[ >r 16667 - r> set-cpu-cycles ] keep
dup cpu-last-interrupt HEX: 10 = [
HEX: 08 over set-cpu-last-interrupt HEX: 08 swap interrupt
] [
HEX: 10 over set-cpu-last-interrupt HEX: 10 swap interrupt
] if
] if ;
: gui-frame ( cpu -- )
dup gui-frame/2 gui-frame/2 ;
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TUPLE: invaders-gadget cpu process ;
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TUPLE: coin-down-msg ;
TUPLE: coin-up-msg ;
TUPLE: player1-down-msg ;
TUPLE: player1-up-msg ;
TUPLE: player2-down-msg ;
TUPLE: player2-up-msg ;
TUPLE: fire-down-msg ;
TUPLE: fire-up-msg ;
TUPLE: left-down-msg ;
TUPLE: left-up-msg ;
TUPLE: right-down-msg ;
TUPLE: right-up-msg ;
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: coin-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<coin-down-msg> over send [ 10 sleep <coin-up-msg> swap send ] spawn drop ;
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: player1-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<player1-down-msg> over send [ 10 sleep <player1-up-msg> swap send ] spawn drop ;
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: player2-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<player2-down-msg> over send [ 10 sleep <player2-up-msg> swap send ] spawn drop ;
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: fire-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<fire-down-msg> over send [ 10 sleep <fire-up-msg> swap send ] spawn drop ;
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: left-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<left-down-msg> over send [ 10 sleep <left-up-msg> swap send ] spawn drop ;
: right-key-pressed ( process -- )
#! Workaround lack of up event from gui.
<right-down-msg> over send [ 10 sleep <right-up-msg> swap send ] spawn drop ;
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: set-key-actions ( gadget -- )
H{
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{ [ "ESCAPE" ] [ invaders-gadget-process "stop" swap send ] }
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{ [ "BACKSPACE" ] [ invaders-gadget-process coin-key-pressed ] }
{ [ "1" ] [ invaders-gadget-process player1-key-pressed ] }
{ [ "2" ] [ invaders-gadget-process player2-key-pressed ] }
{ [ "UP" ] [ invaders-gadget-process fire-key-pressed ] }
{ [ "LEFT" ] [ invaders-gadget-process left-key-pressed ] }
{ [ "RIGHT" ] [ invaders-gadget-process right-key-pressed ] }
} add-actions ;
C: invaders-gadget ( gadget -- )
dup delegate>gadget
dup set-key-actions ;
M: invaders-gadget pref-dim* drop { 224 256 0 0 } ;
M: invaders-gadget draw-gadget* ( gadget -- )
0 0 glRasterPos2i
1.0 -1.0 glPixelZoom
>r 224 256 GL_RGB GL_UNSIGNED_BYTE r>
invaders-gadget-cpu space-invaders-bitmap glDrawPixels ;
: black { 0 0 0 } ;
: white { 255 255 255 } ;
: addr>xy ( addr -- point )
#! Convert video RAM address to base X Y value. point is a {x y}.
HEX: 2400 - ( n )
dup HEX: 1f bitand 8 * 255 swap - ( n y )
swap -5 shift swap 2array ;
: plot-bitmap-pixel ( point color -- )
#! point is a {x y}. color is a {r g b}.
swap bitmap get set-bitmap-pixel ;
: plot-bitmap-bits ( point byte bit -- )
#! point is a {x y}.
[ first2 ] dipd
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dup swapd -1 * shift 1 bitand 0 =
[ - 2array ] dip
[ black ] [ white ] if
plot-bitmap-pixel ;
: do-bitmap-update ( value addr -- )
addr>xy swap ( point value )
[ 0 plot-bitmap-bits ] 2keep
[ 1 plot-bitmap-bits ] 2keep
[ 2 plot-bitmap-bits ] 2keep
[ 3 plot-bitmap-bits ] 2keep
[ 4 plot-bitmap-bits ] 2keep
[ 5 plot-bitmap-bits ] 2keep
[ 6 plot-bitmap-bits ] 2keep
7 plot-bitmap-bits ;
M: space-invaders update-video ( value addr cpu -- )
over HEX: 2400 >= [
drop do-bitmap-update
] [
3drop
] if ;
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GENERIC: handle-invaders-message ( gadget message -- quit? )
! Any unknown message quits the process
M: object handle-invaders-message ( gadget message -- quit? )
2drop t ;
M: coin-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 1 bitor ] keep
set-space-invaders-port1 f ;
M: coin-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 1 - bitand ] keep
set-space-invaders-port1 f ;
M: player1-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 4 bitor ] keep
set-space-invaders-port1 f ;
M: player1-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 4 - bitand ] keep
set-space-invaders-port1 f ;
M: player2-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 2 bitor ] keep
set-space-invaders-port1 f ;
M: player2-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 2 - bitand ] keep
set-space-invaders-port1 f ;
M: fire-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 HEX: 10 bitor ] keep
set-space-invaders-port1 f ;
M: fire-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 HEX: 10 - bitand ] keep
set-space-invaders-port1 f ;
M: left-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 HEX: 20 bitor ] keep
set-space-invaders-port1 f ;
M: left-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 HEX: 20 - bitand ] keep
set-space-invaders-port1 f ;
M: right-down-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 HEX: 40 bitor ] keep
set-space-invaders-port1 f ;
M: right-up-msg handle-invaders-message ( gadget message -- quit? )
drop invaders-gadget-cpu
[ space-invaders-port1 255 HEX: 40 - bitand ] keep
set-space-invaders-port1 f ;
: sync-frame ( millis -- millis )
#! Sleep until the time for the next frame arrives.
1000 60 / >fixnum + millis - dup 0 > [ sleep ] [ drop ] if millis ;
: invaders-process ( millis gadget -- )
#! Run a space invaders gadget inside a
#! concurrent process. Messages can be sent to
#! signal key presses, etc.
[
[ sync-frame ] dip
dup invaders-gadget-cpu space-invaders-bitmap bitmap set
dup invaders-gadget-cpu gui-frame
dup relayout-1
] while-no-messages
dup receive handle-invaders-message [ invaders-process ] unless ;
: run ( -- )
<space-invaders> "invaders.rom" over load-rom
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<invaders-gadget> [ set-invaders-gadget-cpu ] keep
dup "Space Invaders" open-window
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dup [ millis swap invaders-process ] cons spawn
swap dupd set-invaders-gadget-process ;