40 lines
1.2 KiB
Factor
40 lines
1.2 KiB
Factor
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USING: arrays accessors continuations kernel symbols ;
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IN: game-input
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SYMBOL: game-input-backend
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HOOK: open-game-input game-input-backend ( -- )
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HOOK: close-game-input game-input-backend ( -- )
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: with-game-input ( quot -- )
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open-game-input [ close-game-input ] [ ] cleanup ;
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TUPLE: controller handle ;
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TUPLE: controller-state x y z rx ry rz slider pov buttons ;
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M: controller-state clone
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call-next-method dup buttons>> clone >>buttons ;
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SYMBOLS:
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pov-neutral
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pov-up pov-up-left pov-left pov-down-left
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pov-down pov-down-right pov-right pov-up-right ;
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HOOK: get-controllers game-input-backend ( -- sequence )
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HOOK: manufacturer game-input-backend ( controller -- string )
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HOOK: product game-input-backend ( controller -- string )
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HOOK: vendor-id game-input-backend ( controller -- integer )
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HOOK: product-id game-input-backend ( controller -- integer )
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HOOK: location-id game-input-backend ( controller -- integer )
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HOOK: read-controller game-input-backend ( controller -- controller-state )
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HOOK: calibrate-controller game-input-backend ( controller -- )
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TUPLE: keyboard-state keys ;
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M: keyboard-state clone
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call-next-method dup keys>> clone >>keys ;
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HOOK: read-keyboard game-input-backend ( -- keyboard-state )
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