factor/extra/math/matrices/simd/simd.factor

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! (c)Joe Groff bsd license
USING: accessors classes.struct generalizations kernel locals
math math.functions math.matrices.simd math.vectors
math.vectors.simd sequences sequences.private specialized-arrays
typed ;
QUALIFIED-WITH: alien.c-types c
SIMD: c:float
SPECIALIZED-ARRAY: float-4
IN: math.matrices.simd
STRUCT: matrix4
{ rows float-4[4] } ;
INSTANCE: matrix4 immutable-sequence
M: matrix4 length drop 4 ; inline
M: matrix4 nth-unsafe rows>> nth-unsafe ; inline
M: matrix4 new-sequence 2drop matrix4 (struct) ; inline
<PRIVATE
: rows ( a -- a1 a2 a3 a4 )
rows>> first4 ; inline
:: set-rows ( c1 c2 c3 c4 c -- c )
c rows>> :> rows
c1 rows set-first
c2 rows set-second
c3 rows set-third
c4 rows set-fourth
c ; inline
:: 2map-rows ( a b quot -- c )
matrix4 (struct) :> c
a rows :> a4 :> a3 :> a2 :> a1
b rows :> b4 :> b3 :> b2 :> b1
a1 b1 quot call
a2 b2 quot call
a3 b3 quot call
a4 b4 quot call
c set-rows ; inline
:: map-rows ( a quot -- c )
matrix4 (struct) :> c
a rows :> a4 :> a3 :> a2 :> a1
a1 quot call
a2 quot call
a3 quot call
a4 quot call
c set-rows ; inline
PRIVATE>
TYPED: m4+ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v+ ] 2map-rows ;
TYPED: m4- ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v- ] 2map-rows ;
TYPED: m4* ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v* ] 2map-rows ;
TYPED: m4/ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v/ ] 2map-rows ;
TYPED: m4*n ( a: matrix4 b: float -- c: matrix4 ) [ v*n ] curry map-rows ;
TYPED: m4/n ( a: matrix4 b: float -- c: matrix4 ) [ v/n ] curry map-rows ;
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TYPED: n*m4 ( a: float b: matrix4 -- c: matrix4 ) [ n*v ] with map-rows ;
TYPED: n/m4 ( a: float b: matrix4 -- c: matrix4 ) [ n/v ] with map-rows ;
TYPED:: m4. ( a: matrix4 b: matrix4 -- c: matrix4 )
matrix4 (struct) :> c
a rows :> a4 :> a3 :> a2 :> a1
b rows :> b4 :> b3 :> b2 :> b1
a1 first b1 n*v :> c1a
a2 first b1 n*v :> c2a
a3 first b1 n*v :> c3a
a4 first b1 n*v :> c4a
a1 second b2 n*v c1a v+ :> c1b
a2 second b2 n*v c2a v+ :> c2b
a3 second b2 n*v c3a v+ :> c3b
a4 second b2 n*v c4a v+ :> c4b
a1 third b3 n*v c1b v+ :> c1c
a2 third b3 n*v c2b v+ :> c2c
a3 third b3 n*v c3b v+ :> c3c
a4 third b3 n*v c4b v+ :> c4c
a1 fourth b4 n*v c1c v+
a2 fourth b4 n*v c2c v+
a3 fourth b4 n*v c3c v+
a4 fourth b4 n*v c4c v+
c set-rows ;
CONSTANT: identity-matrix4
S{ matrix4 f
float-4-array{
float-4{ 1.0 0.0 0.0 0.0 }
float-4{ 0.0 1.0 0.0 0.0 }
float-4{ 0.0 0.0 1.0 0.0 }
float-4{ 0.0 0.0 0.0 1.0 }
}
}
TYPED:: scale-matrix4 ( factors: float-4 -- matrix: matrix4 )
matrix4 (struct) :> c
factors { t t t f } vmask :> factors'
factors' { 0 3 3 3 } vshuffle
factors' { 3 1 3 3 } vshuffle
factors' { 3 3 2 3 } vshuffle
float-4{ 0.0 0.0 0.0 1.0 }
c set-rows ;
: ortho-matrix4 ( factors -- matrix )
float-4{ 1.0 1.0 1.0 1.0 } swap v/ scale-matrix4 ; inline
TYPED:: translation-matrix4 ( offset: float-4 -- matrix: matrix4 )
matrix4 (struct) :> c
float-4{ 0.0 0.0 0.0 1.0 } :> c4
{ t t t f } offset c4 v? :> offset'
offset' { 3 3 3 0 } vshuffle { t f f t } vmask
offset' { 3 3 3 1 } vshuffle { f t f t } vmask
offset' { 3 3 3 2 } vshuffle { f f t t } vmask
c4
c set-rows ;
TYPED:: rotation-matrix4 ( axis: float-4 theta: float -- matrix: matrix4 )
! x*x + c*(1.0 - x*x) x*y*(1.0 - c) - s*z x*z*(1.0 - c) + s*y 0
! x*y*(1.0 - c) + s*z y*y + c*(1.0 - y*y) y*z*(1.0 - c) - s*x 0
! x*z*(1.0 - c) - s*y y*z*(1.0 - c) + s*x z*z + c*(1.0 - z*z) 0
! 0 0 0 1
matrix4 (struct) :> triangle-m
theta cos :> c
theta sin :> s
float-4{ 1.0 -1.0 1.0 0.0 } :> triangle-sign
c float-4-with :> cc
s float-4-with :> ss
1.0 float-4-with :> ones
ones cc v- :> 1-c
axis axis v* :> axis2
axis2 cc ones axis2 v- v* v+ :> diagonal
axis { 0 0 1 3 } vshuffle axis { 1 2 2 3 } vshuffle v* 1-c v*
{ t t t f } vmask :> triangle-a
ss { 2 1 0 3 } vshuffle triangle-sign v* :> triangle-b
triangle-a triangle-b v+ :> triangle-lo
triangle-a triangle-b v- :> triangle-hi
diagonal scale-matrix4 :> diagonal-m
triangle-hi { 3 0 1 3 } vshuffle
triangle-hi { 3 3 2 3 } vshuffle triangle-lo { 0 3 3 3 } vshuffle v+
triangle-lo { 1 2 3 3 } vshuffle
float-4 new
triangle-m set-rows drop
diagonal-m triangle-m m4+ ;
TYPED:: frustum-matrix4 ( xy: float-4 near: float far: float -- matrix: matrix4 )
matrix4 (struct) :> c
near near near far + 2 near far * * float-4-boa :> num
{ t t f f } xy near far - float-4-with v? :> denom
num denom v/ :> fov
fov { 0 0 0 0 } vshuffle { t f f f } vmask
fov { 1 1 1 1 } vshuffle { f t f f } vmask
fov { 2 2 2 3 } vshuffle { f f t t } vmask
float-4{ 0.0 0.0 -1.0 0.0 }
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c set-rows ;
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