16 lines
249 B
Plaintext
16 lines
249 B
Plaintext
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#version 110
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uniform mat4 p_matrix;
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uniform mat4 mv_matrix;
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attribute vec3 vertex;
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attribute vec4 color;
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varying vec4 frag_color;
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void main()
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{
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gl_Position = p_matrix * mv_matrix * vec4(vertex, 1.0);
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frag_color = color;
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}
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