factor/basis/ui/gadgets/buttons/buttons.factor

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! Copyright (C) 2005, 2008 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays kernel math models namespaces sequences
strings quotations assocs combinators classes colors
classes.tuple opengl opengl.gl math.vectors ui.commands ui.gadgets
ui.gadgets.borders ui.gadgets.labels ui.gadgets.theme
ui.gadgets.tracks ui.gadgets.packs ui.gadgets.worlds ui.gestures
ui.render math.geometry.rect locals alien.c-types ;
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IN: ui.gadgets.buttons
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TUPLE: button < border pressed? selected? quot ;
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: buttons-down? ( -- ? )
hand-buttons get-global empty? not ;
: button-rollover? ( button -- ? )
hand-gadget get-global child? ;
: mouse-clicked? ( gadget -- ? )
hand-clicked get-global child? ;
: button-update ( button -- )
dup mouse-clicked?
over button-rollover? and
buttons-down? and
>>pressed?
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relayout-1 ;
: if-clicked ( button quot -- )
>r dup button-update dup button-rollover? r> [ drop ] if ;
: button-clicked ( button -- ) dup quot>> if-clicked ;
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button H{
{ T{ button-up } [ button-clicked ] }
{ T{ button-down } [ button-update ] }
{ T{ mouse-leave } [ button-update ] }
{ T{ mouse-enter } [ button-update ] }
} set-gestures
: new-button ( label quot class -- button )
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[ swap >label ] dip new-border swap >>quot ; inline
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: <button> ( label quot -- button )
button new-button ;
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TUPLE: button-paint plain rollover pressed selected ;
C: <button-paint> button-paint
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: find-button ( gadget -- button )
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[ button? ] find-parent ;
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: button-paint ( button paint -- button paint )
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over find-button {
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{ [ dup pressed?>> ] [ drop pressed>> ] }
{ [ dup selected?>> ] [ drop selected>> ] }
{ [ dup button-rollover? ] [ drop rollover>> ] }
[ drop plain>> ]
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} cond ;
M: button-paint draw-interior
button-paint dup [ draw-interior ] [ 2drop ] if ;
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M: button-paint draw-boundary
button-paint dup [ draw-boundary ] [ 2drop ] if ;
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: align-left ( button -- button )
{ 0 1/2 } >>align ; inline
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: roll-button-theme ( button -- button )
f black <solid> dup f <button-paint> >>boundary
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align-left ; inline
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: <roll-button> ( label quot -- button )
<button> roll-button-theme ;
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: <bevel-button-paint> ( -- paint )
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plain-gradient
rollover-gradient
pressed-gradient
selected-gradient
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<button-paint> ;
: bevel-button-theme ( gadget -- gadget )
<bevel-button-paint> >>interior
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{ 5 5 } >>size
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faint-boundary ; inline
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: <bevel-button> ( label quot -- button )
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<button> bevel-button-theme ;
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TUPLE: repeat-button < button ;
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repeat-button H{
{ T{ drag } [ button-clicked ] }
} set-gestures
: <repeat-button> ( label quot -- button )
#! Button that calls the quotation every 100ms as long as
#! the mouse is held down.
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repeat-button new-button bevel-button-theme ;
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TUPLE: checkmark-paint < caching-pen color last-vertices ;
: <checkmark-paint> ( color -- paint )
checkmark-paint new swap >>color ;
<PRIVATE
: checkmark-points ( dim -- points )
{
[ { 0 0 } v* ]
[ { 1 1 } v* ]
[ { 0 1 } v* ]
[ { 1 0 } v* ]
} cleave 4array ;
: checkmark-vertices ( dim -- vertices )
checkmark-points concat >c-float-array ;
PRIVATE>
M: checkmark-paint recompute-pen
swap dim>> checkmark-vertices >>last-vertices drop ;
M: checkmark-paint draw-interior
[ compute-pen ]
[ color>> gl-color ]
[ last-vertices>> gl-vertex-pointer ] tri
GL_LINES 0 4 glDrawArrays ;
: checkmark-theme ( gadget -- gadget )
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f
f
black <solid>
black <checkmark-paint>
<button-paint> >>interior
black <solid> >>boundary ;
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: <checkmark> ( -- gadget )
<gadget>
checkmark-theme
{ 14 14 } >>dim ;
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: toggle-model ( model -- )
[ not ] change-model ;
: checkbox-theme ( gadget -- gadget )
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f >>interior
{ 5 5 } >>gap
1/2 >>align ; inline
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TUPLE: checkbox < button ;
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: <checkbox> ( model label -- checkbox )
<checkmark> label-on-right checkbox-theme
[ model>> toggle-model ]
checkbox new-button
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swap >>model
align-left ;
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M: checkbox model-changed
swap value>> >>selected? relayout-1 ;
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TUPLE: radio-paint < caching-pen color interior-vertices boundary-vertices ;
: <radio-paint> ( color -- paint ) radio-paint new swap >>color ;
<PRIVATE
: circle-steps 12 ;
PRIVATE>
M: radio-paint recompute-pen
swap dim>>
[ { 4 4 } swap { 8 8 } v- 12 circle-vertices >>interior-vertices ]
[ { 1 1 } swap { 2 2 } v- 12 circle-vertices >>boundary-vertices ] bi
drop ;
<PRIVATE
: (radio-paint) ( gadget paint -- )
[ compute-pen ] [ color>> gl-color ] bi ;
PRIVATE>
M: radio-paint draw-interior
[ (radio-paint) ] [ interior-vertices>> gl-vertex-pointer ] bi
GL_POLYGON 0 circle-steps glDrawArrays ;
M: radio-paint draw-boundary
[ (radio-paint) ] [ boundary-vertices>> gl-vertex-pointer ] bi
GL_LINE_LOOP 0 circle-steps glDrawArrays ;
:: radio-knob-theme ( gadget -- gadget )
[let | radio-paint [ black <radio-paint> ] |
gadget
f f radio-paint radio-paint <button-paint> >>interior
radio-paint >>boundary
{ 16 16 } >>dim
] ;
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: <radio-knob> ( -- gadget )
<gadget> radio-knob-theme ;
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TUPLE: radio-control < button value ;
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: <radio-control> ( value model label -- control )
[ [ value>> ] keep set-control-value ]
radio-control new-button
swap >>model
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swap >>value
align-left ; inline
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M: radio-control model-changed
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swap value>>
over value>> = >>selected?
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relayout-1 ;
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: <radio-controls> ( parent model assoc quot -- parent )
#! quot has stack effect ( value model label -- )
swapd [ swapd call add-gadget ] 2curry assoc-each ; inline
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: radio-button-theme ( gadget -- gadget )
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{ 5 5 } >>gap
1/2 >>align ; inline
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: <radio-button> ( value model label -- gadget )
<radio-knob> label-on-right radio-button-theme <radio-control> ;
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: <radio-buttons> ( model assoc -- gadget )
<filled-pile>
-rot
[ <radio-button> ] <radio-controls>
{ 5 5 } >>gap ;
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: <toggle-button> ( value model label -- gadget )
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<radio-control> bevel-button-theme ;
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: <toggle-buttons> ( model assoc -- gadget )
<shelf>
-rot
[ <toggle-button> ] <radio-controls> ;
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: command-button-quot ( target command -- quot )
[ invoke-command drop ] 2curry ;
: <command-button> ( target gesture command -- button )
[ command-string ] keep
swapd
command-button-quot
<bevel-button> ;
: <toolbar> ( target -- toolbar )
<shelf>
swap
"toolbar" over class command-map commands>> swap
[ -rot <command-button> add-gadget ] curry assoc-each ;