game.input.gtk: copy of game.input.x11 with gtk-specific way to get the dpy

db4
Philipp Brüschweiler 2010-07-17 18:02:36 +02:00
parent bb50d31b39
commit 03114a65c9
6 changed files with 120 additions and 1 deletions

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Erik Charlebois
William Schlieper

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! Copyright (C) 2010 Erik Charlebois, William Schlieper.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien.c-types alien.data alien.syntax assocs
bit-arrays game.input gdk.ffi generalizations kernel math
namespaces sequences system x11.xlib ;
IN: game.input.gtk
SINGLETON: gtk-game-input-backend
gtk-game-input-backend game-input-backend set-global
LIBRARY: gdk
FUNCTION: Display* gdk_x11_display_get_xdisplay ( GdkDisplay* display ) ;
: get-dpy ( -- dpy )
gdk_display_get_default gdk_x11_display_get_xdisplay ;
M: gtk-game-input-backend (open-game-input)
;
M: gtk-game-input-backend (close-game-input)
;
M: gtk-game-input-backend (reset-game-input)
;
M: gtk-game-input-backend get-controllers
{ } ;
M: gtk-game-input-backend product-string
drop "" ;
M: gtk-game-input-backend product-id
drop f ;
M: gtk-game-input-backend instance-id
drop f ;
M: gtk-game-input-backend read-controller
drop controller-state new ;
M: gtk-game-input-backend calibrate-controller
drop ;
M: gtk-game-input-backend vibrate-controller
3drop ;
HOOK: x>hid-bit-order os ( -- x )
M: linux x>hid-bit-order
{
0 0 0 0 0 0 0 0
0 41 30 31 32 33 34 35
36 37 38 39 45 46 42 43
20 26 8 21 23 28 24 12
18 19 47 48 40 224 4 22
7 9 10 11 13 14 15 51
52 53 225 49 29 27 6 25
5 17 16 54 55 56 229 85
226 44 57 58 59 60 61 62
63 64 65 66 67 83 71 95
96 97 86 92 93 94 87 91
90 89 98 99 0 0 0 68
69 0 0 0 0 0 0 0
88 228 84 70 0 0 74 82
75 80 79 77 81 78 73 76
127 129 128 102 103 0 72 0
0 0 0 227 231 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
} ; inline
: x-bits>hid-bits ( bit-array -- bit-array )
256 iota zip [ first ] filter values
x>hid-bit-order [ nth ] curry map
256 <bit-array> swap [ t swap pick set-nth ] each ;
M: gtk-game-input-backend read-keyboard
get-dpy 256 <bit-array> [ XQueryKeymap drop ] keep
x-bits>hid-bits keyboard-state boa ;
: query-pointer ( -- x y buttons )
get-dpy dup XDefaultRootWindow
{ int int int int int int int }
[ XQueryPointer drop ] with-out-parameters
[ 4 ndrop ] 3dip ;
SYMBOL: mouse-reset?
M: gtk-game-input-backend read-mouse
mouse-reset? get [ reset-mouse ] unless
query-pointer
mouse-state new
swap 256 /i >>buttons
swap 400 - >>dy
swap 400 - >>dx
0 >>scroll-dy 0 >>scroll-dx ;
M: gtk-game-input-backend reset-mouse
get-dpy dup XDefaultRootWindow dup
0 0 0 0 400 400 XWarpPointer drop t mouse-reset? set-global ;

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linux

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Linux backend for game input.

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games

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{
{ [ os windows? ] [ "game.input.dinput" require ] }
{ [ os macosx? ] [ "game.input.iokit" require ] }
{ [ os linux? ] [ "game.input.x11" require ] }
{ [ os linux? ] [ "game.input.gtk" require ] }
[ ]
} cond