fix the sky
parent
3685a0fed3
commit
0378c612c6
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@ -8,7 +8,7 @@ varying vec3 direction;
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void main()
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{
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vec4 v = vec4(gl_Vertex.xy, -1.0, 1.0);
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vec4 v = vec4(gl_Vertex.xy, 1.0, 1.0);
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gl_Position = v;
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vec4 p = gl_ProjectionMatrixInverse * v;
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