Split off normalize-image into images.normalization
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903a6fbbc5
commit
04c3443e95
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@ -1,16 +1,14 @@
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! Copyright (C) 2009 Doug Coleman.
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! Copyright (C) 2009 Doug Coleman.
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! See http://factorcode.org/license.txt for BSD license.
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! See http://factorcode.org/license.txt for BSD license.
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USING: kernel accessors grouping sequences combinators
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USING: combinators kernel ;
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math specialized-arrays.direct.uint byte-arrays fry
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specialized-arrays.direct.ushort specialized-arrays.uint
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specialized-arrays.ushort specialized-arrays.float ;
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IN: images
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IN: images
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SINGLETONS: BGR RGB BGRA RGBA ABGR ARGB RGBX XRGB BGRX XBGR
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SINGLETONS: L BGR RGB BGRA RGBA ABGR ARGB RGBX XRGB BGRX XBGR
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R16G16B16 R32G32B32 R16G16B16A16 R32G32B32A32 ;
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R16G16B16 R32G32B32 R16G16B16A16 R32G32B32A32 ;
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: bytes-per-pixel ( component-order -- n )
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: bytes-per-pixel ( component-order -- n )
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{
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{
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{ L [ 1 ] }
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{ BGR [ 3 ] }
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{ BGR [ 3 ] }
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{ RGB [ 3 ] }
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{ RGB [ 3 ] }
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{ BGRA [ 4 ] }
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{ BGRA [ 4 ] }
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@ -31,71 +29,4 @@ TUPLE: image dim component-order upside-down? bitmap ;
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: <image> ( -- image ) image new ; inline
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: <image> ( -- image ) image new ; inline
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GENERIC: load-image* ( path tuple -- image )
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GENERIC: load-image* ( path tuple -- image )
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: add-dummy-alpha ( seq -- seq' )
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3 <groups> [ 255 suffix ] map concat ;
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: normalize-floats ( byte-array -- byte-array )
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byte-array>float-array [ 255.0 * >integer ] B{ } map-as ;
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GENERIC: normalize-component-order* ( image component-order -- image )
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: normalize-component-order ( image -- image )
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dup component-order>> '[ _ normalize-component-order* ] change-bitmap ;
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M: RGBA normalize-component-order* drop ;
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M: R32G32B32A32 normalize-component-order*
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drop normalize-floats ;
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M: R32G32B32 normalize-component-order*
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drop normalize-floats add-dummy-alpha ;
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: RGB16>8 ( bitmap -- bitmap' )
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byte-array>ushort-array [ -8 shift ] B{ } map-as ; inline
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M: R16G16B16A16 normalize-component-order*
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drop RGB16>8 ;
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M: R16G16B16 normalize-component-order*
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drop RGB16>8 add-dummy-alpha ;
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: BGR>RGB ( bitmap -- pixels )
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3 <sliced-groups> [ <reversed> ] map B{ } join ; inline
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: BGRA>RGBA ( bitmap -- pixels )
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4 <sliced-groups>
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[ unclip-last-slice [ <reversed> ] dip suffix ] map concat ; inline
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M: BGRA normalize-component-order*
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drop BGRA>RGBA ;
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M: RGB normalize-component-order*
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drop add-dummy-alpha ;
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M: BGR normalize-component-order*
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drop BGR>RGB add-dummy-alpha ;
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: ARGB>RGBA ( bitmap -- bitmap' )
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4 <groups> [ unclip suffix ] map B{ } join ; inline
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M: ARGB normalize-component-order*
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drop ARGB>RGBA ;
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M: ABGR normalize-component-order*
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drop ARGB>RGBA BGRA>RGBA ;
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: normalize-scan-line-order ( image -- image )
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dup upside-down?>> [
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dup dim>> first 4 * '[
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_ <groups> reverse concat
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] change-bitmap
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f >>upside-down?
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] when ;
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: normalize-image ( image -- image )
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[ >byte-array ] change-bitmap
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normalize-component-order
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normalize-scan-line-order
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RGBA >>component-order ;
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@ -1,7 +1,7 @@
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! Copyright (C) 2009 Doug Coleman.
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! Copyright (C) 2009 Doug Coleman.
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! See http://factorcode.org/license.txt for BSD license.
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! See http://factorcode.org/license.txt for BSD license.
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USING: constructors kernel splitting unicode.case combinators
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USING: constructors kernel splitting unicode.case combinators
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accessors images.bitmap images.tiff images io.backend
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accessors images.bitmap images.tiff images images.normalization
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io.pathnames ;
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io.pathnames ;
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IN: images.loader
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IN: images.loader
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@ -0,0 +1 @@
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Doug Coleman
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@ -0,0 +1,78 @@
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! Copyright (C) 2009 Doug Coleman
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! See http://factorcode.org/license.txt for BSD license.
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USING: kernel accessors grouping sequences combinators
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math specialized-arrays.direct.uint byte-arrays fry
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specialized-arrays.direct.ushort specialized-arrays.uint
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specialized-arrays.ushort specialized-arrays.float images ;
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IN: images.normalization
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<PRIVATE
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: add-dummy-alpha ( seq -- seq' )
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3 <groups> [ 255 suffix ] map concat ;
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: normalize-floats ( byte-array -- byte-array )
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byte-array>float-array [ 255.0 * >integer ] B{ } map-as ;
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GENERIC: normalize-component-order* ( image component-order -- image )
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: normalize-component-order ( image -- image )
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dup component-order>> '[ _ normalize-component-order* ] change-bitmap ;
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M: RGBA normalize-component-order* drop ;
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M: R32G32B32A32 normalize-component-order*
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drop normalize-floats ;
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M: R32G32B32 normalize-component-order*
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drop normalize-floats add-dummy-alpha ;
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: RGB16>8 ( bitmap -- bitmap' )
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byte-array>ushort-array [ -8 shift ] B{ } map-as ; inline
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M: R16G16B16A16 normalize-component-order*
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drop RGB16>8 ;
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M: R16G16B16 normalize-component-order*
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drop RGB16>8 add-dummy-alpha ;
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: BGR>RGB ( bitmap -- pixels )
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3 <sliced-groups> [ <reversed> ] map B{ } join ; inline
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: BGRA>RGBA ( bitmap -- pixels )
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4 <sliced-groups>
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[ unclip-last-slice [ <reversed> ] dip suffix ] map concat ; inline
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M: BGRA normalize-component-order*
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drop BGRA>RGBA ;
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M: RGB normalize-component-order*
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drop add-dummy-alpha ;
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M: BGR normalize-component-order*
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drop BGR>RGB add-dummy-alpha ;
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: ARGB>RGBA ( bitmap -- bitmap' )
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4 <groups> [ unclip suffix ] map B{ } join ; inline
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M: ARGB normalize-component-order*
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drop ARGB>RGBA ;
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M: ABGR normalize-component-order*
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drop ARGB>RGBA BGRA>RGBA ;
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: normalize-scan-line-order ( image -- image )
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dup upside-down?>> [
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dup dim>> first 4 * '[
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_ <groups> reverse concat
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] change-bitmap
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f >>upside-down?
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] when ;
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PRIVATE>
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: normalize-image ( image -- image )
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[ >byte-array ] change-bitmap
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normalize-component-order
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normalize-scan-line-order
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RGBA >>component-order ;
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