working on UI gestures

cvs
Slava Pestov 2005-02-02 02:47:10 +00:00
parent cd286eeff7
commit 0ae2b20829
7 changed files with 57 additions and 63 deletions

View File

@ -93,9 +93,14 @@ DEFER: tree-contains?
swap [ with rot ] map 2nip ; inline
: remove ( obj list -- list )
#! Remove all occurrences of the object from the list.
#! Remove all occurrences of objects equal to this one from
#! the list.
[ = not ] subset-with ;
: remq ( obj list -- list )
#! Remove all occurrences of the object from the list.
[ eq? not ] subset-with ;
: length ( list -- length )
0 swap [ drop 1 + ] each ;

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@ -50,7 +50,8 @@ M: box pick-up* ( point box -- gadget )
] with-translation ;
: box- ( gadget box -- )
2dup box-contents remove swap tuck set-box-contents redraw
[ 2dup box-contents remq swap set-box-contents ] keep
redraw
f swap set-gadget-parent ;
: (box+) ( gadget box -- )

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@ -5,20 +5,21 @@ USING: generic hashtables kernel lists namespaces ;
! Gadget protocol.
GENERIC: pick-up* ( point gadget -- gadget/t )
GENERIC: handle-gesture* ( gesture gadget -- ? )
: pick-up ( point gadget -- gadget )
#! pick-up* returns t to mean 'this gadget', avoiding the
#! exposed facade issue.
tuck pick-up* dup t = [ drop ] [ nip ] ifte ;
! A gadget is a shape together with paint, and a reference to
! the gadget's parent. A gadget delegates to its shape.
TUPLE: gadget paint parent delegate ;
! A gadget is a shape, a paint, a mapping of gestures to
! actions, and a reference to the gadget's parent. A gadget
! delegates to its shape.
TUPLE: gadget paint gestures parent delegate ;
C: gadget ( shape -- gadget )
[ set-gadget-delegate ] keep
[ <namespace> swap set-gadget-paint ] keep ;
[ <namespace> swap set-gadget-paint ] keep
[ <namespace> swap set-gadget-gestures ] keep ;
: paint-property ( gadget key -- value )
swap gadget-paint hash ;
@ -26,6 +27,12 @@ C: gadget ( shape -- gadget )
: set-paint-property ( gadget value key -- )
rot gadget-paint set-hash ;
: action ( gadget gesture -- quot )
swap gadget-gestures hash ;
: set-action ( gadget quot gesture -- )
rot gadget-gestures set-hash ;
: with-gadget ( gadget quot -- )
#! All drawing done inside the quotation is done with the
#! gadget's paint. If the gadget does not have any custom
@ -37,9 +44,7 @@ M: gadget draw ( gadget -- )
M: gadget pick-up* inside? ;
M: gadget handle-gesture* 2drop t ;
GENERIC: redraw ( gadget -- )
DEFER: redraw ( gadget -- )
: move-gadget ( x y gadget -- )
[ move-shape ] keep
@ -55,3 +60,4 @@ GENERIC: redraw ( gadget -- )
WRAPPER: ghost
M: ghost draw drop ;
M: ghost pick-up* 2drop f ;
M: ghost draw drop ;

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@ -1,7 +1,14 @@
! Copyright (C) 2005 Slava Pestov.
! See http://factor.sf.net/license.txt for BSD license.
IN: gadgets
USING: generic kernel lists sdl-event ;
USING: alien generic hashtables kernel lists sdl-event ;
: handle-gesture* ( gesture gadget -- ? )
tuck gadget-gestures hash* dup [
cdr call f
] [
2drop t
] ifte ;
: handle-gesture ( gesture gadget -- )
#! If a gadget's handle-gesture* generic returns t, the
@ -17,8 +24,11 @@ USING: generic kernel lists sdl-event ;
2drop
] ifte ;
TUPLE: redraw-gesture ;
C: redraw-gesture ;
! Redraw gesture. Don't handle this yourself.
: redraw ( gadget -- )
\ redraw swap handle-gesture ;
M: object redraw ( gadget -- )
<redraw-gesture> swap handle-gesture ;
! Mouse gestures are lists where the first element is one of:
SYMBOL: motion
SYMBOL: button-up
SYMBOL: button-down

View File

@ -4,37 +4,33 @@ IN: gadgets
USING: alien generic kernel lists math namespaces sdl sdl-event
sdl-video ;
SYMBOL: world
! The hand is a special gadget that holds mouse position and
! mouse button click state. The hand's parent is the world, but
! it is special in that the world does not list it as part of
! its contents.
TUPLE: hand click-pos clicked buttons delegate ;
C: hand ( -- hand )
C: hand ( world -- hand )
0 <gadget> <ghost> <box>
over set-hand-delegate ;
over set-hand-delegate
[ set-gadget-parent ] keep ;
GENERIC: hand-gesture ( hand gesture -- )
: motion-gesture ( gesture hand -- )
#! Send the gesture to the gadget at the hand's position in
#! the world.
world get pick-up handle-gesture ;
M: object hand-gesture ( hand gesture -- ) 2drop ;
: button-gesture ( gesture hand -- )
#! Send the gesture to the gadget at the hand's last click
#! position in the world. This is used to send a button up
#! to the gadget that was clicked, regardless of the mouse
#! position at the time of the button up.
hand-clicked handle-gesture ;
: button/ ( n hand -- )
[ hand-buttons unique ] keep set-hand-buttons ;
: button\ ( n hand -- )
[ hand-buttons remove ] keep set-hand-buttons ;
M: button-down-event hand-gesture ( hand gesture -- )
2dup
dup button-event-x swap button-event-y rect>
swap set-hand-click-pos
button-event-button swap button/ ;
M: button-up-event hand-gesture ( hand gesture -- )
button-event-button swap button\ ;
M: motion-event hand-gesture ( hand gesture -- )
dup motion-event-x swap motion-event-y rot move-gadget ;
M: hand redraw ( hand -- )
drop world get redraw ;

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@ -21,9 +21,6 @@ SYMBOL: filled ! is the interior of the shape filled?
GENERIC: draw ( obj -- )
M: ghost draw ( ghost -- )
drop ;
M: number draw ( point -- )
>r surface get r> >rect rgb-color pixelColor ;

View File

@ -9,10 +9,6 @@ sdl-video ;
! world variable.
TUPLE: world running? hand delegate redraw? ;
M: hand handle-gesture* ( gesture hand -- ? )
2dup swap hand-gesture
world get pick-up handle-gesture* ;
: <world-box> ( -- box )
0 0 0 0 <rectangle> <everywhere> <gadget>
dup blue 3list color set-paint-property
@ -23,27 +19,7 @@ C: world ( -- world )
<world-box> over set-world-delegate
t over set-world-running?
t over set-world-redraw?
<hand> over set-world-hand ;
GENERIC: world-gesture ( world gesture -- )
M: alien world-gesture ( world gesture -- ) 2drop ;
M: quit-event world-gesture ( world gesture -- )
drop f swap set-world-running? ;
M: resize-event world-gesture ( world gesture -- ? )
dup resize-event-w swap resize-event-h
[ rot resize-gadget ] 2keep
0 SDL_HWSURFACE SDL_RESIZABLE bitor init-screen
world get redraw ;
M: redraw-gesture world-gesture ( world gesture -- )
drop t swap set-world-redraw? ;
M: world handle-gesture* ( gesture world -- ? )
swap world-gesture f ;
dup <hand> over set-world-hand ;
: my-hand ( -- hand ) world get world-hand ;
@ -58,10 +34,12 @@ M: world handle-gesture* ( gesture world -- ? )
drop
] ifte ;
DEFER: handle-event
: run-world ( -- )
world get world-running? [
<event> dup SDL_WaitEvent 1 = [
my-hand handle-gesture draw-world run-world
handle-event draw-world run-world
] [
drop
] ifte
@ -70,6 +48,7 @@ M: world handle-gesture* ( gesture world -- ? )
: init-world ( w h -- )
t world get set-world-running?
t world get set-world-redraw?
world get [ t swap set-world-redraw? ] \ redraw set-action
world get resize-gadget ;
: world-flags SDL_HWSURFACE SDL_RESIZABLE bitor ;