opengl.textures: pad image up to a power of 2 using glTexSubImage2D instead of doing it in Factor code
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					@ -2,8 +2,8 @@
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! See http://factorcode.org/license.txt for BSD license.
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					! See http://factorcode.org/license.txt for BSD license.
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USING: accessors assocs cache colors.constants destructors fry kernel
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					USING: accessors assocs cache colors.constants destructors fry kernel
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opengl opengl.gl combinators images images.tesselation grouping
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					opengl opengl.gl combinators images images.tesselation grouping
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specialized-arrays.float locals sequences math math.vectors
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					specialized-arrays.float sequences math math.vectors
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math.matrices generalizations fry columns arrays ;
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					math.matrices generalizations fry arrays ;
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IN: opengl.textures
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					IN: opengl.textures
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: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
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					: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
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					@ -19,61 +19,42 @@ M: ARGB component-order>format drop GL_BGRA_EXT GL_UNSIGNED_INT_8_8_8_8_REV ;
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M: BGRA component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
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					M: BGRA component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
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M: BGRX component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
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					M: BGRX component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
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GENERIC: draw-texture ( texture -- )
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					SLOT: display-list
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					: draw-texture ( texture -- ) display-list>> [ glCallList ] when* ;
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GENERIC: draw-scaled-texture ( dim texture -- )
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					GENERIC: draw-scaled-texture ( dim texture -- )
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<PRIVATE
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					<PRIVATE
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TUPLE: single-texture image loc dim texture-coords texture display-list disposed ;
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					TUPLE: single-texture image dim loc texture-coords texture display-list disposed ;
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: repeat-last ( seq n -- seq' )
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					: (tex-image) ( image -- )
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    over peek pad-tail concat ;
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					    [ GL_TEXTURE_2D 0 GL_RGBA ] dip
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					    [ dim>> first2 [ next-power-of-2 ] bi@ 0 ]
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					    [ component-order>> component-order>format f ] bi
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					    glTexImage2D ;
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: power-of-2-bitmap ( rows dim size -- bitmap dim )
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					: (tex-sub-image) ( image -- )
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    '[
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					    [ GL_TEXTURE_2D 0 0 0 ] dip
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        first2
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					    [ dim>> first2 ] [ component-order>> component-order>format ] [ bitmap>> ] tri
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        [ [ _ ] dip '[ _ group _ repeat-last ] map ]
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					    glTexSubImage2D ;
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        [ repeat-last ]
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        bi*
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    ] keep ;
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: image-rows ( image -- rows )
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					: make-texture ( image -- id )
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    [ bitmap>> ]
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					    #! We use glTexSubImage2D to work around the power of 2 texture size
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    [ dim>> first ]
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					    #! limitation
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    [ component-order>> bytes-per-pixel ]
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    tri * group ; inline
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: power-of-2-image ( image -- image )
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    dup dim>> [ [ 0 = ] [ power-of-2? ] bi or ] all? [
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        clone dup
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        [ image-rows ]
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        [ dim>> [ next-power-of-2 ] map ]
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        [ component-order>> bytes-per-pixel ] tri
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        power-of-2-bitmap
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        [ >>bitmap ] [ >>dim ] bi*
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    ] unless ;
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:: make-texture ( image -- id )
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    gen-texture [
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					    gen-texture [
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        GL_TEXTURE_BIT [
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					        GL_TEXTURE_BIT [
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            GL_TEXTURE_2D swap glBindTexture
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					            GL_TEXTURE_2D swap glBindTexture
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            GL_TEXTURE_2D
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					            [ (tex-image) ] [ (tex-sub-image) ] bi
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            0
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            GL_RGBA
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            image dim>> first2
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            0
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            image component-order>> component-order>format
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            image bitmap>>
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            glTexImage2D
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        ] do-attribs
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					        ] do-attribs
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    ] keep ;
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					    ] keep ;
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: init-texture ( -- )
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					: init-texture ( -- )
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    GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
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					    GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
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    GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
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					    GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
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    GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_REPEAT glTexParameteri
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					    GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri
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    GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexParameteri ;
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					    GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexParameteri ;
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: with-texturing ( quot -- )
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					: with-texturing ( quot -- )
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    GL_TEXTURE_2D [
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					    GL_TEXTURE_2D [
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					@ -101,7 +82,7 @@ TUPLE: single-texture image loc dim texture-coords texture display-list disposed
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: texture-coords ( texture -- coords )
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					: texture-coords ( texture -- coords )
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    [
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					    [
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        [ dim>> ] [ image>> dim>> ] bi v/
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					        [ dim>> ] [ image>> dim>> [ next-power-of-2 ] map ] bi v/
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        { { 0 0 } { 1 0 } { 1 1 } { 0 1 } }
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					        { { 0 0 } { 1 0 } { 1 1 } { 0 1 } }
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        [ v* ] with map
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					        [ v* ] with map
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    ] keep
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					    ] keep
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					@ -111,9 +92,8 @@ TUPLE: single-texture image loc dim texture-coords texture display-list disposed
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: make-texture-display-list ( texture -- dlist )
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					: make-texture-display-list ( texture -- dlist )
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    GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
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					    GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
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: <single-texture> ( image loc dim -- texture )
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					: <single-texture> ( image loc -- texture )
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    [ power-of-2-image ] 2dip
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					    single-texture new swap >>loc swap [ >>image ] [ dim>> >>dim ] bi
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    single-texture new swap >>dim swap >>loc swap >>image
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    dup image>> dim>> product 0 = [
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					    dup image>> dim>> product 0 = [
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        dup texture-coords >>texture-coords
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					        dup texture-coords >>texture-coords
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        dup image>> make-texture >>texture
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					        dup image>> make-texture >>texture
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					@ -124,21 +104,19 @@ M: single-texture dispose*
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    [ texture>> [ delete-texture ] when* ]
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					    [ texture>> [ delete-texture ] when* ]
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    [ display-list>> [ delete-dlist ] when* ] bi ;
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					    [ display-list>> [ delete-dlist ] when* ] bi ;
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M: single-texture draw-texture display-list>> [ glCallList ] when* ;
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M: single-texture draw-scaled-texture
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					M: single-texture draw-scaled-texture
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    dup texture>> [ draw-textured-rect ] [ 2drop ] if ;
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					    dup texture>> [ draw-textured-rect ] [ 2drop ] if ;
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TUPLE: multi-texture grid display-list loc disposed ;
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					TUPLE: multi-texture grid display-list loc disposed ;
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: image-locs ( image-grid -- loc-grid )
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					: image-locs ( image-grid -- loc-grid )
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    [ first [ dim>> first ] map ] [ 0 <column> [ dim>> second ] map ] bi
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					    [ first [ dim>> first ] map ] [ [ first dim>> second ] map ] bi
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    [ 0 [ + ] accumulate nip ] bi@
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					    [ 0 [ + ] accumulate nip ] bi@
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    cross-zip flip ;
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					    cross-zip flip ;
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: <texture-grid> ( image-grid loc -- grid )
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					: <texture-grid> ( image-grid loc -- grid )
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    [ dup image-locs ] dip
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					    [ dup image-locs ] dip
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    '[ [ _ v+ over dim>> <single-texture> |dispose ] 2map ] 2map ;
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					    '[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
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: draw-textured-grid ( grid -- )
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					: draw-textured-grid ( grid -- )
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    [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ;
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					    [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ;
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					@ -165,18 +143,13 @@ TUPLE: multi-texture grid display-list loc disposed ;
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        f multi-texture boa
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					        f multi-texture boa
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    ] with-destructors ;
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					    ] with-destructors ;
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M: multi-texture draw-texture display-list>> [ glCallList ] when* ;
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M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
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					M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
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CONSTANT: max-texture-size { 512 512 }
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					CONSTANT: max-texture-size { 512 512 }
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PRIVATE>
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					PRIVATE>
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: small-texture? ( dim -- ? )
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					: <texture> ( image loc -- texture )
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    max-texture-size [ <= ] 2all? ;
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					    over dim>> max-texture-size [ <= ] 2all?
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: <texture> ( image loc dim -- texture )
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    pick dim>> small-texture?
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    [ <single-texture> ]
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					    [ <single-texture> ]
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    [ drop [ max-texture-size tesselate ] dip <multi-texture> ] if ;
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					    [ [ max-texture-size tesselate ] dip <multi-texture> ] if ;
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					@ -20,7 +20,7 @@ PRIVATE>
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: rendered-image ( path -- texture )
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					: rendered-image ( path -- texture )
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    world get image-texture-cache
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					    world get image-texture-cache
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    [ cached-image [ { 0 0 } ] keep dim>> <texture> ] cache ;
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					    [ cached-image { 0 0 } <texture> ] cache ;
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: draw-image ( image-name -- )
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					: draw-image ( image-name -- )
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    rendered-image draw-texture ;
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					    rendered-image draw-texture ;
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					@ -20,9 +20,7 @@ M: core-text-renderer flush-layout-cache
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: rendered-line ( font string -- texture )
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					: rendered-line ( font string -- texture )
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    world get world-text-handle [
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					    world get world-text-handle [
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        cached-line
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					        cached-line [ image>> ] [ loc>> ] bi <texture>
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        [ image>> ] [ loc>> ] [ image>> dim>> ] tri
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        <texture>
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    ] 2cache ;
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					    ] 2cache ;
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M: core-text-renderer draw-string ( font string -- )
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					M: core-text-renderer draw-string ( font string -- )
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					@ -16,9 +16,7 @@ M: pango-renderer flush-layout-cache
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: rendered-layout ( font string -- texture )
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					: rendered-layout ( font string -- texture )
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    world get world-text-handle [
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					    world get world-text-handle [
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        cached-layout
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					        cached-layout [ image>> ] [ text-position vneg ] bi <texture>
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        [ image>> ] [ text-position vneg ] [ image>> dim>> ] tri
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        <texture>
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    ] 2cache ;
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					    ] 2cache ;
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M: pango-renderer draw-string ( font string -- )
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					M: pango-renderer draw-string ( font string -- )
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					@ -16,7 +16,7 @@ M: uniscribe-renderer flush-layout-cache
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: rendered-script-string ( font string -- texture )
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					: rendered-script-string ( font string -- texture )
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    world get world-text-handle
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					    world get world-text-handle
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    [ cached-script-string [ image>> { 0 0 } ] [ size>> ] bi <texture> ]
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					    [ cached-script-string image>> { 0 0 } <texture> ]
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    2cache ;
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					    2cache ;
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M: uniscribe-renderer draw-string ( font string -- )
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					M: uniscribe-renderer draw-string ( font string -- )
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					@ -71,11 +71,8 @@ TUPLE: script-string font string metrics ssa size image disposed ;
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: draw-script-string ( dc script-string -- )
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					: draw-script-string ( dc script-string -- )
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    [ font>> set-dc-colors ] keep (draw-script-string) ;
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					    [ font>> set-dc-colors ] keep (draw-script-string) ;
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: script-string-bitmap-size ( script-string -- dim )
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    size>> dup small-texture? [ [ next-power-of-2 ] map ] when ;
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:: make-script-string-image ( dc script-string -- image )
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					:: make-script-string-image ( dc script-string -- image )
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    script-string script-string-bitmap-size dc
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					    script-string size>> dc
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    [ dc script-string draw-script-string ] make-bitmap-image ;
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					    [ dc script-string draw-script-string ] make-bitmap-image ;
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: set-dc-font ( dc font -- )
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					: set-dc-font ( dc font -- )
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