Clean up opengl a bit (untested)
parent
952f6ca363
commit
0b079572d1
|
@ -1,9 +1,10 @@
|
||||||
! Copyright (C) 2005, 2007 Slava Pestov.
|
! Copyright (C) 2005, 2007 Slava Pestov.
|
||||||
! Portions copyright (C) 2007 Eduardo Cavazos.
|
! Portions copyright (C) 2007 Eduardo Cavazos.
|
||||||
|
! Portions copyright (C) 2008 Joe Groff.
|
||||||
! See http://factorcode.org/license.txt for BSD license.
|
! See http://factorcode.org/license.txt for BSD license.
|
||||||
USING: alien alien.c-types kernel libc math namespaces sequences
|
USING: alien alien.c-types byte-arrays kernel libc math
|
||||||
math.vectors math.constants math.functions opengl.gl opengl.glu
|
namespaces sequences math.vectors math.constants math.functions
|
||||||
combinators arrays ;
|
opengl.gl opengl.glu combinators arrays ;
|
||||||
IN: opengl
|
IN: opengl
|
||||||
|
|
||||||
: coordinates [ first2 ] 2apply ;
|
: coordinates [ first2 ] 2apply ;
|
||||||
|
@ -191,10 +192,13 @@ TUPLE: sprite loc dim dim2 dlist texture ;
|
||||||
: c-true? ( int -- ? ) zero? not ; inline
|
: c-true? ( int -- ? ) zero? not ; inline
|
||||||
|
|
||||||
: with-gl-shader-source-ptr ( string quot -- )
|
: with-gl-shader-source-ptr ( string quot -- )
|
||||||
swap dup length 1+ [ tuck string>char-memory <void*> swap call ] with-malloc ; inline
|
swap >byte-array malloc-byte-array [
|
||||||
|
<void*> swap call
|
||||||
|
] keep free ; inline
|
||||||
|
|
||||||
: <gl-shader> ( source kind -- shader )
|
: <gl-shader> ( source kind -- shader )
|
||||||
glCreateShader dup rot [ 1 swap f glShaderSource ] with-gl-shader-source-ptr
|
glCreateShader dup rot
|
||||||
|
[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
|
||||||
[ glCompileShader ] keep
|
[ glCompileShader ] keep
|
||||||
gl-error ;
|
gl-error ;
|
||||||
|
|
||||||
|
@ -211,19 +215,27 @@ TUPLE: sprite loc dim dim2 dlist texture ;
|
||||||
GL_VERTEX_SHADER <gl-shader> ; inline
|
GL_VERTEX_SHADER <gl-shader> ; inline
|
||||||
|
|
||||||
: (vertex-shader?) ( object -- ? )
|
: (vertex-shader?) ( object -- ? )
|
||||||
dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ] [ drop f ] if ;
|
dup (gl-shader?)
|
||||||
|
[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
|
||||||
|
[ drop f ] if ;
|
||||||
|
|
||||||
: <fragment-shader> ( source -- fragment-shader )
|
: <fragment-shader> ( source -- fragment-shader )
|
||||||
GL_FRAGMENT_SHADER <gl-shader> ; inline
|
GL_FRAGMENT_SHADER <gl-shader> ; inline
|
||||||
|
|
||||||
: (fragment-shader?) ( object -- ? )
|
: (fragment-shader?) ( object -- ? )
|
||||||
dup (gl-shader?) [ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ] [ drop f ] if ;
|
dup (gl-shader?)
|
||||||
|
[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
|
||||||
|
[ drop f ] if ;
|
||||||
|
|
||||||
: gl-shader-info-log-length ( shader -- log-length )
|
: gl-shader-info-log-length ( shader -- log-length )
|
||||||
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
|
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
|
||||||
|
|
||||||
: gl-shader-info-log ( shader -- log )
|
: gl-shader-info-log ( shader -- log )
|
||||||
dup gl-shader-info-log-length dup [ [ 0 <int> swap glGetShaderInfoLog ] keep alien>char-string ] with-malloc ;
|
dup gl-shader-info-log-length
|
||||||
|
dup [
|
||||||
|
0 <int> over glGetShaderInfoLog
|
||||||
|
alien>char-string
|
||||||
|
] with-malloc ;
|
||||||
|
|
||||||
: check-gl-shader ( shader -- shader* )
|
: check-gl-shader ( shader -- shader* )
|
||||||
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
|
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
|
||||||
|
@ -266,17 +278,20 @@ PREDICATE: gl-shader fragment-shader (fragment-shader?) ;
|
||||||
GL_ATTACHED_SHADERS gl-program-get-int ; inline
|
GL_ATTACHED_SHADERS gl-program-get-int ; inline
|
||||||
|
|
||||||
: gl-program-shaders ( program -- shaders )
|
: gl-program-shaders ( program -- shaders )
|
||||||
dup gl-program-shaders-length
|
dup gl-program-shaders-length [
|
||||||
[ dup "GLuint" <c-array> [ 0 <int> swap glGetAttachedShaders ] keep ] keep
|
dup "GLuint" <c-array> 0 <int> over glGetAttachedShaders
|
||||||
c-uint-array> ;
|
] keep c-uint-array> ;
|
||||||
|
|
||||||
: delete-gl-program-only ( program -- ) glDeleteProgram ; inline
|
: delete-gl-program-only ( program -- )
|
||||||
|
glDeleteProgram ; inline
|
||||||
|
|
||||||
: detach-gl-program-shader ( program shader -- ) glDetachShader ; inline
|
: detach-gl-program-shader ( program shader -- )
|
||||||
|
glDetachShader ; inline
|
||||||
|
|
||||||
: delete-gl-program ( program -- )
|
: delete-gl-program ( program -- )
|
||||||
dup gl-program-shaders [ 2dup detach-gl-program-shader delete-gl-shader ] each
|
dup gl-program-shaders [
|
||||||
delete-gl-program-only ;
|
2dup detach-gl-program-shader delete-gl-shader
|
||||||
|
] each delete-gl-program-only ;
|
||||||
|
|
||||||
: with-gl-program ( program quot -- )
|
: with-gl-program ( program quot -- )
|
||||||
swap glUseProgram call 0 glUseProgram ; inline
|
swap glUseProgram call 0 glUseProgram ; inline
|
||||||
|
|
Loading…
Reference in New Issue