Documentation for new words in opengl vocab

db4
Joe Groff 2008-01-26 22:37:28 -08:00
parent e396023d51
commit 11eca5b38a
3 changed files with 79 additions and 10 deletions

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@ -223,7 +223,7 @@ M: line-art-gadget draw-gadget* ( gadget -- )
line-art-draw-setup line-art-draw-setup
dup line-art-gadget-framebuffer [ dup line-art-gadget-framebuffer [
line-art-clear-framebuffer line-art-clear-framebuffer
GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT1_EXT 2array set-draw-buffers { GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT1_EXT } set-draw-buffers
dup line-art-gadget-step1-program dup [ dup line-art-gadget-step1-program dup [
"color" glGetUniformLocation 0.6 0.5 0.5 1.0 glUniform4f "color" glGetUniformLocation 0.6 0.5 0.5 1.0 glUniform4f
0.0 -0.12 0.0 glTranslatef 0.0 -0.12 0.0 glTranslatef
@ -239,7 +239,7 @@ M: line-art-gadget draw-gadget* ( gadget -- )
[ "normalmap" glGetUniformLocation 1 glUniform1i ] [ "normalmap" glGetUniformLocation 1 glUniform1i ]
[ "depthmap" glGetUniformLocation 2 glUniform1i ] [ "depthmap" glGetUniformLocation 2 glUniform1i ]
[ "line_color" glGetUniformLocation 0.2 0.0 0.0 1.0 glUniform4f ] } call-with [ "line_color" glGetUniformLocation 0.2 0.0 0.0 1.0 glUniform4f ] } call-with
{ -1.0 -1.0 } { 1.0 1.0 } draw-rectangle { -1.0 -1.0 } { 1.0 1.0 } rect-vertices
] with-gl-program ; ] with-gl-program ;
: line-art-window ( -- ) : line-art-window ( -- )

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@ -37,6 +37,10 @@ HELP: gl-rect
{ $values { "loc" "a pair of integers" } { "ext" "a pair of integers" } } { $values { "loc" "a pair of integers" } { "ext" "a pair of integers" } }
{ $description "Draws the outline of a rectangle with top-left corner " { $snippet "loc" } " and bottom-right corner " { $snippet "ext" } "." } ; { $description "Draws the outline of a rectangle with top-left corner " { $snippet "loc" } " and bottom-right corner " { $snippet "ext" } "." } ;
HELP: rect-vertices
{ $values { "lower-left" "A pair of numbers indicating the lower-left coordinates of the rectangle." } { "upper-right" "The upper-right coordinates of the rectangle." } }
{ $description "Emits" { $link glVertex2d } " calls outlining the axis-aligned rectangle from " { $snippet "lower-left" } to { $snippet "upper-right" } " on the z=0 plane in counterclockwise order." } ;
HELP: gl-fill-poly HELP: gl-fill-poly
{ $values { "points" "a sequence of pairs of integers" } } { $values { "points" "a sequence of pairs of integers" } }
{ $description "Draws a filled polygon." } ; { $description "Draws a filled polygon." } ;
@ -53,6 +57,58 @@ HELP: gen-texture
{ $values { "id" integer } } { $values { "id" integer } }
{ $description "Wrapper for " { $link glGenTextures } " to handle the common case of generating a single texture ID." } ; { $description "Wrapper for " { $link glGenTextures } " to handle the common case of generating a single texture ID." } ;
HELP: gen-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenFramebuffersEXT } " to handle the common case of generating a single framebuffer ID." } ;
HELP: gen-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenRenderbuffersEXT } " to handle the common case of generating a single render buffer ID." } ;
HELP: gen-buffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glGenBuffers } " to handle the common case of generating a single buffer ID." } ;
HELP: delete-texture
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteTextures } " to handle the common case of deleting a single texture ID." } ;
HELP: delete-framebuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteFramebuffersEXT } " to handle the common case of deleting a single framebuffer ID." } ;
HELP: delete-renderbuffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteRenderbuffersEXT } " to handle the common case of deleting a single render buffer ID." } ;
HELP: delete-buffer
{ $values { "id" integer } }
{ $description "Wrapper for " { $link glDeleteBuffers } " to handle the common case of deleting a single buffer ID." } ;
{ gen-texture delete-texture } related-words
{ gen-framebuffer delete-framebuffer } related-words
{ gen-renderbuffer delete-renderbuffer } related-words
{ gen-buffer delete-buffer } related-words
HELP: framebuffer-incomplete?
{ $values { "status/f" "The framebuffer error code, or " { $snippet "f" } " if the framebuffer is render-complete." } }
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " to see if it is incomplete, i.e., it is not ready to be rendered to." } ;
HELP: check-framebuffer
{ $description "Checks the framebuffer currently bound by " { $link glBindFramebufferEXT } " or " { $link with-framebuffer } " with " { $link framebuffer-incomplete? } ", and throws a descriptive error if the framebuffer is incomplete." } ;
HELP: with-framebuffer
{ $values { "id" "The id of a framebuffer object." } { "quot" "a quotation" } }
{ $description "Binds framebuffer " { $snippet "id" } " while calling " { $snippet "quot" } ", restoring the window framebuffer when finished." } ;
HELP: bind-texture-unit
{ $values { "id" "The id of a texture object." } { "target" "The texture target (e.g., " { $snippet "GL_TEXTURE_2D" } ")" } { "unit" "The texture unit to bind (e.g., " { $snippet "GL_TEXTURE0" } ")" } }
{ $description "Binds texture " { $snippet "id" } " to texture target " { $snippet "target" } " of texture unit " { $snippet "unit" } ". Equivalent to " { $snippet "unit glActiveTexture target id glBindTexture" } "." } ;
HELP: set-draw-buffers
{ $values { "buffers" "A sequence of buffer words (e.g. " { $snippet GL_BACK } ", " { $snippet GL_COLOR_ATTACHMENT0_EXT } ")"} }
{ $description "Wrapper for " { $link glDrawBuffers } ". Sets up the buffers named in the sequence for simultaneous drawing." } ;
HELP: do-attribs HELP: do-attribs
{ $values { "bits" integer } { "quot" quotation } } { $values { "bits" integer } { "quot" quotation } }
{ $description "Wraps a quotation in " { $link glPushAttrib } "/" { $link glPopAttrib } " calls." } ; { $description "Wraps a quotation in " { $link glPushAttrib } "/" { $link glPopAttrib } " calls." } ;
@ -148,11 +204,11 @@ HELP: gl-shader-info-log
HELP: gl-program HELP: gl-program
{ $class-description { $snippet "gl-program" } " is a predicate class comprising values returned by OpenGL to represent proram objects. The following words are provided for creating and manipulating these objects:" { $class-description { $snippet "gl-program" } " is a predicate class comprising values returned by OpenGL to represent proram objects. The following words are provided for creating and manipulating these objects:"
{ $list { $list
{ { $link <gl-program> } " - Link a set of shaders into a GLSL program" } { { $link <gl-program> } ", " { $link <simple-gl-program> } " - Link a set of shaders into a GLSL program" }
{ { $link gl-program-ok? } " - Check whether a program object linked successfully" } { { $link gl-program-ok? } " - Check whether a program object linked successfully" }
{ { $link check-gl-program } " - Throw an error unless a program object linked successfully" } { { $link check-gl-program } " - Throw an error unless a program object linked successfully" }
{ { $link gl-program-info-log } " - Retrieve the info log of messages generated by the GLSL linker" } { { $link gl-program-info-log } " - Retrieve the info log of messages generated by the GLSL linker" }
{ { $link gl-program-shaders } " - Retrieve the set of shader objects composing the GLSL linker" } { { $link gl-program-shaders } " - Retrieve the set of shader objects composing the GLSL program" }
{ { $link delete-gl-program } " - Invalidate a program object and all its attached shaders" } { { $link delete-gl-program } " - Invalidate a program object and all its attached shaders" }
{ { $link with-gl-program } " - Use a program object" } { { $link with-gl-program } " - Use a program object" }
} }
@ -162,6 +218,12 @@ HELP: <gl-program>
{ $values { "shaders" "A sequence of " { $link gl-shader } " objects." } } { $values { "shaders" "A sequence of " { $link gl-shader } " objects." } }
{ $description "Creates a new GLSL program object, attaches all the shader objects in the " { $snippet "shaders" } " sequence, and attempts to link them. The returned object can be checked for validity by " { $link check-gl-program } " or " { $link gl-program-ok? } ". Errors and warnings generated by the GLSL linker will be collected in the info log, available from " { $link gl-program-info-log } ".\n\nWhen the program object and its attached shaders are no longer needed, it should be deleted using " { $link delete-gl-program } "." } ; { $description "Creates a new GLSL program object, attaches all the shader objects in the " { $snippet "shaders" } " sequence, and attempts to link them. The returned object can be checked for validity by " { $link check-gl-program } " or " { $link gl-program-ok? } ". Errors and warnings generated by the GLSL linker will be collected in the info log, available from " { $link gl-program-info-log } ".\n\nWhen the program object and its attached shaders are no longer needed, it should be deleted using " { $link delete-gl-program } "." } ;
HELP: <simple-gl-program>
{ $values { "vertex-shader-source" "A string containing GLSL vertex shader source" } { "fragment-shader-source" "A string containing GLSL fragment shader source" } }
{ $description "Wrapper for " { $link <gl-program> } " for the simple case of compiling a single vertex shader and fragment shader and linking them into a GLSL program. Throws an exception if compiling or linking fails." } ;
{ <gl-program> <simple-gl-program> } related-words
HELP: gl-program-ok? HELP: gl-program-ok?
{ $values { "program" "A " { $link gl-program } " object" } } { $values { "program" "A " { $link gl-program } " object" } }
{ $description "Returns a boolean value indicating whether the given program object linked successfully. Link errors and warnings are available in the program's info log, which can be gotten using " { $link gl-program-info-log } "." } ; { $description "Returns a boolean value indicating whether the given program object linked successfully. Link errors and warnings are available in the program's info log, which can be gotten using " { $link gl-program-info-log } "." } ;
@ -189,12 +251,16 @@ $nl
{ $subsection gl-color } { $subsection gl-color }
{ $subsection gl-vertex } { $subsection gl-vertex }
{ $subsection gl-translate } { $subsection gl-translate }
{ $subsection gen-texture }
{ $subsection bind-texture-unit }
"Combinators:" "Combinators:"
{ $subsection do-state } { $subsection do-state }
{ $subsection do-enabled } { $subsection do-enabled }
{ $subsection do-attribs } { $subsection do-attribs }
{ $subsection do-matrix } { $subsection do-matrix }
{ $subsection with-translation } { $subsection with-translation }
{ $subsection with-framebuffer }
{ $subsection with-gl-program }
{ $subsection make-dlist } { $subsection make-dlist }
"Rendering geometric shapes:" "Rendering geometric shapes:"
{ $subsection gl-line } { $subsection gl-line }

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@ -1,9 +1,9 @@
! Copyright (C) 2005, 2007 Slava Pestov. ! Copyright (C) 2005, 2007 Slava Pestov.
! Portions copyright (C) 2007 Eduardo Cavazos. ! Portions copyright (C) 2007 Eduardo Cavazos.
! See http://factorcode.org/license.txt for BSD license. ! See http://factorcode.org/license.txt for BSD license.
USING: alien alien.c-types continuations kernel libc math namespaces sequences USING: alien alien.c-types continuations kernel libc math macros namespaces
math.vectors math.constants math.functions opengl.gl opengl.glu math.vectors math.constants math.functions opengl.gl opengl.glu words
combinators arrays ; combinators arrays sequences ;
IN: opengl IN: opengl
: coordinates [ first2 ] 2apply ; : coordinates [ first2 ] 2apply ;
@ -115,7 +115,7 @@ IN: opengl
: delete-buffer ( id -- ) : delete-buffer ( id -- )
[ glDeleteBuffers ] (delete-gl-object) ; [ glDeleteBuffers ] (delete-gl-object) ;
: framebuffer-incomplete? ( -- ? ) : framebuffer-incomplete? ( -- status/f )
GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ; dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
@ -145,9 +145,12 @@ IN: opengl
GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ; 0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
: set-draw-buffers ( buffers -- ) : (set-draw-buffers) ( buffers -- )
dup length swap >c-uint-array glDrawBuffers ; dup length swap >c-uint-array glDrawBuffers ;
MACRO: set-draw-buffers ( buffers -- )
[ dup word? [ execute ] [ ] if ] map [ (set-draw-buffers) ] curry ;
: do-attribs ( bits quot -- ) : do-attribs ( bits quot -- )
swap glPushAttrib call glPopAttrib ; inline swap glPushAttrib call glPopAttrib ; inline
@ -206,7 +209,7 @@ TUPLE: sprite loc dim dim2 dlist texture ;
swap sprite-loc v- gl-translate swap sprite-loc v- gl-translate
GL_TEXTURE_2D 0 glBindTexture ; GL_TEXTURE_2D 0 glBindTexture ;
: draw-rectangle ( lower-left upper-right -- ) : rect-vertices ( lower-left upper-right -- )
GL_QUADS [ GL_QUADS [
over first2 glVertex2d over first2 glVertex2d
dup first pick second glVertex2d dup first pick second glVertex2d