From 132d9adddc86a1ddc26d115ba48412ea4f7d6e36 Mon Sep 17 00:00:00 2001 From: Alex Chapman Date: Mon, 23 May 2005 01:45:52 +0000 Subject: [PATCH] Most gl and glu functions now added. Loading the gl libraries after bootstrapping doesn't seem to work, although I haven't verified that that is the problem. --- contrib/gl/gl-internals.factor | 1 + contrib/gl/gl.factor | 1938 ++++++++++++++++---------------- contrib/gl/glu.factor | 36 +- contrib/gl/simple-gl.factor | 2 + 4 files changed, 1011 insertions(+), 966 deletions(-) diff --git a/contrib/gl/gl-internals.factor b/contrib/gl/gl-internals.factor index 774be1001d..4d587dc271 100644 --- a/contrib/gl/gl-internals.factor +++ b/contrib/gl/gl-internals.factor @@ -60,3 +60,4 @@ USING: alien kernel sequences stdio math test parser namespaces lists strings wo : FUNCTION: scan "c-library" get scan string-mode on [ string-mode off (function) ] [ ] ; parsing + diff --git a/contrib/gl/gl.factor b/contrib/gl/gl.factor index 7a5eca4aaf..a27ae1a7a8 100644 --- a/contrib/gl/gl.factor +++ b/contrib/gl/gl.factor @@ -4,624 +4,633 @@ ! This file is based on the gl.h that comes with xorg-x11 6.8.2 IN: gl -USING: alien gl-internals ; +USING: alien gl-internals kernel parser sequences math ; -ALIAS: uint GLenum -ALIAS: uchar GLboolean -ALIAS: uint GLbitfield -ALIAS: char GLbyte -ALIAS: short GLshort -ALIAS: int GLint -ALIAS: int GLsizei -ALIAS: uchar GLubyte -ALIAS: ushort GLushort -ALIAS: uint GLuint -ALIAS: float GLfloat -ALIAS: float GLclampf -ALIAS: double GLdouble -ALIAS: double GLclampd -ALIAS: void* GLvoid* +ALIAS: uint GLenum +ALIAS: uchar GLboolean +ALIAS: uchar* GLboolean* +ALIAS: uint GLbitfield +ALIAS: char GLbyte +ALIAS: short GLshort +ALIAS: short* GLshort* +ALIAS: int GLint +ALIAS: int* GLint* +ALIAS: int GLsizei +ALIAS: uchar GLubyte +ALIAS: uchar* GLubyte* +ALIAS: ushort GLushort +ALIAS: ushort* GLushort* +ALIAS: uint GLuint +ALIAS: uint* GLuint* +ALIAS: float GLfloat +ALIAS: float* GLfloat* +ALIAS: float GLclampf +ALIAS: double GLdouble +ALIAS: double* GLdouble* +ALIAS: double GLclampd +ALIAS: void* GLvoid* +ALIAS: void* GLvoid** ! Constants ! Boolean values -: GL_FALSE HEX: 0 ; -: GL_TRUE HEX: 1 ; +: GL_FALSE HEX: 0 ; inline +: GL_TRUE HEX: 1 ; inline ! Data types -: GL_BYTE HEX: 1400 ; -: GL_UNSIGNED_BYTE HEX: 1401 ; -: GL_SHORT HEX: 1402 ; -: GL_UNSIGNED_SHORT HEX: 1403 ; -: GL_INT HEX: 1404 ; -: GL_UNSIGNED_INT HEX: 1405 ; -: GL_FLOAT HEX: 1406 ; -: GL_2_BYTES HEX: 1407 ; -: GL_3_BYTES HEX: 1408 ; -: GL_4_BYTES HEX: 1409 ; -: GL_DOUBLE HEX: 140A ; +: GL_BYTE HEX: 1400 ; inline +: GL_UNSIGNED_BYTE HEX: 1401 ; inline +: GL_SHORT HEX: 1402 ; inline +: GL_UNSIGNED_SHORT HEX: 1403 ; inline +: GL_INT HEX: 1404 ; inline +: GL_UNSIGNED_INT HEX: 1405 ; inline +: GL_FLOAT HEX: 1406 ; inline +: GL_2_BYTES HEX: 1407 ; inline +: GL_3_BYTES HEX: 1408 ; inline +: GL_4_BYTES HEX: 1409 ; inline +: GL_DOUBLE HEX: 140A ; inline ! Primitives -: GL_POINTS HEX: 0000 ; -: GL_LINES HEX: 0001 ; -: GL_LINE_LOOP HEX: 0002 ; -: GL_LINE_STRIP HEX: 0003 ; -: GL_TRIANGLES HEX: 0004 ; -: GL_TRIANGLE_STRIP HEX: 0005 ; -: GL_TRIANGLE_FAN HEX: 0006 ; -: GL_QUADS HEX: 0007 ; -: GL_QUAD_STRIP HEX: 0008 ; -: GL_POLYGON HEX: 0009 ; +: GL_POINTS HEX: 0000 ; inline +: GL_LINES HEX: 0001 ; inline +: GL_LINE_LOOP HEX: 0002 ; inline +: GL_LINE_STRIP HEX: 0003 ; inline +: GL_TRIANGLES HEX: 0004 ; inline +: GL_TRIANGLE_STRIP HEX: 0005 ; inline +: GL_TRIANGLE_FAN HEX: 0006 ; inline +: GL_QUADS HEX: 0007 ; inline +: GL_QUAD_STRIP HEX: 0008 ; inline +: GL_POLYGON HEX: 0009 ; inline ! Vertex arrays -: GL_VERTEX_ARRAY HEX: 8074 ; -: GL_NORMAL_ARRAY HEX: 8075 ; -: GL_COLOR_ARRAY HEX: 8076 ; -: GL_INDEX_ARRAY HEX: 8077 ; -: GL_TEXTURE_COORD_ARRAY HEX: 8078 ; -: GL_EDGE_FLAG_ARRAY HEX: 8079 ; -: GL_VERTEX_ARRAY_SIZE HEX: 807A ; -: GL_VERTEX_ARRAY_TYPE HEX: 807B ; -: GL_VERTEX_ARRAY_STRIDE HEX: 807C ; -: GL_NORMAL_ARRAY_TYPE HEX: 807E ; -: GL_NORMAL_ARRAY_STRIDE HEX: 807F ; -: GL_COLOR_ARRAY_SIZE HEX: 8081 ; -: GL_COLOR_ARRAY_TYPE HEX: 8082 ; -: GL_COLOR_ARRAY_STRIDE HEX: 8083 ; -: GL_INDEX_ARRAY_TYPE HEX: 8085 ; -: GL_INDEX_ARRAY_STRIDE HEX: 8086 ; -: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 ; -: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 ; -: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A ; -: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C ; -: GL_VERTEX_ARRAY_POINTER HEX: 808E ; -: GL_NORMAL_ARRAY_POINTER HEX: 808F ; -: GL_COLOR_ARRAY_POINTER HEX: 8090 ; -: GL_INDEX_ARRAY_POINTER HEX: 8091 ; -: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 ; -: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 ; -: GL_V2F HEX: 2A20 ; -: GL_V3F HEX: 2A21 ; -: GL_C4UB_V2F HEX: 2A22 ; -: GL_C4UB_V3F HEX: 2A23 ; -: GL_C3F_V3F HEX: 2A24 ; -: GL_N3F_V3F HEX: 2A25 ; -: GL_C4F_N3F_V3F HEX: 2A26 ; -: GL_T2F_V3F HEX: 2A27 ; -: GL_T4F_V4F HEX: 2A28 ; -: GL_T2F_C4UB_V3F HEX: 2A29 ; -: GL_T2F_C3F_V3F HEX: 2A2A ; -: GL_T2F_N3F_V3F HEX: 2A2B ; -: GL_T2F_C4F_N3F_V3F HEX: 2A2C ; -: GL_T4F_C4F_N3F_V4F HEX: 2A2D ; +: GL_VERTEX_ARRAY HEX: 8074 ; inline +: GL_NORMAL_ARRAY HEX: 8075 ; inline +: GL_COLOR_ARRAY HEX: 8076 ; inline +: GL_INDEX_ARRAY HEX: 8077 ; inline +: GL_TEXTURE_COORD_ARRAY HEX: 8078 ; inline +: GL_EDGE_FLAG_ARRAY HEX: 8079 ; inline +: GL_VERTEX_ARRAY_SIZE HEX: 807A ; inline +: GL_VERTEX_ARRAY_TYPE HEX: 807B ; inline +: GL_VERTEX_ARRAY_STRIDE HEX: 807C ; inline +: GL_NORMAL_ARRAY_TYPE HEX: 807E ; inline +: GL_NORMAL_ARRAY_STRIDE HEX: 807F ; inline +: GL_COLOR_ARRAY_SIZE HEX: 8081 ; inline +: GL_COLOR_ARRAY_TYPE HEX: 8082 ; inline +: GL_COLOR_ARRAY_STRIDE HEX: 8083 ; inline +: GL_INDEX_ARRAY_TYPE HEX: 8085 ; inline +: GL_INDEX_ARRAY_STRIDE HEX: 8086 ; inline +: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 ; inline +: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 ; inline +: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A ; inline +: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C ; inline +: GL_VERTEX_ARRAY_POINTER HEX: 808E ; inline +: GL_NORMAL_ARRAY_POINTER HEX: 808F ; inline +: GL_COLOR_ARRAY_POINTER HEX: 8090 ; inline +: GL_INDEX_ARRAY_POINTER HEX: 8091 ; inline +: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 ; inline +: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 ; inline +: GL_V2F HEX: 2A20 ; inline +: GL_V3F HEX: 2A21 ; inline +: GL_C4UB_V2F HEX: 2A22 ; inline +: GL_C4UB_V3F HEX: 2A23 ; inline +: GL_C3F_V3F HEX: 2A24 ; inline +: GL_N3F_V3F HEX: 2A25 ; inline +: GL_C4F_N3F_V3F HEX: 2A26 ; inline +: GL_T2F_V3F HEX: 2A27 ; inline +: GL_T4F_V4F HEX: 2A28 ; inline +: GL_T2F_C4UB_V3F HEX: 2A29 ; inline +: GL_T2F_C3F_V3F HEX: 2A2A ; inline +: GL_T2F_N3F_V3F HEX: 2A2B ; inline +: GL_T2F_C4F_N3F_V3F HEX: 2A2C ; inline +: GL_T4F_C4F_N3F_V4F HEX: 2A2D ; inline ! Matrix mode -: GL_MATRIX_MODE HEX: 0BA0 ; -: GL_MODELVIEW HEX: 1700 ; -: GL_PROJECTION HEX: 1701 ; -: GL_TEXTURE HEX: 1702 ; +: GL_MATRIX_MODE HEX: 0BA0 ; inline +: GL_MODELVIEW HEX: 1700 ; inline +: GL_PROJECTION HEX: 1701 ; inline +: GL_TEXTURE HEX: 1702 ; inline ! Points -: GL_POINT_SMOOTH HEX: 0B10 ; -: GL_POINT_SIZE HEX: 0B11 ; -: GL_POINT_SIZE_GRANULARITY HEX: 0B13 ; -: GL_POINT_SIZE_RANGE HEX: 0B12 ; +: GL_POINT_SMOOTH HEX: 0B10 ; inline +: GL_POINT_SIZE HEX: 0B11 ; inline +: GL_POINT_SIZE_GRANULARITY HEX: 0B13 ; inline +: GL_POINT_SIZE_RANGE HEX: 0B12 ; inline ! Lines -: GL_LINE_SMOOTH HEX: 0B20 ; -: GL_LINE_STIPPLE HEX: 0B24 ; -: GL_LINE_STIPPLE_PATTERN HEX: 0B25 ; -: GL_LINE_STIPPLE_REPEAT HEX: 0B26 ; -: GL_LINE_WIDTH HEX: 0B21 ; -: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 ; -: GL_LINE_WIDTH_RANGE HEX: 0B22 ; +: GL_LINE_SMOOTH HEX: 0B20 ; inline +: GL_LINE_STIPPLE HEX: 0B24 ; inline +: GL_LINE_STIPPLE_PATTERN HEX: 0B25 ; inline +: GL_LINE_STIPPLE_REPEAT HEX: 0B26 ; inline +: GL_LINE_WIDTH HEX: 0B21 ; inline +: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 ; inline +: GL_LINE_WIDTH_RANGE HEX: 0B22 ; inline ! Polygons -: GL_POINT HEX: 1B00 ; -: GL_LINE HEX: 1B01 ; -: GL_FILL HEX: 1B02 ; -: GL_CW HEX: 0900 ; -: GL_CCW HEX: 0901 ; -: GL_FRONT HEX: 0404 ; -: GL_BACK HEX: 0405 ; -: GL_POLYGON_MODE HEX: 0B40 ; -: GL_POLYGON_SMOOTH HEX: 0B41 ; -: GL_POLYGON_STIPPLE HEX: 0B42 ; -: GL_EDGE_FLAG HEX: 0B43 ; -: GL_CULL_FACE HEX: 0B44 ; -: GL_CULL_FACE_MODE HEX: 0B45 ; -: GL_FRONT_FACE HEX: 0B46 ; -: GL_POLYGON_OFFSET_FACTOR HEX: 8038 ; -: GL_POLYGON_OFFSET_UNITS HEX: 2A00 ; -: GL_POLYGON_OFFSET_POINT HEX: 2A01 ; -: GL_POLYGON_OFFSET_LINE HEX: 2A02 ; -: GL_POLYGON_OFFSET_FILL HEX: 8037 ; +: GL_POINT HEX: 1B00 ; inline +: GL_LINE HEX: 1B01 ; inline +: GL_FILL HEX: 1B02 ; inline +: GL_CW HEX: 0900 ; inline +: GL_CCW HEX: 0901 ; inline +: GL_FRONT HEX: 0404 ; inline +: GL_BACK HEX: 0405 ; inline +: GL_POLYGON_MODE HEX: 0B40 ; inline +: GL_POLYGON_SMOOTH HEX: 0B41 ; inline +: GL_POLYGON_STIPPLE HEX: 0B42 ; inline +: GL_EDGE_FLAG HEX: 0B43 ; inline +: GL_CULL_FACE HEX: 0B44 ; inline +: GL_CULL_FACE_MODE HEX: 0B45 ; inline +: GL_FRONT_FACE HEX: 0B46 ; inline +: GL_POLYGON_OFFSET_FACTOR HEX: 8038 ; inline +: GL_POLYGON_OFFSET_UNITS HEX: 2A00 ; inline +: GL_POLYGON_OFFSET_POINT HEX: 2A01 ; inline +: GL_POLYGON_OFFSET_LINE HEX: 2A02 ; inline +: GL_POLYGON_OFFSET_FILL HEX: 8037 ; inline ! Display Lists -: GL_COMPILE HEX: 1300 ; -: GL_COMPILE_AND_EXECUTE HEX: 1301 ; -: GL_LIST_BASE HEX: 0B32 ; -: GL_LIST_INDEX HEX: 0B33 ; -: GL_LIST_MODE HEX: 0B30 ; +: GL_COMPILE HEX: 1300 ; inline +: GL_COMPILE_AND_EXECUTE HEX: 1301 ; inline +: GL_LIST_BASE HEX: 0B32 ; inline +: GL_LIST_INDEX HEX: 0B33 ; inline +: GL_LIST_MODE HEX: 0B30 ; inline ! Depth buffer -: GL_NEVER HEX: 0200 ; -: GL_LESS HEX: 0201 ; -: GL_EQUAL HEX: 0202 ; -: GL_LEQUAL HEX: 0203 ; -: GL_GREATER HEX: 0204 ; -: GL_NOTEQUAL HEX: 0205 ; -: GL_GEQUAL HEX: 0206 ; -: GL_ALWAYS HEX: 0207 ; -: GL_DEPTH_TEST HEX: 0B71 ; -: GL_DEPTH_BITS HEX: 0D56 ; -: GL_DEPTH_CLEAR_VALUE HEX: 0B73 ; -: GL_DEPTH_FUNC HEX: 0B74 ; -: GL_DEPTH_RANGE HEX: 0B70 ; -: GL_DEPTH_WRITEMASK HEX: 0B72 ; -: GL_DEPTH_COMPONENT HEX: 1902 ; +: GL_NEVER HEX: 0200 ; inline +: GL_LESS HEX: 0201 ; inline +: GL_EQUAL HEX: 0202 ; inline +: GL_LEQUAL HEX: 0203 ; inline +: GL_GREATER HEX: 0204 ; inline +: GL_NOTEQUAL HEX: 0205 ; inline +: GL_GEQUAL HEX: 0206 ; inline +: GL_ALWAYS HEX: 0207 ; inline +: GL_DEPTH_TEST HEX: 0B71 ; inline +: GL_DEPTH_BITS HEX: 0D56 ; inline +: GL_DEPTH_CLEAR_VALUE HEX: 0B73 ; inline +: GL_DEPTH_FUNC HEX: 0B74 ; inline +: GL_DEPTH_RANGE HEX: 0B70 ; inline +: GL_DEPTH_WRITEMASK HEX: 0B72 ; inline +: GL_DEPTH_COMPONENT HEX: 1902 ; inline ! Lighting -: GL_LIGHTING HEX: 0B50 ; -: GL_LIGHT0 HEX: 4000 ; -: GL_LIGHT1 HEX: 4001 ; -: GL_LIGHT2 HEX: 4002 ; -: GL_LIGHT3 HEX: 4003 ; -: GL_LIGHT4 HEX: 4004 ; -: GL_LIGHT5 HEX: 4005 ; -: GL_LIGHT6 HEX: 4006 ; -: GL_LIGHT7 HEX: 4007 ; -: GL_SPOT_EXPONENT HEX: 1205 ; -: GL_SPOT_CUTOFF HEX: 1206 ; -: GL_CONSTANT_ATTENUATION HEX: 1207 ; -: GL_LINEAR_ATTENUATION HEX: 1208 ; -: GL_QUADRATIC_ATTENUATION HEX: 1209 ; -: GL_AMBIENT HEX: 1200 ; -: GL_DIFFUSE HEX: 1201 ; -: GL_SPECULAR HEX: 1202 ; -: GL_SHININESS HEX: 1601 ; -: GL_EMISSION HEX: 1600 ; -: GL_POSITION HEX: 1203 ; -: GL_SPOT_DIRECTION HEX: 1204 ; -: GL_AMBIENT_AND_DIFFUSE HEX: 1602 ; -: GL_COLOR_INDEXES HEX: 1603 ; -: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 ; -: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 ; -: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 ; -: GL_FRONT_AND_BACK HEX: 0408 ; -: GL_SHADE_MODEL HEX: 0B54 ; -: GL_FLAT HEX: 1D00 ; -: GL_SMOOTH HEX: 1D01 ; -: GL_COLOR_MATERIAL HEX: 0B57 ; -: GL_COLOR_MATERIAL_FACE HEX: 0B55 ; -: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 ; -: GL_NORMALIZE HEX: 0BA1 ; +: GL_LIGHTING HEX: 0B50 ; inline +: GL_LIGHT0 HEX: 4000 ; inline +: GL_LIGHT1 HEX: 4001 ; inline +: GL_LIGHT2 HEX: 4002 ; inline +: GL_LIGHT3 HEX: 4003 ; inline +: GL_LIGHT4 HEX: 4004 ; inline +: GL_LIGHT5 HEX: 4005 ; inline +: GL_LIGHT6 HEX: 4006 ; inline +: GL_LIGHT7 HEX: 4007 ; inline +: GL_SPOT_EXPONENT HEX: 1205 ; inline +: GL_SPOT_CUTOFF HEX: 1206 ; inline +: GL_CONSTANT_ATTENUATION HEX: 1207 ; inline +: GL_LINEAR_ATTENUATION HEX: 1208 ; inline +: GL_QUADRATIC_ATTENUATION HEX: 1209 ; inline +: GL_AMBIENT HEX: 1200 ; inline +: GL_DIFFUSE HEX: 1201 ; inline +: GL_SPECULAR HEX: 1202 ; inline +: GL_SHININESS HEX: 1601 ; inline +: GL_EMISSION HEX: 1600 ; inline +: GL_POSITION HEX: 1203 ; inline +: GL_SPOT_DIRECTION HEX: 1204 ; inline +: GL_AMBIENT_AND_DIFFUSE HEX: 1602 ; inline +: GL_COLOR_INDEXES HEX: 1603 ; inline +: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 ; inline +: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 ; inline +: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 ; inline +: GL_FRONT_AND_BACK HEX: 0408 ; inline +: GL_SHADE_MODEL HEX: 0B54 ; inline +: GL_FLAT HEX: 1D00 ; inline +: GL_SMOOTH HEX: 1D01 ; inline +: GL_COLOR_MATERIAL HEX: 0B57 ; inline +: GL_COLOR_MATERIAL_FACE HEX: 0B55 ; inline +: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 ; inline +: GL_NORMALIZE HEX: 0BA1 ; inline ! User clipping planes -: GL_CLIP_PLANE0 HEX: 3000 ; -: GL_CLIP_PLANE1 HEX: 3001 ; -: GL_CLIP_PLANE2 HEX: 3002 ; -: GL_CLIP_PLANE3 HEX: 3003 ; -: GL_CLIP_PLANE4 HEX: 3004 ; -: GL_CLIP_PLANE5 HEX: 3005 ; +: GL_CLIP_PLANE0 HEX: 3000 ; inline +: GL_CLIP_PLANE1 HEX: 3001 ; inline +: GL_CLIP_PLANE2 HEX: 3002 ; inline +: GL_CLIP_PLANE3 HEX: 3003 ; inline +: GL_CLIP_PLANE4 HEX: 3004 ; inline +: GL_CLIP_PLANE5 HEX: 3005 ; inline ! Accumulation buffer -: GL_ACCUM_RED_BITS HEX: 0D58 ; -: GL_ACCUM_GREEN_BITS HEX: 0D59 ; -: GL_ACCUM_BLUE_BITS HEX: 0D5A ; -: GL_ACCUM_ALPHA_BITS HEX: 0D5B ; -: GL_ACCUM_CLEAR_VALUE HEX: 0B80 ; -: GL_ACCUM HEX: 0100 ; -: GL_ADD HEX: 0104 ; -: GL_LOAD HEX: 0101 ; -: GL_MULT HEX: 0103 ; -: GL_RETURN HEX: 0102 ; +: GL_ACCUM_RED_BITS HEX: 0D58 ; inline +: GL_ACCUM_GREEN_BITS HEX: 0D59 ; inline +: GL_ACCUM_BLUE_BITS HEX: 0D5A ; inline +: GL_ACCUM_ALPHA_BITS HEX: 0D5B ; inline +: GL_ACCUM_CLEAR_VALUE HEX: 0B80 ; inline +: GL_ACCUM HEX: 0100 ; inline +: GL_ADD HEX: 0104 ; inline +: GL_LOAD HEX: 0101 ; inline +: GL_MULT HEX: 0103 ; inline +: GL_RETURN HEX: 0102 ; inline ! Alpha testing -: GL_ALPHA_TEST HEX: 0BC0 ; -: GL_ALPHA_TEST_REF HEX: 0BC2 ; -: GL_ALPHA_TEST_FUNC HEX: 0BC1 ; +: GL_ALPHA_TEST HEX: 0BC0 ; inline +: GL_ALPHA_TEST_REF HEX: 0BC2 ; inline +: GL_ALPHA_TEST_FUNC HEX: 0BC1 ; inline ! Blending -: GL_BLEND HEX: 0BE2 ; -: GL_BLEND_SRC HEX: 0BE1 ; -: GL_BLEND_DST HEX: 0BE0 ; -: GL_ZERO HEX: 0 ; -: GL_ONE HEX: 1 ; -: GL_SRC_COLOR HEX: 0300 ; -: GL_ONE_MINUS_SRC_COLOR HEX: 0301 ; -: GL_SRC_ALPHA HEX: 0302 ; -: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 ; -: GL_DST_ALPHA HEX: 0304 ; -: GL_ONE_MINUS_DST_ALPHA HEX: 0305 ; -: GL_DST_COLOR HEX: 0306 ; -: GL_ONE_MINUS_DST_COLOR HEX: 0307 ; -: GL_SRC_ALPHA_SATURATE HEX: 0308 ; +: GL_BLEND HEX: 0BE2 ; inline +: GL_BLEND_SRC HEX: 0BE1 ; inline +: GL_BLEND_DST HEX: 0BE0 ; inline +: GL_ZERO HEX: 0 ; inline +: GL_ONE HEX: 1 ; inline +: GL_SRC_COLOR HEX: 0300 ; inline +: GL_ONE_MINUS_SRC_COLOR HEX: 0301 ; inline +: GL_SRC_ALPHA HEX: 0302 ; inline +: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 ; inline +: GL_DST_ALPHA HEX: 0304 ; inline +: GL_ONE_MINUS_DST_ALPHA HEX: 0305 ; inline +: GL_DST_COLOR HEX: 0306 ; inline +: GL_ONE_MINUS_DST_COLOR HEX: 0307 ; inline +: GL_SRC_ALPHA_SATURATE HEX: 0308 ; inline ! Render Mode -: GL_FEEDBACK HEX: 1C01 ; -: GL_RENDER HEX: 1C00 ; -: GL_SELECT HEX: 1C02 ; +: GL_FEEDBACK HEX: 1C01 ; inline +: GL_RENDER HEX: 1C00 ; inline +: GL_SELECT HEX: 1C02 ; inline ! Feedback -: GL_2D HEX: 0600 ; -: GL_3D HEX: 0601 ; -: GL_3D_COLOR HEX: 0602 ; -: GL_3D_COLOR_TEXTURE HEX: 0603 ; -: GL_4D_COLOR_TEXTURE HEX: 0604 ; -: GL_POINT_TOKEN HEX: 0701 ; -: GL_LINE_TOKEN HEX: 0702 ; -: GL_LINE_RESET_TOKEN HEX: 0707 ; -: GL_POLYGON_TOKEN HEX: 0703 ; -: GL_BITMAP_TOKEN HEX: 0704 ; -: GL_DRAW_PIXEL_TOKEN HEX: 0705 ; -: GL_COPY_PIXEL_TOKEN HEX: 0706 ; -: GL_PASS_THROUGH_TOKEN HEX: 0700 ; -: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 ; -: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 ; -: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 ; +: GL_2D HEX: 0600 ; inline +: GL_3D HEX: 0601 ; inline +: GL_3D_COLOR HEX: 0602 ; inline +: GL_3D_COLOR_TEXTURE HEX: 0603 ; inline +: GL_4D_COLOR_TEXTURE HEX: 0604 ; inline +: GL_POINT_TOKEN HEX: 0701 ; inline +: GL_LINE_TOKEN HEX: 0702 ; inline +: GL_LINE_RESET_TOKEN HEX: 0707 ; inline +: GL_POLYGON_TOKEN HEX: 0703 ; inline +: GL_BITMAP_TOKEN HEX: 0704 ; inline +: GL_DRAW_PIXEL_TOKEN HEX: 0705 ; inline +: GL_COPY_PIXEL_TOKEN HEX: 0706 ; inline +: GL_PASS_THROUGH_TOKEN HEX: 0700 ; inline +: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 ; inline +: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 ; inline +: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 ; inline ! Selection -: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 ; -: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 ; +: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 ; inline +: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 ; inline ! Fog -: GL_FOG HEX: 0B60 ; -: GL_FOG_MODE HEX: 0B65 ; -: GL_FOG_DENSITY HEX: 0B62 ; -: GL_FOG_COLOR HEX: 0B66 ; -: GL_FOG_INDEX HEX: 0B61 ; -: GL_FOG_START HEX: 0B63 ; -: GL_FOG_END HEX: 0B64 ; -: GL_LINEAR HEX: 2601 ; -: GL_EXP HEX: 0800 ; -: GL_EXP2 HEX: 0801 ; +: GL_FOG HEX: 0B60 ; inline +: GL_FOG_MODE HEX: 0B65 ; inline +: GL_FOG_DENSITY HEX: 0B62 ; inline +: GL_FOG_COLOR HEX: 0B66 ; inline +: GL_FOG_INDEX HEX: 0B61 ; inline +: GL_FOG_START HEX: 0B63 ; inline +: GL_FOG_END HEX: 0B64 ; inline +: GL_LINEAR HEX: 2601 ; inline +: GL_EXP HEX: 0800 ; inline +: GL_EXP2 HEX: 0801 ; inline ! Logic Ops -: GL_LOGIC_OP HEX: 0BF1 ; -: GL_INDEX_LOGIC_OP HEX: 0BF1 ; -: GL_COLOR_LOGIC_OP HEX: 0BF2 ; -: GL_LOGIC_OP_MODE HEX: 0BF0 ; -: GL_CLEAR HEX: 1500 ; -: GL_SET HEX: 150F ; -: GL_COPY HEX: 1503 ; -: GL_COPY_INVERTED HEX: 150C ; -: GL_NOOP HEX: 1505 ; -: GL_INVERT HEX: 150A ; -: GL_AND HEX: 1501 ; -: GL_NAND HEX: 150E ; -: GL_OR HEX: 1507 ; -: GL_NOR HEX: 1508 ; -: GL_XOR HEX: 1506 ; -: GL_EQUIV HEX: 1509 ; -: GL_AND_REVERSE HEX: 1502 ; -: GL_AND_INVERTED HEX: 1504 ; -: GL_OR_REVERSE HEX: 150B ; -: GL_OR_INVERTED HEX: 150D ; +: GL_LOGIC_OP HEX: 0BF1 ; inline +: GL_INDEX_LOGIC_OP HEX: 0BF1 ; inline +: GL_COLOR_LOGIC_OP HEX: 0BF2 ; inline +: GL_LOGIC_OP_MODE HEX: 0BF0 ; inline +: GL_CLEAR HEX: 1500 ; inline +: GL_SET HEX: 150F ; inline +: GL_COPY HEX: 1503 ; inline +: GL_COPY_INVERTED HEX: 150C ; inline +: GL_NOOP HEX: 1505 ; inline +: GL_INVERT HEX: 150A ; inline +: GL_AND HEX: 1501 ; inline +: GL_NAND HEX: 150E ; inline +: GL_OR HEX: 1507 ; inline +: GL_NOR HEX: 1508 ; inline +: GL_XOR HEX: 1506 ; inline +: GL_EQUIV HEX: 1509 ; inline +: GL_AND_REVERSE HEX: 1502 ; inline +: GL_AND_INVERTED HEX: 1504 ; inline +: GL_OR_REVERSE HEX: 150B ; inline +: GL_OR_INVERTED HEX: 150D ; inline ! Stencil -: GL_STENCIL_TEST HEX: 0B90 ; -: GL_STENCIL_WRITEMASK HEX: 0B98 ; -: GL_STENCIL_BITS HEX: 0D57 ; -: GL_STENCIL_FUNC HEX: 0B92 ; -: GL_STENCIL_VALUE_MASK HEX: 0B93 ; -: GL_STENCIL_REF HEX: 0B97 ; -: GL_STENCIL_FAIL HEX: 0B94 ; -: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 ; -: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 ; -: GL_STENCIL_CLEAR_VALUE HEX: 0B91 ; -: GL_STENCIL_INDEX HEX: 1901 ; -: GL_KEEP HEX: 1E00 ; -: GL_REPLACE HEX: 1E01 ; -: GL_INCR HEX: 1E02 ; -: GL_DECR HEX: 1E03 ; +: GL_STENCIL_TEST HEX: 0B90 ; inline +: GL_STENCIL_WRITEMASK HEX: 0B98 ; inline +: GL_STENCIL_BITS HEX: 0D57 ; inline +: GL_STENCIL_FUNC HEX: 0B92 ; inline +: GL_STENCIL_VALUE_MASK HEX: 0B93 ; inline +: GL_STENCIL_REF HEX: 0B97 ; inline +: GL_STENCIL_FAIL HEX: 0B94 ; inline +: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 ; inline +: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 ; inline +: GL_STENCIL_CLEAR_VALUE HEX: 0B91 ; inline +: GL_STENCIL_INDEX HEX: 1901 ; inline +: GL_KEEP HEX: 1E00 ; inline +: GL_REPLACE HEX: 1E01 ; inline +: GL_INCR HEX: 1E02 ; inline +: GL_DECR HEX: 1E03 ; inline ! Buffers, Pixel Drawing/Reading -: GL_NONE HEX: 0 ; -: GL_LEFT HEX: 0406 ; -: GL_RIGHT HEX: 0407 ; +: GL_NONE HEX: 0 ; inline +: GL_LEFT HEX: 0406 ; inline +: GL_RIGHT HEX: 0407 ; inline ! defined elsewhere ! GL_FRONT HEX: 0404 ! GL_BACK HEX: 0405 ! GL_FRONT_AND_BACK HEX: 0408 -: GL_FRONT_LEFT HEX: 0400 ; -: GL_FRONT_RIGHT HEX: 0401 ; -: GL_BACK_LEFT HEX: 0402 ; -: GL_BACK_RIGHT HEX: 0403 ; -: GL_AUX0 HEX: 0409 ; -: GL_AUX1 HEX: 040A ; -: GL_AUX2 HEX: 040B ; -: GL_AUX3 HEX: 040C ; -: GL_COLOR_INDEX HEX: 1900 ; -: GL_RED HEX: 1903 ; -: GL_GREEN HEX: 1904 ; -: GL_BLUE HEX: 1905 ; -: GL_ALPHA HEX: 1906 ; -: GL_LUMINANCE HEX: 1909 ; -: GL_LUMINANCE_ALPHA HEX: 190A ; -: GL_ALPHA_BITS HEX: 0D55 ; -: GL_RED_BITS HEX: 0D52 ; -: GL_GREEN_BITS HEX: 0D53 ; -: GL_BLUE_BITS HEX: 0D54 ; -: GL_INDEX_BITS HEX: 0D51 ; -: GL_SUBPIXEL_BITS HEX: 0D50 ; -: GL_AUX_BUFFERS HEX: 0C00 ; -: GL_READ_BUFFER HEX: 0C02 ; -: GL_DRAW_BUFFER HEX: 0C01 ; -: GL_DOUBLEBUFFER HEX: 0C32 ; -: GL_STEREO HEX: 0C33 ; -: GL_BITMAP HEX: 1A00 ; -: GL_COLOR HEX: 1800 ; -: GL_DEPTH HEX: 1801 ; -: GL_STENCIL HEX: 1802 ; -: GL_DITHER HEX: 0BD0 ; -: GL_RGB HEX: 1907 ; -: GL_RGBA HEX: 1908 ; +: GL_FRONT_LEFT HEX: 0400 ; inline +: GL_FRONT_RIGHT HEX: 0401 ; inline +: GL_BACK_LEFT HEX: 0402 ; inline +: GL_BACK_RIGHT HEX: 0403 ; inline +: GL_AUX0 HEX: 0409 ; inline +: GL_AUX1 HEX: 040A ; inline +: GL_AUX2 HEX: 040B ; inline +: GL_AUX3 HEX: 040C ; inline +: GL_COLOR_INDEX HEX: 1900 ; inline +: GL_RED HEX: 1903 ; inline +: GL_GREEN HEX: 1904 ; inline +: GL_BLUE HEX: 1905 ; inline +: GL_ALPHA HEX: 1906 ; inline +: GL_LUMINANCE HEX: 1909 ; inline +: GL_LUMINANCE_ALPHA HEX: 190A ; inline +: GL_ALPHA_BITS HEX: 0D55 ; inline +: GL_RED_BITS HEX: 0D52 ; inline +: GL_GREEN_BITS HEX: 0D53 ; inline +: GL_BLUE_BITS HEX: 0D54 ; inline +: GL_INDEX_BITS HEX: 0D51 ; inline +: GL_SUBPIXEL_BITS HEX: 0D50 ; inline +: GL_AUX_BUFFERS HEX: 0C00 ; inline +: GL_READ_BUFFER HEX: 0C02 ; inline +: GL_DRAW_BUFFER HEX: 0C01 ; inline +: GL_DOUBLEBUFFER HEX: 0C32 ; inline +: GL_STEREO HEX: 0C33 ; inline +: GL_BITMAP HEX: 1A00 ; inline +: GL_COLOR HEX: 1800 ; inline +: GL_DEPTH HEX: 1801 ; inline +: GL_STENCIL HEX: 1802 ; inline +: GL_DITHER HEX: 0BD0 ; inline +: GL_RGB HEX: 1907 ; inline +: GL_RGBA HEX: 1908 ; inline ! Implementation limits -: GL_MAX_LIST_NESTING HEX: 0B31 ; -: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 ; -: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 ; -: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 ; -: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 ; -: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 ; -: GL_MAX_EVAL_ORDER HEX: 0D30 ; -: GL_MAX_LIGHTS HEX: 0D31 ; -: GL_MAX_CLIP_PLANES HEX: 0D32 ; -: GL_MAX_TEXTURE_SIZE HEX: 0D33 ; -: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 ; -: GL_MAX_VIEWPORT_DIMS HEX: 0D3A ; -: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B ; +: GL_MAX_LIST_NESTING HEX: 0B31 ; inline +: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 ; inline +: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 ; inline +: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 ; inline +: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 ; inline +: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 ; inline +: GL_MAX_EVAL_ORDER HEX: 0D30 ; inline +: GL_MAX_LIGHTS HEX: 0D31 ; inline +: GL_MAX_CLIP_PLANES HEX: 0D32 ; inline +: GL_MAX_TEXTURE_SIZE HEX: 0D33 ; inline +: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 ; inline +: GL_MAX_VIEWPORT_DIMS HEX: 0D3A ; inline +: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B ; inline ! Gets -: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 ; -: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 ; -: GL_COLOR_CLEAR_VALUE HEX: 0C22 ; -: GL_COLOR_WRITEMASK HEX: 0C23 ; -: GL_CURRENT_INDEX HEX: 0B01 ; -: GL_CURRENT_COLOR HEX: 0B00 ; -: GL_CURRENT_NORMAL HEX: 0B02 ; -: GL_CURRENT_RASTER_COLOR HEX: 0B04 ; -: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 ; -: GL_CURRENT_RASTER_INDEX HEX: 0B05 ; -: GL_CURRENT_RASTER_POSITION HEX: 0B07 ; -: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 ; -: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 ; -: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 ; -: GL_INDEX_CLEAR_VALUE HEX: 0C20 ; -: GL_INDEX_MODE HEX: 0C30 ; -: GL_INDEX_WRITEMASK HEX: 0C21 ; -: GL_MODELVIEW_MATRIX HEX: 0BA6 ; -: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 ; -: GL_NAME_STACK_DEPTH HEX: 0D70 ; -: GL_PROJECTION_MATRIX HEX: 0BA7 ; -: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 ; -: GL_RENDER_MODE HEX: 0C40 ; -: GL_RGBA_MODE HEX: 0C31 ; -: GL_TEXTURE_MATRIX HEX: 0BA8 ; -: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 ; -: GL_VIEWPORT HEX: 0BA2 ; +: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 ; inline +: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 ; inline +: GL_COLOR_CLEAR_VALUE HEX: 0C22 ; inline +: GL_COLOR_WRITEMASK HEX: 0C23 ; inline +: GL_CURRENT_INDEX HEX: 0B01 ; inline +: GL_CURRENT_COLOR HEX: 0B00 ; inline +: GL_CURRENT_NORMAL HEX: 0B02 ; inline +: GL_CURRENT_RASTER_COLOR HEX: 0B04 ; inline +: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 ; inline +: GL_CURRENT_RASTER_INDEX HEX: 0B05 ; inline +: GL_CURRENT_RASTER_POSITION HEX: 0B07 ; inline +: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 ; inline +: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 ; inline +: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 ; inline +: GL_INDEX_CLEAR_VALUE HEX: 0C20 ; inline +: GL_INDEX_MODE HEX: 0C30 ; inline +: GL_INDEX_WRITEMASK HEX: 0C21 ; inline +: GL_MODELVIEW_MATRIX HEX: 0BA6 ; inline +: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 ; inline +: GL_NAME_STACK_DEPTH HEX: 0D70 ; inline +: GL_PROJECTION_MATRIX HEX: 0BA7 ; inline +: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 ; inline +: GL_RENDER_MODE HEX: 0C40 ; inline +: GL_RGBA_MODE HEX: 0C31 ; inline +: GL_TEXTURE_MATRIX HEX: 0BA8 ; inline +: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 ; inline +: GL_VIEWPORT HEX: 0BA2 ; inline -! Evaluators -: GL_AUTO_NORMAL HEX: 0D80 ; -: GL_MAP1_COLOR_4 HEX: 0D90 ; -: GL_MAP1_INDEX HEX: 0D91 ; -: GL_MAP1_NORMAL HEX: 0D92 ; -: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 ; -: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 ; -: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 ; -: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 ; -: GL_MAP1_VERTEX_3 HEX: 0D97 ; -: GL_MAP1_VERTEX_4 HEX: 0D98 ; -: GL_MAP2_COLOR_4 HEX: 0DB0 ; -: GL_MAP2_INDEX HEX: 0DB1 ; -: GL_MAP2_NORMAL HEX: 0DB2 ; -: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 ; -: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 ; -: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 ; -: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 ; -: GL_MAP2_VERTEX_3 HEX: 0DB7 ; -: GL_MAP2_VERTEX_4 HEX: 0DB8 ; -: GL_MAP1_GRID_DOMAIN HEX: 0DD0 ; -: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 ; -: GL_MAP2_GRID_DOMAIN HEX: 0DD2 ; -: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 ; -: GL_COEFF HEX: 0A00 ; -: GL_DOMAIN HEX: 0A02 ; -: GL_ORDER HEX: 0A01 ; +! Evaluators inline +: GL_AUTO_NORMAL HEX: 0D80 ; inline +: GL_MAP1_COLOR_4 HEX: 0D90 ; inline +: GL_MAP1_INDEX HEX: 0D91 ; inline +: GL_MAP1_NORMAL HEX: 0D92 ; inline +: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 ; inline +: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 ; inline +: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 ; inline +: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 ; inline +: GL_MAP1_VERTEX_3 HEX: 0D97 ; inline +: GL_MAP1_VERTEX_4 HEX: 0D98 ; inline +: GL_MAP2_COLOR_4 HEX: 0DB0 ; inline +: GL_MAP2_INDEX HEX: 0DB1 ; inline +: GL_MAP2_NORMAL HEX: 0DB2 ; inline +: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 ; inline +: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 ; inline +: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 ; inline +: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 ; inline +: GL_MAP2_VERTEX_3 HEX: 0DB7 ; inline +: GL_MAP2_VERTEX_4 HEX: 0DB8 ; inline +: GL_MAP1_GRID_DOMAIN HEX: 0DD0 ; inline +: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 ; inline +: GL_MAP2_GRID_DOMAIN HEX: 0DD2 ; inline +: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 ; inline +: GL_COEFF HEX: 0A00 ; inline +: GL_DOMAIN HEX: 0A02 ; inline +: GL_ORDER HEX: 0A01 ; inline -! Hints -: GL_FOG_HINT HEX: 0C54 ; -: GL_LINE_SMOOTH_HINT HEX: 0C52 ; -: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 ; -: GL_POINT_SMOOTH_HINT HEX: 0C51 ; -: GL_POLYGON_SMOOTH_HINT HEX: 0C53 ; -: GL_DONT_CARE HEX: 1100 ; -: GL_FASTEST HEX: 1101 ; -: GL_NICEST HEX: 1102 ; +! Hints inline +: GL_FOG_HINT HEX: 0C54 ; inline +: GL_LINE_SMOOTH_HINT HEX: 0C52 ; inline +: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 ; inline +: GL_POINT_SMOOTH_HINT HEX: 0C51 ; inline +: GL_POLYGON_SMOOTH_HINT HEX: 0C53 ; inline +: GL_DONT_CARE HEX: 1100 ; inline +: GL_FASTEST HEX: 1101 ; inline +: GL_NICEST HEX: 1102 ; inline -! Scissor box -: GL_SCISSOR_TEST HEX: 0C11 ; -: GL_SCISSOR_BOX HEX: 0C10 ; +! Scissor box inline +: GL_SCISSOR_TEST HEX: 0C11 ; inline +: GL_SCISSOR_BOX HEX: 0C10 ; inline -! Pixel Mode / Transfer -: GL_MAP_COLOR HEX: 0D10 ; -: GL_MAP_STENCIL HEX: 0D11 ; -: GL_INDEX_SHIFT HEX: 0D12 ; -: GL_INDEX_OFFSET HEX: 0D13 ; -: GL_RED_SCALE HEX: 0D14 ; -: GL_RED_BIAS HEX: 0D15 ; -: GL_GREEN_SCALE HEX: 0D18 ; -: GL_GREEN_BIAS HEX: 0D19 ; -: GL_BLUE_SCALE HEX: 0D1A ; -: GL_BLUE_BIAS HEX: 0D1B ; -: GL_ALPHA_SCALE HEX: 0D1C ; -: GL_ALPHA_BIAS HEX: 0D1D ; -: GL_DEPTH_SCALE HEX: 0D1E ; -: GL_DEPTH_BIAS HEX: 0D1F ; -: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 ; -: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 ; -: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 ; -: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 ; -: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 ; -: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 ; -: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 ; -: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 ; -: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 ; -: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 ; -: GL_PIXEL_MAP_S_TO_S HEX: 0C71 ; -: GL_PIXEL_MAP_I_TO_I HEX: 0C70 ; -: GL_PIXEL_MAP_I_TO_R HEX: 0C72 ; -: GL_PIXEL_MAP_I_TO_G HEX: 0C73 ; -: GL_PIXEL_MAP_I_TO_B HEX: 0C74 ; -: GL_PIXEL_MAP_I_TO_A HEX: 0C75 ; -: GL_PIXEL_MAP_R_TO_R HEX: 0C76 ; -: GL_PIXEL_MAP_G_TO_G HEX: 0C77 ; -: GL_PIXEL_MAP_B_TO_B HEX: 0C78 ; -: GL_PIXEL_MAP_A_TO_A HEX: 0C79 ; -: GL_PACK_ALIGNMENT HEX: 0D05 ; -: GL_PACK_LSB_FIRST HEX: 0D01 ; -: GL_PACK_ROW_LENGTH HEX: 0D02 ; -: GL_PACK_SKIP_PIXELS HEX: 0D04 ; -: GL_PACK_SKIP_ROWS HEX: 0D03 ; -: GL_PACK_SWAP_BYTES HEX: 0D00 ; -: GL_UNPACK_ALIGNMENT HEX: 0CF5 ; -: GL_UNPACK_LSB_FIRST HEX: 0CF1 ; -: GL_UNPACK_ROW_LENGTH HEX: 0CF2 ; -: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 ; -: GL_UNPACK_SKIP_ROWS HEX: 0CF3 ; -: GL_UNPACK_SWAP_BYTES HEX: 0CF0 ; -: GL_ZOOM_X HEX: 0D16 ; -: GL_ZOOM_Y HEX: 0D17 ; +! Pixel Mode / Transfer inline +: GL_MAP_COLOR HEX: 0D10 ; inline +: GL_MAP_STENCIL HEX: 0D11 ; inline +: GL_INDEX_SHIFT HEX: 0D12 ; inline +: GL_INDEX_OFFSET HEX: 0D13 ; inline +: GL_RED_SCALE HEX: 0D14 ; inline +: GL_RED_BIAS HEX: 0D15 ; inline +: GL_GREEN_SCALE HEX: 0D18 ; inline +: GL_GREEN_BIAS HEX: 0D19 ; inline +: GL_BLUE_SCALE HEX: 0D1A ; inline +: GL_BLUE_BIAS HEX: 0D1B ; inline +: GL_ALPHA_SCALE HEX: 0D1C ; inline +: GL_ALPHA_BIAS HEX: 0D1D ; inline +: GL_DEPTH_SCALE HEX: 0D1E ; inline +: GL_DEPTH_BIAS HEX: 0D1F ; inline +: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 ; inline +: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 ; inline +: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 ; inline +: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 ; inline +: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 ; inline +: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 ; inline +: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 ; inline +: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 ; inline +: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 ; inline +: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 ; inline +: GL_PIXEL_MAP_S_TO_S HEX: 0C71 ; inline +: GL_PIXEL_MAP_I_TO_I HEX: 0C70 ; inline +: GL_PIXEL_MAP_I_TO_R HEX: 0C72 ; inline +: GL_PIXEL_MAP_I_TO_G HEX: 0C73 ; inline +: GL_PIXEL_MAP_I_TO_B HEX: 0C74 ; inline +: GL_PIXEL_MAP_I_TO_A HEX: 0C75 ; inline +: GL_PIXEL_MAP_R_TO_R HEX: 0C76 ; inline +: GL_PIXEL_MAP_G_TO_G HEX: 0C77 ; inline +: GL_PIXEL_MAP_B_TO_B HEX: 0C78 ; inline +: GL_PIXEL_MAP_A_TO_A HEX: 0C79 ; inline +: GL_PACK_ALIGNMENT HEX: 0D05 ; inline +: GL_PACK_LSB_FIRST HEX: 0D01 ; inline +: GL_PACK_ROW_LENGTH HEX: 0D02 ; inline +: GL_PACK_SKIP_PIXELS HEX: 0D04 ; inline +: GL_PACK_SKIP_ROWS HEX: 0D03 ; inline +: GL_PACK_SWAP_BYTES HEX: 0D00 ; inline +: GL_UNPACK_ALIGNMENT HEX: 0CF5 ; inline +: GL_UNPACK_LSB_FIRST HEX: 0CF1 ; inline +: GL_UNPACK_ROW_LENGTH HEX: 0CF2 ; inline +: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 ; inline +: GL_UNPACK_SKIP_ROWS HEX: 0CF3 ; inline +: GL_UNPACK_SWAP_BYTES HEX: 0CF0 ; inline +: GL_ZOOM_X HEX: 0D16 ; inline +: GL_ZOOM_Y HEX: 0D17 ; inline -! Texture mapping -: GL_TEXTURE_ENV HEX: 2300 ; -: GL_TEXTURE_ENV_MODE HEX: 2200 ; -: GL_TEXTURE_1D HEX: 0DE0 ; -: GL_TEXTURE_2D HEX: 0DE1 ; -: GL_TEXTURE_WRAP_S HEX: 2802 ; -: GL_TEXTURE_WRAP_T HEX: 2803 ; -: GL_TEXTURE_MAG_FILTER HEX: 2800 ; -: GL_TEXTURE_MIN_FILTER HEX: 2801 ; -: GL_TEXTURE_ENV_COLOR HEX: 2201 ; -: GL_TEXTURE_GEN_S HEX: 0C60 ; -: GL_TEXTURE_GEN_T HEX: 0C61 ; -: GL_TEXTURE_GEN_MODE HEX: 2500 ; -: GL_TEXTURE_BORDER_COLOR HEX: 1004 ; -: GL_TEXTURE_WIDTH HEX: 1000 ; -: GL_TEXTURE_HEIGHT HEX: 1001 ; -: GL_TEXTURE_BORDER HEX: 1005 ; -: GL_TEXTURE_COMPONENTS HEX: 1003 ; -: GL_TEXTURE_RED_SIZE HEX: 805C ; -: GL_TEXTURE_GREEN_SIZE HEX: 805D ; -: GL_TEXTURE_BLUE_SIZE HEX: 805E ; -: GL_TEXTURE_ALPHA_SIZE HEX: 805F ; -: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 ; -: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 ; -: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 ; -: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 ; -: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 ; -: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 ; -: GL_OBJECT_LINEAR HEX: 2401 ; -: GL_OBJECT_PLANE HEX: 2501 ; -: GL_EYE_LINEAR HEX: 2400 ; -: GL_EYE_PLANE HEX: 2502 ; -: GL_SPHERE_MAP HEX: 2402 ; -: GL_DECAL HEX: 2101 ; -: GL_MODULATE HEX: 2100 ; -: GL_NEAREST HEX: 2600 ; -: GL_REPEAT HEX: 2901 ; -: GL_CLAMP HEX: 2900 ; -: GL_S HEX: 2000 ; -: GL_T HEX: 2001 ; -: GL_R HEX: 2002 ; -: GL_Q HEX: 2003 ; -: GL_TEXTURE_GEN_R HEX: 0C62 ; -: GL_TEXTURE_GEN_Q HEX: 0C63 ; +! Texture mapping inline +: GL_TEXTURE_ENV HEX: 2300 ; inline +: GL_TEXTURE_ENV_MODE HEX: 2200 ; inline +: GL_TEXTURE_1D HEX: 0DE0 ; inline +: GL_TEXTURE_2D HEX: 0DE1 ; inline +: GL_TEXTURE_WRAP_S HEX: 2802 ; inline +: GL_TEXTURE_WRAP_T HEX: 2803 ; inline +: GL_TEXTURE_MAG_FILTER HEX: 2800 ; inline +: GL_TEXTURE_MIN_FILTER HEX: 2801 ; inline +: GL_TEXTURE_ENV_COLOR HEX: 2201 ; inline +: GL_TEXTURE_GEN_S HEX: 0C60 ; inline +: GL_TEXTURE_GEN_T HEX: 0C61 ; inline +: GL_TEXTURE_GEN_MODE HEX: 2500 ; inline +: GL_TEXTURE_BORDER_COLOR HEX: 1004 ; inline +: GL_TEXTURE_WIDTH HEX: 1000 ; inline +: GL_TEXTURE_HEIGHT HEX: 1001 ; inline +: GL_TEXTURE_BORDER HEX: 1005 ; inline +: GL_TEXTURE_COMPONENTS HEX: 1003 ; inline +: GL_TEXTURE_RED_SIZE HEX: 805C ; inline +: GL_TEXTURE_GREEN_SIZE HEX: 805D ; inline +: GL_TEXTURE_BLUE_SIZE HEX: 805E ; inline +: GL_TEXTURE_ALPHA_SIZE HEX: 805F ; inline +: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 ; inline +: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 ; inline +: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 ; inline +: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 ; inline +: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 ; inline +: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 ; inline +: GL_OBJECT_LINEAR HEX: 2401 ; inline +: GL_OBJECT_PLANE HEX: 2501 ; inline +: GL_EYE_LINEAR HEX: 2400 ; inline +: GL_EYE_PLANE HEX: 2502 ; inline +: GL_SPHERE_MAP HEX: 2402 ; inline +: GL_DECAL HEX: 2101 ; inline +: GL_MODULATE HEX: 2100 ; inline +: GL_NEAREST HEX: 2600 ; inline +: GL_REPEAT HEX: 2901 ; inline +: GL_CLAMP HEX: 2900 ; inline +: GL_S HEX: 2000 ; inline +: GL_T HEX: 2001 ; inline +: GL_R HEX: 2002 ; inline +: GL_Q HEX: 2003 ; inline +: GL_TEXTURE_GEN_R HEX: 0C62 ; inline +: GL_TEXTURE_GEN_Q HEX: 0C63 ; inline -! Utility -: GL_VENDOR HEX: 1F00 ; -: GL_RENDERER HEX: 1F01 ; -: GL_VERSION HEX: 1F02 ; -: GL_EXTENSIONS HEX: 1F03 ; +! Utility inline +: GL_VENDOR HEX: 1F00 ; inline +: GL_RENDERER HEX: 1F01 ; inline +: GL_VERSION HEX: 1F02 ; inline +: GL_EXTENSIONS HEX: 1F03 ; inline -! Errors -: GL_NO_ERROR HEX: 0 ; -: GL_INVALID_VALUE HEX: 0501 ; -: GL_INVALID_ENUM HEX: 0500 ; -: GL_INVALID_OPERATION HEX: 0502 ; -: GL_STACK_OVERFLOW HEX: 0503 ; -: GL_STACK_UNDERFLOW HEX: 0504 ; -: GL_OUT_OF_MEMORY HEX: 0505 ; +! Errors inline +: GL_NO_ERROR HEX: 0 ; inline +: GL_INVALID_VALUE HEX: 0501 ; inline +: GL_INVALID_ENUM HEX: 0500 ; inline +: GL_INVALID_OPERATION HEX: 0502 ; inline +: GL_STACK_OVERFLOW HEX: 0503 ; inline +: GL_STACK_UNDERFLOW HEX: 0504 ; inline +: GL_OUT_OF_MEMORY HEX: 0505 ; inline ! glPush/PopAttrib bits -: GL_CURRENT_BIT HEX: 00000001 ; -: GL_POINT_BIT HEX: 00000002 ; -: GL_LINE_BIT HEX: 00000004 ; -: GL_POLYGON_BIT HEX: 00000008 ; -: GL_POLYGON_STIPPLE_BIT HEX: 00000010 ; -: GL_PIXEL_MODE_BIT HEX: 00000020 ; -: GL_LIGHTING_BIT HEX: 00000040 ; -: GL_FOG_BIT HEX: 00000080 ; -: GL_DEPTH_BUFFER_BIT HEX: 00000100 ; -: GL_ACCUM_BUFFER_BIT HEX: 00000200 ; -: GL_STENCIL_BUFFER_BIT HEX: 00000400 ; -: GL_VIEWPORT_BIT HEX: 00000800 ; -: GL_TRANSFORM_BIT HEX: 00001000 ; -: GL_ENABLE_BIT HEX: 00002000 ; -: GL_COLOR_BUFFER_BIT HEX: 00004000 ; -: GL_HINT_BIT HEX: 00008000 ; -: GL_EVAL_BIT HEX: 00010000 ; -: GL_LIST_BIT HEX: 00020000 ; -: GL_TEXTURE_BIT HEX: 00040000 ; -: GL_SCISSOR_BIT HEX: 00080000 ; -: GL_ALL_ATTRIB_BITS HEX: 000FFFFF ; +: GL_CURRENT_BIT HEX: 00000001 ; inline +: GL_POINT_BIT HEX: 00000002 ; inline +: GL_LINE_BIT HEX: 00000004 ; inline +: GL_POLYGON_BIT HEX: 00000008 ; inline +: GL_POLYGON_STIPPLE_BIT HEX: 00000010 ; inline +: GL_PIXEL_MODE_BIT HEX: 00000020 ; inline +: GL_LIGHTING_BIT HEX: 00000040 ; inline +: GL_FOG_BIT HEX: 00000080 ; inline +: GL_DEPTH_BUFFER_BIT HEX: 00000100 ; inline +: GL_ACCUM_BUFFER_BIT HEX: 00000200 ; inline +: GL_STENCIL_BUFFER_BIT HEX: 00000400 ; inline +: GL_VIEWPORT_BIT HEX: 00000800 ; inline +: GL_TRANSFORM_BIT HEX: 00001000 ; inline +: GL_ENABLE_BIT HEX: 00002000 ; inline +: GL_COLOR_BUFFER_BIT HEX: 00004000 ; inline +: GL_HINT_BIT HEX: 00008000 ; inline +: GL_EVAL_BIT HEX: 00010000 ; inline +: GL_LIST_BIT HEX: 00020000 ; inline +: GL_TEXTURE_BIT HEX: 00040000 ; inline +: GL_SCISSOR_BIT HEX: 00080000 ; inline +: GL_ALL_ATTRIB_BITS HEX: 000FFFFF ; inline ! OpenGL 1.1 -: GL_PROXY_TEXTURE_1D HEX: 8063 ; -: GL_PROXY_TEXTURE_2D HEX: 8064 ; -: GL_TEXTURE_PRIORITY HEX: 8066 ; -: GL_TEXTURE_RESIDENT HEX: 8067 ; -: GL_TEXTURE_BINDING_1D HEX: 8068 ; -: GL_TEXTURE_BINDING_2D HEX: 8069 ; -: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 ; -: GL_ALPHA4 HEX: 803B ; -: GL_ALPHA8 HEX: 803C ; -: GL_ALPHA12 HEX: 803D ; -: GL_ALPHA16 HEX: 803E ; -: GL_LUMINANCE4 HEX: 803F ; -: GL_LUMINANCE8 HEX: 8040 ; -: GL_LUMINANCE12 HEX: 8041 ; -: GL_LUMINANCE16 HEX: 8042 ; -: GL_LUMINANCE4_ALPHA4 HEX: 8043 ; -: GL_LUMINANCE6_ALPHA2 HEX: 8044 ; -: GL_LUMINANCE8_ALPHA8 HEX: 8045 ; -: GL_LUMINANCE12_ALPHA4 HEX: 8046 ; -: GL_LUMINANCE12_ALPHA12 HEX: 8047 ; -: GL_LUMINANCE16_ALPHA16 HEX: 8048 ; -: GL_INTENSITY HEX: 8049 ; -: GL_INTENSITY4 HEX: 804A ; -: GL_INTENSITY8 HEX: 804B ; -: GL_INTENSITY12 HEX: 804C ; -: GL_INTENSITY16 HEX: 804D ; -: GL_R3_G3_B2 HEX: 2A10 ; -: GL_RGB4 HEX: 804F ; -: GL_RGB5 HEX: 8050 ; -: GL_RGB8 HEX: 8051 ; -: GL_RGB10 HEX: 8052 ; -: GL_RGB12 HEX: 8053 ; -: GL_RGB16 HEX: 8054 ; -: GL_RGBA2 HEX: 8055 ; -: GL_RGBA4 HEX: 8056 ; -: GL_RGB5_A1 HEX: 8057 ; -: GL_RGBA8 HEX: 8058 ; -: GL_RGB10_A2 HEX: 8059 ; -: GL_RGBA12 HEX: 805A ; -: GL_RGBA16 HEX: 805B ; -: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 ; -: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 ; -: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF ; -: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF ; +: GL_PROXY_TEXTURE_1D HEX: 8063 ; inline +: GL_PROXY_TEXTURE_2D HEX: 8064 ; inline +: GL_TEXTURE_PRIORITY HEX: 8066 ; inline +: GL_TEXTURE_RESIDENT HEX: 8067 ; inline +: GL_TEXTURE_BINDING_1D HEX: 8068 ; inline +: GL_TEXTURE_BINDING_2D HEX: 8069 ; inline +: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 ; inline +: GL_ALPHA4 HEX: 803B ; inline +: GL_ALPHA8 HEX: 803C ; inline +: GL_ALPHA12 HEX: 803D ; inline +: GL_ALPHA16 HEX: 803E ; inline +: GL_LUMINANCE4 HEX: 803F ; inline +: GL_LUMINANCE8 HEX: 8040 ; inline +: GL_LUMINANCE12 HEX: 8041 ; inline +: GL_LUMINANCE16 HEX: 8042 ; inline +: GL_LUMINANCE4_ALPHA4 HEX: 8043 ; inline +: GL_LUMINANCE6_ALPHA2 HEX: 8044 ; inline +: GL_LUMINANCE8_ALPHA8 HEX: 8045 ; inline +: GL_LUMINANCE12_ALPHA4 HEX: 8046 ; inline +: GL_LUMINANCE12_ALPHA12 HEX: 8047 ; inline +: GL_LUMINANCE16_ALPHA16 HEX: 8048 ; inline +: GL_INTENSITY HEX: 8049 ; inline +: GL_INTENSITY4 HEX: 804A ; inline +: GL_INTENSITY8 HEX: 804B ; inline +: GL_INTENSITY12 HEX: 804C ; inline +: GL_INTENSITY16 HEX: 804D ; inline +: GL_R3_G3_B2 HEX: 2A10 ; inline +: GL_RGB4 HEX: 804F ; inline +: GL_RGB5 HEX: 8050 ; inline +: GL_RGB8 HEX: 8051 ; inline +: GL_RGB10 HEX: 8052 ; inline +: GL_RGB12 HEX: 8053 ; inline +: GL_RGB16 HEX: 8054 ; inline +: GL_RGBA2 HEX: 8055 ; inline +: GL_RGBA4 HEX: 8056 ; inline +: GL_RGB5_A1 HEX: 8057 ; inline +: GL_RGBA8 HEX: 8058 ; inline +: GL_RGB10_A2 HEX: 8059 ; inline +: GL_RGBA12 HEX: 805A ; inline +: GL_RGBA16 HEX: 805B ; inline +: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 ; inline +: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 ; inline +: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF ; inline +: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF ; inline LIBRARY: gl @@ -642,13 +651,13 @@ FUNCTION: void glLineWidth ( GLfloat width ) ; FUNCTION: void glLineStipple ( GLint factor, GLushort pattern ) ; FUNCTION: void glPolygonMode ( GLenum face, GLenum mode ) ; FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units ) ; -! FUNCTION: void glPolygonStipple ( const GLubyte* mask ) ; -! FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ; +FUNCTION: void glPolygonStipple ( GLubyte* mask ) ; +FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ; FUNCTION: void glEdgeFlag ( GLboolean flag ) ; -! FUNCTION: void glEdgeFlagv ( const GLboolean* flag ) ; +FUNCTION: void glEdgeFlagv ( GLboolean* flag ) ; FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) ; -! FUNCTION: void glClipPlane ( GLenum plane, const GLdouble* equation ) ; -! FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ; +FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation ) ; +FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ; FUNCTION: void glDrawBuffer ( GLenum mode ) ; FUNCTION: void glReadBuffer ( GLenum mode ) ; FUNCTION: void glEnable ( GLenum cap ) ; @@ -657,10 +666,10 @@ FUNCTION: GLboolean glIsEnabled ( GLenum cap ) ; FUNCTION: void glEnableClientState ( GLenum cap ) ; FUNCTION: void glDisableClientState ( GLenum cap ) ; -! FUNCTION: void glGetBooleanv (- GLenum pname, GLboolean* params -) ; -! FUNCTION: void glGetDoublev (- GLenum pname, GLdouble* params -) ; -! FUNCTION: void glGetFloatv (- GLenum pname, GLfloat* params -) ; -! FUNCTION: void glGetIntegerv (- GLenum pname, GLint* params -) ; +FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) ; +FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params ) ; +FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params ) ; FUNCTION: void glPushAttrib ( GLbitfield mask ) ; FUNCTION: void glPopAttrib ( ) ; @@ -670,7 +679,7 @@ FUNCTION: void glPopClientAttrib ( ) ; FUNCTION: GLint glRenderMode ( GLenum mode ) ; FUNCTION: GLenum glGetError ( ) ; -! FUNCTION: const GLubyte* glGetString ( GLenum name ) ; +FUNCTION: GLubyte* glGetString ( GLenum name ) ; FUNCTION: void glFinish ( ) ; FUNCTION: void glFlush ( ) ; FUNCTION: void glHint ( GLenum target, GLenum mode ) ; @@ -690,10 +699,10 @@ FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ; FUNCTION: void glPushMatrix ( ) ; FUNCTION: void glPopMatrix ( ) ; FUNCTION: void glLoadIdentity ( ) ; -! FUNCTION: void glLoadMatrixd ( const GLdouble *m ) ; -! FUNCTION: void glLoadMatrixf ( const GLfloat *m ) ; -! FUNCTION: void glMultMatrixd ( const GLdouble *m ) ; -! FUNCTION: void glMultMatrixf ( const GLfloat *m ) ; +FUNCTION: void glLoadMatrixd ( GLdouble *m ) ; +FUNCTION: void glLoadMatrixf ( GLfloat *m ) ; +FUNCTION: void glMultMatrixd ( GLdouble *m ) ; +FUNCTION: void glMultMatrixf ( GLfloat *m ) ; FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) ; @@ -708,7 +717,7 @@ FUNCTION: GLuint glGenLists ( GLsizei range ) ; FUNCTION: void glNewList ( GLuint list, GLenum mode ) ; FUNCTION: void glEndList ( ) ; FUNCTION: void glCallList ( GLuint list ) ; -! FUNCTION: void glCallLists ( GLsizei n, GLenum type, const GLvoid *lists ) ; +FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists ) ; FUNCTION: void glListBase ( GLuint base ) ; FUNCTION: void glBegin ( GLenum mode ) ; @@ -729,20 +738,20 @@ FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ; FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w ) ; FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ; -! FUNCTION: void glVertex2dv ( const GLdouble *v ) ; -! FUNCTION: void glVertex2fv ( const GLfloat *v ) ; -! FUNCTION: void glVertex2iv ( const GLint *v ) ; -! FUNCTION: void glVertex2sv ( const GLshort *v ) ; -! -! FUNCTION: void glVertex3dv ( const GLdouble *v ) ; -! FUNCTION: void glVertex3fv ( const GLfloat *v ) ; -! FUNCTION: void glVertex3iv ( const GLint *v ) ; -! FUNCTION: void glVertex3sv ( const GLshort *v ) ; -! -! FUNCTION: void glVertex4dv ( const GLdouble *v ) ; -! FUNCTION: void glVertex4fv ( const GLfloat *v ) ; -! FUNCTION: void glVertex4iv ( const GLint *v ) ; -! FUNCTION: void glVertex4sv ( const GLshort *v ) ; +FUNCTION: void glVertex2dv ( GLdouble* v ) ; +FUNCTION: void glVertex2fv ( GLfloat* v ) ; +FUNCTION: void glVertex2iv ( GLint* v ) ; +FUNCTION: void glVertex2sv ( GLshort* v ) ; + +FUNCTION: void glVertex3dv ( GLdouble* v ) ; +FUNCTION: void glVertex3fv ( GLfloat* v ) ; +FUNCTION: void glVertex3iv ( GLint* v ) ; +FUNCTION: void glVertex3sv ( GLshort* v ) ; + +FUNCTION: void glVertex4dv ( GLdouble* v ) ; +FUNCTION: void glVertex4fv ( GLfloat* v ) ; +FUNCTION: void glVertex4iv ( GLint* v ) ; +FUNCTION: void glVertex4sv ( GLshort* v ) ; FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ; FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ; @@ -750,11 +759,11 @@ FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ; FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz ) ; FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ; -! FUNCTION: void glNormal3bv ( const GLbyte *v ) ; -! FUNCTION: void glNormal3dv ( const GLdouble *v ) ; -! FUNCTION: void glNormal3fv ( const GLfloat *v ) ; -! FUNCTION: void glNormal3iv ( const GLint *v ) ; -! FUNCTION: void glNormal3sv ( const GLshort *v ) ; +FUNCTION: void glNormal3bv ( GLbyte* v ) ; +FUNCTION: void glNormal3dv ( GLdouble* v ) ; +FUNCTION: void glNormal3fv ( GLfloat* v ) ; +FUNCTION: void glNormal3iv ( GLint* v ) ; +FUNCTION: void glNormal3sv ( GLshort* v ) ; FUNCTION: void glIndexd ( GLdouble c ) ; FUNCTION: void glIndexf ( GLfloat c ) ; @@ -762,11 +771,11 @@ FUNCTION: void glIndexi ( GLint c ) ; FUNCTION: void glIndexs ( GLshort c ) ; FUNCTION: void glIndexub ( GLubyte c ) ; -! FUNCTION: void glIndexdv ( const GLdouble *c ) ; -! FUNCTION: void glIndexfv ( const GLfloat *c ) ; -! FUNCTION: void glIndexiv ( const GLint *c ) ; -! FUNCTION: void glIndexsv ( const GLshort *c ) ; -! FUNCTION: void glIndexubv ( const GLubyte *c ) ; +FUNCTION: void glIndexdv ( GLdouble* c ) ; +FUNCTION: void glIndexfv ( GLfloat* c ) ; +FUNCTION: void glIndexiv ( GLint* c ) ; +FUNCTION: void glIndexsv ( GLshort* c ) ; +FUNCTION: void glIndexubv ( GLubyte* c ) ; FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ; FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ; @@ -786,23 +795,23 @@ FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte al FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ; FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ; -! FUNCTION: void glColor3bv ( const GLbyte *v ) ; -! FUNCTION: void glColor3dv ( const GLdouble *v ) ; -! FUNCTION: void glColor3fv ( const GLfloat *v ) ; -! FUNCTION: void glColor3iv ( const GLint *v ) ; -! FUNCTION: void glColor3sv ( const GLshort *v ) ; -! FUNCTION: void glColor3ubv ( const GLubyte *v ) ; -! FUNCTION: void glColor3uiv ( const GLuint *v ) ; -! FUNCTION: void glColor3usv ( const GLushort *v ) ; +FUNCTION: void glColor3bv ( GLbyte* v ) ; +FUNCTION: void glColor3dv ( GLdouble* v ) ; +FUNCTION: void glColor3fv ( GLfloat* v ) ; +FUNCTION: void glColor3iv ( GLint* v ) ; +FUNCTION: void glColor3sv ( GLshort* v ) ; +FUNCTION: void glColor3ubv ( GLubyte* v ) ; +FUNCTION: void glColor3uiv ( GLuint* v ) ; +FUNCTION: void glColor3usv ( GLushort* v ) ; -! FUNCTION: void glColor4bv ( const GLbyte *v ) ; -! FUNCTION: void glColor4dv ( const GLdouble *v ) ; -! FUNCTION: void glColor4fv ( const GLfloat *v ) ; -! FUNCTION: void glColor4iv ( const GLint *v ) ; -! FUNCTION: void glColor4sv ( const GLshort *v ) ; -! FUNCTION: void glColor4ubv ( const GLubyte *v ) ; -! FUNCTION: void glColor4uiv ( const GLuint *v ) ; -! FUNCTION: void glColor4usv ( const GLushort *v ) ; +FUNCTION: void glColor4bv ( GLbyte* v ) ; +FUNCTION: void glColor4dv ( GLdouble* v ) ; +FUNCTION: void glColor4fv ( GLfloat* v ) ; +FUNCTION: void glColor4iv ( GLint* v ) ; +FUNCTION: void glColor4sv ( GLshort* v ) ; +FUNCTION: void glColor4ubv ( GLubyte* v ) ; +FUNCTION: void glColor4uiv ( GLuint* v ) ; +FUNCTION: void glColor4usv ( GLushort* v ) ; FUNCTION: void glTexCoord1d ( GLdouble s ) ; @@ -825,25 +834,25 @@ FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ; FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ; FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ; -! FUNCTION: void glTexCoord1dv ( const GLdouble *v ) ; -! FUNCTION: void glTexCoord1fv ( const GLfloat *v ) ; -! FUNCTION: void glTexCoord1iv ( const GLint *v ) ; -! FUNCTION: void glTexCoord1sv ( const GLshort *v ) ; -! -! FUNCTION: void glTexCoord2dv ( const GLdouble *v ) ; -! FUNCTION: void glTexCoord2fv ( const GLfloat *v ) ; -! FUNCTION: void glTexCoord2iv ( const GLint *v ) ; -! FUNCTION: void glTexCoord2sv ( const GLshort *v ) ; -! -! FUNCTION: void glTexCoord3dv ( const GLdouble *v ) ; -! FUNCTION: void glTexCoord3fv ( const GLfloat *v ) ; -! FUNCTION: void glTexCoord3iv ( const GLint *v ) ; -! FUNCTION: void glTexCoord3sv ( const GLshort *v ) ; -! -! FUNCTION: void glTexCoord4dv ( const GLdouble *v ) ; -! FUNCTION: void glTexCoord4fv ( const GLfloat *v ) ; -! FUNCTION: void glTexCoord4iv ( const GLint *v ) ; -! FUNCTION: void glTexCoord4sv ( const GLshort *v ) ; +FUNCTION: void glTexCoord1dv ( GLdouble* v ) ; +FUNCTION: void glTexCoord1fv ( GLfloat* v ) ; +FUNCTION: void glTexCoord1iv ( GLint* v ) ; +FUNCTION: void glTexCoord1sv ( GLshort* v ) ; + +FUNCTION: void glTexCoord2dv ( GLdouble* v ) ; +FUNCTION: void glTexCoord2fv ( GLfloat* v ) ; +FUNCTION: void glTexCoord2iv ( GLint* v ) ; +FUNCTION: void glTexCoord2sv ( GLshort* v ) ; + +FUNCTION: void glTexCoord3dv ( GLdouble* v ) ; +FUNCTION: void glTexCoord3fv ( GLfloat* v ) ; +FUNCTION: void glTexCoord3iv ( GLint* v ) ; +FUNCTION: void glTexCoord3sv ( GLshort* v ) ; + +FUNCTION: void glTexCoord4dv ( GLdouble* v ) ; +FUNCTION: void glTexCoord4fv ( GLfloat* v ) ; +FUNCTION: void glTexCoord4iv ( GLint* v ) ; +FUNCTION: void glTexCoord4sv ( GLshort* v ) ; FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y ) ; FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y ) ; @@ -860,20 +869,20 @@ FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ; FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ; FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ; -! FUNCTION: void glRasterPos2dv ( const GLdouble *v ) ; -! FUNCTION: void glRasterPos2fv ( const GLfloat *v ) ; -! FUNCTION: void glRasterPos2iv ( const GLint *v ) ; -! FUNCTION: void glRasterPos2sv ( const GLshort *v ) ; -! -! FUNCTION: void glRasterPos3dv ( const GLdouble *v ) ; -! FUNCTION: void glRasterPos3fv ( const GLfloat *v ) ; -! FUNCTION: void glRasterPos3iv ( const GLint *v ) ; -! FUNCTION: void glRasterPos3sv ( const GLshort *v ) ; -! -! FUNCTION: void glRasterPos4dv ( const GLdouble *v ) ; -! FUNCTION: void glRasterPos4fv ( const GLfloat *v ) ; -! FUNCTION: void glRasterPos4iv ( const GLint *v ) ; -! FUNCTION: void glRasterPos4sv ( const GLshort *v ) ; +FUNCTION: void glRasterPos2dv ( GLdouble* v ) ; +FUNCTION: void glRasterPos2fv ( GLfloat* v ) ; +FUNCTION: void glRasterPos2iv ( GLint* v ) ; +FUNCTION: void glRasterPos2sv ( GLshort* v ) ; + +FUNCTION: void glRasterPos3dv ( GLdouble* v ) ; +FUNCTION: void glRasterPos3fv ( GLfloat* v ) ; +FUNCTION: void glRasterPos3iv ( GLint* v ) ; +FUNCTION: void glRasterPos3sv ( GLshort* v ) ; + +FUNCTION: void glRasterPos4dv ( GLdouble* v ) ; +FUNCTION: void glRasterPos4fv ( GLfloat* v ) ; +FUNCTION: void glRasterPos4iv ( GLint* v ) ; +FUNCTION: void glRasterPos4sv ( GLshort* v ) ; FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ; @@ -881,26 +890,39 @@ FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ; FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ; FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ; -! FUNCTION: void glRectdv ( const GLdouble *v1, const GLdouble *v2 ) ; -! FUNCTION: void glRectfv ( const GLfloat *v1, const GLfloat *v2 ) ; -! FUNCTION: void glRectiv ( const GLint *v1, const GLint *v2 ) ; -! FUNCTION: void glRectsv ( const GLshort *v1, const GLshort *v2 ) ; +FUNCTION: void glRectdv ( GLdouble *v1, GLdouble *v2 ) ; +FUNCTION: void glRectfv ( GLfloat *v1, GLfloat *v2 ) ; +FUNCTION: void glRectiv ( GLint *v1, GLint *v2 ) ; +FUNCTION: void glRectsv ( GLshort *v1, GLshort *v2 ) ; + +: gl-version ( -- float ) + GL_VERSION glGetString + ! we're only interested in the first three characters since we're looking for 1.0, 1.1, etc. + 2 swap head parse-number ; ! Vertex Arrays (1.1) -! FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ); -! FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid* ptr ) ; -! FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ); -! FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, const GLvoid* ptr ) ; -! FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ); -! FUNCTION: void glEdgeFlagPointer ( GLsizei stride, const GLvoid* ptr ) ; -! FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ; -! FUNCTION: void glArrayElement ( GLint i ) ; -! FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ; -! FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices ); -! FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, const GLvoid* pointer ) ; +! gl-version 1.1 >= [ + FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; + FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ; + FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; + FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ; + FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; + FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ; + + ! [09:39] (slava) NULL + ! [09:39] (slava) then keep that object + ! [09:39] (slava) when you want to get the value stored there, *void* + ! [09:39] (slava) which returns an alien + FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ; + + FUNCTION: void glArrayElement ( GLint i ) ; + FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ; + FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ; + FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ; +! ] when ! Lighting @@ -908,23 +930,23 @@ FUNCTION: void glShadeModel ( GLenum mode ) ; FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param ) ; FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param ) ; -! FUNCTION: void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glLightiv ( GLenum light, GLenum pname, const GLint *params ) ; -! FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ; -! FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint *params ) ; +FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params ) ; +FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params ) ; +FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params ) ; FUNCTION: void glLightModelf ( GLenum pname, GLfloat param ) ; FUNCTION: void glLightModeli ( GLenum pname, GLint param ) ; -! FUNCTION: void glLightModelfv ( GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glLightModeliv ( GLenum pname, const GLint *params ) ; +FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params ) ; +FUNCTION: void glLightModeliv ( GLenum pname, GLint* params ) ; FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) ; FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param ) ; -! FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, const GLint *params ) ; +FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ; +FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params ) ; -! FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ; -! FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ; +FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) ; FUNCTION: void glColorMaterial ( GLenum face, GLenum mode ) ; @@ -939,19 +961,19 @@ FUNCTION: void glPixelStorei ( GLenum pname, GLint param ) ; FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param ) ; FUNCTION: void glPixelTransferi ( GLenum pname, GLint param ) ; -! FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, const GLfloat *values ) ; -! FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, const GLuint *values ) ; -! FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, const GLushort *values ) ; +FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values ) ; +FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values ) ; +FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values ) ; -! FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat *values ) ; -! FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint *values ) ; -! FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort *values ) ; +FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values ) ; +FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ; +FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ; -! FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) ; +FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ; FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; -! FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) ; +FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ; ! Stenciling @@ -967,309 +989,329 @@ FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param ) ; FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ; FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param ) ; -! FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, const GLdouble *params ) ; -! FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, const GLint *params ) ; +FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ; +FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ; +FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ; -! FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ; -! FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ; -! FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ; +FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ; +FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ; FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ; FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param ) ; -! FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, const GLint *params ) ; +FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ; +FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params ) ; -! FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ; -! FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ; +FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) ; FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ; FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param ) ; -! FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) ; +FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ; +FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ; -! FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ; -! FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ; +FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ; -! FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ); -! FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ); +FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) ; +FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) ; -! FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) ; +FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ; -! FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) ; +FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, GLvoid* pixels ) ; -! FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); +FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) ; ! 1.1 functions -! FUNCTION: void glGenTextures ( GLsizei n, GLuint *textures ) ; +! gl-version 1.1 >= [ -! FUNCTION: void glDeleteTextures ( GLsizei n, const GLuint *textures) ; - -FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ; - -! FUNCTION: void glPrioritizeTextures ( GLsizei n, const GLuint *textures, const GLclampf *priorities ) ; - -! FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, const GLuint *textures, GLboolean *residences ) ; - -FUNCTION: GLboolean glIsTexture ( GLuint texture ) ; - -! FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) ; - -! FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) ; - -FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ; - -FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ; - -FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ; - -FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; - - -! Evaluators - -! FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) ; -! FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) ; - -! FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) ; -! FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) ; - -! GFUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ; -! FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ; -! FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint *v ) ; - -FUNCTION: void glEvalCoord1d ( GLdouble u ) ; -FUNCTION: void glEvalCoord1f ( GLfloat u ) ; - -! FUNCTION: void glEvalCoord1dv ( const GLdouble *u ) ; -! FUNCTION: void glEvalCoord1fv ( const GLfloat *u ) ; - -FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ; -FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ; - -! FUNCTION: void glEvalCoord2dv ( const GLdouble *u ) ; -! FUNCTION: void glEvalCoord2fv ( const GLfloat *u ) ; - -! FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ; -! FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ; - -FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ; -FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ; - -FUNCTION: void glEvalPoint1 ( GLint i ) ; -FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ; - -FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ; -FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ; - - -! Fog - -FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ; -FUNCTION: void glFogi ( GLenum pname, GLint param ) ; -! FUNCTION: void glFogfv ( GLenum pname, const GLfloat *params ) ; -! FUNCTION: void glFogiv ( GLenum pname, const GLint *params ) ; - - -! Selection and Feedback - -! FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ; - -FUNCTION: void glPassThrough ( GLfloat token ) ; -! FUNCTION: void glSelectBuffer ( GLsizei size, GLuint *buffer ) ; -FUNCTION: void glInitNames ( ) ; -FUNCTION: void glLoadName ( GLuint name ) ; -FUNCTION: void glPushName ( GLuint name ) ; -FUNCTION: void glPopName ( ) ; + FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ; + + FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ; + + FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ; + + FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ; + + FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ; + + FUNCTION: GLboolean glIsTexture ( GLuint texture ) ; + + FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) ; + + FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; + + FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ; + + FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ; + + FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ; + + FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; + + + ! Evaluators + + FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) ; + FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) ; + + FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) ; + FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) ; + + FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ; + FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ; + FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ; + + FUNCTION: void glEvalCoord1d ( GLdouble u ) ; + FUNCTION: void glEvalCoord1f ( GLfloat u ) ; + + FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ; + FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ; + + FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ; + FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ; + + FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ; + FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ; + + FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ; + FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ; + + FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ; + FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ; + + FUNCTION: void glEvalPoint1 ( GLint i ) ; + FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ; + + FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ; + FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ; + + + ! Fog + + FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ; + FUNCTION: void glFogi ( GLenum pname, GLint param ) ; + FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ; + FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ; + + + ! Selection and Feedback + + FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ; + + FUNCTION: void glPassThrough ( GLfloat token ) ; + FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ; + FUNCTION: void glInitNames ( ) ; + FUNCTION: void glLoadName ( GLuint name ) ; + FUNCTION: void glPushName ( GLuint name ) ; + FUNCTION: void glPopName ( ) ; +! ] when ! OpenGL 1.2 -: GL_PACK_SKIP_IMAGES HEX: 806B ; -: GL_PACK_IMAGE_HEIGHT HEX: 806C ; -: GL_UNPACK_SKIP_IMAGES HEX: 806D ; -: GL_UNPACK_IMAGE_HEIGHT HEX: 806E ; -: GL_TEXTURE_3D HEX: 806F ; -: GL_PROXY_TEXTURE_3D HEX: 8070 ; -: GL_TEXTURE_DEPTH HEX: 8071 ; -: GL_TEXTURE_WRAP_R HEX: 8072 ; -: GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ; -: GL_BGR HEX: 80E0 ; -: GL_BGRA HEX: 80E1 ; -: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ; -: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ; -: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ; -: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ; -: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ; -: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ; -: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ; -: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ; -: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ; -: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ; -: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ; -: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ; -: GL_RESCALE_NORMAL HEX: 803A ; -: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ; -: GL_SINGLE_COLOR HEX: 81F9 ; -: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ; -: GL_CLAMP_TO_EDGE HEX: 812F ; -: GL_TEXTURE_MIN_LOD HEX: 813A ; -: GL_TEXTURE_MAX_LOD HEX: 813B ; -: GL_TEXTURE_BASE_LEVEL HEX: 813C ; -: GL_TEXTURE_MAX_LEVEL HEX: 813D ; -: GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ; -: GL_MAX_ELEMENTS_INDICES HEX: 80E9 ; -: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; -: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; +! gl-version 1.2 >= [ -! FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) ; + : GL_PACK_SKIP_IMAGES HEX: 806B ; inline + : GL_PACK_IMAGE_HEIGHT HEX: 806C ; inline + : GL_UNPACK_SKIP_IMAGES HEX: 806D ; inline + : GL_UNPACK_IMAGE_HEIGHT HEX: 806E ; inline + : GL_TEXTURE_3D HEX: 806F ; inline + : GL_PROXY_TEXTURE_3D HEX: 8070 ; inline + : GL_TEXTURE_DEPTH HEX: 8071 ; inline + : GL_TEXTURE_WRAP_R HEX: 8072 ; inline + : GL_MAX_3D_TEXTURE_SIZE HEX: 8073 ; inline + : GL_BGR HEX: 80E0 ; inline + : GL_BGRA HEX: 80E1 ; inline + : GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 ; inline + : GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 ; inline + : GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 ; inline + : GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 ; inline + : GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 ; inline + : GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 ; inline + : GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 ; inline + : GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 ; inline + : GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 ; inline + : GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 ; inline + : GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 ; inline + : GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 ; inline + : GL_RESCALE_NORMAL HEX: 803A ; inline + : GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 ; inline + : GL_SINGLE_COLOR HEX: 81F9 ; inline + : GL_SEPARATE_SPECULAR_COLOR HEX: 81FA ; inline + : GL_CLAMP_TO_EDGE HEX: 812F ; inline + : GL_TEXTURE_MIN_LOD HEX: 813A ; inline + : GL_TEXTURE_MAX_LOD HEX: 813B ; inline + : GL_TEXTURE_BASE_LEVEL HEX: 813C ; inline + : GL_TEXTURE_MAX_LEVEL HEX: 813D ; inline + : GL_MAX_ELEMENTS_VERTICES HEX: 80E8 ; inline + : GL_MAX_ELEMENTS_INDICES HEX: 80E9 ; inline + : GL_ALIASED_POINT_SIZE_RANGE HEX: 846D ; inline + : GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E ; inline + + FUNCTION: void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ; + + FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ; + + FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ; + + FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; -! FUNCTION: void glTexImage3D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) ; - -! FUNCTION: void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) ; - -! FUNCTION: void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; +! ] when ! TODO: the rest. looks fiddly ! OpenGL 1.3 -: GL_ACTIVE_TEXTURE HEX: 84E0 ; -: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ; -: GL_MAX_TEXTURE_UNITS HEX: 84E2 ; -: GL_TEXTURE0 HEX: 84C0 ; -: GL_TEXTURE1 HEX: 84C1 ; -: GL_TEXTURE2 HEX: 84C2 ; -: GL_TEXTURE3 HEX: 84C3 ; -: GL_TEXTURE4 HEX: 84C4 ; -: GL_TEXTURE5 HEX: 84C5 ; -: GL_TEXTURE6 HEX: 84C6 ; -: GL_TEXTURE7 HEX: 84C7 ; -: GL_TEXTURE8 HEX: 84C8 ; -: GL_TEXTURE9 HEX: 84C9 ; -: GL_TEXTURE10 HEX: 84CA ; -: GL_TEXTURE11 HEX: 84CB ; -: GL_TEXTURE12 HEX: 84CC ; -: GL_TEXTURE13 HEX: 84CD ; -: GL_TEXTURE14 HEX: 84CE ; -: GL_TEXTURE15 HEX: 84CF ; -: GL_TEXTURE16 HEX: 84D0 ; -: GL_TEXTURE17 HEX: 84D1 ; -: GL_TEXTURE18 HEX: 84D2 ; -: GL_TEXTURE19 HEX: 84D3 ; -: GL_TEXTURE20 HEX: 84D4 ; -: GL_TEXTURE21 HEX: 84D5 ; -: GL_TEXTURE22 HEX: 84D6 ; -: GL_TEXTURE23 HEX: 84D7 ; -: GL_TEXTURE24 HEX: 84D8 ; -: GL_TEXTURE25 HEX: 84D9 ; -: GL_TEXTURE26 HEX: 84DA ; -: GL_TEXTURE27 HEX: 84DB ; -: GL_TEXTURE28 HEX: 84DC ; -: GL_TEXTURE29 HEX: 84DD ; -: GL_TEXTURE30 HEX: 84DE ; -: GL_TEXTURE31 HEX: 84DF ; -: GL_NORMAL_MAP HEX: 8511 ; -: GL_REFLECTION_MAP HEX: 8512 ; -: GL_TEXTURE_CUBE_MAP HEX: 8513 ; -: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ; -: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ; -: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ; -: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ; -: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ; -: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ; -: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ; -: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ; -: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ; -: GL_COMBINE HEX: 8570 ; -: GL_COMBINE_RGB HEX: 8571 ; -: GL_COMBINE_ALPHA HEX: 8572 ; -: GL_RGB_SCALE HEX: 8573 ; -: GL_ADD_SIGNED HEX: 8574 ; -: GL_INTERPOLATE HEX: 8575 ; -: GL_CONSTANT HEX: 8576 ; -: GL_PRIMARY_COLOR HEX: 8577 ; -: GL_PREVIOUS HEX: 8578 ; -: GL_SOURCE0_RGB HEX: 8580 ; -: GL_SOURCE1_RGB HEX: 8581 ; -: GL_SOURCE2_RGB HEX: 8582 ; -: GL_SOURCE0_ALPHA HEX: 8588 ; -: GL_SOURCE1_ALPHA HEX: 8589 ; -: GL_SOURCE2_ALPHA HEX: 858A ; -: GL_OPERAND0_RGB HEX: 8590 ; -: GL_OPERAND1_RGB HEX: 8591 ; -: GL_OPERAND2_RGB HEX: 8592 ; -: GL_OPERAND0_ALPHA HEX: 8598 ; -: GL_OPERAND1_ALPHA HEX: 8599 ; -: GL_OPERAND2_ALPHA HEX: 859A ; -: GL_SUBTRACT HEX: 84E7 ; -: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ; -: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ; -: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ; -: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ; -: GL_COMPRESSED_ALPHA HEX: 84E9 ; -: GL_COMPRESSED_LUMINANCE HEX: 84EA ; -: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ; -: GL_COMPRESSED_INTENSITY HEX: 84EC ; -: GL_COMPRESSED_RGB HEX: 84ED ; -: GL_COMPRESSED_RGBA HEX: 84EE ; -: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ; -: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ; -: GL_TEXTURE_COMPRESSED HEX: 86A1 ; -: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ; -: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ; -: GL_DOT3_RGB HEX: 86AE ; -: GL_DOT3_RGBA HEX: 86AF ; -: GL_CLAMP_TO_BORDER HEX: 812D ; -: GL_MULTISAMPLE HEX: 809D ; -: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ; -: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ; -: GL_SAMPLE_COVERAGE HEX: 80A0 ; -: GL_SAMPLE_BUFFERS HEX: 80A8 ; -: GL_SAMPLES HEX: 80A9 ; -: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ; -: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ; -: GL_MULTISAMPLE_BIT HEX: 20000000 ; + +! gl-version 1.3 >= [ + + : GL_ACTIVE_TEXTURE HEX: 84E0 ; inline + : GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 ; inline + : GL_MAX_TEXTURE_UNITS HEX: 84E2 ; inline + : GL_TEXTURE0 HEX: 84C0 ; inline + : GL_TEXTURE1 HEX: 84C1 ; inline + : GL_TEXTURE2 HEX: 84C2 ; inline + : GL_TEXTURE3 HEX: 84C3 ; inline + : GL_TEXTURE4 HEX: 84C4 ; inline + : GL_TEXTURE5 HEX: 84C5 ; inline + : GL_TEXTURE6 HEX: 84C6 ; inline + : GL_TEXTURE7 HEX: 84C7 ; inline + : GL_TEXTURE8 HEX: 84C8 ; inline + : GL_TEXTURE9 HEX: 84C9 ; inline + : GL_TEXTURE10 HEX: 84CA ; inline + : GL_TEXTURE11 HEX: 84CB ; inline + : GL_TEXTURE12 HEX: 84CC ; inline + : GL_TEXTURE13 HEX: 84CD ; inline + : GL_TEXTURE14 HEX: 84CE ; inline + : GL_TEXTURE15 HEX: 84CF ; inline + : GL_TEXTURE16 HEX: 84D0 ; inline + : GL_TEXTURE17 HEX: 84D1 ; inline + : GL_TEXTURE18 HEX: 84D2 ; inline + : GL_TEXTURE19 HEX: 84D3 ; inline + : GL_TEXTURE20 HEX: 84D4 ; inline + : GL_TEXTURE21 HEX: 84D5 ; inline + : GL_TEXTURE22 HEX: 84D6 ; inline + : GL_TEXTURE23 HEX: 84D7 ; inline + : GL_TEXTURE24 HEX: 84D8 ; inline + : GL_TEXTURE25 HEX: 84D9 ; inline + : GL_TEXTURE26 HEX: 84DA ; inline + : GL_TEXTURE27 HEX: 84DB ; inline + : GL_TEXTURE28 HEX: 84DC ; inline + : GL_TEXTURE29 HEX: 84DD ; inline + : GL_TEXTURE30 HEX: 84DE ; inline + : GL_TEXTURE31 HEX: 84DF ; inline + : GL_NORMAL_MAP HEX: 8511 ; inline + : GL_REFLECTION_MAP HEX: 8512 ; inline + : GL_TEXTURE_CUBE_MAP HEX: 8513 ; inline + : GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 ; inline + : GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 ; inline + : GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 ; inline + : GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 ; inline + : GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 ; inline + : GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 ; inline + : GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A ; inline + : GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B ; inline + : GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C ; inline + : GL_COMBINE HEX: 8570 ; inline + : GL_COMBINE_RGB HEX: 8571 ; inline + : GL_COMBINE_ALPHA HEX: 8572 ; inline + : GL_RGB_SCALE HEX: 8573 ; inline + : GL_ADD_SIGNED HEX: 8574 ; inline + : GL_INTERPOLATE HEX: 8575 ; inline + : GL_CONSTANT HEX: 8576 ; inline + : GL_PRIMARY_COLOR HEX: 8577 ; inline + : GL_PREVIOUS HEX: 8578 ; inline + : GL_SOURCE0_RGB HEX: 8580 ; inline + : GL_SOURCE1_RGB HEX: 8581 ; inline + : GL_SOURCE2_RGB HEX: 8582 ; inline + : GL_SOURCE0_ALPHA HEX: 8588 ; inline + : GL_SOURCE1_ALPHA HEX: 8589 ; inline + : GL_SOURCE2_ALPHA HEX: 858A ; inline + : GL_OPERAND0_RGB HEX: 8590 ; inline + : GL_OPERAND1_RGB HEX: 8591 ; inline + : GL_OPERAND2_RGB HEX: 8592 ; inline + : GL_OPERAND0_ALPHA HEX: 8598 ; inline + : GL_OPERAND1_ALPHA HEX: 8599 ; inline + : GL_OPERAND2_ALPHA HEX: 859A ; inline + : GL_SUBTRACT HEX: 84E7 ; inline + : GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 ; inline + : GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 ; inline + : GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 ; inline + : GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 ; inline + : GL_COMPRESSED_ALPHA HEX: 84E9 ; inline + : GL_COMPRESSED_LUMINANCE HEX: 84EA ; inline + : GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB ; inline + : GL_COMPRESSED_INTENSITY HEX: 84EC ; inline + : GL_COMPRESSED_RGB HEX: 84ED ; inline + : GL_COMPRESSED_RGBA HEX: 84EE ; inline + : GL_TEXTURE_COMPRESSION_HINT HEX: 84EF ; inline + : GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 ; inline + : GL_TEXTURE_COMPRESSED HEX: 86A1 ; inline + : GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 ; inline + : GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 ; inline + : GL_DOT3_RGB HEX: 86AE ; inline + : GL_DOT3_RGBA HEX: 86AF ; inline + : GL_CLAMP_TO_BORDER HEX: 812D ; inline + : GL_MULTISAMPLE HEX: 809D ; inline + : GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E ; inline + : GL_SAMPLE_ALPHA_TO_ONE HEX: 809F ; inline + : GL_SAMPLE_COVERAGE HEX: 80A0 ; inline + : GL_SAMPLE_BUFFERS HEX: 80A8 ; inline + : GL_SAMPLES HEX: 80A9 ; inline + : GL_SAMPLE_COVERAGE_VALUE HEX: 80AA ; inline + : GL_SAMPLE_COVERAGE_INVERT HEX: 80AB ; inline + : GL_MULTISAMPLE_BIT HEX: 20000000 ; inline + +! ] when ! OpenGL 1.4 -: GL_POINT_SIZE_MIN HEX: 8126 ; -: GL_POINT_SIZE_MAX HEX: 8127 ; -: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ; -: GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ; -: GL_FOG_COORDINATE_SOURCE HEX: 8450 ; -: GL_FOG_COORDINATE HEX: 8451 ; -: GL_FRAGMENT_DEPTH HEX: 8452 ; -: GL_CURRENT_FOG_COORDINATE HEX: 8453 ; -: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ; -: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ; -: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ; -: GL_FOG_COORDINATE_ARRAY HEX: 8457 ; -: GL_COLOR_SUM HEX: 8458 ; -: GL_CURRENT_SECONDARY_COLOR HEX: 8459 ; -: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ; -: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ; -: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ; -: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ; -: GL_SECONDARY_COLOR_ARRAY HEX: 845E ; -: GL_INCR_WRAP HEX: 8507 ; -: GL_DECR_WRAP HEX: 8508 ; -: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ; -: GL_TEXTURE_FILTER_CONTROL HEX: 8500 ; -: GL_TEXTURE_LOD_BIAS HEX: 8501 ; -: GL_GENERATE_MIPMAP HEX: 8191 ; -: GL_GENERATE_MIPMAP_HINT HEX: 8192 ; -: GL_BLEND_DST_RGB HEX: 80C8 ; -: GL_BLEND_SRC_RGB HEX: 80C9 ; -: GL_BLEND_DST_ALPHA HEX: 80CA ; -: GL_BLEND_SRC_ALPHA HEX: 80CB ; -: GL_MIRRORED_REPEAT HEX: 8370 ; -: GL_DEPTH_COMPONENT16 HEX: 81A5 ; -: GL_DEPTH_COMPONENT24 HEX: 81A6 ; -: GL_DEPTH_COMPONENT32 HEX: 81A7 ; -: GL_TEXTURE_DEPTH_SIZE HEX: 884A ; -: GL_DEPTH_TEXTURE_MODE HEX: 884B ; -: GL_TEXTURE_COMPARE_MODE HEX: 884C ; -: GL_TEXTURE_COMPARE_FUNC HEX: 884D ; -: GL_COMPARE_R_TO_TEXTURE HEX: 884E ; + +! gl-version 1.4 >= [ + + : GL_POINT_SIZE_MIN HEX: 8126 ; inline + : GL_POINT_SIZE_MAX HEX: 8127 ; inline + : GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 ; inline + : GL_POINT_DISTANCE_ATTENUATION HEX: 8129 ; inline + : GL_FOG_COORDINATE_SOURCE HEX: 8450 ; inline + : GL_FOG_COORDINATE HEX: 8451 ; inline + : GL_FRAGMENT_DEPTH HEX: 8452 ; inline + : GL_CURRENT_FOG_COORDINATE HEX: 8453 ; inline + : GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 ; inline + : GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 ; inline + : GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 ; inline + : GL_FOG_COORDINATE_ARRAY HEX: 8457 ; inline + : GL_COLOR_SUM HEX: 8458 ; inline + : GL_CURRENT_SECONDARY_COLOR HEX: 8459 ; inline + : GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A ; inline + : GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B ; inline + : GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C ; inline + : GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D ; inline + : GL_SECONDARY_COLOR_ARRAY HEX: 845E ; inline + : GL_INCR_WRAP HEX: 8507 ; inline + : GL_DECR_WRAP HEX: 8508 ; inline + : GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD ; inline + : GL_TEXTURE_FILTER_CONTROL HEX: 8500 ; inline + : GL_TEXTURE_LOD_BIAS HEX: 8501 ; inline + : GL_GENERATE_MIPMAP HEX: 8191 ; inline + : GL_GENERATE_MIPMAP_HINT HEX: 8192 ; inline + : GL_BLEND_DST_RGB HEX: 80C8 ; inline + : GL_BLEND_SRC_RGB HEX: 80C9 ; inline + : GL_BLEND_DST_ALPHA HEX: 80CA ; inline + : GL_BLEND_SRC_ALPHA HEX: 80CB ; inline + : GL_MIRRORED_REPEAT HEX: 8370 ; inline + : GL_DEPTH_COMPONENT16 HEX: 81A5 ; inline + : GL_DEPTH_COMPONENT24 HEX: 81A6 ; inline + : GL_DEPTH_COMPONENT32 HEX: 81A7 ; inline + : GL_TEXTURE_DEPTH_SIZE HEX: 884A ; inline + : GL_DEPTH_TEXTURE_MODE HEX: 884B ; inline + : GL_TEXTURE_COMPARE_MODE HEX: 884C ; inline + : GL_TEXTURE_COMPARE_FUNC HEX: 884D ; inline + : GL_COMPARE_R_TO_TEXTURE HEX: 884E ; inline + +! ] when + diff --git a/contrib/gl/glu.factor b/contrib/gl/glu.factor index 172f28f08f..7ab40d8a40 100644 --- a/contrib/gl/glu.factor +++ b/contrib/gl/glu.factor @@ -195,13 +195,13 @@ FUNCTION: void gluBeginCurve ( GLUnurbs* nurb ) ; FUNCTION: void gluBeginPolygon ( GLUtesselator* tess ) ; FUNCTION: void gluBeginSurface ( GLUnurbs* nurb ) ; FUNCTION: void gluBeginTrim ( GLUnurbs* nurb ) ; -! FUNCTION: GLint gluBuild1DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data -- error? ) ; -! FUNCTION: GLint gluBuild1DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data ) ; -! FUNCTION: GLint gluBuild2DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data ) ; -! FUNCTION: GLint gluBuild2DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data ) ; -! FUNCTION: GLint gluBuild3DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data ) ; -! FUNCTION: GLint gluBuild3DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data ) ; -! FUNCTION: GLboolean gluCheckExtension ( const GLubyte *extName, GLubyte* extString ) ; -- check return for GL_TRUE or GL_FALSE +FUNCTION: GLint gluBuild1DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, void* data -- error? ) ; +FUNCTION: GLint gluBuild1DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, void* data ) ; +FUNCTION: GLint gluBuild2DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, void* data ) ; +FUNCTION: GLint gluBuild2DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, void* data ) ; +FUNCTION: GLint gluBuild3DMipmapLevels ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, void* data ) ; +FUNCTION: GLint gluBuild3DMipmaps ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* data ) ; +FUNCTION: GLboolean gluCheckExtension ( GLubyte* extName, GLubyte* extString ) ; FUNCTION: void gluCylinder ( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks ) ; FUNCTION: void gluDeleteNurbsRenderer ( GLUnurbs* nurb ) ; FUNCTION: void gluDeleteQuadric ( GLUquadric* quad ) ; @@ -212,10 +212,10 @@ FUNCTION: void gluEndPolygon ( GLUtesselator* tess ) ; FUNCTION: void gluEndSurface ( GLUnurbs* nurb ) ; FUNCTION: void gluEndTrim ( GLUnurbs* nurb ) ; FUNCTION: GLubyte* gluErrorString ( GLenum error -- str ) ; -! FUNCTION: void gluGetNurbsProperty ( GLUnurbs* nurb, GLenum property, GLfloat* data ) ; +FUNCTION: void gluGetNurbsProperty ( GLUnurbs* nurb, GLenum property, GLfloat* data ) ; FUNCTION: GLubyte* gluGetString ( GLenum name ) ; -! FUNCTION: void gluGetTessProperty ( GLUtesselator* tess, GLenum which, GLdouble* data ) ; -! FUNCTION: void gluLoadSamplingMatrices ( GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view ) ; +FUNCTION: void gluGetTessProperty ( GLUtesselator* tess, GLenum which, GLdouble* data ) ; +FUNCTION: void gluLoadSamplingMatrices ( GLUnurbs* nurb, GLfloat* model, GLfloat* perspective, GLint* view ) ; FUNCTION: void gluLookAt ( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ ) ; FUNCTION: GLUnurbs* gluNewNurbsRenderer ( -- nurbs ) ; FUNCTION: GLUquadric* gluNewQuadric ( -- quadric ) ; @@ -226,19 +226,19 @@ FUNCTION: void gluNurbsCallbackData ( GLUnurbs* nurb, GLvoid* userData ) ; FUNCTION: void gluNurbsCallbackDataEXT ( GLUnurbs* nurb, GLvoid* userData ) ; FUNCTION: void gluNurbsCurve ( GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type ) ; FUNCTION: void gluNurbsProperty ( GLUnurbs* nurb, GLenum property, GLfloat value ) ; -! FUNCTION: void gluNurbsSurface ( GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type ) ; +FUNCTION: void gluNurbsSurface ( GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type ) ; FUNCTION: void gluOrtho2D ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top ) ; FUNCTION: void gluPartialDisk ( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep ) ; FUNCTION: void gluPerspective ( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ) ; -FUNCTION: void gluPickMatrix ( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport ) ; -! FUNCTION: GLint gluProject ( GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ ) ; -! FUNCTION: void gluPwlCurve ( GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type ) ; +FUNCTION: void gluPickMatrix ( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint* viewport ) ; +FUNCTION: GLint gluProject ( GLdouble objX, GLdouble objY, GLdouble objZ, GLdouble* model, GLdouble* proj, GLint* view, GLdouble* winX, GLdouble* winY, GLdouble* winZ ) ; +FUNCTION: void gluPwlCurve ( GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type ) ; FUNCTION: void gluQuadricCallback ( GLUquadric* quad, GLenum which, GLUfuncptr CallBackFunc ) ; FUNCTION: void gluQuadricDrawStyle ( GLUquadric* quad, GLenum draw ) ; FUNCTION: void gluQuadricNormals ( GLUquadric* quad, GLenum normal ) ; FUNCTION: void gluQuadricOrientation ( GLUquadric* quad, GLenum orientation ) ; FUNCTION: void gluQuadricTexture ( GLUquadric* quad, GLboolean texture ) ; -! FUNCTION: GLint gluScaleImage ( GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut -- error? ) ; +FUNCTION: GLint gluScaleImage ( GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, void* dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut -- error? ) ; FUNCTION: void gluSphere ( GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks ) ; FUNCTION: void gluTessBeginContour ( GLUtesselator* tess ) ; FUNCTION: void gluTessBeginPolygon ( GLUtesselator* tess, GLvoid* data ) ; @@ -247,7 +247,7 @@ FUNCTION: void gluTessEndContour ( GLUtesselator* tess ) ; FUNCTION: void gluTessEndPolygon ( GLUtesselator* tess ) ; FUNCTION: void gluTessNormal ( GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ ) ; FUNCTION: void gluTessProperty ( GLUtesselator* tess, GLenum which, GLdouble data ) ; -FUNCTION: void gluTessVertex ( GLUtesselator* tess, GLdouble *location, GLvoid* data ) ; -! FUNCTION: GLint gluUnProject ( GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ ) ; -! FUNCTION: GLint gluUnProject4 ( GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW ) ; +FUNCTION: void gluTessVertex ( GLUtesselator* tess, GLdouble* location, GLvoid* data ) ; +FUNCTION: GLint gluUnProject ( GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble* model, GLdouble* proj, GLint* view, GLdouble* objX, GLdouble* objY, GLdouble* objZ ) ; +FUNCTION: GLint gluUnProject4 ( GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, GLdouble* model, GLdouble* proj, GLint* view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW ) ; diff --git a/contrib/gl/simple-gl.factor b/contrib/gl/simple-gl.factor index 5b856899c4..9521149fc0 100644 --- a/contrib/gl/simple-gl.factor +++ b/contrib/gl/simple-gl.factor @@ -60,3 +60,5 @@ SYMBOL: theta event-loop ] with-screen ; +simple-gl +