Load game-input backend at compile time

db4
Joe Groff 2008-08-31 11:00:26 -07:00
parent 18d629a916
commit 15a8ff071c
4 changed files with 12 additions and 6 deletions

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@ -2,12 +2,14 @@ USING: eval multiline system combinators ;
IN: game-input.backend IN: game-input.backend
STRING: set-backend-for-macosx STRING: set-backend-for-macosx
USING: namespaces game-input.backend.iokit game-input ; USING: namespaces parser game-input.backend.iokit ;
<< "game-input" (use+) >>
iokit-game-input-backend game-input-backend set-global iokit-game-input-backend game-input-backend set-global
; ;
STRING: set-backend-for-windows STRING: set-backend-for-windows
USING: namespaces game-input.backend.dinput game-input ; USING: namespaces parser game-input.backend.dinput ;
<< "game-input" (use+) >>
dinput-game-input-backend game-input-backend set-global dinput-game-input-backend game-input-backend set-global
; ;

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@ -1,10 +1,11 @@
USING: windows.dinput windows.dinput.constants game-input USING: windows.dinput windows.dinput.constants parser
symbols alien.c-types windows.ole32 namespaces assocs kernel symbols alien.c-types windows.ole32 namespaces assocs kernel
arrays vectors windows.kernel32 windows.com windows.dinput arrays vectors windows.kernel32 windows.com windows.dinput
shuffle windows.user32 windows.messages sequences combinators shuffle windows.user32 windows.messages sequences combinators
math.geometry.rect ui.windows accessors math windows alien math.geometry.rect ui.windows accessors math windows alien
alien.strings io.encodings.utf16 continuations byte-arrays alien.strings io.encodings.utf16 continuations byte-arrays
locals game-input.backend.dinput.keys-array ; locals game-input.backend.dinput.keys-array ;
<< "game-input" (use+) >>
IN: game-input.backend.dinput IN: game-input.backend.dinput
SINGLETON: dinput-game-input-backend SINGLETON: dinput-game-input-backend

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@ -1,9 +1,10 @@
USING: cocoa cocoa.plists core-foundation iokit iokit.hid USING: cocoa cocoa.plists core-foundation iokit iokit.hid
kernel cocoa.enumeration destructors math.parser cocoa.application kernel cocoa.enumeration destructors math.parser cocoa.application
sequences locals combinators.short-circuit game-input threads sequences locals combinators.short-circuit threads
symbols namespaces assocs vectors arrays combinators symbols namespaces assocs vectors arrays combinators
core-foundation.run-loop accessors sequences.private core-foundation.run-loop accessors sequences.private
alien.c-types math ; alien.c-types math parser ;
<< "game-input" (use+) >>
IN: game-input.backend.iokit IN: game-input.backend.iokit
SINGLETON: iokit-game-input-backend SINGLETON: iokit-game-input-backend

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@ -28,7 +28,6 @@ M: f (reset-game-input) ;
PRIVATE> PRIVATE>
: open-game-input ( -- ) : open-game-input ( -- )
load-game-input-backend
game-input-opened? [ game-input-opened? [
(open-game-input) (open-game-input)
game-input-opened on game-input-opened on
@ -76,3 +75,6 @@ M: keyboard-state clone
call-next-method dup keys>> clone >>keys ; call-next-method dup keys>> clone >>keys ;
HOOK: read-keyboard game-input-backend ( -- keyboard-state ) HOOK: read-keyboard game-input-backend ( -- keyboard-state )
load-game-input-backend