Load game-input backend at compile time
parent
18d629a916
commit
15a8ff071c
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@ -2,12 +2,14 @@ USING: eval multiline system combinators ;
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IN: game-input.backend
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STRING: set-backend-for-macosx
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USING: namespaces game-input.backend.iokit game-input ;
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USING: namespaces parser game-input.backend.iokit ;
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<< "game-input" (use+) >>
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iokit-game-input-backend game-input-backend set-global
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;
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STRING: set-backend-for-windows
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USING: namespaces game-input.backend.dinput game-input ;
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USING: namespaces parser game-input.backend.dinput ;
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<< "game-input" (use+) >>
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dinput-game-input-backend game-input-backend set-global
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;
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@ -1,10 +1,11 @@
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USING: windows.dinput windows.dinput.constants game-input
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USING: windows.dinput windows.dinput.constants parser
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symbols alien.c-types windows.ole32 namespaces assocs kernel
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arrays vectors windows.kernel32 windows.com windows.dinput
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shuffle windows.user32 windows.messages sequences combinators
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math.geometry.rect ui.windows accessors math windows alien
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alien.strings io.encodings.utf16 continuations byte-arrays
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locals game-input.backend.dinput.keys-array ;
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<< "game-input" (use+) >>
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IN: game-input.backend.dinput
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SINGLETON: dinput-game-input-backend
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@ -1,9 +1,10 @@
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USING: cocoa cocoa.plists core-foundation iokit iokit.hid
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kernel cocoa.enumeration destructors math.parser cocoa.application
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sequences locals combinators.short-circuit game-input threads
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sequences locals combinators.short-circuit threads
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symbols namespaces assocs vectors arrays combinators
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core-foundation.run-loop accessors sequences.private
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alien.c-types math ;
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alien.c-types math parser ;
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<< "game-input" (use+) >>
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IN: game-input.backend.iokit
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SINGLETON: iokit-game-input-backend
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@ -28,7 +28,6 @@ M: f (reset-game-input) ;
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PRIVATE>
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: open-game-input ( -- )
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load-game-input-backend
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game-input-opened? [
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(open-game-input)
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game-input-opened on
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@ -76,3 +75,6 @@ M: keyboard-state clone
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call-next-method dup keys>> clone >>keys ;
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HOOK: read-keyboard game-input-backend ( -- keyboard-state )
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load-game-input-backend
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