Add textures without alpha channels, cropping; update usages of <texture>; don't ignore trailing in x>offset

db4
U-SLAVA-DFB8FF805\Slava 2009-04-03 07:01:22 -05:00
parent 7f4784151c
commit 1731b57249
7 changed files with 56 additions and 39 deletions

6
basis/images/images.factor Normal file → Executable file
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@ -1,11 +1,13 @@
! Copyright (C) 2009 Doug Coleman.
! See http://factorcode.org/license.txt for BSD license.
USING: combinators kernel ;
USING: combinators kernel accessors ;
IN: images
SINGLETONS: L BGR RGB BGRA RGBA ABGR ARGB RGBX XRGB BGRX XBGR
R16G16B16 R32G32B32 R16G16B16A16 R32G32B32A32 ;
UNION: alpha-channel BGRA RGBA ABGR ARGB R16G16B16A16 R32G32B32A32 ;
: bytes-per-pixel ( component-order -- n )
{
{ L [ 1 ] }
@ -29,4 +31,6 @@ TUPLE: image dim component-order upside-down? bitmap ;
: <image> ( -- image ) image new ; inline
: has-alpha? ( image -- ? ) component-order>> alpha-channel? ;
GENERIC: load-image* ( path tuple -- image )

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@ -3,7 +3,7 @@
USING: accessors assocs cache colors.constants destructors fry kernel
opengl opengl.gl combinators images images.tesselation grouping
specialized-arrays.float locals sequences math math.vectors
math.matrices generalizations fry columns ;
math.matrices generalizations fry columns arrays ;
IN: opengl.textures
: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
@ -25,7 +25,7 @@ GENERIC: draw-scaled-texture ( dim texture -- )
<PRIVATE
TUPLE: single-texture loc dim texture-coords texture display-list disposed ;
TUPLE: single-texture image loc dim texture-coords texture display-list disposed ;
: repeat-last ( seq n -- seq' )
over peek pad-tail concat ;
@ -45,7 +45,7 @@ TUPLE: single-texture loc dim texture-coords texture display-list disposed ;
tri * group ; inline
: power-of-2-image ( image -- image )
dup dim>> [ 0 = ] all? [
dup dim>> [ [ 0 = ] [ power-of-2? ] bi or ] all? [
clone dup
[ image-rows ]
[ dim>> [ next-power-of-2 ] map ]
@ -93,26 +93,30 @@ TUPLE: single-texture loc dim texture-coords texture display-list disposed ;
: draw-textured-rect ( dim texture -- )
[
(draw-textured-rect)
GL_TEXTURE_2D 0 glBindTexture
[ image>> has-alpha? [ GL_BLEND glDisable ] unless ]
[ (draw-textured-rect) GL_TEXTURE_2D 0 glBindTexture ]
[ image>> has-alpha? [ GL_BLEND glEnable ] unless ]
tri
] with-texturing ;
: texture-coords ( dim -- coords )
[ dup next-power-of-2 /f ] map
{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } } [ v* ] with map
: texture-coords ( texture -- coords )
[
[ dim>> ] [ image>> dim>> ] bi v/
{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } }
[ v* ] with map
] keep
image>> upside-down?>> [ [ first2 1 swap - 2array ] map ] when
float-array{ } join ;
: make-texture-display-list ( texture -- dlist )
GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
: <single-texture> ( image loc -- texture )
single-texture new swap >>loc
swap
[ dim>> >>dim ] keep
[ dim>> product 0 = ] keep '[
_
[ dim>> texture-coords >>texture-coords ]
[ power-of-2-image make-texture >>texture ] bi
: <single-texture> ( image loc dim -- texture )
[ power-of-2-image ] 2dip
single-texture new swap >>dim swap >>loc swap >>image
dup image>> dim>> product 0 = [
dup texture-coords >>texture-coords
dup image>> make-texture >>texture
dup make-texture-display-list >>display-list
] unless ;
@ -134,19 +138,20 @@ TUPLE: multi-texture grid display-list loc disposed ;
: <texture-grid> ( image-grid loc -- grid )
[ dup image-locs ] dip
'[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
'[ [ _ v+ over dim>> <single-texture> |dispose ] 2map ] 2map ;
: draw-textured-grid ( grid -- )
[ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ;
: grid-has-alpha? ( grid -- ? )
first first image>> has-alpha? ;
: make-textured-grid-display-list ( grid -- dlist )
GL_COMPILE [
[
[
[
[ dim>> ] keep (draw-textured-rect)
] each
] each
[ grid-has-alpha? [ GL_BLEND glDisable ] unless ]
[ [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ]
[ grid-has-alpha? [ GL_BLEND glEnable ] unless ] tri
GL_TEXTURE_2D 0 glBindTexture
] with-texturing
] make-dlist ;
@ -164,11 +169,14 @@ M: multi-texture draw-texture display-list>> [ glCallList ] when* ;
M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
CONSTANT: max-texture-size { 256 256 }
CONSTANT: max-texture-size { 512 512 }
PRIVATE>
: <texture> ( image loc -- texture )
over dim>> max-texture-size [ <= ] 2all?
: small-texture? ( dim -- ? )
max-texture-size [ <= ] 2all? ;
: <texture> ( image loc dim -- texture )
pick dim>> small-texture?
[ <single-texture> ]
[ [ max-texture-size tesselate ] dip <multi-texture> ] if ;
[ drop [ max-texture-size tesselate ] dip <multi-texture> ] if ;

2
basis/ui/images/images.factor Normal file → Executable file
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@ -20,7 +20,7 @@ PRIVATE>
: rendered-image ( path -- texture )
world get image-texture-cache
[ cached-image { 0 0 } <texture> ] cache ;
[ cached-image [ { 0 0 } ] keep dim>> <texture> ] cache ;
: draw-image ( image-name -- )
rendered-image draw-texture ;

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@ -19,9 +19,11 @@ M: core-text-renderer flush-layout-cache
cached-lines get purge-cache ;
: rendered-line ( font string -- texture )
world get world-text-handle
[ cached-line [ image>> ] [ loc>> ] bi <texture> ]
2cache ;
world get world-text-handle [
cached-line
[ image>> ] [ loc>> ] [ image>> dim>> ] tri
<texture>
] 2cache ;
M: core-text-renderer draw-string ( font string -- )
rendered-line draw-texture ;

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@ -15,9 +15,11 @@ M: pango-renderer flush-layout-cache
cached-layouts get purge-cache ;
: rendered-layout ( font string -- texture )
world get world-text-handle
[ cached-layout [ image>> ] [ text-position vneg ] bi <texture> ]
2cache ;
world get world-text-handle [
cached-layout
[ image>> ] [ text-position vneg ] [ image>> dim>> ] tri
<texture>
] 2cache ;
M: pango-renderer draw-string ( font string -- )
rendered-layout draw-texture ;

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@ -1 +1 @@
UI text rendering implementation using MS Windows Uniscribe library
UI text rendering implementation using the MS Windows Uniscribe library

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@ -1,6 +1,6 @@
! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache kernel math.vectors sequences
USING: accessors assocs cache kernel math math.vectors sequences fonts
namespaces opengl.textures ui.text ui.text.private ui.gadgets.worlds
windows.uniscribe ;
IN: ui.text.uniscribe
@ -16,15 +16,16 @@ M: uniscribe-renderer flush-layout-cache
: rendered-script-string ( font string -- texture )
world get world-text-handle
[ cached-script-string [ image>> ] [ text-position vneg ] bi <texture> ]
[ cached-script-string [ image>> { 0 0 } ] [ size>> ] bi <texture> ]
2cache ;
M: uniscribe-renderer draw-string ( font string -- )
[ drop ] [ rendered-script-string draw-texture ] if-empty ;
dup dup selection? [ string>> ] when empty?
[ 2drop ] [ rendered-script-string draw-texture ] if ;
M: uniscribe-renderer x>offset ( x font string -- n )
[ 2drop 0 ] [
cached-script-string x>line-offset drop
cached-script-string x>line-offset 0 = [ 1+ ] unless
] if-empty ;
M: uniscribe-renderer offset>x ( n font string -- x )