boids.factor is an another example of how to use x
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! Eduardo Cavazos - wayo.cavazos@gmail.com
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IN: boids
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USING: namespaces math kernel sequences vectors xlib x ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: separation-radius 100 separation-radius set
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SYMBOL: alignment-radius 100 alignment-radius set
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SYMBOL: cohesion-radius 100 cohesion-radius set
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: separation-view-angle 90 separation-view-angle set
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SYMBOL: alignment-view-angle 90 alignment-view-angle set
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SYMBOL: cohesion-view-angle 90 cohesion-view-angle set
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: separation-weight 1.0 separation-weight set
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SYMBOL: alignment-weight 0.5 alignment-weight set
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SYMBOL: cohesion-weight 1.0 cohesion-weight set
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: world-size { 400 400 } world-size set
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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TUPLE: boid pos vel ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: time-slice 0.5 time-slice set
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! random-boid and random-boids
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: random-n ( n -- random-0-to-n-1 )
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1 - 0 swap random-int ;
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: random-pos ( -- pos )
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world-size get [ random-n ] map ;
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: random-vel ( -- vel )
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2 >vector [ drop -10 10 random-int ] map ;
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: random-boid ( -- boid ) random-pos random-vel <boid> ;
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: random-boids ( n -- boids ) >vector [ drop random-boid ] map ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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SYMBOL: boids
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: setup-window
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":0.0" initialize-x
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create-window win set
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world-size get resize-window
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map-window
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flush-dpy
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50 random-boids boids set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! draw-boid
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: boid-point-a ( boid -- point-a ) boid-pos ;
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: boid-point-b ( boid -- point-b )
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dup >r boid-pos
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r> boid-vel normalize 20 v*n
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v+ ;
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: boid-points ( boid -- point-a point-b )
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dup >r boid-point-a r> boid-point-b ;
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: draw-boid ( boid -- ) boid-points draw-line ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: distance ( boid boid -- n )
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boid-pos swap boid-pos v- norm ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: r->d ( radians -- degrees ) 180 * pi / ;
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: constrain ( n a b -- n )
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>r max r> min ;
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: angle-between ( vec vec -- angle )
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2dup >r >r
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v. r> norm r> norm * / -1 1 constrain acos r->d ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: relative-angle ( self other -- angle )
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over >r >r
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boid-vel r> boid-pos r> boid-pos v- angle-between ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: vsum ( vector-of-vectors --- vec )
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{ 0 0 } [ v+ ] reduce ;
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: average-position ( boids -- pos )
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[ boid-pos ] map dup >r vsum r> length v/n ;
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: average-velocity ( boids -- vel )
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[ boid-vel ] map dup >r vsum r> length v/n ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: subset-with ( obj seq quot -- seq | quot: obj elt -- elt )
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[ >r dup r> ] swap append subset ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: within-radius? ( self other radius -- ? )
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>r distance r> <= ;
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: within-view-angle? ( self other view-angle -- ? )
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>r relative-angle r> 2 / <= ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: within-separation-radius? ( self other -- ? )
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separation-radius get within-radius? ;
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: within-separation-view? ( self other -- ? )
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separation-view-angle get within-view-angle? ;
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: within-separation-neighborhood? ( self other -- ? )
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[ eq? not ] 2keep
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[ within-separation-radius? ] 2keep
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within-separation-view?
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and and ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: within-alignment-radius? ( self other -- ? )
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alignment-radius get within-radius? ;
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: within-alignment-view? ( self other -- ? )
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alignment-view-angle get within-view-angle? ;
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: within-alignment-neighborhood? ( self other -- ? )
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[ eq? not ] 2keep
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[ within-alignment-radius? ] 2keep
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within-alignment-view?
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and and ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: within-cohesion-radius? ( self other -- ? )
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cohesion-radius get within-radius? ;
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: within-cohesion-view? ( self other -- ? )
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cohesion-view-angle get within-view-angle? ;
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: within-cohesion-neighborhood? ( self other -- ? )
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[ eq? not ] 2keep
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[ within-cohesion-radius? ] 2keep
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within-cohesion-view?
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and and ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: separation-force ( self -- force )
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! boids get [ within-separation-neighborhood? ] subset-with
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boids get [ >r dup r> within-separation-neighborhood? ] subset
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dup length 0 =
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[ drop drop { 0 0 } ]
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[ average-position
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>r boid-pos r> v-
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normalize
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separation-weight get
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v*n ]
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ifte ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: alignment-force ( self -- force )
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! boids get [ within-alignment-neighborhood? ] subset-with
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boids get [ >r dup r> within-alignment-neighborhood? ] subset swap drop
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dup length 0 =
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[ drop { 0 0 } ]
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[ average-velocity
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normalize
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alignment-weight get
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v*n ]
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ifte ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: cohesion-force ( self -- force )
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! boids get [ within-cohesion-neighborhood? ] subset-with
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boids get [ >r dup r> within-cohesion-neighborhood? ] subset
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dup length 0 =
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[ drop drop { 0 0 } ]
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[ average-position
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swap ! avg-pos self
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boid-pos v-
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normalize
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cohesion-weight get
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v*n ]
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ifte ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! F = m a
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!
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! We let m be equal to 1 so then this is simply: F = a
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! : acceleration ( boid -- acceleration )
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! dup >r dup >r
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! separation-force r> alignment-force r> cohesion-force v+ v+ ;
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: acceleration ( boid -- acceleration )
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dup dup
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separation-force rot
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alignment-force rot
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cohesion-force v+ v+ ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! iterate-boid
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: new-pos ( boid -- pos )
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dup >r boid-pos r> boid-vel time-slice get v*n v+ ;
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! : new-vel ( boid -- vel )
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! dup >r boid-vel r> acceleration time-slice get v*n v+ ;
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: new-vel ( boid -- vel )
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dup boid-vel swap acceleration time-slice get v*n v+ ;
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: wrap-x ( x -- x )
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dup 0 world-size get nth >= [ drop 0 ] when
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dup 0 < [ drop 0 world-size get nth 1 - ] when ;
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: wrap-y ( y -- y )
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dup 1 world-size get nth >= [ drop 0 ] when
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dup 0 < [ drop 1 world-size get nth 1 - ] when ;
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: wrap-pos ( pos -- pos )
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[ ] each
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wrap-y swap wrap-x swap 2vector ;
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: iterate-boid ( self -- self )
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dup >r new-pos wrap-pos r> new-vel <boid> ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: iterate-boids ( -- )
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boids get [ iterate-boid ] map boids set ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: draw-boids ( -- )
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boids get [ draw-boid ] each flush-dpy ;
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: run-boids ( -- )
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iterate-boids clear-window draw-boids run-boids ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! Comments from others:
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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! slava foo get blah foo set ==> foo [ blah ] change
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! slava dup >r blah r> ==> [ blah ] keep
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! : execute-with ( item [ word word ... ] -- results ... )
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! [ over >r execute r> ] each drop ;
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