gpu.shaders: Fix docs
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@ -40,7 +40,7 @@ HELP: \feedback-format:
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HELP: \GLSL-PROGRAM:
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{ $syntax "GLSL-PROGRAM: program-name shader shader ... [vertex-format vertex-format ...] [feedback-format: vertex-format] ;" }
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{ $description "Defines a new shader " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A transform feedback vertex format may optionally be specified with " { $link POSTPONE: feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
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{ $description "Defines a new shader " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A transform feedback vertex format may optionally be specified with " { $link postpone: \feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
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{ $notes "Transform feedback requires OpenGL 3.0 or one of the " { $snippet "GL_EXT_transform_feedback" } " or " { $snippet "GL_ARB_transform_feedback" } " extensions." } ;
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HELP: \GLSL-SHADER-FILE:
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