game.worlds: use draw-world in response to game-loop draw* events rather than relayout-1 yield

db4
Joe Groff 2010-03-15 14:11:48 -07:00
parent acb04ad3ed
commit 22e8d485a5
1 changed files with 1 additions and 1 deletions

View File

@ -28,7 +28,7 @@ M: game-world tick*
[ audio-engine>> [ update-audio ] when* ] bi ;
M: game-world draw*
swap >>tick-slice relayout-1 yield ;
swap >>tick-slice draw-world ;
<PRIVATE