game.worlds: use draw-world in response to game-loop draw* events rather than relayout-1 yield
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@ -28,7 +28,7 @@ M: game-world tick*
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[ audio-engine>> [ update-audio ] when* ] bi ;
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M: game-world draw*
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swap >>tick-slice relayout-1 yield ;
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swap >>tick-slice draw-world ;
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<PRIVATE
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