pong: Un-closurify

db4
Eduardo Cavazos 2008-12-10 13:54:41 -06:00
parent 195acdd600
commit 22fb541856
1 changed files with 66 additions and 67 deletions

View File

@ -15,6 +15,13 @@ USING: kernel accessors locals math math.intervals math.order
IN: pong
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
! Inspired by this Ruby/Shoes version by why: http://gist.github.com/26431
!
! Which was based on this Nodebox version: http://billmill.org/pong.html
! by Bill Mill.
!
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: clamp-to-interval ( x interval -- x )
@ -95,28 +102,37 @@ METHOD: draw ( <ball> -- ) [ pos>> ] [ diameter>> 2 / ] bi circle ;
USE: syntax ! Switch back to core 'TUPLE:' instead of the one provided
! by multi-methods
TUPLE: <pong> < gadget draw closed ;
TUPLE: <pong> < gadget paused field ball player computer ;
M: <pong> pref-dim* ( <pong> -- dim ) drop { 400 400 } ;
M: <pong> draw-gadget* ( <pong> -- ) draw>> call ;
M: <pong> ungraft* ( <pong> -- ) t >>closed drop ;
: pong ( -- gadget )
<pong> new-gadget
T{ <play-field> { pos { 0 0 } } { dim { 400 400 } } } clone >>field
T{ <ball> { pos { 50 50 } } { vel { 3 4 } } } clone >>ball
T{ <paddle> { pos { 200 396 } } { dim { 75 4 } } } clone >>player
T{ <computer> { pos { 200 0 } } { dim { 75 4 } } } clone >>computer ;
M: <pong> pref-dim* ( <pong> -- dim ) drop { 400 400 } ;
M: <pong> ungraft* ( <pong> -- ) t >>paused drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M:: <pong> draw-gadget* ( PONG -- )
PONG computer>> draw
PONG player>> draw
PONG ball>> draw ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: make-draw-closure ( -- closure )
:: iterate-system ( GADGET -- )
! Establish some bindings
[let | PLAY-FIELD [ T{ <play-field> { pos { 0 0 } } { dim { 400 400 } } } ]
BALL [ T{ <ball> { pos { 50 50 } } { vel { 3 4 } } } ]
PLAYER [ T{ <paddle> { pos { 200 396 } } { dim { 75 4 } } } ]
COMPUTER [ T{ <computer> { pos { 200 0 } } { dim { 75 4 } } } ] |
! Define some internal words in terms of those bindings ...
[let | FIELD [ GADGET field>> ]
BALL [ GADGET ball>> ]
PLAYER [ GADGET player>> ]
COMPUTER [ GADGET computer>> ] |
[wlet | align-player-with-mouse [ ( -- )
PLAYER PLAY-FIELD align-paddle-with-mouse ]
PLAYER FIELD align-paddle-with-mouse ]
move-ball [ ( -- ) BALL 1 move-for ]
@ -127,69 +143,52 @@ M: <pong> ungraft* ( <pong> -- ) t >>closed drop ;
BALL COMPUTER { [ below? ] [ in-between-horizontally? ] } && ]
bounce-off-wall? [ ( -- ? )
BALL PLAY-FIELD in-between-horizontally? not ] |
BALL FIELD in-between-horizontally? not ]
! Note, we're returning a quotation.
! The quotation closes over the bindings established by the 'let'.
! Thus the name of the word 'make-draw-closure'.
! This closure is intended to be placed in the 'draw' slot of a
! <pong> gadget.
stop-game [ ( -- ) t GADGET (>>paused) ] |
BALL FIELD in-bounds?
[
BALL PLAY-FIELD in-bounds?
[
align-player-with-mouse
move-ball
! computer reaction
BALL COMPUTER to-the-left-of? [ COMPUTER computer-move-left ] when
BALL COMPUTER to-the-right-of? [ COMPUTER computer-move-right ] when
align-player-with-mouse
! check if ball bounced off something
player-blocked-ball? [ BALL PLAYER bounce-off-paddle ] when
computer-blocked-ball? [ BALL COMPUTER bounce-off-paddle ] when
bounce-off-wall? [ BALL reverse-horizontal-velocity ] when
move-ball
! draw the objects
COMPUTER draw
PLAYER draw
BALL draw
]
when
! computer reaction
] ] ] ( -- closure ) ; ! The trailing stack effect here is a workaround.
! The stack effects in the wlet expression throw
! off the effect for the whole word, so we reset
! it to the correct one here.
BALL COMPUTER to-the-left-of? [ COMPUTER computer-move-left ] when
BALL COMPUTER to-the-right-of? [ COMPUTER computer-move-right ] when
! check if ball bounced off something
player-blocked-ball? [ BALL PLAYER bounce-off-paddle ] when
computer-blocked-ball? [ BALL COMPUTER bounce-off-paddle ] when
bounce-off-wall? [ BALL reverse-horizontal-velocity ] when
]
[ stop-game ]
if
] ] ( gadget -- ) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: pong-loop-step ( PONG -- ? )
PONG closed>>
[ f ]
[ PONG relayout-1 25 milliseconds sleep t ]
if ;
:: start-pong-thread ( PONG -- ) [ [ PONG pong-loop-step ] loop ] in-thread ;
:: start-pong-thread ( GADGET -- )
f GADGET (>>paused)
[
[
GADGET paused>>
[ f ]
[ GADGET iterate-system GADGET relayout-1 25 milliseconds sleep t ]
if
]
loop
]
in-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: play-pong ( -- )
: pong-window ( -- ) pong [ "PONG" open-window ] [ start-pong-thread ] bi ;
<pong> new-gadget
make-draw-closure >>draw
dup "PONG" open-window
start-pong-thread ;
: pong-main ( -- ) [ pong-window ] with-ui ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: play-pong-main ( -- ) [ play-pong ] with-ui ;
MAIN: play-pong-main
MAIN: pong-window