game-input documentation. bugfixes in game-input.scancodes and game-input.backend.iokit

db4
Joe Groff 2008-07-19 19:10:30 -07:00
parent c28196abb2
commit 25ff0b3b1f
13 changed files with 162 additions and 13 deletions

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Joe Groff

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Joe Groff

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Joe Groff

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@ -128,7 +128,6 @@ SINGLETON: iokit-game-input-backend
: button-value ( value -- f/(0,1] )
IOHIDValueGetIntegerValue dup zero? [ drop f ] when ;
! XXX calibration
: axis-value ( value -- [-1,1] )
kIOHIDValueScaleTypeCalibrated IOHIDValueGetScaledValue ;
: pov-value ( value -- pov-direction )
@ -220,6 +219,7 @@ SYMBOLS: +hid-manager+ +keyboard-state+ +controller-states+ ;
256 f <array> +keyboard-state+ set-global ;
M: iokit-game-input-backend open-game-input
+hid-manager+ get-global [ "game-input already open" throw ] when
hid-manager-matching-game-devices {
[ initialize-variables ]
[ device-matched-callback f IOHIDManagerRegisterDeviceMatchingCallback ]
@ -235,13 +235,19 @@ M: iokit-game-input-backend open-game-input
! XXX while game-input is open, we need to reset-game-input and open-game-input as a
! boot image hook
M: iokit-game-input-backend close-game-input
+hid-manager+ get-global [
+hid-manager+ global [
[
CFRunLoopGetMain CFRunLoopDefaultMode
IOHIDManagerUnscheduleFromRunLoop
]
[ 0 IOHIDManagerClose drop ]
[ CFRelease ] bi
[ CFRelease ] tri
f
] change-at
f +keyboard-state+ set-global
f +controller-states+ set-global ;
f +controller-states+ set-global
] when ;
M: iokit-game-input-backend get-controllers ( -- sequence )
+controller-states+ get keys [ controller boa ] map ;

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IOKit HID Manager backend for game-input

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gamepads
joysticks
mac
input

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Platform-specific backends for game-input

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gamepads
joysticks
input

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USING: help.markup help.syntax kernel ui.gestures quotations
sequences strings math ;
IN: game-input
ARTICLE: "game-input" "Game controller input"
"The " { $vocab-link "game-input" } " vocabulary provides cross-platform access to game controller devices such as joysticks and gamepads. It also provides an interface to for polling raw keyboard input." $nl
"The game input interface must be initialized before being used:"
{ $subsection open-game-input }
{ $subsection close-game-input }
{ $subsection with-game-input }
"Once the game input interface is open, connected controller devices can be enumerated:"
{ $subsection get-controllers }
"These " { $link controller } " objects can be queried of their identity:"
{ $subsection manufacturer }
{ $subsection product }
{ $subsection vendor-id }
{ $subsection product-id }
{ $subsection location-id }
"A hook is provided for invoking the system calibration tool:"
{ $subsection calibrate-controller }
"The current state of a controller or the keyboard can be read:"
{ $subsection read-controller }
{ $subsection read-keyboard }
{ $subsection controller-state }
{ $subsection keyboard-state } ;
HELP: open-game-input
{ $description "Initializes the game input interface. An exception will be thrown if the initialization fails." } ;
HELP: close-game-input
{ $description "Closes the game input interface, releasing any allocated resources." } ;
HELP: with-game-input
{ $values { "quot" quotation } }
{ $description "Initializes the game input interface for the dynamic extent of " { $snippet "quotation" } "." } ;
{ open-game-input close-game-input with-game-input } related-words
HELP: get-controllers
{ $values { "sequence" "A " { $link sequence } " of " { $link controller } "s" } }
{ $description "Returns a " { $link sequence } " of " { $link controller } " objects representing the currently connected game controllers." } ;
HELP: controller
{ $class-description "Objects of this class represent game controller devices such as joysticks and gamepads. They should be treated as opaque by client code." } ;
HELP: manufacturer
{ $values { "controller" controller } { "string" string } }
{ $description "Returns a human-readable string describing the manufacturer of the game controller device represented by " { $snippet "controller" } "." } ;
HELP: product
{ $values { "controller" controller } { "string" string } }
{ $description "Returns a human-readable string describing the game controller device represented by " { $snippet "controller" } "." } ;
HELP: vendor-id
{ $values { "controller" controller } { "integer" integer } }
{ $description "Returns an identifier uniquely representing the manufacturer of the game controller device represented by " { $snippet "controller" } "." } ;
HELP: product-id
{ $values { "controller" controller } { "integer" integer } }
{ $description "Returns an identifier uniquely representing the kind of game controller device represented by " { $snippet "controller" } "." } ;
HELP: location-id
{ $values { "controller" controller } { "integer" integer } }
{ $description "Returns an identifier uniquely representing the game controller device represented by " { $snippet "controller" } "'s location in the system." } ;
{ manufacturer product-id vendor-id product-id location-id } related-words
HELP: calibrate-controller
{ $values { "controller" controller } }
{ $description "Invokes the operating system's calibration tool for " { $snippet "controller" } ". If the operating system does not have a calibration tool, does nothing." } ;
HELP: read-controller
{ $values { "controller" controller } { "controller-state" controller-state } }
{ $description "Reads the current state of " { $snippet "controller" } ". See the documentation for the " { $link controller-state } " class for details of the returned value's format." } ;
{ controller-state controller read-controller } related-words
HELP: read-keyboard
{ $values { "keyboard-state" keyboard-state } }
{ $description "Reads the current raw state of the keyboard. See the documentation for the " { $link keyboard-state } " class for details on the returned value's format." }
{ $warning "The keyboard state returned by this word is unprocessed by any keymaps, key repeat settings, or other operating environment postprocessing. Because of this, " { $snippet "read-keyboard" } " should not be used for text entry purposes. The Factor UI's standard gesture mechanism should be used in cases where the logical meaning of keypresses is necessary; see " { $link "keyboard-gestures" } "." } ;
HELP: controller-state
{ $class-description "The " { $link read-controller } " word returns objects of this class. " { $snippet "controller-state" } " objects have the following slots:"
{ $list
{ { $snippet "x" } " contains the position of the device's X axis." }
{ { $snippet "y" } " contains the position of the device's Y axis." }
{ { $snippet "z" } " contains the position of the device's Z axis, if any." }
{ { $snippet "rx" } " contains the rotational position of the device's X axis, if available." }
{ { $snippet "ry" } " contains the rotational position of the device's Y axis, if available." }
{ { $snippet "rz" } " contains the rotational position of the device's Z axis, if available." }
{ { $snippet "slider" } " contains the position of the device's throttle slider, if any." }
{ { $snippet "pov" } " contains the state of the device's POV hat, if any." }
{ { $snippet "buttons" } " contains a sequence of values indicating the state of every button on the device." }
}
"The values are formatted as follows:"
{ $list
{ "For the axis slots (" { $snippet "x" } ", " { $snippet "y" } ", " { $snippet "z" } ", " { $snippet "rx" } ", " { $snippet "ry" } ", " { $snippet "rz" } "), a " { $link float } " value between -1.0 and 1.0 is returned." }
{ "For the " { $snippet "slider" } " slot, a value between 0.0 and 1.0 is returned." }
{ "For the " { $snippet "pov" } " slot, one of the following symbols is returned:" { $list
{ { $link pov-neutral } }
{ { $link pov-up } }
{ { $link pov-up-right } }
{ { $link pov-right } }
{ { $link pov-down-right } }
{ { $link pov-down } }
{ { $link pov-down-left } }
{ { $link pov-left } }
{ { $link pov-up-left } }
} }
{ "For each element of the " { $snippet "buttons" } " array, " { $link f } " indicates that the corresponding button is released. If the button is pressed, a value between 0.0 and 1.0 is returned indicating the pressure on the button (or simply 1.0 if the device's buttons are on/off only)." }
{ "A value of " { $link f } " in any slot (besides the elements of " { $snippet "buttons" } ") indicates that the corresponding axis is not present on the device." } } } ;
HELP: keyboard-state
{ $class-description "The " { $link read-keyboard } " word returns objects of this class. The " { $snippet "keys" } " slot of a " { $snippet "keyboard-state" } " object contains a " { $link sequence } " of 256 members representing the state of the keys on the keyboard. Each element is a boolean value indicating whether the corresponding key is pressed. The sequence is indexed by scancode as defined under usage page 7 of the USB HID standard. Named scancode constants are provided in the " { $vocab-link "game-input.scancodes" } " vocabulary." }
{ $warning "The scancodes used to index " { $snippet "keyboard-state" } " objects correspond to physical key positions on the keyboard--they are unaffected by keymaps or other operating environment postprocessing. The face value of the constants in " { $vocab-link "game-input.scancodes" } " do not necessarily correspond to what the user expects the key to type. Because of this, " { $link read-keyboard } " should not be used for text entry purposes. The Factor UI's standard gesture mechanism should be used in cases where the logical meaning of keypresses is necessary; see " { $link "keyboard-gestures" } "." } ;
{ keyboard-state read-keyboard } related-words

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@ -49,7 +49,7 @@ IN: game-input.scancodes
: key-= HEX: 002e ; inline
: key-[ HEX: 002f ; inline
: key-] HEX: 0030 ; inline
: key-/ HEX: 0031 ; inline
: key-\ HEX: 0031 ; inline
: key-# HEX: 0032 ; inline
: key-; HEX: 0033 ; inline
: key-' HEX: 0034 ; inline
@ -158,12 +158,12 @@ IN: game-input.scancodes
: key-cancel HEX: 009b ; inline
: key-clear HEX: 009c ; inline
: key-prior HEX: 009d ; inline
: key-return HEX: 009e ; inline
: key-enter HEX: 009e ; inline
: key-separator HEX: 009f ; inline
: key-out HEX: 00a0 ; inline
: key-oper HEX: 00a1 ; inline
: key-clear HEX: 00a2 ; inline
: key-crsel HEX: 00a3 ; inline
: key-clear-again HEX: 00a2 ; inline
: key-crsel-props HEX: 00a3 ; inline
: key-exsel HEX: 00a4 ; inline
: key-left-control HEX: 00e0 ; inline
: key-left-shift HEX: 00e1 ; inline

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Cross-platform joystick, gamepad, and raw keyboard input

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joysticks
gamepads
input

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@ -34,7 +34,16 @@ ARTICLE: "math.blas-types" "BLAS interface types"
{ $subsection <double-complex-blas-matrix> }
"For the simple case of creating a dense, zero-filled vector or matrix, simple empty object constructors are provided:"
{ $subsection <empty-vector> }
{ $subsection <empty-matrix> } ;
{ $subsection <empty-matrix> }
"BLAS vectors and matrices can also be constructed from other Factor sequences:"
{ $subsection >float-blas-vector }
{ $subsection >double-blas-vector }
{ $subsection >float-complex-blas-vector }
{ $subsection >double-complex-blas-vector }
{ $subsection >float-blas-matrix }
{ $subsection >double-blas-matrix }
{ $subsection >float-complex-blas-matrix }
{ $subsection >double-complex-blas-matrix } ;
ARTICLE: "math.blas.matrices" "BLAS interface matrix operations"
"Transposing and slicing matrices:"