pong: fix some bugs, cleanup, little fancier.

paths
John Benediktsson 2018-03-22 10:01:28 -07:00
parent 60fddddc0d
commit 26488b37ed
1 changed files with 142 additions and 111 deletions

View File

@ -1,135 +1,166 @@
USING: accessors alien.c-types alien.data arrays calendar colors
combinators combinators.short-circuit flatland generalizations
grouping kernel locals math math.intervals math.order
math.rectangles math.vectors namespaces opengl opengl.gl
opengl.glu processing.shapes sequences sequences.generalizations
shuffle threads ui ui.gadgets ui.gestures ui.render ;
USING: accessors arrays calendar colors.constants
combinators.short-circuit fonts fry kernel literals locals math
math.order math.ranges math.vectors namespaces opengl random
sequences timers ui ui.commands ui.gadgets ui.gadgets.worlds
ui.gestures ui.pens.solid ui.render ui.text ;
IN: pong
! Inspired by this Ruby/Shoes version by why: http://gist.github.com/26431
!
! Which was based on this Nodebox version: http://billmill.org/pong.html
! by Bill Mill.
CONSTANT: BOUNCE 6/5
CONSTANT: MAX-SPEED 6
CONSTANT: BALL-SIZE 10
CONSTANT: BALL-DIM ${ BALL-SIZE BALL-SIZE }
CONSTANT: PADDLE-SIZE 80
CONSTANT: PADDLE-DIM ${ PADDLE-SIZE 10 }
CONSTANT: FONT $[
monospace-font
t >>bold?
COLOR: red >>foreground
COLOR: white >>background
]
: clamp-to-interval ( x interval -- x )
[ from>> first ] [ to>> first ] bi clamp ;
TUPLE: ball pos vel ;
TUPLE: play-field < rectangle ;
TUPLE: pong-gadget < gadget timer ball player computer game-over? ;
TUPLE: paddle < rectangle ;
: initial-state ( gadget -- gadget )
T{ ball { pos { 50 50 } } { vel { 3 4 } } } clone >>ball
200 >>player
200 >>computer
f >>game-over? ;
TUPLE: computer < paddle { speed initial: 10 } ;
DEFER: on-tick
: computer-move-left ( computer -- ) dup speed>> move-left-by ;
: <pong-gadget> ( -- gadget )
pong-gadget new initial-state
COLOR: white <solid> >>interior
dup '[ _ on-tick ] f 16 milliseconds <timer> >>timer ;
: computer-move-right ( computer -- ) dup speed>> move-right-by ;
M: pong-gadget pref-dim* drop { 400 400 } ;
TUPLE: ball < vel
{ diameter initial: 20 }
{ bounciness initial: 1.2 }
{ max-speed initial: 10 } ;
: above-lower-bound? ( ball field -- ? ) bottom 50 - above? ;
: below-upper-bound? ( ball field -- ? ) top 50 + below? ;
: in-bounds? ( ball field -- ? )
{
[ above-lower-bound? ]
[ below-upper-bound? ]
} 2&& ;
:: bounce-change-vertical-velocity ( BALL -- )
BALL vel>> y neg
BALL bounciness>> *
BALL max-speed>> min
BALL vel>> (y!) ;
:: bounce-off-paddle ( BALL PADDLE -- )
BALL bounce-change-vertical-velocity
BALL x PADDLE center x - 0.25 * BALL vel>> (x!)
PADDLE top BALL pos>> (y!) ;
: mouse-x ( -- x ) hand-loc get first ;
:: valid-paddle-interval ( PADDLE PLAY-FIELD -- interval )
PLAY-FIELD [ left ] [ right ] bi PADDLE width - [a,b] ;
:: align-paddle-with-mouse ( PADDLE PLAY-FIELD -- )
mouse-x
PADDLE PLAY-FIELD valid-paddle-interval
clamp-to-interval
PADDLE pos>> (x!) ;
! Protocol for drawing PONG objects
GENERIC: draw ( obj -- )
M: paddle draw [ bottom-left ] [ dim>> ] bi draw-rectangle ;
M: ball draw [ pos>> ] [ diameter>> 2 / ] bi draw-circle ;
TUPLE: pong-gadget < gadget paused field ball player computer ;
: pong ( -- gadget )
pong-gadget new
T{ play-field { pos { 0 0 } } { dim { 400 400 } } } clone >>field
T{ ball { pos { 50 50 } } { vel { 3 4 } } } clone >>ball
T{ paddle { pos { 200 396 } } { dim { 75 4 } } } clone >>player
T{ computer { pos { 200 0 } } { dim { 75 4 } } } clone >>computer ;
M: pong-gadget pref-dim* ( <pong> -- dim ) drop { 400 400 } ;
M: pong-gadget ungraft* ( <pong> -- ) t >>paused drop ;
M: pong-gadget ungraft*
[ timer>> stop-timer ] [ call-next-method ] bi ;
M:: pong-gadget draw-gadget* ( PONG -- )
PONG computer>> draw
PONG player>> draw
PONG ball>> draw ;
COLOR: dark-gray gl-color
15 390 20 <range> [
197 2array { 10 6 } gl-fill-rect
] each
COLOR: black gl-color
{ 0 0 } { 10 400 } gl-fill-rect
{ 390 0 } { 10 400 } gl-fill-rect
PONG computer>> 0 2array PADDLE-DIM gl-fill-rect
PONG player>> 390 2array PADDLE-DIM gl-fill-rect
PONG ball>> pos>> BALL-DIM gl-fill-rect
PONG game-over?>> [
FONT 48 >>size
PONG ball>> pos>> second 200 <
"YOU WIN!" "YOU LOSE!" ?
[ text-width 390 swap - 2 / 100 2array ]
[ '[ _ _ draw-text ] with-translation ] 2bi
] [
PONG timer>> thread>> [
FONT 24 >>size
{ "N - New Game" "SPACE - Pause" }
[ text-width 390 swap - 2 / 100 2array ]
[ '[ _ _ draw-text ] with-translation ] 2bi
] unless
] if ;
:: move-player ( GADGET -- )
hand-loc get first PADDLE-SIZE 2 / -
10 390 PADDLE-SIZE - clamp GADGET player<< ;
:: move-ball ( GADGET -- )
GADGET ball>> :> BALL
! minimum movement to hit wall or paddle
BALL vel>> first dup 0 > 380 10 ?
BALL pos>> first - swap / 1 min
BALL vel>> second dup 0 > 380 10 ?
BALL pos>> second - swap / 1 min min :> movement
movement 0 > [ movement throw ] unless
BALL pos>> BALL vel>> movement v*n v+ BALL pos<< ;
: move-computer-by ( GADGET N -- )
'[ _ + 10 390 PADDLE-SIZE - clamp ] change-computer drop ;
:: move-computer ( GADGET -- )
GADGET ball>> pos>> first :> X
GADGET computer>> PADDLE-SIZE 2/ + :> COMPUTER
! ball on the left
X BALL-SIZE + COMPUTER - dup 0 < [
>integer -10 max 0 [a,b] random
GADGET swap move-computer-by
] [ drop ] if
! ball on the right
X COMPUTER - dup 0 > [
>integer 10 min [0,b] random
GADGET swap move-computer-by
] [ drop ] if ;
:: bounce-off-paddle ( BALL PADDLE -- )
BALL pos>> first BALL-SIZE 2 / +
PADDLE PADDLE-SIZE 2 / + - 1/4 *
BALL vel>> second neg BOUNCE * MAX-SPEED min 2array
BALL vel<< ;
:: ?bounce-off-paddle ( BALL GADGET PADDLE -- )
BALL pos>> first dup BALL-SIZE +
PADDLE dup PADDLE-SIZE + '[ _ _ between? ] either? [
BALL PADDLE bounce-off-paddle
] [
GADGET t >>game-over? timer>> stop-timer
] if ;
: bounce-off-wall ( BALL -- )
0 swap vel>> [ neg ] change-nth ;
:: on-tick ( GADGET -- )
GADGET move-player
GADGET move-ball
GADGET move-computer
:: iterate-system ( GADGET -- )
GADGET field>> :> FIELD
GADGET ball>> :> BALL
GADGET player>> :> PLAYER
GADGET computer>> :> COMPUTER
BALL FIELD in-bounds? [
BALL pos>> first2 :> ( X Y )
BALL vel>> first2 :> ( DX DY )
PLAYER FIELD align-paddle-with-mouse
{ [ DY 0 > ] [ Y 380 >= ] } 0&&
[ BALL GADGET PLAYER ?bounce-off-paddle ] when
BALL 1 move-for
{ [ DY 0 < ] [ Y 10 <= ] } 0&&
[ BALL GADGET COMPUTER ?bounce-off-paddle ] when
! computer reaction
X { [ 10 <= ] [ 380 >= ] } 1||
[ BALL bounce-off-wall ] when
BALL COMPUTER to-the-left-of? [ COMPUTER computer-move-left ] when
BALL COMPUTER to-the-right-of? [ COMPUTER computer-move-right ] when
GADGET relayout-1 ;
! check if ball bounced off something
: com-new-game ( gadget -- )
initial-state timer>> start-timer ;
! player-blocked-ball?
BALL PLAYER { [ above? ] [ in-between-horizontally? ] } 2&&
[ BALL PLAYER bounce-off-paddle ] when
: com-pause ( gadget -- )
dup game-over?>> [
dup timer>> dup thread>>
[ stop-timer ] [ restart-timer ] if
] unless relayout-1 ;
! computer-blocked-ball?
BALL COMPUTER { [ below? ] [ in-between-horizontally? ] } 2&&
[ BALL COMPUTER bounce-off-paddle ] when
pong-gadget "gestures" f {
{ T{ key-down { sym "n" } } com-new-game }
{ T{ key-down { sym " " } } com-pause }
} define-command-map
! bounced-off-wall?
BALL FIELD in-between-horizontally? not
[ BALL reverse-horizontal-velocity ] when
] [ t GADGET paused<< ] if ;
:: start-pong-thread ( GADGET -- )
f GADGET paused<< [
[
GADGET paused>>
[ f ]
[ GADGET iterate-system GADGET relayout-1 25 milliseconds sleep t ]
if
] loop
] in-thread ;
MAIN-WINDOW: pong-window
{ { title "PONG" } }
pong [ >>gadgets ] [ start-pong-thread ] bi ;
MAIN-WINDOW: pong-window {
{ title "PONG" }
{ window-controls
{ normal-title-bar close-button minimize-button } }
} <pong-gadget> >>gadgets ;