improve gpu.demos.bunny mesh generation performance

db4
Joe Groff 2009-10-22 16:53:40 -05:00
parent 84f203afcc
commit 27100ae094
1 changed files with 25 additions and 22 deletions

View File

@ -3,13 +3,15 @@ USING: accessors alien.c-types arrays classes.struct combinators
combinators.short-circuit game.worlds gpu gpu.buffers
gpu.util.wasd gpu.framebuffers gpu.render gpu.shaders gpu.state
gpu.textures gpu.util grouping http.client images images.loader
io io.encodings.ascii io.files io.files.temp kernel math
math.matrices math.parser math.vectors method-chains sequences
splitting threads ui ui.gadgets ui.gadgets.worlds
ui.pixel-formats specialized-arrays specialized-vectors ;
io io.encodings.ascii io.files io.files.temp kernel locals math
math.matrices math.vectors.simd math.parser math.vectors
method-chains sequences splitting threads ui ui.gadgets
ui.gadgets.worlds ui.pixel-formats specialized-arrays
specialized-vectors ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
SPECIALIZED-VECTOR: uint
SIMD: float
IN: gpu.demos.bunny
GLSL-SHADER-FILE: bunny-vertex-shader vertex-shader "bunny.v.glsl"
@ -52,7 +54,10 @@ VERTEX-FORMAT: bunny-vertex
{ f float-components 1 f }
{ "normal" float-components 3 f }
{ f float-components 1 f } ;
VERTEX-STRUCT: bunny-vertex-struct bunny-vertex
STRUCT: bunny-vertex-struct
{ vertex float-4 }
{ normal float-4 } ;
SPECIALIZED-VECTOR: bunny-vertex-struct
@ -75,42 +80,40 @@ UNIFORM-TUPLE: loading-uniforms
{ "loading-texture" texture-uniform f } ;
: numbers ( str -- seq )
" " split [ string>number ] map sift ;
" " split [ empty? not ] filter [ string>number ] map ; inline
: <bunny-vertex> ( vertex -- struct )
bunny-vertex-struct <struct>
swap >float-array >>vertex ; inline
swap first3 0.0 float-4-boa >>vertex ; inline
: (parse-bunny-model) ( vs is -- vs is )
readln [
[
numbers {
{ [ dup length 5 = ] [ 3 head <bunny-vertex> pick push ] }
{ [ dup first 3 = ] [ rest over push-all ] }
[ drop ]
} cond (parse-bunny-model)
] when* ;
} cond
] each-line ; inline
: parse-bunny-model ( -- vertexes indexes )
100000 <bunny-vertex-struct-vector>
100000 <uint-vector>
(parse-bunny-model) ;
(parse-bunny-model) ; inline
: normal ( vertexes -- normal )
[ [ second ] [ first ] bi v- ]
[ [ third ] [ first ] bi v- ] bi cross
vneg normalize ; inline
:: normal ( a b c -- normal )
c a v-
b a v- cross normalize ; inline
: calc-bunny-normal ( vertexes indexes -- )
swap
[ [ nth vertex>> ] curry { } map-as normal ]
[ [ nth [ v+ ] change-normal drop ] curry with each ] 2bi ;
:: calc-bunny-normal ( a b c vertexes -- )
a b c [ vertexes nth vertex>> ] tri@ normal :> n
a b c [ vertexes nth [ n v+ ] change-normal drop ] tri@ ; inline
: calc-bunny-normals ( vertexes indexes -- )
3 <groups>
[ calc-bunny-normal ] with each ;
3 <sliced-groups> swap
[ [ first3 ] dip calc-bunny-normal ] curry each ; inline
: normalize-bunny-normals ( vertexes -- )
[ [ normalize ] change-normal drop ] each ;
[ [ normalize ] change-normal drop ] each ; inline
: bunny-data ( filename -- vertexes indexes )
ascii [ parse-bunny-model ] with-file-reader