improve gpu.demos.bunny mesh generation performance
parent
84f203afcc
commit
27100ae094
|
@ -3,13 +3,15 @@ USING: accessors alien.c-types arrays classes.struct combinators
|
|||
combinators.short-circuit game.worlds gpu gpu.buffers
|
||||
gpu.util.wasd gpu.framebuffers gpu.render gpu.shaders gpu.state
|
||||
gpu.textures gpu.util grouping http.client images images.loader
|
||||
io io.encodings.ascii io.files io.files.temp kernel math
|
||||
math.matrices math.parser math.vectors method-chains sequences
|
||||
splitting threads ui ui.gadgets ui.gadgets.worlds
|
||||
ui.pixel-formats specialized-arrays specialized-vectors ;
|
||||
io io.encodings.ascii io.files io.files.temp kernel locals math
|
||||
math.matrices math.vectors.simd math.parser math.vectors
|
||||
method-chains sequences splitting threads ui ui.gadgets
|
||||
ui.gadgets.worlds ui.pixel-formats specialized-arrays
|
||||
specialized-vectors ;
|
||||
FROM: alien.c-types => float ;
|
||||
SPECIALIZED-ARRAY: float
|
||||
SPECIALIZED-VECTOR: uint
|
||||
SIMD: float
|
||||
IN: gpu.demos.bunny
|
||||
|
||||
GLSL-SHADER-FILE: bunny-vertex-shader vertex-shader "bunny.v.glsl"
|
||||
|
@ -52,7 +54,10 @@ VERTEX-FORMAT: bunny-vertex
|
|||
{ f float-components 1 f }
|
||||
{ "normal" float-components 3 f }
|
||||
{ f float-components 1 f } ;
|
||||
VERTEX-STRUCT: bunny-vertex-struct bunny-vertex
|
||||
|
||||
STRUCT: bunny-vertex-struct
|
||||
{ vertex float-4 }
|
||||
{ normal float-4 } ;
|
||||
|
||||
SPECIALIZED-VECTOR: bunny-vertex-struct
|
||||
|
||||
|
@ -75,42 +80,40 @@ UNIFORM-TUPLE: loading-uniforms
|
|||
{ "loading-texture" texture-uniform f } ;
|
||||
|
||||
: numbers ( str -- seq )
|
||||
" " split [ string>number ] map sift ;
|
||||
" " split [ empty? not ] filter [ string>number ] map ; inline
|
||||
|
||||
: <bunny-vertex> ( vertex -- struct )
|
||||
bunny-vertex-struct <struct>
|
||||
swap >float-array >>vertex ; inline
|
||||
swap first3 0.0 float-4-boa >>vertex ; inline
|
||||
|
||||
: (parse-bunny-model) ( vs is -- vs is )
|
||||
readln [
|
||||
[
|
||||
numbers {
|
||||
{ [ dup length 5 = ] [ 3 head <bunny-vertex> pick push ] }
|
||||
{ [ dup first 3 = ] [ rest over push-all ] }
|
||||
[ drop ]
|
||||
} cond (parse-bunny-model)
|
||||
] when* ;
|
||||
} cond
|
||||
] each-line ; inline
|
||||
|
||||
: parse-bunny-model ( -- vertexes indexes )
|
||||
100000 <bunny-vertex-struct-vector>
|
||||
100000 <uint-vector>
|
||||
(parse-bunny-model) ;
|
||||
(parse-bunny-model) ; inline
|
||||
|
||||
: normal ( vertexes -- normal )
|
||||
[ [ second ] [ first ] bi v- ]
|
||||
[ [ third ] [ first ] bi v- ] bi cross
|
||||
vneg normalize ; inline
|
||||
:: normal ( a b c -- normal )
|
||||
c a v-
|
||||
b a v- cross normalize ; inline
|
||||
|
||||
: calc-bunny-normal ( vertexes indexes -- )
|
||||
swap
|
||||
[ [ nth vertex>> ] curry { } map-as normal ]
|
||||
[ [ nth [ v+ ] change-normal drop ] curry with each ] 2bi ;
|
||||
:: calc-bunny-normal ( a b c vertexes -- )
|
||||
a b c [ vertexes nth vertex>> ] tri@ normal :> n
|
||||
a b c [ vertexes nth [ n v+ ] change-normal drop ] tri@ ; inline
|
||||
|
||||
: calc-bunny-normals ( vertexes indexes -- )
|
||||
3 <groups>
|
||||
[ calc-bunny-normal ] with each ;
|
||||
3 <sliced-groups> swap
|
||||
[ [ first3 ] dip calc-bunny-normal ] curry each ; inline
|
||||
|
||||
: normalize-bunny-normals ( vertexes -- )
|
||||
[ [ normalize ] change-normal drop ] each ;
|
||||
[ [ normalize ] change-normal drop ] each ; inline
|
||||
|
||||
: bunny-data ( filename -- vertexes indexes )
|
||||
ascii [ parse-bunny-model ] with-file-reader
|
||||
|
|
Loading…
Reference in New Issue