.app now includes sources, .dmg is built automatically
parent
0cc07ef41e
commit
279dfc31f5
32
Makefile
32
Makefile
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@ -1,11 +1,10 @@
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CC = gcc
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CC = gcc
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CP = cp
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BINARY = f
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BINARY = f
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IMAGE = factor.image
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IMAGE = factor.image
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BUNDLE = Factor.app
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BUNDLE = Factor.app
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BUNDLE_BINARY = $(BUNDLE)/Contents/MacOS/Factor
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DISK_IMAGE_DIR = Factor-0.81
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BUNDLE_IMAGE = $(BUNDLE)/Contents/Resources/factor.image
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DISK_IMAGE = Factor-0.81.dmg
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ifdef DEBUG
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ifdef DEBUG
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DEFAULT_CFLAGS = -g
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DEFAULT_CFLAGS = -g
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@ -83,6 +82,9 @@ default:
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@echo "solaris"
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@echo "solaris"
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@echo "windows"
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@echo "windows"
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@echo ""
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@echo ""
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@echo "On Unix, pass NO_UI=1 if you don't want to link with the"
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@echo "X11 and OpenGL libraries."
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@echo
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@echo "Also, you might want to set the SITE_CFLAGS environment"
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@echo "Also, you might want to set the SITE_CFLAGS environment"
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@echo "variable to enable some CPU-specific optimizations; this"
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@echo "variable to enable some CPU-specific optimizations; this"
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@echo "can make a huge difference. Eg:"
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@echo "can make a huge difference. Eg:"
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@ -102,8 +104,21 @@ macosx:
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MACOSX=y
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MACOSX=y
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macosx.app:
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macosx.app:
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$(CP) $(BINARY) $(BUNDLE_BINARY)
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cp $(BINARY) $(BUNDLE)/Contents/MacOS/Factor
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$(CP) $(IMAGE) $(BUNDLE_IMAGE)
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rm -rf $(BUNDLE)/Contents/Resources/
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mkdir -p $(BUNDLE)/Contents/Resources/fonts/
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cp -R fonts/*.ttf $(BUNDLE)/Contents/Resources/fonts/
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find doc library contrib \( -name '*.factor' \
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-o -name '*.facts' \
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-o -name '*.txt' \
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-o -name '*.html' \
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-o -name '*.js' \) \
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-exec ./cp_dir {} $(BUNDLE)/Contents/Resources/{} \;
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cp $(IMAGE) $(BUNDLE)/Contents/Resources/factor.image
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install_name_tool \
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install_name_tool \
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-id @executable_path/../Frameworks/libfreetype.6.dylib \
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-id @executable_path/../Frameworks/libfreetype.6.dylib \
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Factor.app/Contents/Frameworks/libfreetype.6.dylib
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Factor.app/Contents/Frameworks/libfreetype.6.dylib
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@ -112,6 +127,13 @@ macosx.app:
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@executable_path/../Frameworks/libfreetype.6.dylib \
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@executable_path/../Frameworks/libfreetype.6.dylib \
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Factor.app/Contents/MacOS/Factor
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Factor.app/Contents/MacOS/Factor
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macosx.dmg:
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rm -rf $(DISK_IMAGE_DIR)
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mkdir $(DISK_IMAGE_DIR)
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cp -R $(BUNDLE) $(DISK_IMAGE_DIR)/$(BUNDLE)
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hdiutil create -srcfolder "$(DISK_IMAGE_DIR)" -fs HFS+ \
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-volname "$(DISK_IMAGE_DIR)" "$(DISK_IMAGE)"
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linux linux-x86 linux-amd64:
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linux linux-x86 linux-amd64:
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$(MAKE) $(BINARY) \
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$(MAKE) $(BINARY) \
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CFLAGS="$(DEFAULT_CFLAGS) -export-dynamic" \
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CFLAGS="$(DEFAULT_CFLAGS) -export-dynamic" \
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@ -3,6 +3,7 @@
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- x11 title bars are funny
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- x11 title bars are funny
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- amd64 %box-struct
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- amd64 %box-struct
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- automate .dmg build, put sources there
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- automate .dmg build, put sources there
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- defining methods returning structs in objc
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+ portability:
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+ portability:
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@ -1,35 +0,0 @@
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How To Set up Factor's UI on Linux
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by Daniel Ehrenberg
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On the ideal system, Factor's UI works all by itself after bootstrapping. To
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get to the REPL, just run
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./f factor.image -shell=ui
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But on many Linux systems, that doesn't work properly the whole time. The
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problem may be an underlying issue with Factor; to test that, try doing just
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./f factor.image
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and make sure a console REPL sucessfully appears. But it also may be that the
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libraries needed to make the UI work aren't properly in place. You'll need four
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libraries: libGL, libGLU, libfreetype, and libSDL. If you are missing any of these,
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download them. But remember that on any linux system with X11, you should already
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have these already. Once you've downloaded these, start
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./f factor.image
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and type in the following commands:
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"gl" load-library drop
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"glu" load-library drop
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"sdl" load-library drop
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"freetype" load-library drop
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See which ones of these fail. Each one that failed is a library that isn't on
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your computer or is in the wrong place. To fix this, you need to first double
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check that you have the library, and then, if you do, get it in the right place.
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The directory the libraries should be in varies by the system, but it's usually
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/usr/lib or /usr/local/lib. Find one most libraries seem to be in on your system.
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Next, you need to use the right name for the file. For your OpenGL library, the
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name is libGL.so.1. For GLU, it's libGLU.so.1. For SDL, the name is libSDL.so.
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For FreeType, the name is libfreetype.so.6. Make a symbolic link from the current
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location of the misplaced library to this new location, under the proper name in
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the proper folder. You can do this with the command
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ln -s oldlocation newlocation
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The old file stays there and the new file mirrors the old one, reflecting all
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future changes. Once this link is set up, rebootstrap and all should be well.
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If things still do not work, don't hesitate to ask us at #concatenative on
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freenode.net.
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