ui.images: load 1x or 2x graphics.

master
John Benediktsson 2020-05-19 19:00:25 -07:00
parent 01a389cb68
commit 27c9792108
133 changed files with 14 additions and 5 deletions

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@ -1,16 +1,25 @@
! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache combinators images.loader kernel
math memoize namespaces opengl.textures sequences system
ui.gadgets.worlds vocabs ;
math memoize namespaces opengl opengl.textures sequences
splitting system ui.gadgets.worlds vocabs ;
IN: ui.images
TUPLE: image-name path ;
C: <image-name> image-name
MEMO: cached-image ( image-name -- image )
path>> load-image t >>2x? ;
<PRIVATE
MEMO: cached-image-path ( path -- image )
[ load-image ] [ "@2x" swap subseq? >>2x? ] bi ;
PRIVATE>
: cached-image ( image-name -- image )
path>> gl-scale-factor get-global 1.0 > [
"." split1-last "@2x." glue
] when cached-image-path ;
<PRIVATE
@ -30,7 +39,7 @@ PRIVATE>
rendered-image draw-scaled-texture ;
: image-dim ( image-name -- dim )
cached-image dim>> [ 2 / ] map ;
cached-image [ dim>> ] [ 2x?>> [ [ 2 / ] map ] when ] bi ;
{
{ [ os macosx? ] [ "images.loader.cocoa" require ] }

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