bind textures out of uniform structs and arrays

db4
Joe Groff 2009-07-23 13:01:21 -05:00
parent bba46d2b30
commit 2a194ea780
2 changed files with 167 additions and 31 deletions

View File

@ -0,0 +1,117 @@
USING: accessors combinators gpu.render gpu.render.private kernel sequences tools.test ;
IN: gpu.render.tests
UNIFORM-TUPLE: two-textures
{ "argyle" texture-uniform f }
{ "thread-count" float-uniform f }
{ "tweed" texture-uniform f } ;
UNIFORM-TUPLE: inherited-textures < two-textures
{ "paisley" texture-uniform f } ;
UNIFORM-TUPLE: array-of-textures < two-textures
{ "plaids" texture-uniform 4 } ;
UNIFORM-TUPLE: struct-containing-texture
{ "threads" two-textures f } ;
UNIFORM-TUPLE: array-of-struct-containing-texture
{ "threads" inherited-textures 3 } ;
UNIFORM-TUPLE: array-of-struct-containing-array-of-texture
{ "threads" array-of-textures 2 } ;
[ 1 ] [ texture-uniform uniform-type-texture-units ] unit-test
[ 0 ] [ float-uniform uniform-type-texture-units ] unit-test
[ 2 ] [ two-textures uniform-type-texture-units ] unit-test
[ 3 ] [ inherited-textures uniform-type-texture-units ] unit-test
[ 6 ] [ array-of-textures uniform-type-texture-units ] unit-test
[ 2 ] [ struct-containing-texture uniform-type-texture-units ] unit-test
[ 9 ] [ array-of-struct-containing-texture uniform-type-texture-units ] unit-test
[ 12 ] [ array-of-struct-containing-array-of-texture uniform-type-texture-units ] unit-test
[ { [ ] } ] [ texture-uniform f uniform-texture-accessors ] unit-test
[ { } ] [ float-uniform f uniform-texture-accessors ] unit-test
[ { [ argyle>> ] [ tweed>> ] } ] [ two-textures f uniform-texture-accessors ] unit-test
[ { [ argyle>> ] [ tweed>> ] [ paisley>> ] } ]
[ inherited-textures f uniform-texture-accessors ] unit-test
[ {
[ argyle>> ]
[ tweed>> ]
[ plaids>> {
[ 0 swap nth ]
[ 1 swap nth ]
[ 2 swap nth ]
[ 3 swap nth ]
} ]
} ] [ array-of-textures f uniform-texture-accessors ] unit-test
[ {
[ threads>> {
[ argyle>> ]
[ tweed>> ]
} ]
} ] [ struct-containing-texture f uniform-texture-accessors ] unit-test
[ {
[ threads>> {
[ 0 swap nth {
[ argyle>> ]
[ tweed>> ]
[ paisley>> ]
} ]
[ 1 swap nth {
[ argyle>> ]
[ tweed>> ]
[ paisley>> ]
} ]
[ 2 swap nth {
[ argyle>> ]
[ tweed>> ]
[ paisley>> ]
} ]
} ]
} ] [ array-of-struct-containing-texture f uniform-texture-accessors ] unit-test
[ {
[ threads>> {
[ 0 swap nth {
[ argyle>> ]
[ tweed>> ]
[ plaids>> {
[ 0 swap nth ]
[ 1 swap nth ]
[ 2 swap nth ]
[ 3 swap nth ]
} ]
} ]
[ 1 swap nth {
[ argyle>> ]
[ tweed>> ]
[ plaids>> {
[ 0 swap nth ]
[ 1 swap nth ]
[ 2 swap nth ]
[ 3 swap nth ]
} ]
} ]
} ]
} ] [ array-of-struct-containing-array-of-texture f uniform-texture-accessors ] unit-test
[ [
nip {
[ argyle>> 0 (bind-texture-unit) ]
[ tweed>> 1 (bind-texture-unit) ]
[ plaids>> {
[ 0 swap nth 2 (bind-texture-unit) ]
[ 1 swap nth 3 (bind-texture-unit) ]
[ 2 swap nth 4 (bind-texture-unit) ]
[ 3 swap nth 5 (bind-texture-unit) ]
} cleave ]
} cleave
] ] [ array-of-textures [bind-uniform-textures] ] unit-test

View File

@ -207,8 +207,8 @@ M: multi-index-elements render-vertex-indexes
bi*
GL_ELEMENT_ARRAY_BUFFER swap [ handle>> ] [ 0 ] if* glBindBuffer glMultiDrawElements ;
: (bind-texture-unit) ( texture-unit texture -- )
[ GL_TEXTURE0 + glActiveTexture ] [ bind-texture drop ] bi* ; inline
: (bind-texture-unit) ( texture texture-unit -- )
swap [ GL_TEXTURE0 + glActiveTexture ] [ bind-texture drop ] bi* ; inline
:: [bind-vertex-attribute] ( stride offset vertex-attribute -- stride offset' quot )
vertex-attribute name>> :> name
@ -286,22 +286,46 @@ M: uniform-tuple bind-uniforms
: uniform-type-texture-units ( uniform-type -- units )
dup texture-uniform = [ drop 1 ] [ "uniform-tuple-texture-units" word-prop 0 or ] if ;
:: [bind-uniform-texture] ( uniform index -- quot )
uniform name>> reader-word :> value>>-word
{ index swap value>>-word (bind-texture-unit) } >quotation ;
: all-uniform-tuple-slots ( class -- slots )
dup "uniform-tuple-slots" word-prop
[ swap superclass all-uniform-tuple-slots prepend ] [ drop { } ] if* ;
:: [bind-uniform-textures] ( superclass uniforms -- quot )
superclass "uniform-tuple-texture-units" word-prop 0 or :> first-texture-unit
superclass \ bind-uniform-textures method :> next-method
uniforms
[ uniform-type>> texture-uniform = ] filter
[ first-texture-unit + [bind-uniform-texture] ] map-index
:> texture-uniforms-cleave
DEFER: uniform-texture-accessors
{
2dup next-method
nip texture-uniforms-cleave cleave
} >quotation ;
: uniform-type-texture-accessors ( uniform-type -- accessors )
texture-uniform = [ { [ ] } ] [ { } ] if ;
: uniform-slot-texture-accessor ( uniform -- accessor )
[ name>> reader-word ] [ [ uniform-type>> ] [ dim>> ] bi uniform-texture-accessors ] bi
dup length 1 = [ first swap prefix ] [ [ ] 2sequence ] if ;
: uniform-tuple-texture-accessors ( uniform-type -- accessors )
all-uniform-tuple-slots [ uniform-type>> uniform-type-texture-units zero? not ] filter
[ uniform-slot-texture-accessor ] map ;
: uniform-texture-accessors ( uniform-type dim -- accessors )
[
dup uniform-type?
[ uniform-type-texture-accessors ]
[ uniform-tuple-texture-accessors ] if
] [
2dup swap empty? not and [
iota [
[ swap nth ] swap prefix
over length 1 = [ swap first append ] [ swap suffix ] if
] with map
] [ drop ] if
] bi* ;
: texture-accessor>cleave ( unit accessors -- unit' cleaves )
dup last sequence?
[ [ last [ texture-accessor>cleave ] map ] [ but-last ] bi swap suffix \ cleave suffix ]
[ over suffix \ (bind-texture-unit) suffix [ 1 + ] dip ] if ;
: [bind-uniform-textures] ( class -- quot )
f uniform-texture-accessors
0 swap [ texture-accessor>cleave ] map nip
\ nip swap \ cleave [ ] 3sequence ;
DEFER: [bind-uniform-tuple]
@ -342,7 +366,7 @@ DEFER: [bind-uniform-tuple]
{ mat4x3-uniform { [ dim 1 ] dip float-array{ } concat-as concat glUniformMatrix4x3fv } }
{ mat4-uniform { [ dim 1 ] dip float-array{ } concat-as concat glUniformMatrix4fv } }
{ texture-uniform { drop dim iota [ texture-unit + ] int-array{ } map-as glUniform1iv } }
{ texture-uniform { drop dim dup iota [ texture-unit + ] int-array{ } map-as glUniform1iv } }
} at [ uniform invalid-uniform-type ] unless* >quotation :> value-quot
type uniform-type-texture-units dim * texture-unit +
@ -391,10 +415,6 @@ DEFER: [bind-uniform-tuple]
type uniform-type-texture-units texture-unit +
pre-quot value-quot append ;
: all-uniform-tuple-slots ( class -- slots )
dup "uniform-tuple-slots" word-prop
[ swap superclass all-uniform-tuple-slots append ] [ drop { } ] if* ;
:: [bind-uniform-struct] ( value>>-quot type texture-unit name dim -- texture-unit' quot )
dim
[
@ -444,8 +464,9 @@ TR: hyphens>underscores "-" "_" ;
: define-uniform-tuple-methods ( class superclass uniforms -- )
[
[ \ bind-uniform-textures create-method-in ] 2dip
[bind-uniform-textures] define
2drop
[ \ bind-uniform-textures create-method-in ]
[ [bind-uniform-textures] ] bi define
] [
[ \ bind-uniforms create-method-in ] 2dip
[bind-uniforms] define
@ -498,22 +519,21 @@ padding-no [ 0 ] initialize
: (define-uniform-tuple) ( class superclass uniforms -- )
{
[ [ uniform>slot ] map define-tuple-class ]
[ define-uniform-tuple-methods ]
[
[ uniform-type-texture-units ]
[ [ uniform-type>> uniform-type-texture-units ] [ + ] map-reduce ] bi* +
[
[ [ uniform-type>> uniform-type-texture-units ] [ dim>> 1 or ] bi * ]
[ + ] map-reduce
] bi* +
"uniform-tuple-texture-units" set-word-prop
]
[ nip "uniform-tuple-slots" set-word-prop ]
[ define-uniform-tuple-methods ]
} 3cleave ;
: true-subclasses ( class -- seq )
[ subclasses ] keep [ = not ] curry filter ;
: redefine-uniform-tuple-subclass-methods ( class -- )
[ true-subclasses ] keep
[ over "uniform-tuple-slots" word-prop (define-uniform-tuple) ] curry each ;
PRIVATE>
: define-vertex-format ( class vertex-attributes -- )
@ -540,8 +560,7 @@ SYNTAX: VERTEX-STRUCT:
scan scan-word define-vertex-struct ;
: define-uniform-tuple ( class superclass uniforms -- )
[ (define-uniform-tuple) ]
[ 2drop redefine-uniform-tuple-subclass-methods ] 3bi ;
(define-uniform-tuple) ; inline
SYNTAX: UNIFORM-TUPLE:
parse-uniform-tuple-definition define-uniform-tuple ;