diff --git a/basis/opengl/gl/gl.factor b/basis/opengl/gl/gl.factor index ca0276320b..32c3ca4b82 100644 --- a/basis/opengl/gl/gl.factor +++ b/basis/opengl/gl/gl.factor @@ -322,7 +322,7 @@ CONSTANT: GL_DECR HEX: 1E03 CONSTANT: GL_NONE HEX: 0 CONSTANT: GL_LEFT HEX: 0406 CONSTANT: GL_RIGHT HEX: 0407 - +CONSTANT: GL_FRONT_LEFT HEX: 0400 CONSTANT: GL_FRONT_RIGHT HEX: 0401 CONSTANT: GL_BACK_LEFT HEX: 0402 CONSTANT: GL_BACK_RIGHT HEX: 0403 @@ -1167,6 +1167,22 @@ GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ; +! GL_ARB_imaging + + +CONSTANT: GL_CONSTANT_COLOR HEX: 8001 +CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR HEX: 8002 +CONSTANT: GL_CONSTANT_ALPHA HEX: 8003 +CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA HEX: 8004 +CONSTANT: GL_BLEND_COLOR HEX: 8005 +CONSTANT: GL_FUNC_ADD HEX: 8006 +CONSTANT: GL_MIN HEX: 8007 +CONSTANT: GL_MAX HEX: 8008 +CONSTANT: GL_BLEND_EQUATION HEX: 8009 +CONSTANT: GL_FUNC_SUBTRACT HEX: 800A +CONSTANT: GL_FUNC_REVERSE_SUBTRACT HEX: 800B + + ! OpenGL 1.3 @@ -1370,6 +1386,8 @@ GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLin GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ; GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ; GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ; +GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param ) ; +GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params ) ; GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ; GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ; GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ; @@ -1567,7 +1585,6 @@ CONSTANT: GL_UPPER_LEFT HEX: 8CA2 CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3 CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4 CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5 -CONSTANT: GL_BLEND_EQUATION HEX: 8009 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION TYPEDEF: char GLchar @@ -1687,6 +1704,12 @@ CONSTANT: GL_COMPRESSED_SRGB HEX: 8C48 CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49 CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B +CONSTANT: GL_FLOAT_MAT2x3 HEX: 8B65 +CONSTANT: GL_FLOAT_MAT2x4 HEX: 8B66 +CONSTANT: GL_FLOAT_MAT3x2 HEX: 8B67 +CONSTANT: GL_FLOAT_MAT3x4 HEX: 8B68 +CONSTANT: GL_FLOAT_MAT4x2 HEX: 8B69 +CONSTANT: GL_FLOAT_MAT4x3 HEX: 8B6A GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; @@ -1699,6 +1722,8 @@ GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLbo ! OpenGL 3.0 +TYPEDEF: ushort GLhalf + CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER HEX: 88FD CONSTANT: GL_SAMPLER_CUBE_SHADOW HEX: 8DC5 CONSTANT: GL_UNSIGNED_INT_VEC2 HEX: 8DC6 diff --git a/basis/opengl/gl3/authors.txt b/basis/opengl/gl3/authors.txt new file mode 100644 index 0000000000..f13c9c1e77 --- /dev/null +++ b/basis/opengl/gl3/authors.txt @@ -0,0 +1 @@ +Joe Groff diff --git a/basis/opengl/gl3/gl3.factor b/basis/opengl/gl3/gl3.factor new file mode 100644 index 0000000000..2c10e639e5 --- /dev/null +++ b/basis/opengl/gl3/gl3.factor @@ -0,0 +1,1007 @@ +! (c)2009 Joe Groff bsd license +! This vocab only exports forward-compatible OpenGL 3.x symbols. +! For legacy OpenGL and extensions, use opengl.gl + +QUALIFIED-WITH: opengl.gl gl +IN: opengl.gl3 + +ALIAS: GL_DEPTH_BUFFER_BIT gl:GL_DEPTH_BUFFER_BIT +ALIAS: GL_STENCIL_BUFFER_BIT gl:GL_STENCIL_BUFFER_BIT +ALIAS: GL_COLOR_BUFFER_BIT gl:GL_COLOR_BUFFER_BIT +ALIAS: GL_FALSE gl:GL_FALSE +ALIAS: GL_TRUE gl:GL_TRUE +ALIAS: GL_POINTS gl:GL_POINTS +ALIAS: GL_LINES gl:GL_LINES +ALIAS: GL_LINE_LOOP gl:GL_LINE_LOOP +ALIAS: GL_LINE_STRIP gl:GL_LINE_STRIP +ALIAS: GL_TRIANGLES gl:GL_TRIANGLES +ALIAS: GL_TRIANGLE_STRIP gl:GL_TRIANGLE_STRIP +ALIAS: GL_TRIANGLE_FAN gl:GL_TRIANGLE_FAN +ALIAS: GL_NEVER gl:GL_NEVER +ALIAS: GL_LESS gl:GL_LESS +ALIAS: GL_EQUAL gl:GL_EQUAL +ALIAS: GL_LEQUAL gl:GL_LEQUAL +ALIAS: GL_GREATER gl:GL_GREATER +ALIAS: GL_NOTEQUAL gl:GL_NOTEQUAL +ALIAS: GL_GEQUAL gl:GL_GEQUAL +ALIAS: GL_ALWAYS gl:GL_ALWAYS +ALIAS: GL_ZERO gl:GL_ZERO +ALIAS: GL_ONE gl:GL_ONE +ALIAS: GL_SRC_COLOR gl:GL_SRC_COLOR +ALIAS: GL_ONE_MINUS_SRC_COLOR gl:GL_ONE_MINUS_SRC_COLOR +ALIAS: GL_SRC_ALPHA gl:GL_SRC_ALPHA +ALIAS: GL_ONE_MINUS_SRC_ALPHA gl:GL_ONE_MINUS_SRC_ALPHA +ALIAS: GL_DST_ALPHA gl:GL_DST_ALPHA +ALIAS: GL_ONE_MINUS_DST_ALPHA gl:GL_ONE_MINUS_DST_ALPHA +ALIAS: GL_DST_COLOR gl:GL_DST_COLOR +ALIAS: GL_ONE_MINUS_DST_COLOR gl:GL_ONE_MINUS_DST_COLOR +ALIAS: GL_SRC_ALPHA_SATURATE gl:GL_SRC_ALPHA_SATURATE +ALIAS: GL_NONE gl:GL_NONE +ALIAS: GL_FRONT_LEFT gl:GL_FRONT_LEFT +ALIAS: GL_FRONT_RIGHT gl:GL_FRONT_RIGHT +ALIAS: GL_BACK_LEFT gl:GL_BACK_LEFT +ALIAS: GL_BACK_RIGHT gl:GL_BACK_RIGHT +ALIAS: GL_FRONT gl:GL_FRONT +ALIAS: GL_BACK gl:GL_BACK +ALIAS: GL_LEFT gl:GL_LEFT +ALIAS: GL_RIGHT gl:GL_RIGHT +ALIAS: GL_FRONT_AND_BACK gl:GL_FRONT_AND_BACK +ALIAS: GL_NO_ERROR gl:GL_NO_ERROR +ALIAS: GL_INVALID_ENUM gl:GL_INVALID_ENUM +ALIAS: GL_INVALID_VALUE gl:GL_INVALID_VALUE +ALIAS: GL_INVALID_OPERATION gl:GL_INVALID_OPERATION +ALIAS: GL_OUT_OF_MEMORY gl:GL_OUT_OF_MEMORY +ALIAS: GL_CW gl:GL_CW +ALIAS: GL_CCW gl:GL_CCW +ALIAS: GL_POINT_SIZE gl:GL_POINT_SIZE +ALIAS: GL_POINT_SIZE_RANGE gl:GL_POINT_SIZE_RANGE +ALIAS: GL_POINT_SIZE_GRANULARITY gl:GL_POINT_SIZE_GRANULARITY +ALIAS: GL_LINE_SMOOTH gl:GL_LINE_SMOOTH +ALIAS: GL_LINE_WIDTH gl:GL_LINE_WIDTH +ALIAS: GL_LINE_WIDTH_RANGE gl:GL_LINE_WIDTH_RANGE +ALIAS: GL_LINE_WIDTH_GRANULARITY gl:GL_LINE_WIDTH_GRANULARITY +ALIAS: GL_POLYGON_SMOOTH gl:GL_POLYGON_SMOOTH +ALIAS: GL_CULL_FACE gl:GL_CULL_FACE +ALIAS: GL_CULL_FACE_MODE gl:GL_CULL_FACE_MODE +ALIAS: GL_FRONT_FACE gl:GL_FRONT_FACE +ALIAS: GL_DEPTH_RANGE gl:GL_DEPTH_RANGE +ALIAS: GL_DEPTH_TEST gl:GL_DEPTH_TEST +ALIAS: GL_DEPTH_WRITEMASK gl:GL_DEPTH_WRITEMASK +ALIAS: GL_DEPTH_CLEAR_VALUE gl:GL_DEPTH_CLEAR_VALUE +ALIAS: GL_DEPTH_FUNC gl:GL_DEPTH_FUNC +ALIAS: GL_STENCIL_TEST gl:GL_STENCIL_TEST +ALIAS: GL_STENCIL_CLEAR_VALUE gl:GL_STENCIL_CLEAR_VALUE +ALIAS: GL_STENCIL_FUNC gl:GL_STENCIL_FUNC +ALIAS: GL_STENCIL_VALUE_MASK gl:GL_STENCIL_VALUE_MASK +ALIAS: GL_STENCIL_FAIL gl:GL_STENCIL_FAIL +ALIAS: GL_STENCIL_PASS_DEPTH_FAIL gl:GL_STENCIL_PASS_DEPTH_FAIL +ALIAS: GL_STENCIL_PASS_DEPTH_PASS gl:GL_STENCIL_PASS_DEPTH_PASS +ALIAS: GL_STENCIL_REF gl:GL_STENCIL_REF +ALIAS: GL_STENCIL_WRITEMASK gl:GL_STENCIL_WRITEMASK +ALIAS: GL_VIEWPORT gl:GL_VIEWPORT +ALIAS: GL_DITHER gl:GL_DITHER +ALIAS: GL_BLEND_DST gl:GL_BLEND_DST +ALIAS: GL_BLEND_SRC gl:GL_BLEND_SRC +ALIAS: GL_BLEND gl:GL_BLEND +ALIAS: GL_LOGIC_OP_MODE gl:GL_LOGIC_OP_MODE +ALIAS: GL_COLOR_LOGIC_OP gl:GL_COLOR_LOGIC_OP +ALIAS: GL_DRAW_BUFFER gl:GL_DRAW_BUFFER +ALIAS: GL_READ_BUFFER gl:GL_READ_BUFFER +ALIAS: GL_SCISSOR_BOX gl:GL_SCISSOR_BOX +ALIAS: GL_SCISSOR_TEST gl:GL_SCISSOR_TEST +ALIAS: GL_COLOR_CLEAR_VALUE gl:GL_COLOR_CLEAR_VALUE +ALIAS: GL_COLOR_WRITEMASK gl:GL_COLOR_WRITEMASK +ALIAS: GL_DOUBLEBUFFER gl:GL_DOUBLEBUFFER +ALIAS: GL_STEREO gl:GL_STEREO +ALIAS: GL_LINE_SMOOTH_HINT gl:GL_LINE_SMOOTH_HINT +ALIAS: GL_POLYGON_SMOOTH_HINT gl:GL_POLYGON_SMOOTH_HINT +ALIAS: GL_UNPACK_SWAP_BYTES gl:GL_UNPACK_SWAP_BYTES +ALIAS: GL_UNPACK_LSB_FIRST gl:GL_UNPACK_LSB_FIRST +ALIAS: GL_UNPACK_ROW_LENGTH gl:GL_UNPACK_ROW_LENGTH +ALIAS: GL_UNPACK_SKIP_ROWS gl:GL_UNPACK_SKIP_ROWS +ALIAS: GL_UNPACK_SKIP_PIXELS gl:GL_UNPACK_SKIP_PIXELS +ALIAS: GL_UNPACK_ALIGNMENT gl:GL_UNPACK_ALIGNMENT +ALIAS: GL_PACK_SWAP_BYTES gl:GL_PACK_SWAP_BYTES +ALIAS: GL_PACK_LSB_FIRST gl:GL_PACK_LSB_FIRST +ALIAS: GL_PACK_ROW_LENGTH gl:GL_PACK_ROW_LENGTH +ALIAS: GL_PACK_SKIP_ROWS gl:GL_PACK_SKIP_ROWS +ALIAS: GL_PACK_SKIP_PIXELS gl:GL_PACK_SKIP_PIXELS +ALIAS: GL_PACK_ALIGNMENT gl:GL_PACK_ALIGNMENT +ALIAS: GL_MAX_TEXTURE_SIZE gl:GL_MAX_TEXTURE_SIZE +ALIAS: GL_MAX_VIEWPORT_DIMS gl:GL_MAX_VIEWPORT_DIMS +ALIAS: GL_SUBPIXEL_BITS gl:GL_SUBPIXEL_BITS +ALIAS: GL_TEXTURE_1D gl:GL_TEXTURE_1D +ALIAS: GL_TEXTURE_2D gl:GL_TEXTURE_2D +ALIAS: GL_POLYGON_OFFSET_UNITS gl:GL_POLYGON_OFFSET_UNITS +ALIAS: GL_POLYGON_OFFSET_POINT gl:GL_POLYGON_OFFSET_POINT +ALIAS: GL_POLYGON_OFFSET_LINE gl:GL_POLYGON_OFFSET_LINE +ALIAS: GL_POLYGON_OFFSET_FILL gl:GL_POLYGON_OFFSET_FILL +ALIAS: GL_POLYGON_OFFSET_FACTOR gl:GL_POLYGON_OFFSET_FACTOR +ALIAS: GL_TEXTURE_BINDING_1D gl:GL_TEXTURE_BINDING_1D +ALIAS: GL_TEXTURE_BINDING_2D gl:GL_TEXTURE_BINDING_2D +ALIAS: GL_TEXTURE_WIDTH gl:GL_TEXTURE_WIDTH +ALIAS: GL_TEXTURE_HEIGHT gl:GL_TEXTURE_HEIGHT +ALIAS: GL_TEXTURE_INTERNAL_FORMAT gl:GL_TEXTURE_INTERNAL_FORMAT +ALIAS: GL_TEXTURE_BORDER_COLOR gl:GL_TEXTURE_BORDER_COLOR +ALIAS: GL_TEXTURE_BORDER gl:GL_TEXTURE_BORDER +ALIAS: GL_TEXTURE_RED_SIZE gl:GL_TEXTURE_RED_SIZE +ALIAS: GL_TEXTURE_GREEN_SIZE gl:GL_TEXTURE_GREEN_SIZE +ALIAS: GL_TEXTURE_BLUE_SIZE gl:GL_TEXTURE_BLUE_SIZE +ALIAS: GL_TEXTURE_ALPHA_SIZE gl:GL_TEXTURE_ALPHA_SIZE +ALIAS: GL_DONT_CARE gl:GL_DONT_CARE +ALIAS: GL_FASTEST gl:GL_FASTEST +ALIAS: GL_NICEST gl:GL_NICEST +ALIAS: GL_BYTE gl:GL_BYTE +ALIAS: GL_UNSIGNED_BYTE gl:GL_UNSIGNED_BYTE +ALIAS: GL_SHORT gl:GL_SHORT +ALIAS: GL_UNSIGNED_SHORT gl:GL_UNSIGNED_SHORT +ALIAS: GL_INT gl:GL_INT +ALIAS: GL_UNSIGNED_INT gl:GL_UNSIGNED_INT +ALIAS: GL_FLOAT gl:GL_FLOAT +ALIAS: GL_DOUBLE gl:GL_DOUBLE +ALIAS: GL_CLEAR gl:GL_CLEAR +ALIAS: GL_AND gl:GL_AND +ALIAS: GL_AND_REVERSE gl:GL_AND_REVERSE +ALIAS: GL_COPY gl:GL_COPY +ALIAS: GL_AND_INVERTED gl:GL_AND_INVERTED +ALIAS: GL_NOOP gl:GL_NOOP +ALIAS: GL_XOR gl:GL_XOR +ALIAS: GL_OR gl:GL_OR +ALIAS: GL_NOR gl:GL_NOR +ALIAS: GL_EQUIV gl:GL_EQUIV +ALIAS: GL_INVERT gl:GL_INVERT +ALIAS: GL_OR_REVERSE gl:GL_OR_REVERSE +ALIAS: GL_COPY_INVERTED gl:GL_COPY_INVERTED +ALIAS: GL_OR_INVERTED gl:GL_OR_INVERTED +ALIAS: GL_NAND gl:GL_NAND +ALIAS: GL_SET gl:GL_SET +ALIAS: GL_TEXTURE gl:GL_TEXTURE +ALIAS: GL_COLOR gl:GL_COLOR +ALIAS: GL_DEPTH gl:GL_DEPTH +ALIAS: GL_STENCIL gl:GL_STENCIL +ALIAS: GL_STENCIL_INDEX gl:GL_STENCIL_INDEX +ALIAS: GL_DEPTH_COMPONENT gl:GL_DEPTH_COMPONENT +ALIAS: GL_RED gl:GL_RED +ALIAS: GL_GREEN gl:GL_GREEN +ALIAS: GL_BLUE gl:GL_BLUE +ALIAS: GL_ALPHA gl:GL_ALPHA +ALIAS: GL_RGB gl:GL_RGB +ALIAS: GL_RGBA gl:GL_RGBA +ALIAS: GL_POINT gl:GL_POINT +ALIAS: GL_LINE gl:GL_LINE +ALIAS: GL_FILL gl:GL_FILL +ALIAS: GL_KEEP gl:GL_KEEP +ALIAS: GL_REPLACE gl:GL_REPLACE +ALIAS: GL_INCR gl:GL_INCR +ALIAS: GL_DECR gl:GL_DECR +ALIAS: GL_VENDOR gl:GL_VENDOR +ALIAS: GL_RENDERER gl:GL_RENDERER +ALIAS: GL_VERSION gl:GL_VERSION +ALIAS: GL_EXTENSIONS gl:GL_EXTENSIONS +ALIAS: GL_NEAREST gl:GL_NEAREST +ALIAS: GL_LINEAR gl:GL_LINEAR +ALIAS: GL_NEAREST_MIPMAP_NEAREST gl:GL_NEAREST_MIPMAP_NEAREST +ALIAS: GL_LINEAR_MIPMAP_NEAREST gl:GL_LINEAR_MIPMAP_NEAREST +ALIAS: GL_NEAREST_MIPMAP_LINEAR gl:GL_NEAREST_MIPMAP_LINEAR +ALIAS: GL_LINEAR_MIPMAP_LINEAR gl:GL_LINEAR_MIPMAP_LINEAR +ALIAS: GL_TEXTURE_MAG_FILTER gl:GL_TEXTURE_MAG_FILTER +ALIAS: GL_TEXTURE_MIN_FILTER gl:GL_TEXTURE_MIN_FILTER +ALIAS: GL_TEXTURE_WRAP_S gl:GL_TEXTURE_WRAP_S +ALIAS: GL_TEXTURE_WRAP_T gl:GL_TEXTURE_WRAP_T +ALIAS: GL_PROXY_TEXTURE_1D gl:GL_PROXY_TEXTURE_1D +ALIAS: GL_PROXY_TEXTURE_2D gl:GL_PROXY_TEXTURE_2D +ALIAS: GL_REPEAT gl:GL_REPEAT +ALIAS: GL_R3_G3_B2 gl:GL_R3_G3_B2 +ALIAS: GL_RGB4 gl:GL_RGB4 +ALIAS: GL_RGB5 gl:GL_RGB5 +ALIAS: GL_RGB8 gl:GL_RGB8 +ALIAS: GL_RGB10 gl:GL_RGB10 +ALIAS: GL_RGB12 gl:GL_RGB12 +ALIAS: GL_RGB16 gl:GL_RGB16 +ALIAS: GL_RGBA2 gl:GL_RGBA2 +ALIAS: GL_RGBA4 gl:GL_RGBA4 +ALIAS: GL_RGB5_A1 gl:GL_RGB5_A1 +ALIAS: GL_RGBA8 gl:GL_RGBA8 +ALIAS: GL_RGB10_A2 gl:GL_RGB10_A2 +ALIAS: GL_RGBA12 gl:GL_RGBA12 +ALIAS: GL_RGBA16 gl:GL_RGBA16 +ALIAS: GL_UNSIGNED_BYTE_3_3_2 gl:GL_UNSIGNED_BYTE_3_3_2 +ALIAS: GL_UNSIGNED_SHORT_4_4_4_4 gl:GL_UNSIGNED_SHORT_4_4_4_4 +ALIAS: GL_UNSIGNED_SHORT_5_5_5_1 gl:GL_UNSIGNED_SHORT_5_5_5_1 +ALIAS: GL_UNSIGNED_INT_8_8_8_8 gl:GL_UNSIGNED_INT_8_8_8_8 +ALIAS: GL_UNSIGNED_INT_10_10_10_2 gl:GL_UNSIGNED_INT_10_10_10_2 +ALIAS: GL_TEXTURE_BINDING_3D gl:GL_TEXTURE_BINDING_3D +ALIAS: GL_PACK_SKIP_IMAGES gl:GL_PACK_SKIP_IMAGES +ALIAS: GL_PACK_IMAGE_HEIGHT gl:GL_PACK_IMAGE_HEIGHT +ALIAS: GL_UNPACK_SKIP_IMAGES gl:GL_UNPACK_SKIP_IMAGES +ALIAS: GL_UNPACK_IMAGE_HEIGHT gl:GL_UNPACK_IMAGE_HEIGHT +ALIAS: GL_TEXTURE_3D gl:GL_TEXTURE_3D +ALIAS: GL_PROXY_TEXTURE_3D gl:GL_PROXY_TEXTURE_3D +ALIAS: GL_TEXTURE_DEPTH gl:GL_TEXTURE_DEPTH +ALIAS: GL_TEXTURE_WRAP_R gl:GL_TEXTURE_WRAP_R +ALIAS: GL_MAX_3D_TEXTURE_SIZE gl:GL_MAX_3D_TEXTURE_SIZE +ALIAS: GL_UNSIGNED_BYTE_2_3_3_REV gl:GL_UNSIGNED_BYTE_2_3_3_REV +ALIAS: GL_UNSIGNED_SHORT_5_6_5 gl:GL_UNSIGNED_SHORT_5_6_5 +ALIAS: GL_UNSIGNED_SHORT_5_6_5_REV gl:GL_UNSIGNED_SHORT_5_6_5_REV +ALIAS: GL_UNSIGNED_SHORT_4_4_4_4_REV gl:GL_UNSIGNED_SHORT_4_4_4_4_REV +ALIAS: GL_UNSIGNED_SHORT_1_5_5_5_REV gl:GL_UNSIGNED_SHORT_1_5_5_5_REV +ALIAS: GL_UNSIGNED_INT_8_8_8_8_REV gl:GL_UNSIGNED_INT_8_8_8_8_REV +ALIAS: GL_UNSIGNED_INT_2_10_10_10_REV gl:GL_UNSIGNED_INT_2_10_10_10_REV +ALIAS: GL_BGR gl:GL_BGR +ALIAS: GL_BGRA gl:GL_BGRA +ALIAS: GL_MAX_ELEMENTS_VERTICES gl:GL_MAX_ELEMENTS_VERTICES +ALIAS: GL_MAX_ELEMENTS_INDICES gl:GL_MAX_ELEMENTS_INDICES +ALIAS: GL_CLAMP_TO_EDGE gl:GL_CLAMP_TO_EDGE +ALIAS: GL_TEXTURE_MIN_LOD gl:GL_TEXTURE_MIN_LOD +ALIAS: GL_TEXTURE_MAX_LOD gl:GL_TEXTURE_MAX_LOD +ALIAS: GL_TEXTURE_BASE_LEVEL gl:GL_TEXTURE_BASE_LEVEL +ALIAS: GL_TEXTURE_MAX_LEVEL gl:GL_TEXTURE_MAX_LEVEL +ALIAS: GL_SMOOTH_POINT_SIZE_RANGE gl:GL_SMOOTH_POINT_SIZE_RANGE +ALIAS: GL_SMOOTH_POINT_SIZE_GRANULARITY gl:GL_SMOOTH_POINT_SIZE_GRANULARITY +ALIAS: GL_SMOOTH_LINE_WIDTH_RANGE gl:GL_SMOOTH_LINE_WIDTH_RANGE +ALIAS: GL_SMOOTH_LINE_WIDTH_GRANULARITY gl:GL_SMOOTH_LINE_WIDTH_GRANULARITY +ALIAS: GL_ALIASED_LINE_WIDTH_RANGE gl:GL_ALIASED_LINE_WIDTH_RANGE +ALIAS: GL_CONSTANT_COLOR gl:GL_CONSTANT_COLOR +ALIAS: GL_ONE_MINUS_CONSTANT_COLOR gl:GL_ONE_MINUS_CONSTANT_COLOR +ALIAS: GL_CONSTANT_ALPHA gl:GL_CONSTANT_ALPHA +ALIAS: GL_ONE_MINUS_CONSTANT_ALPHA gl:GL_ONE_MINUS_CONSTANT_ALPHA +ALIAS: GL_BLEND_COLOR gl:GL_BLEND_COLOR +ALIAS: GL_FUNC_ADD gl:GL_FUNC_ADD +ALIAS: GL_MIN gl:GL_MIN +ALIAS: GL_MAX gl:GL_MAX +ALIAS: GL_BLEND_EQUATION gl:GL_BLEND_EQUATION +ALIAS: GL_FUNC_SUBTRACT gl:GL_FUNC_SUBTRACT +ALIAS: GL_FUNC_REVERSE_SUBTRACT gl:GL_FUNC_REVERSE_SUBTRACT +ALIAS: GL_TEXTURE0 gl:GL_TEXTURE0 +ALIAS: GL_TEXTURE1 gl:GL_TEXTURE1 +ALIAS: GL_TEXTURE2 gl:GL_TEXTURE2 +ALIAS: GL_TEXTURE3 gl:GL_TEXTURE3 +ALIAS: GL_TEXTURE4 gl:GL_TEXTURE4 +ALIAS: GL_TEXTURE5 gl:GL_TEXTURE5 +ALIAS: GL_TEXTURE6 gl:GL_TEXTURE6 +ALIAS: GL_TEXTURE7 gl:GL_TEXTURE7 +ALIAS: GL_TEXTURE8 gl:GL_TEXTURE8 +ALIAS: GL_TEXTURE9 gl:GL_TEXTURE9 +ALIAS: GL_TEXTURE10 gl:GL_TEXTURE10 +ALIAS: GL_TEXTURE11 gl:GL_TEXTURE11 +ALIAS: GL_TEXTURE12 gl:GL_TEXTURE12 +ALIAS: GL_TEXTURE13 gl:GL_TEXTURE13 +ALIAS: GL_TEXTURE14 gl:GL_TEXTURE14 +ALIAS: GL_TEXTURE15 gl:GL_TEXTURE15 +ALIAS: GL_TEXTURE16 gl:GL_TEXTURE16 +ALIAS: GL_TEXTURE17 gl:GL_TEXTURE17 +ALIAS: GL_TEXTURE18 gl:GL_TEXTURE18 +ALIAS: GL_TEXTURE19 gl:GL_TEXTURE19 +ALIAS: GL_TEXTURE20 gl:GL_TEXTURE20 +ALIAS: GL_TEXTURE21 gl:GL_TEXTURE21 +ALIAS: GL_TEXTURE22 gl:GL_TEXTURE22 +ALIAS: GL_TEXTURE23 gl:GL_TEXTURE23 +ALIAS: GL_TEXTURE24 gl:GL_TEXTURE24 +ALIAS: GL_TEXTURE25 gl:GL_TEXTURE25 +ALIAS: GL_TEXTURE26 gl:GL_TEXTURE26 +ALIAS: GL_TEXTURE27 gl:GL_TEXTURE27 +ALIAS: GL_TEXTURE28 gl:GL_TEXTURE28 +ALIAS: GL_TEXTURE29 gl:GL_TEXTURE29 +ALIAS: GL_TEXTURE30 gl:GL_TEXTURE30 +ALIAS: GL_TEXTURE31 gl:GL_TEXTURE31 +ALIAS: GL_ACTIVE_TEXTURE gl:GL_ACTIVE_TEXTURE +ALIAS: GL_MULTISAMPLE gl:GL_MULTISAMPLE +ALIAS: GL_SAMPLE_ALPHA_TO_COVERAGE gl:GL_SAMPLE_ALPHA_TO_COVERAGE +ALIAS: GL_SAMPLE_ALPHA_TO_ONE gl:GL_SAMPLE_ALPHA_TO_ONE +ALIAS: GL_SAMPLE_COVERAGE gl:GL_SAMPLE_COVERAGE +ALIAS: GL_SAMPLE_BUFFERS gl:GL_SAMPLE_BUFFERS +ALIAS: GL_SAMPLES gl:GL_SAMPLES +ALIAS: GL_SAMPLE_COVERAGE_VALUE gl:GL_SAMPLE_COVERAGE_VALUE +ALIAS: GL_SAMPLE_COVERAGE_INVERT gl:GL_SAMPLE_COVERAGE_INVERT +ALIAS: GL_TEXTURE_CUBE_MAP gl:GL_TEXTURE_CUBE_MAP +ALIAS: GL_TEXTURE_BINDING_CUBE_MAP gl:GL_TEXTURE_BINDING_CUBE_MAP +ALIAS: GL_TEXTURE_CUBE_MAP_POSITIVE_X gl:GL_TEXTURE_CUBE_MAP_POSITIVE_X +ALIAS: GL_TEXTURE_CUBE_MAP_NEGATIVE_X gl:GL_TEXTURE_CUBE_MAP_NEGATIVE_X +ALIAS: GL_TEXTURE_CUBE_MAP_POSITIVE_Y gl:GL_TEXTURE_CUBE_MAP_POSITIVE_Y +ALIAS: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y gl:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y +ALIAS: GL_TEXTURE_CUBE_MAP_POSITIVE_Z gl:GL_TEXTURE_CUBE_MAP_POSITIVE_Z +ALIAS: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z gl:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z +ALIAS: GL_PROXY_TEXTURE_CUBE_MAP gl:GL_PROXY_TEXTURE_CUBE_MAP +ALIAS: GL_MAX_CUBE_MAP_TEXTURE_SIZE gl:GL_MAX_CUBE_MAP_TEXTURE_SIZE +ALIAS: GL_COMPRESSED_RGB gl:GL_COMPRESSED_RGB +ALIAS: GL_COMPRESSED_RGBA gl:GL_COMPRESSED_RGBA +ALIAS: GL_TEXTURE_COMPRESSION_HINT gl:GL_TEXTURE_COMPRESSION_HINT +ALIAS: GL_TEXTURE_COMPRESSED_IMAGE_SIZE gl:GL_TEXTURE_COMPRESSED_IMAGE_SIZE +ALIAS: GL_TEXTURE_COMPRESSED gl:GL_TEXTURE_COMPRESSED +ALIAS: GL_NUM_COMPRESSED_TEXTURE_FORMATS gl:GL_NUM_COMPRESSED_TEXTURE_FORMATS +ALIAS: GL_COMPRESSED_TEXTURE_FORMATS gl:GL_COMPRESSED_TEXTURE_FORMATS +ALIAS: GL_CLAMP_TO_BORDER gl:GL_CLAMP_TO_BORDER +ALIAS: GL_BLEND_DST_RGB gl:GL_BLEND_DST_RGB +ALIAS: GL_BLEND_SRC_RGB gl:GL_BLEND_SRC_RGB +ALIAS: GL_BLEND_DST_ALPHA gl:GL_BLEND_DST_ALPHA +ALIAS: GL_BLEND_SRC_ALPHA gl:GL_BLEND_SRC_ALPHA +ALIAS: GL_POINT_FADE_THRESHOLD_SIZE gl:GL_POINT_FADE_THRESHOLD_SIZE +ALIAS: GL_DEPTH_COMPONENT16 gl:GL_DEPTH_COMPONENT16 +ALIAS: GL_DEPTH_COMPONENT24 gl:GL_DEPTH_COMPONENT24 +ALIAS: GL_DEPTH_COMPONENT32 gl:GL_DEPTH_COMPONENT32 +ALIAS: GL_MIRRORED_REPEAT gl:GL_MIRRORED_REPEAT +ALIAS: GL_MAX_TEXTURE_LOD_BIAS gl:GL_MAX_TEXTURE_LOD_BIAS +ALIAS: GL_TEXTURE_LOD_BIAS gl:GL_TEXTURE_LOD_BIAS +ALIAS: GL_INCR_WRAP gl:GL_INCR_WRAP +ALIAS: GL_DECR_WRAP gl:GL_DECR_WRAP +ALIAS: GL_TEXTURE_DEPTH_SIZE gl:GL_TEXTURE_DEPTH_SIZE +ALIAS: GL_TEXTURE_COMPARE_MODE gl:GL_TEXTURE_COMPARE_MODE +ALIAS: GL_TEXTURE_COMPARE_FUNC gl:GL_TEXTURE_COMPARE_FUNC +ALIAS: GL_BUFFER_SIZE gl:GL_BUFFER_SIZE +ALIAS: GL_BUFFER_USAGE gl:GL_BUFFER_USAGE +ALIAS: GL_QUERY_COUNTER_BITS gl:GL_QUERY_COUNTER_BITS +ALIAS: GL_CURRENT_QUERY gl:GL_CURRENT_QUERY +ALIAS: GL_QUERY_RESULT gl:GL_QUERY_RESULT +ALIAS: GL_QUERY_RESULT_AVAILABLE gl:GL_QUERY_RESULT_AVAILABLE +ALIAS: GL_ARRAY_BUFFER gl:GL_ARRAY_BUFFER +ALIAS: GL_ELEMENT_ARRAY_BUFFER gl:GL_ELEMENT_ARRAY_BUFFER +ALIAS: GL_ARRAY_BUFFER_BINDING gl:GL_ARRAY_BUFFER_BINDING +ALIAS: GL_ELEMENT_ARRAY_BUFFER_BINDING gl:GL_ELEMENT_ARRAY_BUFFER_BINDING +ALIAS: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING gl:GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING +ALIAS: GL_READ_ONLY gl:GL_READ_ONLY +ALIAS: GL_WRITE_ONLY gl:GL_WRITE_ONLY +ALIAS: GL_READ_WRITE gl:GL_READ_WRITE +ALIAS: GL_BUFFER_ACCESS gl:GL_BUFFER_ACCESS +ALIAS: GL_BUFFER_MAPPED gl:GL_BUFFER_MAPPED +ALIAS: GL_BUFFER_MAP_POINTER gl:GL_BUFFER_MAP_POINTER +ALIAS: GL_STREAM_DRAW gl:GL_STREAM_DRAW +ALIAS: GL_STREAM_READ gl:GL_STREAM_READ +ALIAS: GL_STREAM_COPY gl:GL_STREAM_COPY +ALIAS: GL_STATIC_DRAW gl:GL_STATIC_DRAW +ALIAS: GL_STATIC_READ gl:GL_STATIC_READ +ALIAS: GL_STATIC_COPY gl:GL_STATIC_COPY +ALIAS: GL_DYNAMIC_DRAW gl:GL_DYNAMIC_DRAW +ALIAS: GL_DYNAMIC_READ gl:GL_DYNAMIC_READ +ALIAS: GL_DYNAMIC_COPY gl:GL_DYNAMIC_COPY +ALIAS: GL_SAMPLES_PASSED gl:GL_SAMPLES_PASSED +ALIAS: GL_BLEND_EQUATION_RGB gl:GL_BLEND_EQUATION_RGB +ALIAS: GL_VERTEX_ATTRIB_ARRAY_ENABLED gl:GL_VERTEX_ATTRIB_ARRAY_ENABLED +ALIAS: GL_VERTEX_ATTRIB_ARRAY_SIZE gl:GL_VERTEX_ATTRIB_ARRAY_SIZE +ALIAS: GL_VERTEX_ATTRIB_ARRAY_STRIDE gl:GL_VERTEX_ATTRIB_ARRAY_STRIDE +ALIAS: GL_VERTEX_ATTRIB_ARRAY_TYPE gl:GL_VERTEX_ATTRIB_ARRAY_TYPE +ALIAS: GL_CURRENT_VERTEX_ATTRIB gl:GL_CURRENT_VERTEX_ATTRIB +ALIAS: GL_VERTEX_PROGRAM_POINT_SIZE gl:GL_VERTEX_PROGRAM_POINT_SIZE +ALIAS: GL_VERTEX_ATTRIB_ARRAY_POINTER gl:GL_VERTEX_ATTRIB_ARRAY_POINTER +ALIAS: GL_STENCIL_BACK_FUNC gl:GL_STENCIL_BACK_FUNC +ALIAS: GL_STENCIL_BACK_FAIL gl:GL_STENCIL_BACK_FAIL +ALIAS: GL_STENCIL_BACK_PASS_DEPTH_FAIL gl:GL_STENCIL_BACK_PASS_DEPTH_FAIL +ALIAS: GL_STENCIL_BACK_PASS_DEPTH_PASS gl:GL_STENCIL_BACK_PASS_DEPTH_PASS +ALIAS: GL_MAX_DRAW_BUFFERS gl:GL_MAX_DRAW_BUFFERS +ALIAS: GL_DRAW_BUFFER0 gl:GL_DRAW_BUFFER0 +ALIAS: GL_DRAW_BUFFER1 gl:GL_DRAW_BUFFER1 +ALIAS: GL_DRAW_BUFFER2 gl:GL_DRAW_BUFFER2 +ALIAS: GL_DRAW_BUFFER3 gl:GL_DRAW_BUFFER3 +ALIAS: GL_DRAW_BUFFER4 gl:GL_DRAW_BUFFER4 +ALIAS: GL_DRAW_BUFFER5 gl:GL_DRAW_BUFFER5 +ALIAS: GL_DRAW_BUFFER6 gl:GL_DRAW_BUFFER6 +ALIAS: GL_DRAW_BUFFER7 gl:GL_DRAW_BUFFER7 +ALIAS: GL_DRAW_BUFFER8 gl:GL_DRAW_BUFFER8 +ALIAS: GL_DRAW_BUFFER9 gl:GL_DRAW_BUFFER9 +ALIAS: GL_DRAW_BUFFER10 gl:GL_DRAW_BUFFER10 +ALIAS: GL_DRAW_BUFFER11 gl:GL_DRAW_BUFFER11 +ALIAS: GL_DRAW_BUFFER12 gl:GL_DRAW_BUFFER12 +ALIAS: GL_DRAW_BUFFER13 gl:GL_DRAW_BUFFER13 +ALIAS: GL_DRAW_BUFFER14 gl:GL_DRAW_BUFFER14 +ALIAS: GL_DRAW_BUFFER15 gl:GL_DRAW_BUFFER15 +ALIAS: GL_BLEND_EQUATION_ALPHA gl:GL_BLEND_EQUATION_ALPHA +ALIAS: GL_MAX_VERTEX_ATTRIBS gl:GL_MAX_VERTEX_ATTRIBS +ALIAS: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED gl:GL_VERTEX_ATTRIB_ARRAY_NORMALIZED +ALIAS: GL_MAX_TEXTURE_IMAGE_UNITS gl:GL_MAX_TEXTURE_IMAGE_UNITS +ALIAS: GL_FRAGMENT_SHADER gl:GL_FRAGMENT_SHADER +ALIAS: GL_VERTEX_SHADER gl:GL_VERTEX_SHADER +ALIAS: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS gl:GL_MAX_FRAGMENT_UNIFORM_COMPONENTS +ALIAS: GL_MAX_VERTEX_UNIFORM_COMPONENTS gl:GL_MAX_VERTEX_UNIFORM_COMPONENTS +ALIAS: GL_MAX_VARYING_FLOATS gl:GL_MAX_VARYING_FLOATS +ALIAS: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS gl:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS +ALIAS: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS gl:GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS +ALIAS: GL_SHADER_TYPE gl:GL_SHADER_TYPE +ALIAS: GL_FLOAT_VEC2 gl:GL_FLOAT_VEC2 +ALIAS: GL_FLOAT_VEC3 gl:GL_FLOAT_VEC3 +ALIAS: GL_FLOAT_VEC4 gl:GL_FLOAT_VEC4 +ALIAS: GL_INT_VEC2 gl:GL_INT_VEC2 +ALIAS: GL_INT_VEC3 gl:GL_INT_VEC3 +ALIAS: GL_INT_VEC4 gl:GL_INT_VEC4 +ALIAS: GL_BOOL gl:GL_BOOL +ALIAS: GL_BOOL_VEC2 gl:GL_BOOL_VEC2 +ALIAS: GL_BOOL_VEC3 gl:GL_BOOL_VEC3 +ALIAS: GL_BOOL_VEC4 gl:GL_BOOL_VEC4 +ALIAS: GL_FLOAT_MAT2 gl:GL_FLOAT_MAT2 +ALIAS: GL_FLOAT_MAT3 gl:GL_FLOAT_MAT3 +ALIAS: GL_FLOAT_MAT4 gl:GL_FLOAT_MAT4 +ALIAS: GL_SAMPLER_1D gl:GL_SAMPLER_1D +ALIAS: GL_SAMPLER_2D gl:GL_SAMPLER_2D +ALIAS: GL_SAMPLER_3D gl:GL_SAMPLER_3D +ALIAS: GL_SAMPLER_CUBE gl:GL_SAMPLER_CUBE +ALIAS: GL_SAMPLER_1D_SHADOW gl:GL_SAMPLER_1D_SHADOW +ALIAS: GL_SAMPLER_2D_SHADOW gl:GL_SAMPLER_2D_SHADOW +ALIAS: GL_DELETE_STATUS gl:GL_DELETE_STATUS +ALIAS: GL_COMPILE_STATUS gl:GL_COMPILE_STATUS +ALIAS: GL_LINK_STATUS gl:GL_LINK_STATUS +ALIAS: GL_VALIDATE_STATUS gl:GL_VALIDATE_STATUS +ALIAS: GL_INFO_LOG_LENGTH gl:GL_INFO_LOG_LENGTH +ALIAS: GL_ATTACHED_SHADERS gl:GL_ATTACHED_SHADERS +ALIAS: GL_ACTIVE_UNIFORMS gl:GL_ACTIVE_UNIFORMS +ALIAS: GL_ACTIVE_UNIFORM_MAX_LENGTH gl:GL_ACTIVE_UNIFORM_MAX_LENGTH +ALIAS: GL_SHADER_SOURCE_LENGTH gl:GL_SHADER_SOURCE_LENGTH +ALIAS: GL_ACTIVE_ATTRIBUTES gl:GL_ACTIVE_ATTRIBUTES +ALIAS: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH gl:GL_ACTIVE_ATTRIBUTE_MAX_LENGTH +ALIAS: GL_FRAGMENT_SHADER_DERIVATIVE_HINT gl:GL_FRAGMENT_SHADER_DERIVATIVE_HINT +ALIAS: GL_SHADING_LANGUAGE_VERSION gl:GL_SHADING_LANGUAGE_VERSION +ALIAS: GL_CURRENT_PROGRAM gl:GL_CURRENT_PROGRAM +ALIAS: GL_POINT_SPRITE_COORD_ORIGIN gl:GL_POINT_SPRITE_COORD_ORIGIN +ALIAS: GL_LOWER_LEFT gl:GL_LOWER_LEFT +ALIAS: GL_UPPER_LEFT gl:GL_UPPER_LEFT +ALIAS: GL_STENCIL_BACK_REF gl:GL_STENCIL_BACK_REF +ALIAS: GL_STENCIL_BACK_VALUE_MASK gl:GL_STENCIL_BACK_VALUE_MASK +ALIAS: GL_STENCIL_BACK_WRITEMASK gl:GL_STENCIL_BACK_WRITEMASK +ALIAS: GL_PIXEL_PACK_BUFFER gl:GL_PIXEL_PACK_BUFFER +ALIAS: GL_PIXEL_UNPACK_BUFFER gl:GL_PIXEL_UNPACK_BUFFER +ALIAS: GL_PIXEL_PACK_BUFFER_BINDING gl:GL_PIXEL_PACK_BUFFER_BINDING +ALIAS: GL_PIXEL_UNPACK_BUFFER_BINDING gl:GL_PIXEL_UNPACK_BUFFER_BINDING +ALIAS: GL_FLOAT_MAT2x3 gl:GL_FLOAT_MAT2x3 +ALIAS: GL_FLOAT_MAT2x4 gl:GL_FLOAT_MAT2x4 +ALIAS: GL_FLOAT_MAT3x2 gl:GL_FLOAT_MAT3x2 +ALIAS: GL_FLOAT_MAT3x4 gl:GL_FLOAT_MAT3x4 +ALIAS: GL_FLOAT_MAT4x2 gl:GL_FLOAT_MAT4x2 +ALIAS: GL_FLOAT_MAT4x3 gl:GL_FLOAT_MAT4x3 +ALIAS: GL_SRGB gl:GL_SRGB +ALIAS: GL_SRGB8 gl:GL_SRGB8 +ALIAS: GL_SRGB_ALPHA gl:GL_SRGB_ALPHA +ALIAS: GL_SRGB8_ALPHA8 gl:GL_SRGB8_ALPHA8 +ALIAS: GL_COMPRESSED_SRGB gl:GL_COMPRESSED_SRGB +ALIAS: GL_COMPRESSED_SRGB_ALPHA gl:GL_COMPRESSED_SRGB_ALPHA +ALIAS: GL_COMPARE_REF_TO_TEXTURE gl:GL_COMPARE_REF_TO_TEXTURE +ALIAS: GL_CLIP_DISTANCE0 gl:GL_CLIP_DISTANCE0 +ALIAS: GL_CLIP_DISTANCE1 gl:GL_CLIP_DISTANCE1 +ALIAS: GL_CLIP_DISTANCE2 gl:GL_CLIP_DISTANCE2 +ALIAS: GL_CLIP_DISTANCE3 gl:GL_CLIP_DISTANCE3 +ALIAS: GL_CLIP_DISTANCE4 gl:GL_CLIP_DISTANCE4 +ALIAS: GL_CLIP_DISTANCE5 gl:GL_CLIP_DISTANCE5 +ALIAS: GL_MAX_CLIP_DISTANCES gl:GL_MAX_CLIP_DISTANCES +ALIAS: GL_MAJOR_VERSION gl:GL_MAJOR_VERSION +ALIAS: GL_MINOR_VERSION gl:GL_MINOR_VERSION +ALIAS: GL_NUM_EXTENSIONS gl:GL_NUM_EXTENSIONS +ALIAS: GL_CONTEXT_FLAGS gl:GL_CONTEXT_FLAGS +ALIAS: GL_DEPTH_BUFFER gl:GL_DEPTH_BUFFER +ALIAS: GL_STENCIL_BUFFER gl:GL_STENCIL_BUFFER +ALIAS: GL_COMPRESSED_RED gl:GL_COMPRESSED_RED +ALIAS: GL_COMPRESSED_RG gl:GL_COMPRESSED_RG +ALIAS: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT gl:GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT +ALIAS: GL_RGBA32F gl:GL_RGBA32F +ALIAS: GL_RGB32F gl:GL_RGB32F +ALIAS: GL_RGBA16F gl:GL_RGBA16F +ALIAS: GL_RGB16F gl:GL_RGB16F +ALIAS: GL_VERTEX_ATTRIB_ARRAY_INTEGER gl:GL_VERTEX_ATTRIB_ARRAY_INTEGER +ALIAS: GL_MAX_ARRAY_TEXTURE_LAYERS gl:GL_MAX_ARRAY_TEXTURE_LAYERS +ALIAS: GL_MIN_PROGRAM_TEXEL_OFFSET gl:GL_MIN_PROGRAM_TEXEL_OFFSET +ALIAS: GL_MAX_PROGRAM_TEXEL_OFFSET gl:GL_MAX_PROGRAM_TEXEL_OFFSET +ALIAS: GL_CLAMP_READ_COLOR gl:GL_CLAMP_READ_COLOR +ALIAS: GL_FIXED_ONLY gl:GL_FIXED_ONLY +ALIAS: GL_MAX_VARYING_COMPONENTS gl:GL_MAX_VARYING_COMPONENTS +ALIAS: GL_TEXTURE_1D_ARRAY gl:GL_TEXTURE_1D_ARRAY +ALIAS: GL_PROXY_TEXTURE_1D_ARRAY gl:GL_PROXY_TEXTURE_1D_ARRAY +ALIAS: GL_TEXTURE_2D_ARRAY gl:GL_TEXTURE_2D_ARRAY +ALIAS: GL_PROXY_TEXTURE_2D_ARRAY gl:GL_PROXY_TEXTURE_2D_ARRAY +ALIAS: GL_TEXTURE_BINDING_1D_ARRAY gl:GL_TEXTURE_BINDING_1D_ARRAY +ALIAS: GL_TEXTURE_BINDING_2D_ARRAY gl:GL_TEXTURE_BINDING_2D_ARRAY +ALIAS: GL_R11F_G11F_B10F gl:GL_R11F_G11F_B10F +ALIAS: GL_UNSIGNED_INT_10F_11F_11F_REV gl:GL_UNSIGNED_INT_10F_11F_11F_REV +ALIAS: GL_RGB9_E5 gl:GL_RGB9_E5 +ALIAS: GL_UNSIGNED_INT_5_9_9_9_REV gl:GL_UNSIGNED_INT_5_9_9_9_REV +ALIAS: GL_TEXTURE_SHARED_SIZE gl:GL_TEXTURE_SHARED_SIZE +ALIAS: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH gl:GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH +ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_MODE gl:GL_TRANSFORM_FEEDBACK_BUFFER_MODE +ALIAS: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS gl:GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS +ALIAS: GL_TRANSFORM_FEEDBACK_VARYINGS gl:GL_TRANSFORM_FEEDBACK_VARYINGS +ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_START gl:GL_TRANSFORM_FEEDBACK_BUFFER_START +ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE gl:GL_TRANSFORM_FEEDBACK_BUFFER_SIZE +ALIAS: GL_PRIMITIVES_GENERATED gl:GL_PRIMITIVES_GENERATED +ALIAS: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN gl:GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN +ALIAS: GL_RASTERIZER_DISCARD gl:GL_RASTERIZER_DISCARD +ALIAS: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS gl:GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS +ALIAS: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS gl:GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS +ALIAS: GL_INTERLEAVED_ATTRIBS gl:GL_INTERLEAVED_ATTRIBS +ALIAS: GL_SEPARATE_ATTRIBS gl:GL_SEPARATE_ATTRIBS +ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER gl:GL_TRANSFORM_FEEDBACK_BUFFER +ALIAS: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING gl:GL_TRANSFORM_FEEDBACK_BUFFER_BINDING +ALIAS: GL_RGBA32UI gl:GL_RGBA32UI +ALIAS: GL_RGB32UI gl:GL_RGB32UI +ALIAS: GL_RGBA16UI gl:GL_RGBA16UI +ALIAS: GL_RGB16UI gl:GL_RGB16UI +ALIAS: GL_RGBA8UI gl:GL_RGBA8UI +ALIAS: GL_RGB8UI gl:GL_RGB8UI +ALIAS: GL_RGBA32I gl:GL_RGBA32I +ALIAS: GL_RGB32I gl:GL_RGB32I +ALIAS: GL_RGBA16I gl:GL_RGBA16I +ALIAS: GL_RGB16I gl:GL_RGB16I +ALIAS: GL_RGBA8I gl:GL_RGBA8I +ALIAS: GL_RGB8I gl:GL_RGB8I +ALIAS: GL_RED_INTEGER gl:GL_RED_INTEGER +ALIAS: GL_GREEN_INTEGER gl:GL_GREEN_INTEGER +ALIAS: GL_BLUE_INTEGER gl:GL_BLUE_INTEGER +ALIAS: GL_RGB_INTEGER gl:GL_RGB_INTEGER +ALIAS: GL_RGBA_INTEGER gl:GL_RGBA_INTEGER +ALIAS: GL_BGR_INTEGER gl:GL_BGR_INTEGER +ALIAS: GL_BGRA_INTEGER gl:GL_BGRA_INTEGER +ALIAS: GL_SAMPLER_1D_ARRAY gl:GL_SAMPLER_1D_ARRAY +ALIAS: GL_SAMPLER_2D_ARRAY gl:GL_SAMPLER_2D_ARRAY +ALIAS: GL_SAMPLER_1D_ARRAY_SHADOW gl:GL_SAMPLER_1D_ARRAY_SHADOW +ALIAS: GL_SAMPLER_2D_ARRAY_SHADOW gl:GL_SAMPLER_2D_ARRAY_SHADOW +ALIAS: GL_SAMPLER_CUBE_SHADOW gl:GL_SAMPLER_CUBE_SHADOW +ALIAS: GL_UNSIGNED_INT_VEC2 gl:GL_UNSIGNED_INT_VEC2 +ALIAS: GL_UNSIGNED_INT_VEC3 gl:GL_UNSIGNED_INT_VEC3 +ALIAS: GL_UNSIGNED_INT_VEC4 gl:GL_UNSIGNED_INT_VEC4 +ALIAS: GL_INT_SAMPLER_1D gl:GL_INT_SAMPLER_1D +ALIAS: GL_INT_SAMPLER_2D gl:GL_INT_SAMPLER_2D +ALIAS: GL_INT_SAMPLER_3D gl:GL_INT_SAMPLER_3D +ALIAS: GL_INT_SAMPLER_CUBE gl:GL_INT_SAMPLER_CUBE +ALIAS: GL_INT_SAMPLER_1D_ARRAY gl:GL_INT_SAMPLER_1D_ARRAY +ALIAS: GL_INT_SAMPLER_2D_ARRAY gl:GL_INT_SAMPLER_2D_ARRAY +ALIAS: GL_UNSIGNED_INT_SAMPLER_1D gl:GL_UNSIGNED_INT_SAMPLER_1D +ALIAS: GL_UNSIGNED_INT_SAMPLER_2D gl:GL_UNSIGNED_INT_SAMPLER_2D +ALIAS: GL_UNSIGNED_INT_SAMPLER_3D gl:GL_UNSIGNED_INT_SAMPLER_3D +ALIAS: GL_UNSIGNED_INT_SAMPLER_CUBE gl:GL_UNSIGNED_INT_SAMPLER_CUBE +ALIAS: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY gl:GL_UNSIGNED_INT_SAMPLER_1D_ARRAY +ALIAS: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY gl:GL_UNSIGNED_INT_SAMPLER_2D_ARRAY +ALIAS: GL_QUERY_WAIT gl:GL_QUERY_WAIT +ALIAS: GL_QUERY_NO_WAIT gl:GL_QUERY_NO_WAIT +ALIAS: GL_QUERY_BY_REGION_WAIT gl:GL_QUERY_BY_REGION_WAIT +ALIAS: GL_QUERY_BY_REGION_NO_WAIT gl:GL_QUERY_BY_REGION_NO_WAIT +ALIAS: GL_DEPTH_COMPONENT32F gl:GL_DEPTH_COMPONENT32F +ALIAS: GL_DEPTH32F_STENCIL8 gl:GL_DEPTH32F_STENCIL8 +ALIAS: GL_FLOAT_32_UNSIGNED_INT_24_8_REV gl:GL_FLOAT_32_UNSIGNED_INT_24_8_REV +ALIAS: GL_INVALID_FRAMEBUFFER_OPERATION gl:GL_INVALID_FRAMEBUFFER_OPERATION +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING gl:GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE gl:GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE gl:GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE +ALIAS: GL_FRAMEBUFFER_DEFAULT gl:GL_FRAMEBUFFER_DEFAULT +ALIAS: GL_FRAMEBUFFER_UNDEFINED gl:GL_FRAMEBUFFER_UNDEFINED +ALIAS: GL_DEPTH_STENCIL_ATTACHMENT gl:GL_DEPTH_STENCIL_ATTACHMENT +ALIAS: GL_INDEX gl:GL_INDEX +ALIAS: GL_MAX_RENDERBUFFER_SIZE gl:GL_MAX_RENDERBUFFER_SIZE +ALIAS: GL_DEPTH_STENCIL gl:GL_DEPTH_STENCIL +ALIAS: GL_UNSIGNED_INT_24_8 gl:GL_UNSIGNED_INT_24_8 +ALIAS: GL_DEPTH24_STENCIL8 gl:GL_DEPTH24_STENCIL8 +ALIAS: GL_TEXTURE_STENCIL_SIZE gl:GL_TEXTURE_STENCIL_SIZE +ALIAS: GL_TEXTURE_RED_TYPE gl:GL_TEXTURE_RED_TYPE +ALIAS: GL_TEXTURE_GREEN_TYPE gl:GL_TEXTURE_GREEN_TYPE +ALIAS: GL_TEXTURE_BLUE_TYPE gl:GL_TEXTURE_BLUE_TYPE +ALIAS: GL_TEXTURE_ALPHA_TYPE gl:GL_TEXTURE_ALPHA_TYPE +ALIAS: GL_TEXTURE_DEPTH_TYPE gl:GL_TEXTURE_DEPTH_TYPE +ALIAS: GL_UNSIGNED_NORMALIZED gl:GL_UNSIGNED_NORMALIZED +ALIAS: GL_FRAMEBUFFER_BINDING gl:GL_FRAMEBUFFER_BINDING +ALIAS: GL_DRAW_FRAMEBUFFER_BINDING gl:GL_DRAW_FRAMEBUFFER_BINDING +ALIAS: GL_RENDERBUFFER_BINDING gl:GL_RENDERBUFFER_BINDING +ALIAS: GL_READ_FRAMEBUFFER gl:GL_READ_FRAMEBUFFER +ALIAS: GL_DRAW_FRAMEBUFFER gl:GL_DRAW_FRAMEBUFFER +ALIAS: GL_READ_FRAMEBUFFER_BINDING gl:GL_READ_FRAMEBUFFER_BINDING +ALIAS: GL_RENDERBUFFER_SAMPLES gl:GL_RENDERBUFFER_SAMPLES +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE gl:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME gl:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL gl:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE gl:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE +ALIAS: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER gl:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER +ALIAS: GL_FRAMEBUFFER_COMPLETE gl:GL_FRAMEBUFFER_COMPLETE +ALIAS: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT gl:GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT +ALIAS: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT gl:GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT +ALIAS: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER gl:GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER +ALIAS: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER gl:GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER +ALIAS: GL_FRAMEBUFFER_UNSUPPORTED gl:GL_FRAMEBUFFER_UNSUPPORTED +ALIAS: GL_MAX_COLOR_ATTACHMENTS gl:GL_MAX_COLOR_ATTACHMENTS +ALIAS: GL_COLOR_ATTACHMENT0 gl:GL_COLOR_ATTACHMENT0 +ALIAS: GL_COLOR_ATTACHMENT1 gl:GL_COLOR_ATTACHMENT1 +ALIAS: GL_COLOR_ATTACHMENT2 gl:GL_COLOR_ATTACHMENT2 +ALIAS: GL_COLOR_ATTACHMENT3 gl:GL_COLOR_ATTACHMENT3 +ALIAS: GL_COLOR_ATTACHMENT4 gl:GL_COLOR_ATTACHMENT4 +ALIAS: GL_COLOR_ATTACHMENT5 gl:GL_COLOR_ATTACHMENT5 +ALIAS: GL_COLOR_ATTACHMENT6 gl:GL_COLOR_ATTACHMENT6 +ALIAS: GL_COLOR_ATTACHMENT7 gl:GL_COLOR_ATTACHMENT7 +ALIAS: GL_COLOR_ATTACHMENT8 gl:GL_COLOR_ATTACHMENT8 +ALIAS: GL_COLOR_ATTACHMENT9 gl:GL_COLOR_ATTACHMENT9 +ALIAS: GL_COLOR_ATTACHMENT10 gl:GL_COLOR_ATTACHMENT10 +ALIAS: GL_COLOR_ATTACHMENT11 gl:GL_COLOR_ATTACHMENT11 +ALIAS: GL_COLOR_ATTACHMENT12 gl:GL_COLOR_ATTACHMENT12 +ALIAS: GL_COLOR_ATTACHMENT13 gl:GL_COLOR_ATTACHMENT13 +ALIAS: GL_COLOR_ATTACHMENT14 gl:GL_COLOR_ATTACHMENT14 +ALIAS: GL_COLOR_ATTACHMENT15 gl:GL_COLOR_ATTACHMENT15 +ALIAS: GL_DEPTH_ATTACHMENT gl:GL_DEPTH_ATTACHMENT +ALIAS: GL_STENCIL_ATTACHMENT gl:GL_STENCIL_ATTACHMENT +ALIAS: GL_FRAMEBUFFER gl:GL_FRAMEBUFFER +ALIAS: GL_RENDERBUFFER gl:GL_RENDERBUFFER +ALIAS: GL_RENDERBUFFER_WIDTH gl:GL_RENDERBUFFER_WIDTH +ALIAS: GL_RENDERBUFFER_HEIGHT gl:GL_RENDERBUFFER_HEIGHT +ALIAS: GL_RENDERBUFFER_INTERNAL_FORMAT gl:GL_RENDERBUFFER_INTERNAL_FORMAT +ALIAS: GL_STENCIL_INDEX1 gl:GL_STENCIL_INDEX1 +ALIAS: GL_STENCIL_INDEX4 gl:GL_STENCIL_INDEX4 +ALIAS: GL_STENCIL_INDEX8 gl:GL_STENCIL_INDEX8 +ALIAS: GL_STENCIL_INDEX16 gl:GL_STENCIL_INDEX16 +ALIAS: GL_RENDERBUFFER_RED_SIZE gl:GL_RENDERBUFFER_RED_SIZE +ALIAS: GL_RENDERBUFFER_GREEN_SIZE gl:GL_RENDERBUFFER_GREEN_SIZE +ALIAS: GL_RENDERBUFFER_BLUE_SIZE gl:GL_RENDERBUFFER_BLUE_SIZE +ALIAS: GL_RENDERBUFFER_ALPHA_SIZE gl:GL_RENDERBUFFER_ALPHA_SIZE +ALIAS: GL_RENDERBUFFER_DEPTH_SIZE gl:GL_RENDERBUFFER_DEPTH_SIZE +ALIAS: GL_RENDERBUFFER_STENCIL_SIZE gl:GL_RENDERBUFFER_STENCIL_SIZE +ALIAS: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE gl:GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE +ALIAS: GL_MAX_SAMPLES gl:GL_MAX_SAMPLES +ALIAS: GL_FRAMEBUFFER_SRGB gl:GL_FRAMEBUFFER_SRGB +ALIAS: GL_HALF_FLOAT gl:GL_HALF_FLOAT +ALIAS: GL_MAP_READ_BIT gl:GL_MAP_READ_BIT +ALIAS: GL_MAP_WRITE_BIT gl:GL_MAP_WRITE_BIT +ALIAS: GL_MAP_INVALIDATE_RANGE_BIT gl:GL_MAP_INVALIDATE_RANGE_BIT +ALIAS: GL_MAP_INVALIDATE_BUFFER_BIT gl:GL_MAP_INVALIDATE_BUFFER_BIT +ALIAS: GL_MAP_FLUSH_EXPLICIT_BIT gl:GL_MAP_FLUSH_EXPLICIT_BIT +ALIAS: GL_MAP_UNSYNCHRONIZED_BIT gl:GL_MAP_UNSYNCHRONIZED_BIT +ALIAS: GL_COMPRESSED_RED_RGTC1 gl:GL_COMPRESSED_RED_RGTC1 +ALIAS: GL_COMPRESSED_SIGNED_RED_RGTC1 gl:GL_COMPRESSED_SIGNED_RED_RGTC1 +ALIAS: GL_COMPRESSED_RG_RGTC2 gl:GL_COMPRESSED_RG_RGTC2 +ALIAS: GL_COMPRESSED_SIGNED_RG_RGTC2 gl:GL_COMPRESSED_SIGNED_RG_RGTC2 +ALIAS: GL_RG gl:GL_RG +ALIAS: GL_RG_INTEGER gl:GL_RG_INTEGER +ALIAS: GL_R8 gl:GL_R8 +ALIAS: GL_R16 gl:GL_R16 +ALIAS: GL_RG8 gl:GL_RG8 +ALIAS: GL_RG16 gl:GL_RG16 +ALIAS: GL_R16F gl:GL_R16F +ALIAS: GL_R32F gl:GL_R32F +ALIAS: GL_RG16F gl:GL_RG16F +ALIAS: GL_RG32F gl:GL_RG32F +ALIAS: GL_R8I gl:GL_R8I +ALIAS: GL_R8UI gl:GL_R8UI +ALIAS: GL_R16I gl:GL_R16I +ALIAS: GL_R16UI gl:GL_R16UI +ALIAS: GL_R32I gl:GL_R32I +ALIAS: GL_R32UI gl:GL_R32UI +ALIAS: GL_RG8I gl:GL_RG8I +ALIAS: GL_RG8UI gl:GL_RG8UI +ALIAS: GL_RG16I gl:GL_RG16I +ALIAS: GL_RG16UI gl:GL_RG16UI +ALIAS: GL_RG32I gl:GL_RG32I +ALIAS: GL_RG32UI gl:GL_RG32UI +ALIAS: GL_VERTEX_ARRAY_BINDING gl:GL_VERTEX_ARRAY_BINDING +ALIAS: GL_SAMPLER_2D_RECT gl:GL_SAMPLER_2D_RECT +ALIAS: GL_SAMPLER_2D_RECT_SHADOW gl:GL_SAMPLER_2D_RECT_SHADOW +ALIAS: GL_SAMPLER_BUFFER gl:GL_SAMPLER_BUFFER +ALIAS: GL_INT_SAMPLER_2D_RECT gl:GL_INT_SAMPLER_2D_RECT +ALIAS: GL_INT_SAMPLER_BUFFER gl:GL_INT_SAMPLER_BUFFER +ALIAS: GL_UNSIGNED_INT_SAMPLER_2D_RECT gl:GL_UNSIGNED_INT_SAMPLER_2D_RECT +ALIAS: GL_UNSIGNED_INT_SAMPLER_BUFFER gl:GL_UNSIGNED_INT_SAMPLER_BUFFER +ALIAS: GL_TEXTURE_BUFFER gl:GL_TEXTURE_BUFFER +ALIAS: GL_MAX_TEXTURE_BUFFER_SIZE gl:GL_MAX_TEXTURE_BUFFER_SIZE +ALIAS: GL_TEXTURE_BINDING_BUFFER gl:GL_TEXTURE_BINDING_BUFFER +ALIAS: GL_TEXTURE_BUFFER_DATA_STORE_BINDING gl:GL_TEXTURE_BUFFER_DATA_STORE_BINDING +ALIAS: GL_TEXTURE_BUFFER_FORMAT gl:GL_TEXTURE_BUFFER_FORMAT +ALIAS: GL_TEXTURE_RECTANGLE gl:GL_TEXTURE_RECTANGLE +ALIAS: GL_TEXTURE_BINDING_RECTANGLE gl:GL_TEXTURE_BINDING_RECTANGLE +ALIAS: GL_PROXY_TEXTURE_RECTANGLE gl:GL_PROXY_TEXTURE_RECTANGLE +ALIAS: GL_MAX_RECTANGLE_TEXTURE_SIZE gl:GL_MAX_RECTANGLE_TEXTURE_SIZE +ALIAS: GL_RED_SNORM gl:GL_RED_SNORM +ALIAS: GL_RG_SNORM gl:GL_RG_SNORM +ALIAS: GL_RGB_SNORM gl:GL_RGB_SNORM +ALIAS: GL_RGBA_SNORM gl:GL_RGBA_SNORM +ALIAS: GL_R8_SNORM gl:GL_R8_SNORM +ALIAS: GL_RG8_SNORM gl:GL_RG8_SNORM +ALIAS: GL_RGB8_SNORM gl:GL_RGB8_SNORM +ALIAS: GL_RGBA8_SNORM gl:GL_RGBA8_SNORM +ALIAS: GL_R16_SNORM gl:GL_R16_SNORM +ALIAS: GL_RG16_SNORM gl:GL_RG16_SNORM +ALIAS: GL_RGB16_SNORM gl:GL_RGB16_SNORM +ALIAS: GL_RGBA16_SNORM gl:GL_RGBA16_SNORM +ALIAS: GL_SIGNED_NORMALIZED gl:GL_SIGNED_NORMALIZED +ALIAS: GL_PRIMITIVE_RESTART gl:GL_PRIMITIVE_RESTART +ALIAS: GL_PRIMITIVE_RESTART_INDEX gl:GL_PRIMITIVE_RESTART_INDEX +ALIAS: GL_COPY_READ_BUFFER gl:GL_COPY_READ_BUFFER +ALIAS: GL_COPY_WRITE_BUFFER gl:GL_COPY_WRITE_BUFFER +ALIAS: GL_UNIFORM_BUFFER gl:GL_UNIFORM_BUFFER +ALIAS: GL_UNIFORM_BUFFER_BINDING gl:GL_UNIFORM_BUFFER_BINDING +ALIAS: GL_UNIFORM_BUFFER_START gl:GL_UNIFORM_BUFFER_START +ALIAS: GL_UNIFORM_BUFFER_SIZE gl:GL_UNIFORM_BUFFER_SIZE +ALIAS: GL_MAX_VERTEX_UNIFORM_BLOCKS gl:GL_MAX_VERTEX_UNIFORM_BLOCKS +ALIAS: GL_MAX_FRAGMENT_UNIFORM_BLOCKS gl:GL_MAX_FRAGMENT_UNIFORM_BLOCKS +ALIAS: GL_MAX_COMBINED_UNIFORM_BLOCKS gl:GL_MAX_COMBINED_UNIFORM_BLOCKS +ALIAS: GL_MAX_UNIFORM_BUFFER_BINDINGS gl:GL_MAX_UNIFORM_BUFFER_BINDINGS +ALIAS: GL_MAX_UNIFORM_BLOCK_SIZE gl:GL_MAX_UNIFORM_BLOCK_SIZE +ALIAS: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS gl:GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS +ALIAS: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS gl:GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS +ALIAS: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT gl:GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT +ALIAS: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH gl:GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH +ALIAS: GL_ACTIVE_UNIFORM_BLOCKS gl:GL_ACTIVE_UNIFORM_BLOCKS +ALIAS: GL_UNIFORM_TYPE gl:GL_UNIFORM_TYPE +ALIAS: GL_UNIFORM_SIZE gl:GL_UNIFORM_SIZE +ALIAS: GL_UNIFORM_NAME_LENGTH gl:GL_UNIFORM_NAME_LENGTH +ALIAS: GL_UNIFORM_BLOCK_INDEX gl:GL_UNIFORM_BLOCK_INDEX +ALIAS: GL_UNIFORM_OFFSET gl:GL_UNIFORM_OFFSET +ALIAS: GL_UNIFORM_ARRAY_STRIDE gl:GL_UNIFORM_ARRAY_STRIDE +ALIAS: GL_UNIFORM_MATRIX_STRIDE gl:GL_UNIFORM_MATRIX_STRIDE +ALIAS: GL_UNIFORM_IS_ROW_MAJOR gl:GL_UNIFORM_IS_ROW_MAJOR +ALIAS: GL_UNIFORM_BLOCK_BINDING gl:GL_UNIFORM_BLOCK_BINDING +ALIAS: GL_UNIFORM_BLOCK_DATA_SIZE gl:GL_UNIFORM_BLOCK_DATA_SIZE +ALIAS: GL_UNIFORM_BLOCK_NAME_LENGTH gl:GL_UNIFORM_BLOCK_NAME_LENGTH +ALIAS: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS gl:GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS +ALIAS: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES gl:GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES +ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER +ALIAS: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER gl:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER +ALIAS: GL_INVALID_INDEX gl:GL_INVALID_INDEX + +ALIAS: glCullFace gl:glCullFace +ALIAS: glFrontFace gl:glFrontFace +ALIAS: glHint gl:glHint +ALIAS: glLineWidth gl:glLineWidth +ALIAS: glPointSize gl:glPointSize +ALIAS: glPolygonMode gl:glPolygonMode +ALIAS: glScissor gl:glScissor +ALIAS: glTexParameterf gl:glTexParameterf +ALIAS: glTexParameterfv gl:glTexParameterfv +ALIAS: glTexParameteri gl:glTexParameteri +ALIAS: glTexParameteriv gl:glTexParameteriv +ALIAS: glTexImage1D gl:glTexImage1D +ALIAS: glTexImage2D gl:glTexImage2D +ALIAS: glDrawBuffer gl:glDrawBuffer +ALIAS: glClear gl:glClear +ALIAS: glClearColor gl:glClearColor +ALIAS: glClearStencil gl:glClearStencil +ALIAS: glClearDepth gl:glClearDepth +ALIAS: glStencilMask gl:glStencilMask +ALIAS: glColorMask gl:glColorMask +ALIAS: glDepthMask gl:glDepthMask +ALIAS: glDisable gl:glDisable +ALIAS: glEnable gl:glEnable +ALIAS: glFinish gl:glFinish +ALIAS: glFlush gl:glFlush +ALIAS: glBlendFunc gl:glBlendFunc +ALIAS: glLogicOp gl:glLogicOp +ALIAS: glStencilFunc gl:glStencilFunc +ALIAS: glStencilOp gl:glStencilOp +ALIAS: glDepthFunc gl:glDepthFunc +ALIAS: glPixelStoref gl:glPixelStoref +ALIAS: glPixelStorei gl:glPixelStorei +ALIAS: glReadBuffer gl:glReadBuffer +ALIAS: glReadPixels gl:glReadPixels +ALIAS: glGetBooleanv gl:glGetBooleanv +ALIAS: glGetDoublev gl:glGetDoublev +ALIAS: glGetError gl:glGetError +ALIAS: glGetFloatv gl:glGetFloatv +ALIAS: glGetIntegerv gl:glGetIntegerv +ALIAS: glGetString gl:glGetString +ALIAS: glGetTexImage gl:glGetTexImage +ALIAS: glGetTexParameterfv gl:glGetTexParameterfv +ALIAS: glGetTexParameteriv gl:glGetTexParameteriv +ALIAS: glGetTexLevelParameterfv gl:glGetTexLevelParameterfv +ALIAS: glGetTexLevelParameteriv gl:glGetTexLevelParameteriv +ALIAS: glIsEnabled gl:glIsEnabled +ALIAS: glDepthRange gl:glDepthRange +ALIAS: glViewport gl:glViewport +ALIAS: glDrawArrays gl:glDrawArrays +ALIAS: glDrawElements gl:glDrawElements +ALIAS: glGetPointerv gl:glGetPointerv +ALIAS: glPolygonOffset gl:glPolygonOffset +ALIAS: glCopyTexImage1D gl:glCopyTexImage1D +ALIAS: glCopyTexImage2D gl:glCopyTexImage2D +ALIAS: glCopyTexSubImage1D gl:glCopyTexSubImage1D +ALIAS: glCopyTexSubImage2D gl:glCopyTexSubImage2D +ALIAS: glTexSubImage1D gl:glTexSubImage1D +ALIAS: glTexSubImage2D gl:glTexSubImage2D +ALIAS: glBindTexture gl:glBindTexture +ALIAS: glDeleteTextures gl:glDeleteTextures +ALIAS: glGenTextures gl:glGenTextures +ALIAS: glIsTexture gl:glIsTexture +ALIAS: glBlendColor gl:glBlendColor +ALIAS: glBlendEquation gl:glBlendEquation +ALIAS: glDrawRangeElements gl:glDrawRangeElements +ALIAS: glTexImage3D gl:glTexImage3D +ALIAS: glTexSubImage3D gl:glTexSubImage3D +ALIAS: glCopyTexSubImage3D gl:glCopyTexSubImage3D +ALIAS: glActiveTexture gl:glActiveTexture +ALIAS: glSampleCoverage gl:glSampleCoverage +ALIAS: glCompressedTexImage3D gl:glCompressedTexImage3D +ALIAS: glCompressedTexImage2D gl:glCompressedTexImage2D +ALIAS: glCompressedTexImage1D gl:glCompressedTexImage1D +ALIAS: glCompressedTexSubImage3D gl:glCompressedTexSubImage3D +ALIAS: glCompressedTexSubImage2D gl:glCompressedTexSubImage2D +ALIAS: glCompressedTexSubImage1D gl:glCompressedTexSubImage1D +ALIAS: glGetCompressedTexImage gl:glGetCompressedTexImage +ALIAS: glBlendFuncSeparate gl:glBlendFuncSeparate +ALIAS: glMultiDrawArrays gl:glMultiDrawArrays +ALIAS: glMultiDrawElements gl:glMultiDrawElements +ALIAS: glPointParameterf gl:glPointParameterf +ALIAS: glPointParameterfv gl:glPointParameterfv +ALIAS: glPointParameteri gl:glPointParameteri +ALIAS: glPointParameteriv gl:glPointParameteriv +ALIAS: glGenQueries gl:glGenQueries +ALIAS: glDeleteQueries gl:glDeleteQueries +ALIAS: glIsQuery gl:glIsQuery +ALIAS: glBeginQuery gl:glBeginQuery +ALIAS: glEndQuery gl:glEndQuery +ALIAS: glGetQueryiv gl:glGetQueryiv +ALIAS: glGetQueryObjectiv gl:glGetQueryObjectiv +ALIAS: glGetQueryObjectuiv gl:glGetQueryObjectuiv +ALIAS: glBindBuffer gl:glBindBuffer +ALIAS: glDeleteBuffers gl:glDeleteBuffers +ALIAS: glGenBuffers gl:glGenBuffers +ALIAS: glIsBuffer gl:glIsBuffer +ALIAS: glBufferData gl:glBufferData +ALIAS: glBufferSubData gl:glBufferSubData +ALIAS: glGetBufferSubData gl:glGetBufferSubData +ALIAS: glMapBuffer gl:glMapBuffer +ALIAS: glUnmapBuffer gl:glUnmapBuffer +ALIAS: glGetBufferParameteriv gl:glGetBufferParameteriv +ALIAS: glGetBufferPointerv gl:glGetBufferPointerv +ALIAS: glBlendEquationSeparate gl:glBlendEquationSeparate +ALIAS: glDrawBuffers gl:glDrawBuffers +ALIAS: glStencilOpSeparate gl:glStencilOpSeparate +ALIAS: glStencilFuncSeparate gl:glStencilFuncSeparate +ALIAS: glStencilMaskSeparate gl:glStencilMaskSeparate +ALIAS: glAttachShader gl:glAttachShader +ALIAS: glBindAttribLocation gl:glBindAttribLocation +ALIAS: glCompileShader gl:glCompileShader +ALIAS: glCreateProgram gl:glCreateProgram +ALIAS: glCreateShader gl:glCreateShader +ALIAS: glDeleteProgram gl:glDeleteProgram +ALIAS: glDeleteShader gl:glDeleteShader +ALIAS: glDetachShader gl:glDetachShader +ALIAS: glDisableVertexAttribArray gl:glDisableVertexAttribArray +ALIAS: glEnableVertexAttribArray gl:glEnableVertexAttribArray +ALIAS: glGetActiveAttrib gl:glGetActiveAttrib +ALIAS: glGetActiveUniform gl:glGetActiveUniform +ALIAS: glGetAttachedShaders gl:glGetAttachedShaders +ALIAS: glGetAttribLocation gl:glGetAttribLocation +ALIAS: glGetProgramiv gl:glGetProgramiv +ALIAS: glGetProgramInfoLog gl:glGetProgramInfoLog +ALIAS: glGetShaderiv gl:glGetShaderiv +ALIAS: glGetShaderInfoLog gl:glGetShaderInfoLog +ALIAS: glGetShaderSource gl:glGetShaderSource +ALIAS: glGetUniformLocation gl:glGetUniformLocation +ALIAS: glGetUniformfv gl:glGetUniformfv +ALIAS: glGetUniformiv gl:glGetUniformiv +ALIAS: glGetVertexAttribdv gl:glGetVertexAttribdv +ALIAS: glGetVertexAttribfv gl:glGetVertexAttribfv +ALIAS: glGetVertexAttribiv gl:glGetVertexAttribiv +ALIAS: glGetVertexAttribPointerv gl:glGetVertexAttribPointerv +ALIAS: glIsProgram gl:glIsProgram +ALIAS: glIsShader gl:glIsShader +ALIAS: glLinkProgram gl:glLinkProgram +ALIAS: glShaderSource gl:glShaderSource +ALIAS: glUseProgram gl:glUseProgram +ALIAS: glUniform1f gl:glUniform1f +ALIAS: glUniform2f gl:glUniform2f +ALIAS: glUniform3f gl:glUniform3f +ALIAS: glUniform4f gl:glUniform4f +ALIAS: glUniform1i gl:glUniform1i +ALIAS: glUniform2i gl:glUniform2i +ALIAS: glUniform3i gl:glUniform3i +ALIAS: glUniform4i gl:glUniform4i +ALIAS: glUniform1fv gl:glUniform1fv +ALIAS: glUniform2fv gl:glUniform2fv +ALIAS: glUniform3fv gl:glUniform3fv +ALIAS: glUniform4fv gl:glUniform4fv +ALIAS: glUniform1iv gl:glUniform1iv +ALIAS: glUniform2iv gl:glUniform2iv +ALIAS: glUniform3iv gl:glUniform3iv +ALIAS: glUniform4iv gl:glUniform4iv +ALIAS: glUniformMatrix2fv gl:glUniformMatrix2fv +ALIAS: glUniformMatrix3fv gl:glUniformMatrix3fv +ALIAS: glUniformMatrix4fv gl:glUniformMatrix4fv +ALIAS: glValidateProgram gl:glValidateProgram +ALIAS: glVertexAttrib1d gl:glVertexAttrib1d +ALIAS: glVertexAttrib1dv gl:glVertexAttrib1dv +ALIAS: glVertexAttrib1f gl:glVertexAttrib1f +ALIAS: glVertexAttrib1fv gl:glVertexAttrib1fv +ALIAS: glVertexAttrib1s gl:glVertexAttrib1s +ALIAS: glVertexAttrib1sv gl:glVertexAttrib1sv +ALIAS: glVertexAttrib2d gl:glVertexAttrib2d +ALIAS: glVertexAttrib2dv gl:glVertexAttrib2dv +ALIAS: glVertexAttrib2f gl:glVertexAttrib2f +ALIAS: glVertexAttrib2fv gl:glVertexAttrib2fv +ALIAS: glVertexAttrib2s gl:glVertexAttrib2s +ALIAS: glVertexAttrib2sv gl:glVertexAttrib2sv +ALIAS: glVertexAttrib3d gl:glVertexAttrib3d +ALIAS: glVertexAttrib3dv gl:glVertexAttrib3dv +ALIAS: glVertexAttrib3f gl:glVertexAttrib3f +ALIAS: glVertexAttrib3fv gl:glVertexAttrib3fv +ALIAS: glVertexAttrib3s gl:glVertexAttrib3s +ALIAS: glVertexAttrib3sv gl:glVertexAttrib3sv +ALIAS: glVertexAttrib4Nbv gl:glVertexAttrib4Nbv +ALIAS: glVertexAttrib4Niv gl:glVertexAttrib4Niv +ALIAS: glVertexAttrib4Nsv gl:glVertexAttrib4Nsv +ALIAS: glVertexAttrib4Nub gl:glVertexAttrib4Nub +ALIAS: glVertexAttrib4Nubv gl:glVertexAttrib4Nubv +ALIAS: glVertexAttrib4Nuiv gl:glVertexAttrib4Nuiv +ALIAS: glVertexAttrib4Nusv gl:glVertexAttrib4Nusv +ALIAS: glVertexAttrib4bv gl:glVertexAttrib4bv +ALIAS: glVertexAttrib4d gl:glVertexAttrib4d +ALIAS: glVertexAttrib4dv gl:glVertexAttrib4dv +ALIAS: glVertexAttrib4f gl:glVertexAttrib4f +ALIAS: glVertexAttrib4fv gl:glVertexAttrib4fv +ALIAS: glVertexAttrib4iv gl:glVertexAttrib4iv +ALIAS: glVertexAttrib4s gl:glVertexAttrib4s +ALIAS: glVertexAttrib4sv gl:glVertexAttrib4sv +ALIAS: glVertexAttrib4ubv gl:glVertexAttrib4ubv +ALIAS: glVertexAttrib4uiv gl:glVertexAttrib4uiv +ALIAS: glVertexAttrib4usv gl:glVertexAttrib4usv +ALIAS: glVertexAttribPointer gl:glVertexAttribPointer +ALIAS: glUniformMatrix2x3fv gl:glUniformMatrix2x3fv +ALIAS: glUniformMatrix3x2fv gl:glUniformMatrix3x2fv +ALIAS: glUniformMatrix2x4fv gl:glUniformMatrix2x4fv +ALIAS: glUniformMatrix4x2fv gl:glUniformMatrix4x2fv +ALIAS: glUniformMatrix3x4fv gl:glUniformMatrix3x4fv +ALIAS: glUniformMatrix4x3fv gl:glUniformMatrix4x3fv +ALIAS: glColorMaski gl:glColorMaski +ALIAS: glGetBooleani_v gl:glGetBooleani_v +ALIAS: glGetIntegeri_v gl:glGetIntegeri_v +ALIAS: glEnablei gl:glEnablei +ALIAS: glDisablei gl:glDisablei +ALIAS: glIsEnabledi gl:glIsEnabledi +ALIAS: glBeginTransformFeedback gl:glBeginTransformFeedback +ALIAS: glEndTransformFeedback gl:glEndTransformFeedback +ALIAS: glBindBufferRange gl:glBindBufferRange +ALIAS: glBindBufferBase gl:glBindBufferBase +ALIAS: glTransformFeedbackVaryings gl:glTransformFeedbackVaryings +ALIAS: glGetTransformFeedbackVarying gl:glGetTransformFeedbackVarying +ALIAS: glClampColor gl:glClampColor +ALIAS: glBeginConditionalRender gl:glBeginConditionalRender +ALIAS: glEndConditionalRender gl:glEndConditionalRender +ALIAS: glVertexAttribIPointer gl:glVertexAttribIPointer +ALIAS: glGetVertexAttribIiv gl:glGetVertexAttribIiv +ALIAS: glGetVertexAttribIuiv gl:glGetVertexAttribIuiv +ALIAS: glGetUniformuiv gl:glGetUniformuiv +ALIAS: glBindFragDataLocation gl:glBindFragDataLocation +ALIAS: glGetFragDataLocation gl:glGetFragDataLocation +ALIAS: glUniform1ui gl:glUniform1ui +ALIAS: glUniform2ui gl:glUniform2ui +ALIAS: glUniform3ui gl:glUniform3ui +ALIAS: glUniform4ui gl:glUniform4ui +ALIAS: glUniform1uiv gl:glUniform1uiv +ALIAS: glUniform2uiv gl:glUniform2uiv +ALIAS: glUniform3uiv gl:glUniform3uiv +ALIAS: glUniform4uiv gl:glUniform4uiv +ALIAS: glTexParameterIiv gl:glTexParameterIiv +ALIAS: glTexParameterIuiv gl:glTexParameterIuiv +ALIAS: glGetTexParameterIiv gl:glGetTexParameterIiv +ALIAS: glGetTexParameterIuiv gl:glGetTexParameterIuiv +ALIAS: glClearBufferiv gl:glClearBufferiv +ALIAS: glClearBufferuiv gl:glClearBufferuiv +ALIAS: glClearBufferfv gl:glClearBufferfv +ALIAS: glClearBufferfi gl:glClearBufferfi +ALIAS: glGetStringi gl:glGetStringi +ALIAS: glDrawArraysInstanced gl:glDrawArraysInstanced +ALIAS: glDrawElementsInstanced gl:glDrawElementsInstanced +ALIAS: glTexBuffer gl:glTexBuffer +ALIAS: glPrimitiveRestartIndex gl:glPrimitiveRestartIndex +ALIAS: glIsRenderbuffer gl:glIsRenderbuffer +ALIAS: glBindRenderbuffer gl:glBindRenderbuffer +ALIAS: glDeleteRenderbuffers gl:glDeleteRenderbuffers +ALIAS: glGenRenderbuffers gl:glGenRenderbuffers +ALIAS: glRenderbufferStorage gl:glRenderbufferStorage +ALIAS: glGetRenderbufferParameteriv gl:glGetRenderbufferParameteriv +ALIAS: glIsFramebuffer gl:glIsFramebuffer +ALIAS: glBindFramebuffer gl:glBindFramebuffer +ALIAS: glDeleteFramebuffers gl:glDeleteFramebuffers +ALIAS: glGenFramebuffers gl:glGenFramebuffers +ALIAS: glCheckFramebufferStatus gl:glCheckFramebufferStatus +ALIAS: glFramebufferTexture1D gl:glFramebufferTexture1D +ALIAS: glFramebufferTexture2D gl:glFramebufferTexture2D +ALIAS: glFramebufferTexture3D gl:glFramebufferTexture3D +ALIAS: glFramebufferRenderbuffer gl:glFramebufferRenderbuffer +ALIAS: glGetFramebufferAttachmentParameteriv gl:glGetFramebufferAttachmentParameteriv +ALIAS: glGenerateMipmap gl:glGenerateMipmap +ALIAS: glBlitFramebuffer gl:glBlitFramebuffer +ALIAS: glRenderbufferStorageMultisample gl:glRenderbufferStorageMultisample +ALIAS: glFramebufferTextureLayer gl:glFramebufferTextureLayer +ALIAS: glMapBufferRange gl:glMapBufferRange +ALIAS: glFlushMappedBufferRange gl:glFlushMappedBufferRange +ALIAS: glBindVertexArray gl:glBindVertexArray +ALIAS: glDeleteVertexArrays gl:glDeleteVertexArrays +ALIAS: glGenVertexArrays gl:glGenVertexArrays +ALIAS: glIsVertexArray gl:glIsVertexArray +ALIAS: glGetUniformIndices gl:glGetUniformIndices +ALIAS: glGetActiveUniformsiv gl:glGetActiveUniformsiv +ALIAS: glGetActiveUniformName gl:glGetActiveUniformName +ALIAS: glGetUniformBlockIndex gl:glGetUniformBlockIndex +ALIAS: glGetActiveUniformBlockiv gl:glGetActiveUniformBlockiv +ALIAS: glGetActiveUniformBlockName gl:glGetActiveUniformBlockName +ALIAS: glUniformBlockBinding gl:glUniformBlockBinding +ALIAS: glCopyBufferSubData gl:glCopyBufferSubData diff --git a/basis/opengl/gl3/summary.txt b/basis/opengl/gl3/summary.txt new file mode 100644 index 0000000000..ae758b2fff --- /dev/null +++ b/basis/opengl/gl3/summary.txt @@ -0,0 +1 @@ +Forward-compatible subset of OpenGL 3.1