update gpu.util.wasd to match uniform tuple changes
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@ -72,7 +72,7 @@ $nl
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"Rectangular matrix type names are column x row."
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}
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{ "Uniform slots can also be defined as other " { $snippet "uniform-tuple" } " types to bind uniform structures. The uniform structure will take its value from the slots of a tuple of the given type." }
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{ "Array uniforms are passed as Factor sequences of the corresponding value types above." }
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{ "Array uniforms are passed as Factor sequences of the corresponding value type above." }
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}
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$nl
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"A value of a uniform tuple type is a standard Factor tuple. Uniform tuples are constructed with " { $link new } " or " { $link boa } ", and values are placed inside them using standard slot accessors."
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@ -130,7 +130,7 @@ HELP: define-vertex-struct
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{ $description "Defines a new struct C type from a " { $link vertex-format } ". The runtime equivalent of " { $link POSTPONE: VERTEX-STRUCT: } ". This word must be called inside a compilation unit." } ;
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HELP: float-uniform
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{ $class-description "This " { $link uniform-type } " value indicates a uniform parameter whose components are " { $snippet "float" } "s." } ;
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{ $class-description "This " { $link uniform-type } " indicates that a slot of a " { $link uniform-tuple } " corresponds to a float uniform parameter." } ;
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{ index-elements index-range multi-index-elements multi-index-range } related-words
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@ -8,8 +8,8 @@ specialized-arrays.float ui ui.gadgets.worlds ;
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IN: gpu.util.wasd
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UNIFORM-TUPLE: mvp-uniforms
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{ "mv_matrix" float-uniform { 4 4 } }
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{ "p_matrix" float-uniform { 4 4 } } ;
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{ "mv_matrix" mat4-uniform f }
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{ "p_matrix" mat4-uniform f } ;
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CONSTANT: -pi/2 $[ pi -2.0 / ]
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CONSTANT: pi/2 $[ pi 2.0 / ]
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