ui: more docs and tests
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USING: help.markup help.syntax ;
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IN: ui.backend
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HELP: stop-event-loop
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{ $description "Called by the UI to tell the backend to stop itself. Only needed by the GTK backend that otherwise gets stuck in 'gtk_main'." } ;
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USING: help.markup help.syntax kernel ;
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IN: ui.event-loop
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HELP: event-loop?
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{ $values { "?" boolean } }
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{ $description { $link t } " if there is active windows." } ;
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@ -128,6 +128,10 @@ HELP: draw-world*
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{ $values { "world" world } }
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{ $values { "world" world } }
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{ $description "Called when " { $snippet "world" } " needs to be redrawn. The world's OpenGL context is current when this method is called." } ;
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{ $description "Called when " { $snippet "world" } " needs to be redrawn. The world's OpenGL context is current when this method is called." } ;
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HELP: ui-error-hook
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{ $var-description "A quotation that is called if an error occurs in the UI updating thread." }
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{ $see-also ui-error } ;
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ARTICLE: "ui.gadgets.worlds-subclassing" "Subclassing worlds"
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ARTICLE: "ui.gadgets.worlds-subclassing" "Subclassing worlds"
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"The " { $link world } " gadget can be subclassed, giving Factor code full control of the window's OpenGL context. The following generic words can be overridden to replace standard UI behavior:"
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"The " { $link world } " gadget can be subclassed, giving Factor code full control of the window's OpenGL context. The following generic words can be overridden to replace standard UI behavior:"
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{ $subsections
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{ $subsections
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USING: kernel tools.test ui.gadgets.worlds ui.tools.debugger ;
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IN: ui.tools.debugger.tests
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{ f } [
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f <world-attributes> <world> world-error boa error-in-debugger?
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] unit-test
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@ -64,7 +64,7 @@ M: debugger focusable-child*
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GENERIC: error-in-debugger? ( error -- ? )
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GENERIC: error-in-debugger? ( error -- ? )
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M: world-error error-in-debugger?
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M: world-error error-in-debugger?
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world>> children>> [ f ] [ first debugger? ] if-empty ;
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world>> children>> ?first debugger? ;
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M: object error-in-debugger? drop f ;
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M: object error-in-debugger? drop f ;
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