benchmarks for math.matrices and math.matrices.simd building and multiplying 3D matrices (vector versions are still slow because v? and vmask aren't intrinsic yet)
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USING: kernel locals math math.matrices math.order math.vectors
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prettyprint sequences ;
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IN: benchmark.3d-matrix-scalar
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:: p-matrix ( dim fov near far -- matrix )
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dim dup first2 min v/n fov v*n near v*n
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near far frustum-matrix4 ;
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:: mv-matrix ( pitch yaw location -- matrix )
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{ 1.0 0.0 0.0 } pitch rotation-matrix4
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{ 0.0 1.0 0.0 } yaw rotation-matrix4
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location vneg translation-matrix4 m. m. ;
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:: 3d-matrix ( -- )
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f :> result!
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100000 [
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{ 1024.0 768.0 } 0.7 0.25 1024.0 p-matrix :> p
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3.0 1.0 { 10.0 -0.0 2.0 } mv-matrix :> mv
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mv p m. result!
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] times
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result . ;
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MAIN: 3d-matrix
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USING: kernel locals math math.matrices.simd math.order math.vectors
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math.vectors.simd prettyprint sequences typed ;
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QUALIFIED-WITH: alien.c-types c
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SIMD: c:float
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IN: benchmark.3d-matrix-vector
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: v2min ( xy -- xx )
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dup { 1 0 2 3 } vshuffle vmin ; inline
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TYPED:: p-matrix ( dim: float-4 fov: float near: float far: float -- matrix: matrix4 )
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dim dup v2min v/ fov v*n near v*n
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near far frustum-matrix4 ;
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TYPED:: mv-matrix ( pitch: float yaw: float location: float-4 -- matrix: matrix4 )
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float-4{ 1.0 0.0 0.0 0.0 } pitch rotation-matrix4
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float-4{ 0.0 1.0 0.0 0.0 } yaw rotation-matrix4
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location vneg translation-matrix4 m4. m4. ;
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:: 3d-matrix ( -- )
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f :> result!
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100000 [
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float-4{ 1024.0 768.0 0.0 0.0 } 0.7 0.25 1024.0 p-matrix :> p
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3.0 1.0 float-4{ 10.0 -0.0 2.0 0.0 } mv-matrix :> mv
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mv p m4. result!
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] times
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result . ;
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MAIN: 3d-matrix
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