benchmarks for math.matrices and math.matrices.simd building and multiplying 3D matrices (vector versions are still slow because v? and vmask aren't intrinsic yet)

db4
Joe Groff 2009-09-30 11:51:44 -05:00
parent 2625f2d210
commit 3c51312987
2 changed files with 51 additions and 0 deletions

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USING: kernel locals math math.matrices math.order math.vectors
prettyprint sequences ;
IN: benchmark.3d-matrix-scalar
:: p-matrix ( dim fov near far -- matrix )
dim dup first2 min v/n fov v*n near v*n
near far frustum-matrix4 ;
:: mv-matrix ( pitch yaw location -- matrix )
{ 1.0 0.0 0.0 } pitch rotation-matrix4
{ 0.0 1.0 0.0 } yaw rotation-matrix4
location vneg translation-matrix4 m. m. ;
:: 3d-matrix ( -- )
f :> result!
100000 [
{ 1024.0 768.0 } 0.7 0.25 1024.0 p-matrix :> p
3.0 1.0 { 10.0 -0.0 2.0 } mv-matrix :> mv
mv p m. result!
] times
result . ;
MAIN: 3d-matrix

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USING: kernel locals math math.matrices.simd math.order math.vectors
math.vectors.simd prettyprint sequences typed ;
QUALIFIED-WITH: alien.c-types c
SIMD: c:float
IN: benchmark.3d-matrix-vector
: v2min ( xy -- xx )
dup { 1 0 2 3 } vshuffle vmin ; inline
TYPED:: p-matrix ( dim: float-4 fov: float near: float far: float -- matrix: matrix4 )
dim dup v2min v/ fov v*n near v*n
near far frustum-matrix4 ;
TYPED:: mv-matrix ( pitch: float yaw: float location: float-4 -- matrix: matrix4 )
float-4{ 1.0 0.0 0.0 0.0 } pitch rotation-matrix4
float-4{ 0.0 1.0 0.0 0.0 } yaw rotation-matrix4
location vneg translation-matrix4 m4. m4. ;
:: 3d-matrix ( -- )
f :> result!
100000 [
float-4{ 1024.0 768.0 0.0 0.0 } 0.7 0.25 1024.0 p-matrix :> p
3.0 1.0 float-4{ 10.0 -0.0 2.0 0.0 } mv-matrix :> mv
mv p m4. result!
] times
result . ;
MAIN: 3d-matrix