Added a user interface to boids

darcs
wayo.cavazos 2006-07-15 11:10:28 +00:00
parent 01691976d6
commit 3d9da8b84c
1 changed files with 190 additions and 70 deletions

View File

@ -1,34 +1,50 @@
! Eduardo Cavazos - wayo.cavazos@gmail.com
! To run the demo do: USE: boids boids-go
! To run the demo do:
! USE: boids
! boids-window
!
! There are currently a few bugs. To work around them and to get better
! results, increase the size of the window (larger than 400x400 is
! good). Then press the "Reset" button to start the demo over.
REQUIRES: slate ;
USING: generic threads namespaces math kernel sequences arrays gadgets slate ;
USING: generic threads namespaces math kernel sequences arrays gadgets
math-contrib slate vars ;
IN: boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: separation-radius 100 separation-radius set-global
SYMBOL: alignment-radius 100 alignment-radius set-global
SYMBOL: cohesion-radius 100 cohesion-radius set-global
SYMBOL: separation-radius
SYMBOL: alignment-radius
SYMBOL: cohesion-radius
SYMBOL: separation-view-angle
SYMBOL: alignment-view-angle
SYMBOL: cohesion-view-angle
SYMBOL: separation-weight
SYMBOL: alignment-weight
SYMBOL: cohesion-weight
: init-variables ( -- )
25 separation-radius set
50 alignment-radius set
75 cohesion-radius set
180 separation-view-angle set
180 alignment-view-angle set
180 cohesion-view-angle set
1.0 separation-weight set
1.0 alignment-weight set
1.0 cohesion-weight set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: separation-view-angle 90 separation-view-angle set-global
SYMBOL: alignment-view-angle 90 alignment-view-angle set-global
SYMBOL: cohesion-view-angle 90 cohesion-view-angle set-global
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: separation-weight 1.0 separation-weight set-global
SYMBOL: alignment-weight 0.5 alignment-weight set-global
SYMBOL: cohesion-weight 1.0 cohesion-weight set-global
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: world-size { 400 400 } world-size set-global
SYMBOL: world-size
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -36,52 +52,35 @@ TUPLE: boid pos vel ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: time-slice 0.5 time-slice set-global
VAR: time-slice
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! random-boid and random-boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : random-range dupd swap - random-int + ;
: random-range ( a b -- n ) 1 + dupd swap - random-int + ;
! : random-n ( n -- random-0-to-n-1 )
! 1 - 0 swap random-int ;
: random-pos ( -- pos ) world-size get [ random-int ] map ;
: random-vel ( -- vel ) 2 >array [ drop -10 10 random-range ] map ;
: random-boid ( -- boid ) random-pos random-vel <boid> ;
: random-boids ( n -- boids ) >array [ drop random-boid ] map ;
: random-boids ( n -- boids ) [ drop random-boid ] map ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: boids
DEFER: run-boids
: boids-go ( -- )
<slate> dup self set open-window
100 capacity set
50 random-boids boids set
run-boids ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! draw-boid
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: boid-point-a ( boid -- point-a ) boid-pos ;
: boid-point-a ( boid -- a ) boid-pos ;
: boid-point-b ( boid -- point-b )
dup >r boid-pos
r> boid-vel normalize 20 v*n
v+ ;
: boid-point-b ( boid -- b ) dup boid-pos swap boid-vel normalize 20 v*n v+ ;
: boid-points ( boid -- point-a point-b )
dup >r boid-point-a r> boid-point-b ;
: boid-points ( boid -- point-a point-b ) dup boid-point-a swap boid-point-b ;
: draw-boid ( boid -- ) boid-points draw-line ;
@ -91,34 +90,31 @@ run-boids ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: r->d ( radians -- degrees ) 180 * pi / ;
: constrain ( n a b -- n ) >r max r> min ;
: constrain ( n a b -- n ) rot min max ;
: angle-between ( vec vec -- angle )
2dup >r >r
v. r> norm r> norm * / -1 1 constrain acos r->d ;
2dup v. -rot norm swap norm * / -1 1 constrain acos rad>deg ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: relative-position ( self other -- v ) boid-pos swap boid-pos v- ;
: relative-angle ( self other -- angle )
over >r >r
boid-vel r> boid-pos r> boid-pos v- angle-between ;
over boid-vel -rot relative-position angle-between ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: vsum ( vector-of-vectors --- vec ) { 0 0 } [ v+ ] reduce ;
: average-position ( boids -- pos )
[ boid-pos ] map dup >r vsum r> length v/n ;
: vaverage ( seq-of-vectors -- seq ) dup vsum swap length v/n ;
: average-velocity ( boids -- vel )
[ boid-vel ] map dup >r vsum r> length v/n ;
: average-position ( boids -- pos ) [ boid-pos ] map vaverage ;
: average-velocity ( boids -- vel ) [ boid-vel ] map vaverage ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: subset-with ( obj seq quot -- seq | quot: obj elt -- elt )
[ >r dup r> ] swap append subset ;
: subset-with ( obj seq quot -- seq ) [ dupd ] swap append subset ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -217,10 +213,6 @@ run-boids ;
!
! We let m be equal to 1 so then this is simply: F = a
! : acceleration ( boid -- acceleration )
! dup >r dup >r
! separation-force r> alignment-force r> cohesion-force v+ v+ ;
: acceleration ( boid -- acceleration )
dup dup
separation-force rot
@ -231,24 +223,58 @@ run-boids ;
! iterate-boid
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: new-pos ( boid -- pos )
dup >r boid-pos r> boid-vel time-slice get v*n v+ ;
: world-width ( -- w ) world-size get first ;
: world-height ( -- w ) world-size get second ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: below? ( n a b -- ? ) drop < ;
: above? ( n a b -- ? ) nip > ;
: wrap ( n a b -- n )
{ { [ 3dup below? ]
[ 2nip ] }
{ [ 3dup above? ]
[ drop nip ] }
{ [ t ]
[ 2drop ] } }
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: wrap-x ( x -- x ) 0 world-width 1- wrap ;
: wrap-y ( y -- y ) 0 world-height 1- wrap ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : new-pos ( boid -- pos )
! dup >r boid-pos r> boid-vel time-slice get v*n v+ ;
! : new-vel ( boid -- vel )
! dup >r boid-vel r> acceleration time-slice get v*n v+ ;
! : new-vel ( boid -- vel )
! dup boid-vel swap acceleration time-slice get v*n v+ ;
! : wrap-x ( x -- x )
! dup 0 world-size get nth >= [ drop 0 ] when
! dup 0 < [ drop 0 world-size get nth 1 - ] when ;
! : wrap-y ( y -- y )
! dup 1 world-size get nth >= [ drop 0 ] when
! dup 0 < [ drop 1 world-size get nth 1 - ] when ;
: new-pos ( boid -- pos ) dup boid-vel time-slice> v*n swap boid-pos v+ ;
! : new-vel ( boid -- vel ) dup acceleration time-slice> v*n swap boid-vel v+ ;
: new-vel ( boid -- vel )
dup boid-vel swap acceleration time-slice get v*n v+ ;
dup acceleration time-slice> v*n swap boid-vel v+ normalize ;
: wrap-x ( x -- x )
dup 0 world-size get nth >= [ drop 0 ] when
dup 0 < [ drop 0 world-size get nth 1 - ] when ;
: wrap-y ( y -- y )
dup 1 world-size get nth >= [ drop 0 ] when
dup 0 < [ drop 1 world-size get nth 1 - ] when ;
: wrap-pos ( pos -- pos ) [ ] each wrap-y swap wrap-x swap 2array ;
: wrap-pos ( pos -- pos ) first2 wrap-y swap wrap-x swap 2array ;
: iterate-boid ( self -- self ) dup >r new-pos wrap-pos r> new-vel <boid> ;
@ -266,9 +292,103 @@ boids get [ draw-boid ] each flush-dlist flush-slate ;
! : run-boids ( -- ) iterate-boids clear-window draw-boids 1 sleep run-boids ;
SYMBOL: stop?
: run-boids ( -- )
self get rect-dim world-size set
iterate-boids draw-boids 1 sleep run-boids ;
iterate-boids draw-boids 1 sleep
stop? get [ ] [ run-boids ] if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: boids-go ( -- )
init-variables
0.1 time-slice set
! 1.0 >min-speed
! 1.0 >max-speed
<slate> dup self set open-window
100 capacity set
self get rect-dim world-size set
50 random-boids boids set
1000 sleep
f stop? set
run-boids ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Boids ui
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USING: gadgets-frames gadgets-labels gadgets-theme gadgets-grids
gadgets-editors gadgets-buttons ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: [bind] ( ns quot -- quot ) \ bind 3array >quotation ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VARS: ns frame ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: number-symbol-field ( label init symbol -- <field> )
1array >quotation [ set ] append
[ field-editor editor-text string>number ]
swap append
ns> swap [bind]
<field> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-slate ( -- ) <slate> t over set-gadget-clipped? self set ;
: boids-window ( -- )
<frame> >frame
[ ] make-hash >ns
ns> [ init-slate
init-variables
10 time-slice set
100 capacity set
{ 100 100 } world-size set
50 random-boids boids set
f stop? set
] bind
"Weight" <label> dup title-theme 1array
"Alignment: " "1" alignment-weight number-symbol-field
"Cohesion: " "1" cohesion-weight number-symbol-field
"Separation: " "1" separation-weight number-symbol-field
3array append
"Radius" <label> dup title-theme 1array
"Alignment: " "50" alignment-radius number-symbol-field
"Cohesion: " "75" cohesion-radius number-symbol-field
"Separation: " "25" separation-radius number-symbol-field
3array append
"View angle" <label> dup title-theme 1array
"Alignment: " "180" alignment-view-angle number-symbol-field
"Cohesion: " "180" cohesion-view-angle number-symbol-field
"Separation: " "180" separation-view-angle number-symbol-field
3array append
"" <label> dup title-theme 1array
"Time slice: " "10" time-slice number-symbol-field 1array
"Stop" ns> [ t stop? set ] [bind] <bevel-button>
"Start" ns> [ f stop? set [ run-boids ] in-thread ] [bind] <bevel-button>
"Reset" ns> [ 50 random-boids boids set ] [bind] <bevel-button>
3array
append append append append append
make-pile 1 over set-pack-fill frame> @left grid-add
ns> [ self get ] bind frame> @center grid-add
frame> "Boids" open-titled-window
ns> [ 1000 sleep [ run-boids ] in-thread ] bind
;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Comments from others: