tweak terrain collision detection

db4
Joe Groff 2009-10-16 17:05:44 -05:00
parent c8eddf89e6
commit 3e10a140e2
1 changed files with 20 additions and 6 deletions

View File

@ -20,6 +20,7 @@ CONSTANT: FAR-PLANE 2.0
CONSTANT: PLAYER-START-LOCATION float-4{ 0.5 0.51 0.5 1.0 }
CONSTANT: VELOCITY-MODIFIER-NORMAL float-4{ 1.0 1.0 1.0 0.0 }
CONSTANT: VELOCITY-MODIFIER-FAST float-4{ 2.0 1.0 2.0 0.0 }
CONSTANT: BOUNCE float-4{ 1.0 -0.2 1.0 1.0 }
CONSTANT: PLAYER-HEIGHT 1/256.
CONSTANT: GRAVITY float-4{ 0.0 -1/4096. 0.0 0.0 }
CONSTANT: JUMP 1/1024.
@ -177,10 +178,23 @@ terrain-world H{
indices [ pixels nth COMPONENT-SCALE v. 255.0 / ] map
first4 pixel-mantissa bilerp ;
: collide ( segment location -- location' )
[ [ first ] [ third ] bi 2array terrain-height-at PLAYER-HEIGHT + ]
[ [ 1 ] 2dip [ max ] with change-nth ]
[ ] tri ;
: (collide) ( segment location -- location' )
[
{ 0 2 3 3 } vshuffle terrain-height-at PLAYER-HEIGHT +
-1/0. swap -1/0. -1/0. float-4-boa
] keep vmax ;
:: collide ( world player -- )
world terrain-segment>> :> segment
player location>> :> location
segment location (collide) :> location'
location location' = not [
player
location' >>location
[ BOUNCE v* ] change-velocity
drop
] when ;
: scaled-velocity ( player -- velocity )
[ velocity>> ] [ velocity-modifier>> ] bi v* ;
@ -199,8 +213,8 @@ terrain-world H{
: tick-player-forward ( world player -- )
2dup save-history
[ apply-friction apply-gravity ] change-velocity
dup scaled-velocity [ v+ [ terrain-segment>> ] dip collide ] curry with change-location
drop ;
dup scaled-velocity [ v+ ] curry change-location
collide ;
: tick-player ( world player -- )
dup reverse-time>>