remove SIMD:s

db4
Joe Groff 2009-11-25 20:21:54 -08:00
parent c916c7c856
commit 4027002db7
11 changed files with 0 additions and 14 deletions

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@ -87,7 +87,6 @@ ARTICLE: "io.mmap.examples" "Memory-mapped file examples"
"Normalize a file containing packed quadrupes of floats:"
{ $code
"USING: kernel io.mmap math.vectors math.vectors.simd" "sequences specialized-arrays ;"
"SIMD: float"
"SPECIALIZED-ARRAY: float-4"
""
"\"mydata.dat\" float-4 ["

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@ -41,7 +41,6 @@ CONSTANT: b 2
[ 0 ] [ BIN: 0 bit-count ] unit-test
[ 1 ] [ BIN: 1 bit-count ] unit-test
SIMD: uint
SPECIALIZED-ARRAY: uint
SPECIALIZED-ARRAY: uint-4

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@ -74,7 +74,6 @@ $nl
{ $code
"""USING: compiler.tree.debugger math.vectors
math.vectors.simd ;
SIMD: double
SYMBOLS: x y ;
[
@ -86,7 +85,6 @@ SYMBOLS: x y ;
{ $code
"""USING: compiler.tree.debugger kernel.private
math.vectors math.vectors.simd ;
SIMD: float
IN: simd-demo
: interpolate ( v a b -- w )
@ -100,7 +98,6 @@ $nl
{ $code
"""USING: compiler.tree.debugger hints
math.vectors math.vectors.simd ;
SIMD: float
IN: simd-demo
: interpolate ( v a b -- w )
@ -116,7 +113,6 @@ $nl
"In the " { $snippet "interpolate" } " word, there is still a call to the " { $link <tuple-boa> } " primitive, because the return value at the end is being boxed on the heap. In the next example, no memory allocation occurs at all because the SIMD vectors are stored inside a struct class (see " { $link "classes.struct" } "); also note the use of inlining:"
{ $code
"""USING: compiler.tree.debugger math.vectors math.vectors.simd ;
SIMD: float
IN: simd-demo
STRUCT: actor

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@ -1,7 +1,6 @@
USING: kernel locals math math.matrices.simd math.order math.vectors
math.vectors.simd prettyprint sequences typed ;
QUALIFIED-WITH: alien.c-types c
SIMD: c:float
IN: benchmark.3d-matrix-vector
: v2min ( xy -- xx )

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@ -3,7 +3,6 @@
USING: kernel io math math.functions math.parser math.vectors
math.vectors.simd sequences specialized-arrays ;
QUALIFIED-WITH: alien.c-types c
SIMD: c:float
SPECIALIZED-ARRAY: float-4
IN: benchmark.simd-1

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@ -1,7 +1,6 @@
! (c)Joe Groff bsd license
USING: io kernel math.vectors.simd terrain.generation threads ;
FROM: alien.c-types => float ;
SIMD: float
IN: benchmark.terrain-generation
: terrain-generation-benchmark ( -- )

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@ -11,7 +11,6 @@ specialized-vectors ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
SPECIALIZED-VECTOR: uint
SIMD: float
IN: gpu.demos.bunny
GLSL-SHADER-FILE: bunny-vertex-shader vertex-shader "bunny.v.glsl"

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@ -3,7 +3,6 @@ USING: accessors alien.data.map arrays destructors fry grouping
kernel math math.ranges math.vectors.simd opengl opengl.gl sequences
sequences.product specialized-arrays ;
FROM: alien.c-types => float ;
SIMD: float
SPECIALIZED-ARRAY: float-4
IN: grid-meshes

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@ -3,7 +3,6 @@ USING: classes.struct math.matrices.simd math.vectors.simd math
literals math.constants math.functions specialized-arrays tools.test ;
QUALIFIED-WITH: alien.c-types c
FROM: math.matrices => m~ ;
SIMD: c:float
SPECIALIZED-ARRAY: float-4
IN: math.matrices.simd.tests

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@ -4,7 +4,6 @@ math math.combinatorics math.functions math.matrices.simd math.vectors
math.vectors.simd sequences sequences.private specialized-arrays
typed ;
QUALIFIED-WITH: alien.c-types c
SIMD: c:float
SPECIALIZED-ARRAY: float-4
IN: math.matrices.simd

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@ -11,7 +11,6 @@ math.matrices.simd noise ui.gestures combinators.short-circuit
destructors grid-meshes math.vectors.simd ;
QUALIFIED-WITH: alien.c-types c
SPECIALIZED-ARRAY: c:float
SIMD: c:float
IN: terrain
CONSTANT: FOV $[ 2.0 sqrt 1 + ]