add some more opengl extension bindings:
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_gpu_shader4 GL_EXT_geometry_shader4 GL_EXT_transform_feedbackdb4
parent
42636ab18b
commit
480870e367
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@ -28,6 +28,7 @@ IN: opengl.framebuffers
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{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT [ "framebuffer incomplete (multisample counts don't match)" ] }
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[ drop gl-error "unknown framebuffer error" ]
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} case throw ;
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@ -35,9 +36,19 @@ IN: opengl.framebuffers
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framebuffer-incomplete? [ framebuffer-error ] when* ;
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: with-framebuffer ( id quot -- )
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GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT
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[ GL_FRAMEBUFFER_EXT swap glBindFramebufferEXT ] dip
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[ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
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: with-draw-read-framebuffers ( draw-id read-id quot -- )
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[
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[ GL_DRAW_FRAMEBUFFER_EXT swap glBindFramebufferEXT ]
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[ GL_READ_FRAMEBUFFER_EXT swap glBindFramebufferEXT ] bi*
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] dip
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[
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GL_DRAW_FRAMEBUFFER_EXT 0 glBindFramebufferEXT
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GL_READ_FRAMEBUFFER_EXT 0 glBindFramebufferEXT
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] [ ] cleanup ; inline
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: framebuffer-attachment ( attachment -- id )
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GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
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0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
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@ -1774,6 +1774,33 @@ GL-FUNCTION: GLboolean glIsRenderbufferEXT { } ( GLuint renderbuffer ) ;
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GL-FUNCTION: void glRenderbufferStorageEXT { } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) ;
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! GL_EXT_framebuffer_blit
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GL-FUNCTION: void glBlitFramebufferEXT { } ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter ) ;
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CONSTANT: GL_READ_FRAMEBUFFER_EXT HEX: 8CA8
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CONSTANT: GL_DRAW_FRAMEBUFFER_EXT HEX: 8CA9
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ALIAS: GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
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CONSTANT: GL_READ_FRAMEBUFFER_BINDING_EXT HEX: 8CAA
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! GL_EXT_framebuffer_multisample
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GL-FUNCTION: void glRenderbufferStorageMultisampleEXT { } (
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GLenum target, GLsizei samples,
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GLenum internalformat,
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GLsizei width, GLsizei height ) ;
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CONSTANT: GL_RENDERBUFFER_SAMPLES_EXT HEX: 8CAB
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CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT HEX: 8D56
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CONSTANT: GL_MAX_SAMPLES_EXT HEX: 8D57
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! GL_ARB_texture_float
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@ -1798,3 +1825,218 @@ CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB HEX: 8C15
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CONSTANT: GL_TEXTURE_DEPTH_TYPE_ARB HEX: 8C16
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CONSTANT: GL_UNSIGNED_NORMALIZED_ARB HEX: 8C17
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! GL_EXT_gpu_shader4
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GL-FUNCTION: void glVertexAttribI1iEXT { } ( GLuint index, GLint x ) ;
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GL-FUNCTION: void glVertexAttribI2iEXT { } ( GLuint index, GLint x, GLint y ) ;
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GL-FUNCTION: void glVertexAttribI3iEXT { } ( GLuint index, GLint x, GLint y, GLint z ) ;
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GL-FUNCTION: void glVertexAttribI4iEXT { } ( GLuint index, GLint x, GLint y, GLint z, GLint w ) ;
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GL-FUNCTION: void glVertexAttribI1uiEXT { } ( GLuint index, GLuint x ) ;
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GL-FUNCTION: void glVertexAttribI2uiEXT { } ( GLuint index, GLuint x, GLuint y ) ;
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GL-FUNCTION: void glVertexAttribI3uiEXT { } ( GLuint index, GLuint x, GLuint y, GLuint z ) ;
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GL-FUNCTION: void glVertexAttribI4uiEXT { } ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) ;
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GL-FUNCTION: void glVertexAttribI1ivEXT { } ( GLuint index, GLint* v ) ;
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GL-FUNCTION: void glVertexAttribI2ivEXT { } ( GLuint index, GLint* v ) ;
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GL-FUNCTION: void glVertexAttribI3ivEXT { } ( GLuint index, GLint* v ) ;
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GL-FUNCTION: void glVertexAttribI4ivEXT { } ( GLuint index, GLint* v ) ;
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GL-FUNCTION: void glVertexAttribI1uivEXT { } ( GLuint index, GLuint* v ) ;
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GL-FUNCTION: void glVertexAttribI2uivEXT { } ( GLuint index, GLuint* v ) ;
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GL-FUNCTION: void glVertexAttribI3uivEXT { } ( GLuint index, GLuint* v ) ;
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GL-FUNCTION: void glVertexAttribI4uivEXT { } ( GLuint index, GLuint* v ) ;
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GL-FUNCTION: void glVertexAttribI4bvEXT { } ( GLuint index, GLbyte* v ) ;
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GL-FUNCTION: void glVertexAttribI4svEXT { } ( GLuint index, GLshort* v ) ;
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GL-FUNCTION: void glVertexAttribI4ubvEXT { } ( GLuint index, GLubyte* v ) ;
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GL-FUNCTION: void glVertexAttribI4usvEXT { } ( GLuint index, GLushort* v ) ;
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GL-FUNCTION: void glVertexAttribIPointerEXT { } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer ) ;
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GL-FUNCTION: void glGetVertexAttribIivEXT { } ( GLuint index, GLenum pname, GLint* params ) ;
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GL-FUNCTION: void glGetVertexAttribIuivEXT { } ( GLuint index, GLenum pname, GLuint* params ) ;
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GL-FUNCTION: void glUniform1uiEXT { } ( GLint location, GLuint v0 ) ;
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GL-FUNCTION: void glUniform2uiEXT { } ( GLint location, GLuint v0, GLuint v1 ) ;
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GL-FUNCTION: void glUniform3uiEXT { } ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) ;
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GL-FUNCTION: void glUniform4uiEXT { } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
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GL-FUNCTION: void glUniform1uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ;
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GL-FUNCTION: void glUniform2uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ;
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GL-FUNCTION: void glUniform3uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ;
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GL-FUNCTION: void glUniform4uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ;
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GL-FUNCTION: void glGetUniformuivEXT { } ( GLuint program, GLint location, GLuint* params ) ;
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GL-FUNCTION: void glBindFragDataLocationEXT { } ( GLuint program, GLuint colorNumber, GLchar* name ) ;
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GL-FUNCTION: GLint GetFragDataLocationEXT { } ( GLuint program, GLchar* name ) ;
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CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT HEX: 88FD
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CONSTANT: GL_SAMPLER_1D_ARRAY_EXT HEX: 8DC0
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CONSTANT: GL_SAMPLER_2D_ARRAY_EXT HEX: 8DC1
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CONSTANT: GL_SAMPLER_BUFFER_EXT HEX: 8DC2
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CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW_EXT HEX: 8DC3
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CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW_EXT HEX: 8DC4
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CONSTANT: GL_SAMPLER_CUBE_SHADOW_EXT HEX: 8DC5
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CONSTANT: GL_UNSIGNED_INT_VEC2_EXT HEX: 8DC6
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CONSTANT: GL_UNSIGNED_INT_VEC3_EXT HEX: 8DC7
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CONSTANT: GL_UNSIGNED_INT_VEC4_EXT HEX: 8DC8
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CONSTANT: GL_INT_SAMPLER_1D_EXT HEX: 8DC9
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CONSTANT: GL_INT_SAMPLER_2D_EXT HEX: 8DCA
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CONSTANT: GL_INT_SAMPLER_3D_EXT HEX: 8DCB
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CONSTANT: GL_INT_SAMPLER_CUBE_EXT HEX: 8DCC
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CONSTANT: GL_INT_SAMPLER_2D_RECT_EXT HEX: 8DCD
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CONSTANT: GL_INT_SAMPLER_1D_ARRAY_EXT HEX: 8DCE
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CONSTANT: GL_INT_SAMPLER_2D_ARRAY_EXT HEX: 8DCF
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CONSTANT: GL_INT_SAMPLER_BUFFER_EXT HEX: 8DD0
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_EXT HEX: 8DD1
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_EXT HEX: 8DD2
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D_EXT HEX: 8DD3
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT HEX: 8DD4
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT HEX: 8DD5
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT HEX: 8DD6
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT HEX: 8DD7
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CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT HEX: 8DD8
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CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT HEX: 8904
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CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET_EXT HEX: 8905
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! GL_EXT_geometry_shader4
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GL-FUNCTION: void glProgramParameteriEXT { } ( GLuint program, GLenum pname, GLint value ) ;
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GL-FUNCTION: void glFramebufferTextureEXT { } ( GLenum target, GLenum attachment,
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GLuint texture, GLint level ) ;
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GL-FUNCTION: void glFramebufferTextureLayerEXT { } ( GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLint layer ) ;
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GL-FUNCTION: void glFramebufferTextureFaceEXT { } ( GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLenum face ) ;
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CONSTANT: GL_GEOMETRY_SHADER_EXT HEX: 8DD9
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CONSTANT: GL_GEOMETRY_VERTICES_OUT_EXT HEX: 8DDA
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CONSTANT: GL_GEOMETRY_INPUT_TYPE_EXT HEX: 8DDB
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CONSTANT: GL_GEOMETRY_OUTPUT_TYPE_EXT HEX: 8DDC
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CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT HEX: 8C29
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CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT HEX: 8DDD
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CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_EXT HEX: 8DDE
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CONSTANT: GL_MAX_VARYING_COMPONENTS_EXT HEX: 8B4B
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CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT HEX: 8DDF
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CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT HEX: 8DE0
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CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT HEX: 8DE1
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CONSTANT: GL_LINES_ADJACENCY_EXT HEX: A
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CONSTANT: GL_LINE_STRIP_ADJACENCY_EXT HEX: B
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CONSTANT: GL_TRIANGLES_ADJACENCY_EXT HEX: C
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CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY_EXT HEX: D
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CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT HEX: 8DA8
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CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT HEX: 8DA9
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CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT HEX: 8DA7
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ALIAS: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
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CONSTANT: GL_PROGRAM_POINT_SIZE_EXT HEX: 8642
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! GL_EXT_texture_integer
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GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a ) ;
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GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a ) ;
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GL-FUNCTION: void glTexParameterIivEXT { } ( GLenum target, GLenum pname, GLint* params ) ;
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GL-FUNCTION: void glTexParameterIuivEXT { } ( GLenum target, GLenum pname, GLuint* params ) ;
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GL-FUNCTION: void glGetTexParameterIivEXT { } ( GLenum target, GLenum pname, GLint* params ) ;
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GL-FUNCTION: void glGetTexParameterIuivEXT { } ( GLenum target, GLenum pname, GLuint* params ) ;
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CONSTANT: GL_RGBA_INTEGER_MODE_EXT HEX: 8D9E
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CONSTANT: GL_RGBA32UI_EXT HEX: 8D70
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CONSTANT: GL_RGB32UI_EXT HEX: 8D71
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CONSTANT: GL_ALPHA32UI_EXT HEX: 8D72
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CONSTANT: GL_INTENSITY32UI_EXT HEX: 8D73
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CONSTANT: GL_LUMINANCE32UI_EXT HEX: 8D74
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CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT HEX: 8D75
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CONSTANT: GL_RGBA16UI_EXT HEX: 8D76
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CONSTANT: GL_RGB16UI_EXT HEX: 8D77
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CONSTANT: GL_ALPHA16UI_EXT HEX: 8D78
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CONSTANT: GL_INTENSITY16UI_EXT HEX: 8D79
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CONSTANT: GL_LUMINANCE16UI_EXT HEX: 8D7A
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CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT HEX: 8D7B
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CONSTANT: GL_RGBA8UI_EXT HEX: 8D7C
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CONSTANT: GL_RGB8UI_EXT HEX: 8D7D
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CONSTANT: GL_ALPHA8UI_EXT HEX: 8D7E
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CONSTANT: GL_INTENSITY8UI_EXT HEX: 8D7F
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CONSTANT: GL_LUMINANCE8UI_EXT HEX: 8D80
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CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT HEX: 8D81
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CONSTANT: GL_RGBA32I_EXT HEX: 8D82
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CONSTANT: GL_RGB32I_EXT HEX: 8D83
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CONSTANT: GL_ALPHA32I_EXT HEX: 8D84
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CONSTANT: GL_INTENSITY32I_EXT HEX: 8D85
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CONSTANT: GL_LUMINANCE32I_EXT HEX: 8D86
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CONSTANT: GL_LUMINANCE_ALPHA32I_EXT HEX: 8D87
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CONSTANT: GL_RGBA16I_EXT HEX: 8D88
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CONSTANT: GL_RGB16I_EXT HEX: 8D89
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CONSTANT: GL_ALPHA16I_EXT HEX: 8D8A
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CONSTANT: GL_INTENSITY16I_EXT HEX: 8D8B
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CONSTANT: GL_LUMINANCE16I_EXT HEX: 8D8C
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CONSTANT: GL_LUMINANCE_ALPHA16I_EXT HEX: 8D8D
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CONSTANT: GL_RGBA8I_EXT HEX: 8D8E
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CONSTANT: GL_RGB8I_EXT HEX: 8D8F
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CONSTANT: GL_ALPHA8I_EXT HEX: 8D90
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CONSTANT: GL_INTENSITY8I_EXT HEX: 8D91
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CONSTANT: GL_LUMINANCE8I_EXT HEX: 8D92
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CONSTANT: GL_LUMINANCE_ALPHA8I_EXT HEX: 8D93
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CONSTANT: GL_RED_INTEGER_EXT HEX: 8D94
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CONSTANT: GL_GREEN_INTEGER_EXT HEX: 8D95
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CONSTANT: GL_BLUE_INTEGER_EXT HEX: 8D96
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CONSTANT: GL_ALPHA_INTEGER_EXT HEX: 8D97
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CONSTANT: GL_RGB_INTEGER_EXT HEX: 8D98
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CONSTANT: GL_RGBA_INTEGER_EXT HEX: 8D99
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CONSTANT: GL_BGR_INTEGER_EXT HEX: 8D9A
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CONSTANT: GL_BGRA_INTEGER_EXT HEX: 8D9B
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CONSTANT: GL_LUMINANCE_INTEGER_EXT HEX: 8D9C
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CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT HEX: 8D9D
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! GL_EXT_transform_feedback
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GL-FUNCTION: void glBindBufferRangeEXT { } ( GLenum target, GLuint index, GLuint buffer,
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GLintptr offset, GLsizeiptr size ) ;
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GL-FUNCTION: void glBindBufferOffsetEXT { } ( GLenum target, GLuint index, GLuint buffer,
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GLintptr offset ) ;
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GL-FUNCTION: void glBindBufferBaseEXT { } ( GLenum target, GLuint index, GLuint buffer ) ;
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GL-FUNCTION: void glBeginTransformFeedbackEXT { } ( GLenum primitiveMode ) ;
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GL-FUNCTION: void glEndTransformFeedbackEXT { } ( ) ;
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GL-FUNCTION: void glTransformFeedbackVaryingsEXT { } ( GLuint program, GLsizei count,
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GLchar** varyings, GLenum bufferMode ) ;
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GL-FUNCTION: void glGetTransformFeedbackVaryingEXT { } ( GLuint program, GLuint index,
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GLsizei bufSize, GLsizei* length,
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GLsizei* size, GLenum* type, GLchar* name ) ;
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GL-FUNCTION: void glGetIntegerIndexedvEXT { } ( GLenum param, GLuint index, GLint* values ) ;
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GL-FUNCTION: void glGetBooleanIndexedvEXT { } ( GLenum param, GLuint index, GLboolean* values ) ;
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CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_EXT HEX: 8C8E
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CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT HEX: 8C84
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CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT HEX: 8C85
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CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT HEX: 8C8F
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CONSTANT: GL_INTERLEAVED_ATTRIBS_EXT HEX: 8C8C
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CONSTANT: GL_SEPARATE_ATTRIBS_EXT HEX: 8C8D
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CONSTANT: GL_PRIMITIVES_GENERATED_EXT HEX: 8C87
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CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT HEX: 8C88
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CONSTANT: GL_RASTERIZER_DISCARD_EXT HEX: 8C89
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CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT HEX: 8C8A
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CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT HEX: 8C8B
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CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT HEX: 8C80
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CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT HEX: 8C83
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CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT HEX: 8C7F
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CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT HEX: 8C76
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Reference in New Issue