Clean up force calculation code in boids

darcs
wayo.cavazos 2006-07-22 12:05:21 +00:00
parent dd55f01f10
commit 491e10c55b
1 changed files with 77 additions and 113 deletions

View File

@ -17,43 +17,43 @@ IN: boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: separation-radius
SYMBOL: alignment-radius
SYMBOL: cohesion-radius
SYMBOL: separation-view-angle
SYMBOL: alignment-view-angle
SYMBOL: cohesion-view-angle
SYMBOL: separation-weight
SYMBOL: alignment-weight
SYMBOL: cohesion-weight
: init-variables ( -- )
25 separation-radius set
50 alignment-radius set
75 cohesion-radius set
180 separation-view-angle set
180 alignment-view-angle set
180 cohesion-view-angle set
1.0 separation-weight set
1.0 alignment-weight set
1.0 cohesion-weight set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: world-size
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: boid pos vel ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: boids
VAR: world-size
VAR: time-slice
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: cohesion-weight
VAR: alignment-weight
VAR: separation-weight
VAR: cohesion-view-angle
VAR: alignment-view-angle
VAR: separation-view-angle
VAR: cohesion-radius
VAR: alignment-radius
VAR: separation-radius
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-variables ( -- )
1.0 >cohesion-weight
1.0 >alignment-weight
1.0 >separation-weight
75 >cohesion-radius
50 >alignment-radius
25 >separation-radius
180 >cohesion-view-angle
180 >alignment-view-angle
180 >separation-view-angle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! random-boid and random-boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -68,10 +68,6 @@ VAR: time-slice
: random-boids ( n -- boids ) [ drop random-boid ] map ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! draw-boid
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -114,14 +110,23 @@ over boid-vel -rot relative-position angle-between ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: subset-with ( obj seq quot -- seq ) [ dupd ] swap append subset ;
: within-radius? ( self other radius -- ? ) >r distance r> <= ;
: within-view-angle? ( self other angle -- ? ) >r relative-angle r> 2 / <= ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: within-radius? ( self other radius -- ? ) >r distance r> <= ;
: within-cohesion-radius? ( self other -- ? )
cohesion-radius get within-radius? ;
: within-view-angle? ( self other view-angle -- ? )
>r relative-angle r> 2 / <= ;
: within-cohesion-view? ( self other -- ? )
cohesion-view-angle get within-view-angle? ;
: within-cohesion-neighborhood? ( self other -- ? )
[ eq? not ] 2keep
[ within-cohesion-radius? ] 2keep
within-cohesion-view?
and and ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -153,58 +158,38 @@ over boid-vel -rot relative-position angle-between ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: within-cohesion-radius? ( self other -- ? )
cohesion-radius get within-radius? ;
: within-cohesion-view? ( self other -- ? )
cohesion-view-angle get within-view-angle? ;
: within-cohesion-neighborhood? ( self other -- ? )
[ eq? not ] 2keep
[ within-cohesion-radius? ] 2keep
within-cohesion-view?
and and ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: separation-force ( self -- force )
! boids get [ within-separation-neighborhood? ] subset-with
boids get [ >r dup r> within-separation-neighborhood? ] subset
dup length 0 =
[ drop drop { 0 0 } ]
[ average-position
>r boid-pos r> v-
normalize
separation-weight get
v*n ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: alignment-force ( self -- force )
! boids get [ within-alignment-neighborhood? ] subset-with
boids get [ >r dup r> within-alignment-neighborhood? ] subset swap drop
dup length 0 =
[ drop { 0 0 } ]
[ average-velocity
normalize
alignment-weight get
v*n ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: cohesion-neighborhood ( self -- boids )
boids> [ within-cohesion-neighborhood? ] subset-with ;
: cohesion-force ( self -- force )
! boids get [ within-cohesion-neighborhood? ] subset-with
boids get [ >r dup r> within-cohesion-neighborhood? ] subset
dup cohesion-neighborhood
dup length 0 =
[ drop drop { 0 0 } ]
[ average-position
swap ! avg-pos self
boid-pos v-
normalize
cohesion-weight get
v*n ]
[ 2drop { 0 0 } ]
[ average-position swap boid-pos v- normalize cohesion-weight> v*n ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: separation-neighborhood ( self -- boids )
boids> [ within-separation-neighborhood? ] subset-with ;
: separation-force ( self -- force )
dup separation-neighborhood
dup length 0 =
[ 2drop { 0 0 } ]
[ average-position swap boid-pos swap v- normalize separation-weight> v*n ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: alignment-neighborhood ( self -- boids )
boids> [ within-alignment-neighborhood? ] subset-with ;
: alignment-force ( self -- force )
alignment-neighborhood
dup length 0 =
[ drop { 0 0 } ]
[ average-velocity normalize alignment-weight get v*n ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -250,27 +235,8 @@ cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : new-pos ( boid -- pos )
! dup >r boid-pos r> boid-vel time-slice get v*n v+ ;
! : new-vel ( boid -- vel )
! dup >r boid-vel r> acceleration time-slice get v*n v+ ;
! : new-vel ( boid -- vel )
! dup boid-vel swap acceleration time-slice get v*n v+ ;
! : wrap-x ( x -- x )
! dup 0 world-size get nth >= [ drop 0 ] when
! dup 0 < [ drop 0 world-size get nth 1 - ] when ;
! : wrap-y ( y -- y )
! dup 1 world-size get nth >= [ drop 0 ] when
! dup 0 < [ drop 1 world-size get nth 1 - ] when ;
: new-pos ( boid -- pos ) dup boid-vel time-slice> v*n swap boid-pos v+ ;
! : new-vel ( boid -- vel ) dup acceleration time-slice> v*n swap boid-vel v+ ;
: new-vel ( boid -- vel )
dup acceleration time-slice> v*n swap boid-vel v+ normalize ;
@ -280,7 +246,7 @@ dup acceleration time-slice> v*n swap boid-vel v+ normalize ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: iterate-boids ( -- ) boids get [ iterate-boid ] map boids set ;
: iterate-boids ( -- ) boids> [ iterate-boid ] map >boids ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ -292,7 +258,7 @@ boids get [ draw-boid ] each flush-dlist flush-slate ;
! : run-boids ( -- ) iterate-boids clear-window draw-boids 1 sleep run-boids ;
SYMBOL: stop?
VAR: stop?
: run-boids ( -- )
self get rect-dim world-size set
@ -321,8 +287,6 @@ run-boids ;
USING: gadgets-frames gadgets-labels gadgets-theme gadgets-grids
gadgets-editors gadgets-buttons ;
! USING: kernel arrays gadgets gadgets-labels gadgets-editors vars ;
TUPLE: field label editor quot ;
VAR: field