Add glDrawElementsBaseVertex
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@ -2256,6 +2256,7 @@ GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples,
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GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) ;
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GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val ) ;
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GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask ) ;
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GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex ) ;
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! OpenGL 3.3
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@ -1167,6 +1167,7 @@ ALIAS: glTexImage2DMultisample gl:glTexImage2DMultisample
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ALIAS: glTexImage3DMultisample gl:glTexImage3DMultisample
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ALIAS: glGetMultisamplefv gl:glGetMultisamplefv
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ALIAS: glSampleMaski gl:glSampleMaski
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ALIAS: glDrawElementsBaseVertex gl:glDrawElementsBaseVertex
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ALIAS: glBindFragDataLocationIndexed gl:glBindFragDataLocationIndexed
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ALIAS: glGetFragDataIndex gl:glGetFragDataIndex
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ALIAS: glGenSamplers gl:glGenSamplers
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