cap doesn't need opengl.framebuffers
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! See http://factorcode.org/license.txt for BSD license.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors arrays byte-arrays kernel math namespaces
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USING: accessors arrays byte-arrays kernel math namespaces
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opengl.gl sequences math.vectors ui graphics.bitmap graphics.viewer
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opengl.gl sequences math.vectors ui graphics.bitmap graphics.viewer
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models opengl.framebuffers ui.gadgets.worlds ui.gadgets fry alien.syntax ;
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models ui.gadgets.worlds ui.gadgets fry alien.syntax ;
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IN: cap
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IN: cap
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: screenshot-array ( world -- byte-array )
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: screenshot-array ( world -- byte-array )
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