From 50c3f2e03e4b3c79409e6bf897e7b1638173544c Mon Sep 17 00:00:00 2001 From: Joe Groff Date: Fri, 13 Aug 2010 10:16:47 -0700 Subject: [PATCH] opengl.gl: typo in the FFI bindings for some obscure gl functions --- basis/opengl/gl/gl.factor | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/basis/opengl/gl/gl.factor b/basis/opengl/gl/gl.factor index 338ebe43c9..16f5cf64a6 100644 --- a/basis/opengl/gl/gl.factor +++ b/basis/opengl/gl/gl.factor @@ -1297,10 +1297,10 @@ GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( G GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) ; -GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble m[16] ) ; -GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat m[16] ) ; -GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble m[16] ) ; -GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat m[16] ) ; +GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m ) ; +GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m ) ; +GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m ) ; +GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m ) ; GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) ; GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) ; GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) ;