factoroids did not load
parent
caf566e352
commit
52e24115ea
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@ -12,25 +12,18 @@
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- adding/removing timers automatically for animated gadgets
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- adding/removing timers automatically for animated gadgets
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- saving image with UI open
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- saving image with UI open
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- fix up the min thumb size hack
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- fix up the min thumb size hack
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- make-pane: if no input, just return pane-output
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- bug: click tutorial, full screen, the right-most arrow icon
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loses the vertical bar
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- signal handler should not lose stack pointers
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- callbacks
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- callbacks
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- FIELD: char key_vector[32];
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- FIELD: union { char b[20]; short s[10]; long l[5]; } data;
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- MEMBER: long pad[24];
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- floating point intrinsics
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- new basic block optimizer
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- declare slot types for built-ins
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- split: return vectors
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- set-path: iterative
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- better prettyprinting of cond
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- better prettyprinting of cond
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- investigate if rehashing on startup is really necessary
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- remove word transfer hack in bootstrap
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- the invalid recursion form case needs to be fixed, for inlines too
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- what about tasks and timers between image restarts
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+ ui:
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+ ui:
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- bug: click tutorial, full screen, the right-most arrow icon
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loses the vertical bar
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- make-pane: if no input, just return pane-output
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- keyboard completion
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- keyboard completion
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- get outliner working with lots of lines of output
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- get outliner working with lots of lines of output
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- listener continuations
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- listener continuations
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@ -53,11 +46,13 @@
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+ misc
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+ misc
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- code walker & exceptions
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- code walker & exceptions
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- investigate if rehashing on startup is really necessary
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- signal handler should not lose stack pointers
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- remove word transfer hack in bootstrap
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+ ffi:
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+ ffi:
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- FIELD: char key_vector[32];
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- FIELD: union { char b[20]; short s[10]; long l[5]; } data;
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- MEMBER: long pad[24];
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- C structs, enums, unions: use new-style string mode parsing
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- C structs, enums, unions: use new-style string mode parsing
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- smarter out parameter handling
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- smarter out parameter handling
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- clarify powerpc passing of value struct parameters
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- clarify powerpc passing of value struct parameters
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@ -70,17 +65,21 @@
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+ compiler:
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+ compiler:
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- floating point intrinsics
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- new basic block optimizer
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- declare slot types for built-ins
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- check that set-datastack and set-callstack compile correctly in the
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- check that set-datastack and set-callstack compile correctly in the
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face of optimization
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face of optimization
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- [ ] [ throw ] ifte ==> should raise 'unbalanced branches' error
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- [ ] [ throw ] ifte ==> should raise 'unbalanced branches' error
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- remove dead code after a 'throw'
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- remove dead code after a 'throw'
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- flushing optimization
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- flushing optimization
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- [ [ dup call ] dup call ] infer hangs
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- [ [ dup call ] dup call ] infer hangs
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- the invalid recursion form case needs to be fixed, for inlines too
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- compile continuations
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- compile continuations
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+ sequences:
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+ sequences:
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- split: return vectors
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- set-path: iterative
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- slice: if sequence or seq start is changed, abstraction violation
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- slice: if sequence or seq start is changed, abstraction violation
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- specialized arrays
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- specialized arrays
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- search: slow
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- search: slow
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@ -100,8 +99,6 @@
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- reader syntax for byte arrays, displaced aliens
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- reader syntax for byte arrays, displaced aliens
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- out of memory error when printing global namespace
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- out of memory error when printing global namespace
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- merge timers with sleeping tasks
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- merge timers with sleeping tasks
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- what about tasks and timers between image restarts
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- there is a problem with hashcodes of words and bootstrapping
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- delegating generic words with a non-standard picker
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- delegating generic words with a non-standard picker
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- code gc
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- code gc
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@ -7,6 +7,10 @@ angle-delta direction ;
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GENERIC: tick ( time obj -- )
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GENERIC: tick ( time obj -- )
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: update-direction ( body -- )
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dup body-angle deg>rad dup sin swap cos 0 swap 3array
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swap set-body-direction ;
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C: body ( position angle size -- )
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C: body ( position angle size -- )
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[ set-body-size ] keep
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[ set-body-size ] keep
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[ set-body-angle ] keep
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[ set-body-angle ] keep
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@ -39,10 +43,6 @@ C: body ( position angle size -- )
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[ [ scaled-velocity ] keep body-position v+ ] keep
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[ [ scaled-velocity ] keep body-position v+ ] keep
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set-body-position ;
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set-body-position ;
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: update-direction ( body -- )
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dup body-angle deg>rad dup sin swap cos 0 swap 3array
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swap set-body-direction ;
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: body-tick ( time body -- )
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: body-tick ( time body -- )
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[ update-angle ] 2keep
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[ update-angle ] 2keep
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[ update-velocity ] 2keep
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[ update-velocity ] 2keep
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